Monster level: Difference between revisions

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Every explorable [[The World|zone]] has an associated [[monster level]], which roughly describes how difficult the area is. You can see an area's monster level in the top right corner of the screen by pressing Tab.
Every explorable [[The World|zone]] has an associated [[monster level]], which roughly describes how difficult the area is. You can see an area's monster level in the top right corner of the screen by pressing Tab.


Each area has a predetermined monster level, the value is not random. The monster level progresses fairly steadily as the player advances through the game. Areas in higher [[difficulty|difficulties]] have higher monster levels than previous difficulties. Currently the monster levels range from 1 ([[The Twilight Strand]]) to 68 ([[Upper Sceptre of God]]) in the acts, and [[map]] levels range from 66 to 78.
Each area has a predetermined monster level, the value is not random. The monster level progresses fairly steadily as the player advances through the game. Areas in higher [[difficulty|difficulties]] have higher monster levels than previous difficulties. Currently the monster levels range from 1 ([[The Twilight Strand]]) to 68 ([[The Upper Sceptre of God]]) in the acts, and [[map]] levels range from 66 to 78.


==What it affects==
==What it affects==
The level of a monster determines its maximum [[life]], damage output, and defense. A monster's level also limits which [[Monster Affix|monster affixes]] it can receive if it is [[Monster Rarity|magic or rare]]. For instance, the [[damage reflection]] auras can only appear on high level monsters.
The level of a monster determines its maximum [[life]], damage output, and defense. A monster's level also limits which [[Monster Affixes|monster affixes]] it can receive if it is [[Monster Rarity|magic or rare]]. For instance, the [[damage reflection]] auras can only appear on high level monsters.


''Monster level'' determines the [[item level]] of items found in chests in the area and items dropped by monsters <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/205511/page/3#p2180632 Summon Spectre: A point to summoning Blue/Yellow mobs? ]</ref>:
''Monster level'' determines the [[item level]] of items found in chests in the area and items dropped by monsters <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/205511/page/3#p2180632 Summon Spectre: A point to summoning Blue/Yellow mobs? ]</ref>:

Revision as of 07:11, 19 November 2013

The map overlay, showing monster level

Every explorable zone has an associated monster level, which roughly describes how difficult the area is. You can see an area's monster level in the top right corner of the screen by pressing Tab.

Each area has a predetermined monster level, the value is not random. The monster level progresses fairly steadily as the player advances through the game. Areas in higher difficulties have higher monster levels than previous difficulties. Currently the monster levels range from 1 (The Twilight Strand) to 68 (The Upper Sceptre of God) in the acts, and map levels range from 66 to 78.

What it affects

The level of a monster determines its maximum life, damage output, and defense. A monster's level also limits which monster affixes it can receive if it is magic or rare. For instance, the damage reflection auras can only appear on high level monsters.

Monster level determines the item level of items found in chests in the area and items dropped by monsters [1]:

  • Normal monsters drop items of the same same level as the area's monster level.
  • Magic monsters drop items of monster level +1.
  • Rare and unique monsters drop items of monster level +2.

There is a penalty to the number of items dropping in areas in an area more than two levels lower than your character level. See Drop Rate.

References

<references>