Nebuloch: Difference between revisions

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==Drop restrictions==
==Drop restrictions==
Nebuloch can only drop from [[the Elder]] in Tier 6 maps or higher. It cannot be {{il|Orb of Chance|chanced}}. It will always drop as an [[Elder item]].
Nebuloch can only drop from [[the Elder]] in Tier 6 maps or higher. It cannot be {{il|Orb of Chance|chanced}}. It will always drop as an [[Elder item]].
==Legacy variants==
'''{{PAGENAME}}''' has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|3.4.0|Adds (45-60) to (100-120) Physical Damage <br> Gain (30-40)% of Physical Attack Damage as Extra Fire Damage <br> +4% to Chaos Resistance per Endurance Charge <br> 1% reduced Elemental Damage taken when Hit per Endurance Charge <br> Adds 5 to 8 Physical Damage per Endurance Charge <br> +500 to Armour per Endurance Charge <br> {{c|mod|400 Fire Damage taken per second per Endurance Charge if you've been Hit Recently}}}}
|}


==Version history==
==Version history==

Revision as of 22:44, 6 September 2018

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Nebuloch is a unique Nightmare MaceNightmare MaceOne Handed Mace
Physical Damage: 38-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 68, 212 Str10% reduced Enemy Stun Threshold
.

Modifiers

The added physical damage per endurance charge is a global modifier, and stacks with a second nebuloch, although it won't scale with the weapon's quality since that is local to the weapon's physical damage.[1]

Drop restrictions

Nebuloch can only drop from the Elder in Tier 6 maps or higher. It cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.. It will always drop as an Elder item.

Legacy variants

Nebuloch has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.4.0

Adds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken when Hit per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
400 Fire Damage taken per second per Endurance Charge if you've been Hit Recently

Version history

Version Changes
3.1.0
  • Introduced to the game.

References

  1. Mark_GGG (December 15, 2017). "How in Wraeclast does this make any sense?". Reddit. Retrieved December 15, 2017.

ru:Туманность