Monster level: Difference between revisions

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==What it affects==
==What it affects==
An area's ''monster level'' determines the level of all of the monsters in that area:
An area's ''monster level'' determines the level of all of the monsters in that area.
* [[Normal monster]]s have the same level as the area's ''monster level''.
* The level of [[magic monster]]s is ''monster level +1''.
* The level of [[rare monster|rare]] and [[Unique_Monsters|unique monsters]] is ''monster level +2''.


The level of a [[monster]] determines its various statistics, such as its maximum [[life]], how much damage it deals, and so on. A monster's level also limits which [[affix]]es it can receive if it is magic or rare. For instance, the affixes that give a rare monster one of the [[damage reflection]] auras can only appear on high level monsters.
The level and rarity of a monster determines its various statistics, such as its maximum [[life]], how much damage it deals, and so on. A monster's level also limits which [[affix]]es it can receive if it is magic or rare. For instance, the affixes that give a rare monster one of the [[damage reflection]] auras can only appear on high level monsters.


''Monster level'' also determines the [[item level]] of any items that are found in chests in the area.
''Monster level'' determines the [[item level]] of items found in chests in the area and items dropped by monsters <ref>Posted by Mark_GGG in [http://www.pathofexile.com/forum/view-thread/205511/page/3#p2180632 Summon Spectre: A point to summoning Blue/Yellow mobs? ]</ref>:
* [[Normal]] monsters drop items of the same same level as the area's ''monster level''.
* [[Magic]] monsters drop items of ''monster level +1''.
* [[Rare]] monsters and [[Unique Monsters|unique monsters]] drop items of ''monster level +2''.


There is a penalty to the chance of [[currency]] items dropping in areas with a monster level more than two levels lower than your character level. See [[drop rate]].
There is a penalty to the chance of [[currency]] items dropping in areas with a level more than two levels lower than your character level. See [[drop rate]].


[[Category:Game mechanics]]
[[Category:Game mechanics]]
==References==
<references>

Revision as of 23:21, 9 May 2013

The map overlay, showing monster level

Every explorable area has an associated monster level. You can see the monster level of an area in the area map overlay, at the top right of the game screen.

Each area has a predetermined monster level, the value is not random. The monster level progresses fairly steadily as the player advances through the game. Areas in higher difficulties have higher monster levels than previous difficulties.

What it affects

An area's monster level determines the level of all of the monsters in that area.

The level and rarity of a monster determines its various statistics, such as its maximum life, how much damage it deals, and so on. A monster's level also limits which affixes it can receive if it is magic or rare. For instance, the affixes that give a rare monster one of the damage reflection auras can only appear on high level monsters.

Monster level determines the item level of items found in chests in the area and items dropped by monsters [1]:

  • Normal monsters drop items of the same same level as the area's monster level.
  • Magic monsters drop items of monster level +1.
  • Rare monsters and unique monsters drop items of monster level +2.

There is a penalty to the chance of currency items dropping in areas with a level more than two levels lower than your character level. See drop rate.

References

<references>