Module:Game/sandbox: Difference between revisions

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Line 1,262: Line 1,262:
         long_upper = 'Life Flasks',
         long_upper = 'Life Flasks',
         long_lower = 'life flasks',
         long_lower = 'life flasks',
         item_class_category = 'Flask',
         category = 'life flasks',
        wiki_category = 'life flasks',
     },
     },
     ['ManaFlask'] = {
     ['ManaFlask'] = {
Line 1,270: Line 1,269:
         long_upper = 'Mana Flasks',
         long_upper = 'Mana Flasks',
         long_lower = 'mana flasks',
         long_lower = 'mana flasks',
         item_class_category = 'Flask',
         category = 'mana flasks',
        wiki_category = 'mana flasks',
     },
     },
     ['HybridFlask'] = {
     ['HybridFlask'] = {
Line 1,278: Line 1,276:
         long_upper = 'Hybrid Flasks',
         long_upper = 'Hybrid Flasks',
         long_lower = 'hybrid flasks',
         long_lower = 'hybrid flasks',
         item_class_category = 'Flask',
         category = 'hybrid flasks',
        wiki_category = 'hybrid flasks',
     },
     },
     ['Currency'] = {
     ['Currency'] = {
         id = 4,
         id = 4,
         -- full = 'Currency',
         full = 'Currency',
         -- long_upper = 'Currency',
         long_upper = 'Currency',
         -- long_lower = 'currency',
         long_lower = 'currency',
         -- item_class_category = 'Currency',
         category = 'currency items',
        -- wiki_category = 'currency items',
     },
     },
     ['Amulet'] = {
     ['Amulet'] = {
Line 1,294: Line 1,290:
         long_upper = 'Amulets',
         long_upper = 'Amulets',
         long_lower = 'amulets',
         long_lower = 'amulets',
         item_class_category = 'Amulet',
         category = 'amulets',
        wiki_category = 'amulets',
         tags = {
         tags = {
             elder = 'amulet_elder',
             elder = 'amulet_elder',
Line 1,310: Line 1,305:
         long_upper = 'Rings',
         long_upper = 'Rings',
         long_lower = 'rings',
         long_lower = 'rings',
         item_class_category = 'Ring',
         category = 'rings',
        wiki_category = 'rings',
         tags = {
         tags = {
             elder = 'ring_elder',
             elder = 'ring_elder',
Line 1,326: Line 1,320:
         long_upper = 'Claws',
         long_upper = 'Claws',
         long_lower = 'claws',
         long_lower = 'claws',
         item_class_category = 'Claw',
         category = 'claws',
        wiki_category = 'claws',
         tags = {
         tags = {
             elder = 'claw_elder',
             elder = 'claw_elder',
Line 1,342: Line 1,335:
         long_upper = 'Daggers',
         long_upper = 'Daggers',
         long_lower = 'daggers',
         long_lower = 'daggers',
         item_class_category = 'Dagger',
         category = 'daggers',
        wiki_category = 'daggers',
         tags = {
         tags = {
             elder = 'dagger_elder',
             elder = 'dagger_elder',
Line 1,358: Line 1,350:
         long_upper = 'Wands',
         long_upper = 'Wands',
         long_lower = 'wands',
         long_lower = 'wands',
         item_class_category = 'Wand',
         category = 'wands',
        wiki_category = 'wands',
         tags = {
         tags = {
             elder = 'wand_elder',
             elder = 'wand_elder',
Line 1,374: Line 1,365:
         long_upper = 'One Hand Swords',
         long_upper = 'One Hand Swords',
         long_lower = 'one hand swords',
         long_lower = 'one hand swords',
         item_class_category = 'One Hand Sword',
         category = 'one-handed swords',
        wiki_category = 'one-handed swords',
         tags = {
         tags = {
             elder = 'sword_elder',
             elder = 'sword_elder',
Line 1,390: Line 1,380:
         long_upper = 'Thrusting One Hand Swords',
         long_upper = 'Thrusting One Hand Swords',
         long_lower = 'thrusting one hand swords',
         long_lower = 'thrusting one hand swords',
         item_class_category = 'One Hand Sword',
         category = 'thrusting one-handed swords',
        wiki_category = 'thrusting one-handed swords',
         tags = {
         tags = {
             elder = 'sword_elder',
             elder = 'sword_elder',
Line 1,406: Line 1,395:
         long_upper = 'One Hand Axes',
         long_upper = 'One Hand Axes',
         long_lower = 'one hand axes',
         long_lower = 'one hand axes',
         item_class_category = 'One Hand Axe',
         category = 'one-handed axes',
        wiki_category = 'one-handed axes',
         tags = {
         tags = {
             elder = 'axe_elder',
             elder = 'axe_elder',
Line 1,422: Line 1,410:
         long_upper = 'One Hand Maces',
         long_upper = 'One Hand Maces',
         long_lower = 'one hand maces',
         long_lower = 'one hand maces',
         item_class_category = 'One Hand Mace',
         category = 'one-handed maces',
        wiki_category = 'one-handed maces',
         tags = {
         tags = {
             elder = 'mace_elder',
             elder = 'mace_elder',
Line 1,438: Line 1,425:
         long_upper = 'Bows',
         long_upper = 'Bows',
         long_lower = 'bows',
         long_lower = 'bows',
         item_class_category = 'Bow',
         category = 'bows',
        wiki_category = 'bows',
         tags = {
         tags = {
             elder = 'bow_elder',
             elder = 'bow_elder',
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         long_upper = 'Staves',
         long_upper = 'Staves',
         long_lower = 'staves',
         long_lower = 'staves',
         item_class_category = 'Staff',
         category = 'staves',
        wiki_category = 'staves',
         tags = {
         tags = {
             elder = 'staff_elder',
             elder = 'staff_elder',
Line 1,470: Line 1,455:
         long_upper = 'Two Hand Swords',
         long_upper = 'Two Hand Swords',
         long_lower = 'two hand swords',
         long_lower = 'two hand swords',
         item_class_category = 'Two Hand Sword',
         category = 'two-handed swords',
        wiki_category = 'two-handed swords',
         tags = {
         tags = {
             elder = '2h_sword_elder',
             elder = '2h_sword_elder',
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         long_upper = 'Two Hand Axes',
         long_upper = 'Two Hand Axes',
         long_lower = 'two hand axes',
         long_lower = 'two hand axes',
         item_class_category = 'Two Hand Axe',
         category = 'two-handed axes',
        wiki_category = 'two-handed axes',
         tags = {
         tags = {
             elder = '2h_axe_elder',
             elder = '2h_axe_elder',
Line 1,502: Line 1,485:
         long_upper = 'Two Hand Maces',
         long_upper = 'Two Hand Maces',
         long_lower = 'two hand maces',
         long_lower = 'two hand maces',
         item_class_category = 'Two Hand Mace',
         category = 'two-handed maces',
        wiki_category = 'two-handed maces',
         tags = {
         tags = {
             elder = '2h_mace_elder',
             elder = '2h_mace_elder',
Line 1,518: Line 1,500:
         long_upper = 'Active Skill Gems',
         long_upper = 'Active Skill Gems',
         long_lower = 'active skill gems',
         long_lower = 'active skill gems',
         item_class_category = 'Skill Gem',
         category = 'skill gems',
        wiki_category = 'skill gems',
     },
     },
     ['Support Skill Gem'] = {
     ['Support Skill Gem'] = {
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         long_upper = 'Support Skill Gems',
         long_upper = 'Support Skill Gems',
         long_lower = 'support skill gems',
         long_lower = 'support skill gems',
         item_class_category = 'Support Gem',
         category = 'support gems',
        wiki_category = 'support gems',
     },
     },
     ['Quiver'] = {
     ['Quiver'] = {
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         long_upper = 'Quivers',
         long_upper = 'Quivers',
         long_lower = 'quivers',
         long_lower = 'quivers',
         item_class_category = 'Quiver',
         category = 'quivers',
        wiki_category = 'quivers',
         tags = {
         tags = {
             elder = 'quiver_elder',
             elder = 'quiver_elder',
Line 1,550: Line 1,529:
         long_upper = 'Belts',
         long_upper = 'Belts',
         long_lower = 'belts',
         long_lower = 'belts',
         item_class_category = 'Belt',
         category = 'belts',
        wiki_category = 'belts',
         tags = {
         tags = {
             elder = 'belt_elder',
             elder = 'belt_elder',
Line 1,566: Line 1,544:
         long_upper = 'Gloves',
         long_upper = 'Gloves',
         long_lower = 'gloves',
         long_lower = 'gloves',
         item_class_category = 'Gloves',
         category = 'gloves',
        wiki_category = 'gloves',
         tags = {
         tags = {
             elder = 'gloves_elder',
             elder = 'gloves_elder',
Line 1,582: Line 1,559:
         long_upper = 'Boots',
         long_upper = 'Boots',
         long_lower = 'boots',
         long_lower = 'boots',
         item_class_category = 'Boots',
         category = 'boots',
        wiki_category = 'boots',
         tags = {
         tags = {
             elder = 'boots_elder',
             elder = 'boots_elder',
Line 1,598: Line 1,574:
         long_upper = 'Body Armours',
         long_upper = 'Body Armours',
         long_lower = 'body armours',
         long_lower = 'body armours',
         item_class_category = 'Body Armour',
         category = 'body armours',
        wiki_category = 'body armours',
         tags = {
         tags = {
             elder = 'body_armour_elder',
             elder = 'body_armour_elder',
Line 1,614: Line 1,589:
         long_upper = 'Helmets',
         long_upper = 'Helmets',
         long_lower = 'helmets',
         long_lower = 'helmets',
         item_class_category = 'Helmet',
         category = 'helmets',
        wiki_category = 'helmets',
         tags = {
         tags = {
             elder = 'helmet_elder',
             elder = 'helmet_elder',
Line 1,630: Line 1,604:
         long_upper = 'Shields',
         long_upper = 'Shields',
         long_lower = 'shields',
         long_lower = 'shields',
         item_class_category = 'Shield',
         category = 'shields',
        wiki_category = 'shields',
         tags = {
         tags = {
             elder = 'shield_elder',
             elder = 'shield_elder',
Line 1,643: Line 1,616:
     ['SmallRelic'] = {
     ['SmallRelic'] = {
         id = 28,
         id = 28,
        full = 'Small Relics',
        long_upper = 'Small Relics',
        long_lower = 'small relics',
     },
     },
     ['MediumRelic'] = {
     ['MediumRelic'] = {
         id = 29,
         id = 29,
        full = 'Medium Relics',
        long_upper = 'Medium Relics',
        long_lower = 'medium relics',
     },
     },
     ['LargeRelic'] = {
     ['LargeRelic'] = {
         id = 30,
         id = 30,
        full = 'Large Relics',
        long_upper = 'Large Relics',
        long_lower = 'large relics',
     },
     },
     ['StackableCurrency'] = {
     ['StackableCurrency'] = {
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         long_upper = 'Stackable Currency',
         long_upper = 'Stackable Currency',
         long_lower = 'stackable currency',
         long_lower = 'stackable currency',
         item_class_category = 'Currency',
         category = 'currency items',
        wiki_category = 'currency items',
     },
     },
     ['QuestItem'] = {
     ['QuestItem'] = {
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         long_upper = 'Quest Items',
         long_upper = 'Quest Items',
         long_lower = 'quest items',
         long_lower = 'quest items',
         item_class_category = 'Quest Item',
         category = 'quest items',
        wiki_category = 'quest items',
     },
     },
     ['Sceptre'] = {
     ['Sceptre'] = {
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         long_upper = 'Sceptres',
         long_upper = 'Sceptres',
         long_lower = 'sceptres',
         long_lower = 'sceptres',
         item_class_category = 'One Hand Mace',
         category = 'sceptres',
        wiki_category = 'sceptres',
         tags = {
         tags = {
             elder = 'sceptre_elder',
             elder = 'sceptre_elder',
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         long_upper = 'Utility Flasks',
         long_upper = 'Utility Flasks',
         long_lower = 'utility flasks',
         long_lower = 'utility flasks',
         item_class_category = 'Flask',
         category = 'utility flasks',
        wiki_category = 'utility flasks',
     },
     },
     ['UtilityFlaskCritical'] = {
     ['UtilityFlaskCritical'] = {
         id = 35,
         id = 35,
         -- full = 'Critical Utility Flasks',
         full = 'Critical Utility Flasks',
         -- long_upper = 'Critical Utility Flasks',
         long_upper = 'Critical Utility Flasks',
         -- long_lower = 'critical utility flasks',
         long_lower = 'critical utility flasks',
         -- item_class_category = 'Flask',
         category = 'utility flasks',
        -- wiki_category = 'utility flasks',
     },
     },
     ['Map'] = {
     ['Map'] = {
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         long_upper = 'Maps',
         long_upper = 'Maps',
         long_lower = 'maps',
         long_lower = 'maps',
         item_class_category = 'Map',
         category = 'maps',
        wiki_category = 'maps',
     },
     },
     ['Unarmed'] = {
     ['Unarmed'] = {
         id = 37,
         id = 37,
        full = 'Unarmed',
        long_upper = 'Unarmed',
        long_lower = 'unarmed',
     },
     },
     ['FishingRod'] = {
     ['FishingRod'] = {
Line 1,714: Line 1,693:
         long_upper = 'Fishing Rods',
         long_upper = 'Fishing Rods',
         long_lower = 'fishing rods',
         long_lower = 'fishing rods',
         item_class_category = 'Fishing Rod',
         category = 'fishing rods',
        wiki_category = 'fishing rods',
     },
     },
     ['MapFragment'] = {
     ['MapFragment'] = {
Line 1,722: Line 1,700:
         long_upper = 'Map Fragments',
         long_upper = 'Map Fragments',
         long_lower = 'map fragments',
         long_lower = 'map fragments',
         item_class_category = 'Map Fragment',
         category = 'map fragments',
        wiki_category = 'map fragments',
     },
     },
     ['HideoutDoodad'] = {
     ['HideoutDoodad'] = {
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         long_upper = 'Hideout Doodads',
         long_upper = 'Hideout Doodads',
         long_lower = 'hideout doodads',
         long_lower = 'hideout doodads',
         wiki_category = 'hideout decorations',
         category = 'hideout decorations',
     },
     },
     ['Microtransaction'] = {
     ['Microtransaction'] = {
Line 1,737: Line 1,714:
         long_upper = 'Microtransactions',
         long_upper = 'Microtransactions',
         long_lower = 'microtransactions',
         long_lower = 'microtransactions',
         wiki_category = 'cosmetic items',
         category = 'cosmetic items',
     },
     },
     ['Jewel'] = {
     ['Jewel'] = {
         id = 42,
         id = 42,
         full = 'Jewels',
         full = 'Jewel',
         long_upper = 'Jewels',
         long_upper = 'Jewel',
         long_lower = 'jewels',
         long_lower = 'jewel',
        item_class_category = 'Jewel',
         category = 'jewels',
         wiki_category = 'jewels',
     },
     },
     ['DivinationCard'] = {
     ['DivinationCard'] = {
         id = 43,
         id = 43,
         full = 'Divination Cards',
         full = 'Divination Card',
         long_upper = 'Divination Cards',
         long_upper = 'Divination Card',
         long_lower = 'divination cards',
         long_lower = 'divination card',
        item_class_category = 'Divination Card',
         category = 'divination cards',
         wiki_category = 'divination cards',
     },
     },
     ['LabyrinthItem'] = {
     ['LabyrinthItem'] = {
         id = 44,
         id = 44,
         full = 'Labyrinth Items',
         full = 'Labyrinth Item',
         long_upper = 'Labyrinth Items',
         long_upper = 'Labyrinth Item',
         long_lower = 'labyrinth items',
         long_lower = 'labyrinth item',
         item_class_category = 'Labyrinth Key',
         category = 'labyrinth keys',
        wiki_category = 'labyrinth keys',
     },
     },
     ['LabyrinthTrinket'] = {
     ['LabyrinthTrinket'] = {
         id = 45,
         id = 45,
         full = 'Labyrinth Trinkets',
         full = 'Labyrinth Trinket',
         long_upper = 'Labyrinth Trinkets',
         long_upper = 'Labyrinth Trinket',
         long_lower = 'labyrinth trinkets',
         long_lower = 'labyrinth trinket',
        item_class_category = 'Labyrinth Trinket',
         category = 'labyrinth trinkets',
         wiki_category = 'labyrinth trinkets',
     },
     },
     ['LabyrinthMapItem'] = {
     ['LabyrinthMapItem'] = {
         id = 46,
         id = 46,
         -- full = 'Labyrinth Map Items',
         full = 'Labyrinth Map Item',
         -- long_upper = 'Labyrinth Map Items',
         long_upper = 'Labyrinth Map Item',
         -- long_lower = 'labyrinth map items',
         long_lower = 'labyrinth map item',
         -- item_class_category = 'Map Fragment',
         category = 'labyrinth map items',
        -- wiki_category = 'labyrinth map items',
     },
     },
     ['MiscMapItem'] = {
     ['MiscMapItem'] = {
Line 1,784: Line 1,756:
         long_upper = 'Misc Map Items',
         long_upper = 'Misc Map Items',
         long_lower = 'misc map items',
         long_lower = 'misc map items',
         item_class_category = 'Misc Map Item',
         category = 'misc map items',
        wiki_category = 'misc map items',
     },
     },
     ['Leaguestone'] = {
     ['Leaguestone'] = {
Line 1,792: Line 1,763:
         long_upper = 'Leaguestones',
         long_upper = 'Leaguestones',
         long_lower = 'leaguestones',
         long_lower = 'leaguestones',
         item_class_category = 'Leaguestone',
         category = 'leaguestones',
        wiki_category = 'leaguestones',
     },
     },
     ['PantheonSoul'] = {
     ['PantheonSoul'] = {
         id = 49,
         id = 49,
         full = 'Pantheon Souls',
         full = 'Pantheon Soul',
         long_upper = 'Pantheon Souls',
         long_upper = 'Pantheon Soul',
         long_lower = 'pantheon souls',
         long_lower = 'pantheon soul',
        item_class_category = 'Captured Soul',
         category = 'captured souls',
         wiki_category = 'captured souls',
     },
     },
     ['UniqueFragment'] = {
     ['UniqueFragment'] = {
Line 1,808: Line 1,777:
         long_upper = 'Piece',
         long_upper = 'Piece',
         long_lower = 'piece',
         long_lower = 'piece',
         item_class_category = 'Unique Piece',
         category = 'pieces',
        wiki_category = 'pieces',
     },
     },
     ['AbyssJewel'] = {
     ['AbyssJewel'] = {
Line 1,816: Line 1,784:
         long_upper = 'Abyss Jewel',
         long_upper = 'Abyss Jewel',
         long_lower = 'abyss jewel',
         long_lower = 'abyss jewel',
         item_class_category = 'Abyss Jewel',
         category = 'abyss jewels',
        wiki_category = 'abyss jewels',
     },
     },
     ['IncursionItem'] = {
     ['IncursionItem'] = {
Line 1,824: Line 1,791:
         long_upper = 'Incursion Item',
         long_upper = 'Incursion Item',
         long_lower = 'incursion item',
         long_lower = 'incursion item',
         item_class_category = 'Incursion Item',
         category = 'incursion items',
        wiki_category = 'incursion items',
     },
     },
     ['DelveSocketableCurrency'] = {
     ['DelveSocketableCurrency'] = {
         id = 53,
         id = 53,
         -- full = 'Delve Socketable Currency',
         full = 'Delve Socketable Currency',
         -- long_upper = 'Delve Socketable Currency',
         long_upper = 'Delve Socketable Currency',
         -- long_lower = 'delve socketable currency',
         long_lower = 'delve socketable currency',
         -- item_class_category = 'Resonator',
         category = 'resonators',
        -- wiki_category = 'resonators',
     },
     },
     ['Incubator'] = {
     ['Incubator'] = {
Line 1,840: Line 1,805:
         long_upper = 'Incubator',
         long_upper = 'Incubator',
         long_lower = 'incubator',
         long_lower = 'incubator',
         item_class_category = 'Incubator',
         category = 'incubators',
        wiki_category = 'incubators',
     },
     },
     ['UniqueShard'] = {
     ['UniqueShard'] = {
         id = 55,
         id = 55,
        full = 'Shard',
        long_upper = 'Shard',
        long_lower = 'shard',
     },
     },
     ['UniqueShardBase'] = {
     ['UniqueShardBase'] = {
         id = 56,
         id = 56,
        full = 'Shard Heart',
        long_upper = 'Shard Heart',
        long_lower = 'shard heart',
     },
     },
     ['Rune Dagger'] = {
     ['Rune Dagger'] = {
Line 1,854: Line 1,824:
         long_upper = 'Rune Daggers',
         long_upper = 'Rune Daggers',
         long_lower = 'rune daggers',
         long_lower = 'rune daggers',
         item_class_category = 'Dagger',
         category = 'rune daggers',
        wiki_category = 'rune daggers',
         tags = {
         tags = {
             elder = 'dagger_elder',
             elder = 'dagger_elder',
Line 1,870: Line 1,839:
         long_upper = 'Warstaves',
         long_upper = 'Warstaves',
         long_lower = 'warstaves',
         long_lower = 'warstaves',
         item_class_category = 'Staff',
         category = 'warstaves',
        wiki_category = 'warstaves',
         tags = {
         tags = {
             elder = 'staff_elder',
             elder = 'staff_elder',
Line 1,886: Line 1,854:
         long_upper = 'Delve Stackable Socketable Currency',
         long_upper = 'Delve Stackable Socketable Currency',
         long_lower = 'delve stackable socketable currency',
         long_lower = 'delve stackable socketable currency',
         item_class_category = 'Resonator',
         category = 'resonators',
        wiki_category = 'resonators',
     },
     },
     ['AtlasRegionUpgradeItem'] = {
     ['AtlasRegionUpgradeItem'] = {
         id = 60,
         id = 60,
         full = 'Atlas Region Upgrade Items',
         full = 'Atlas Region Upgrade Item',
         long_upper = 'Atlas Region Upgrade Items',
         long_upper = 'Atlas Region Upgrade Item',
         long_lower = 'atlas region upgrade items',
         long_lower = 'atlas region upgrade item',
         item_class_category = 'Watchstone',
         category = 'watchstones',
        wiki_category = 'watchstones',
     },
     },
     ['MetamorphosisDNA'] = {
     ['MetamorphosisDNA'] = {
         id = 61,
         id = 61,
         full = 'Metamorph Samples',
         full = 'Metamorph Sample',
         long_upper = 'Metamorph Samples',
         long_upper = 'Metamorph Sample',
         long_lower = 'metamorph samples',
         long_lower = 'metamorph sample',
        item_class_category = 'Metamorph Sample',
         category = 'metamorph samples',
         wiki_category = 'metamorph samples',
     },
     },
     ['HarvestObject'] = {
     ['HarvestObject'] = {
         id = 62,
         id = 62,
        full = '',
        long_upper = '',
        long_lower = '',
     },
     },
     ['HarvestSeed'] = {
     ['HarvestSeed'] = {
         id = 63,
         id = 63,
        full = 'Harvest Seed',
        long_upper = 'Harvest Seed',
        long_lower = 'harvest seed',
     },
     },
     ['HarvestInfrastructure'] = {
     ['HarvestInfrastructure'] = {
         id = 64,
         id = 64,
        full = '',
        long_upper = '',
        long_lower = '',
     },
     },
     ['HarvestPlantBooster'] = {
     ['HarvestPlantBooster'] = {
         id = 65,
         id = 65,
        full = 'Seed Enhancer',
        long_upper = 'Seed Enhancer',
        long_lower = 'seed enhancer',
     },
     },
     ['HeistContract'] = {
     ['HeistContract'] = {
         id = 66,
         id = 66,
         full = 'Contracts',
         full = 'Contract',
         long_upper = 'Contracts',
         long_upper = 'Contract',
         long_lower = 'contracts',
         long_lower = 'contract',
        item_class_category = 'Contract',
         category = 'contracts',
         wiki_category = 'contracts',
     },
     },
     ['HeistEquipmentWeapon'] = {
     ['HeistEquipmentWeapon'] = {
Line 1,930: Line 1,906:
         long_upper = 'Heist Gear',
         long_upper = 'Heist Gear',
         long_lower = 'heist gear',
         long_lower = 'heist gear',
         item_class_category = 'Heist Gear',
         category = 'heist gear',
        wiki_category = 'heist gear',
     },
     },
     ['HeistEquipmentTool'] = {
     ['HeistEquipmentTool'] = {
         id = 68,
         id = 68,
         full = 'Heist Tools',
         full = 'Heist Tool',
         long_upper = 'Heist Tools',
         long_upper = 'Heist Tool',
         long_lower = 'heist tools',
         long_lower = 'heist tool',
        item_class_category = 'Heist Tool',
         category = 'heist tools',
         wiki_category = 'heist tools',
     },
     },
     ['HeistEquipmentUtility'] = {
     ['HeistEquipmentUtility'] = {
         id = 69,
         id = 69,
         full = 'Heist Cloaks',
         full = 'Heist Cloak',
         long_upper = 'Heist Cloaks',
         long_upper = 'Heist Cloak',
         long_lower = 'heist cloaks',
         long_lower = 'heist cloak',
        item_class_category = 'Heist Cloak',
         category = 'heist cloaks',
         wiki_category = 'heist cloaks',
     },
     },
     ['HeistEquipmentReward'] = {
     ['HeistEquipmentReward'] = {
         id = 70,
         id = 70,
         full = 'Heist Brooches',
         full = 'Heist Brooch',
         long_upper = 'Heist Brooches',
         long_upper = 'Heist Brooch',
         long_lower = 'heist brooches',
         long_lower = 'heist brooch',
        item_class_category = 'Heist Brooch',
         category = 'heist brooches',
         wiki_category = 'heist brooches',
     },
     },
     ['HeistBlueprint'] = {
     ['HeistBlueprint'] = {
         id = 71,
         id = 71,
         full = 'Blueprints',
         full = 'Blueprint',
         long_upper = 'Blueprints',
         long_upper = 'Blueprint',
         long_lower = 'blueprints',
         long_lower = 'blueprint',
        item_class_category = 'Blueprint',
         category = 'blueprints',
         wiki_category = 'blueprints',
     },
     },
     ['Trinket'] = {
     ['Trinket'] = {
Line 1,970: Line 1,941:
         long_upper = 'Trinkets',
         long_upper = 'Trinkets',
         long_lower = 'trinkets',
         long_lower = 'trinkets',
         item_class_category = 'Trinket',
         category = 'trinkets',
        wiki_category = 'trinkets',
     },
     },
     ['HeistObjective'] = {
     ['HeistObjective'] = {
         id = 73,
         id = 73,
         full = 'Heist Targets',
         full = 'Heist Target',
         long_upper = 'Heist Targets',
         long_upper = 'Heist Target',
         long_lower = 'heist targets',
         long_lower = 'heist target',
        item_class_category = 'Heist Target',
         category = 'heist targets',
         wiki_category = 'heist targets',
     },
     },
     ['ExpeditionLogbook'] = {
     ['ExpeditionLogbook'] = {
         id = 74,
         id = 74,
         full = 'Expedition Logbooks',
         full = 'Expedition Logbook',
         long_upper = 'Expedition Logbooks',
         long_upper = 'Expedition Logbook',
         long_lower = 'expedition logbooks',
         long_lower = 'expedition logbook',
        item_class_category = 'Expedition Logbook',
         category = 'expedition logbooks',
         wiki_category = 'expedition logbooks',
     },
     },
}
}
Line 2,383: Line 2,351:
         long_lower = 'life',
         long_lower = 'life',
     },
     },
}
game.constants.skill.cost_type_lookup = {
    mana = 'Mana',
    Mana = 'Mana',
    life = 'Life',
    Life = 'Life',
    energy_shield = 'ES',
    ES = 'ES',
    rage = 'Rage',
    Rage = 'Rage',
    mana_percent = 'ManaPercent',
    ManaPercent = 'ManaPercent',
    life_percent = 'LifePercent',
    LifePercent = 'LifePercent',
}
}



Revision as of 02:22, 16 October 2021

This is the module sandbox page for Module:Game (diff).

Module documentation[view] [edit] [history] [purge]


This is a meta module.

This module is meant to be used only by other modules. It should not be invoked in wikitext.

Overview

This module holds some constants and functions related to path of exile in general.

Stucture

The module has the following structure

game.constants General game constants, such as the attributes or classes
game.constants.item item constants
game.constants.mod Mod constants

Data

Table Id Description Available keys Extra keys
full long_upper long_lower short_upper short_lower
game.constants.characters Character
  • id - internal id
game.constants.ascendancy Ascendancy class
  • id - internal id
  • character - character id
game.constants.attributes Attributes
game.constants.damage_types Damage type
game.constants.difficulties Difficulties
  • resistances - resist cap
  • minimum_level - minimum required level to enter
  • label - one letter label
game.constants.passive_types Passive skill
  • type - 'normal' or 'ascendancy'
game.constants.tags internal tags
game.constants.item.rarity Rarity
game.constants.item.class Item class
game.constants.item.gem_tags Gem tags
game.constants.mod.domains Mod Domain
game.constants.mod.generation_types Mod Generation Type

Usage

This module should be loaded with mw.loadData().


local game = {}

-- In-game units of measure
game.units = {
    seconds = {
        full = 'Seconds',
        long_upper = 'Seconds',
        long_lower = 'seconds',
        short_upper = 'Sec',
        short_lower = 'sec',
        long_upper_plural = 'Seconds',
        long_lower_plural = 'seconds',
        short_upper_plural = 'Sec',
        short_lower_plural = 'sec',
        long_upper_singular = 'Second',
        long_lower_singular = 'second',
        short_upper_singular = 'Sec',
        short_lower_singular = 'sec',
    }
}

-- Harvest seed types
game.seed_types = {
    primal = 'Primal',
    vivid = 'Vivid',
    wild = 'Wild',
}

game.level_requirement =
{
    full = 'Level Requirement',
    long_upper = 'Level Requirement',
    long_lower = 'level requirement',
    short_upper = 'Req. Lv.',
    short_lower = 'req. lv.',
    icon = '[[Image:Level up icon small.png‎|link=|Lvl.]]',
}

game.constants = {}

-- Characters.dat
game.constants.characters_order = {'Witch', 'Shadow', 'Ranger', 'Duelist', 'Marauder', 'Templar', 'Scion'}
game.constants.characters = {
    Marauder = {
        id = 0,
        str_id = 'Str',
        name = 'Marauder',
        str = 32,
        dex = 14,
        int = 14,
    },
    Witch = {
        id = 1,
        str_id = 'Int',
        name = 'Witch',
        str = 14,
        dex = 14,
        int = 32,
    },
    Scion = {
        id = 2,
        str_id = 'StrDexInt',
        name = 'Scion',
        str = 20,
        dex = 20,
        int = 20,
    },
    Ranger = {
        id = 3,
        str_id = 'Dex',
        name = 'Ranger',
        str = 14,
        dex = 32,
        int = 14,
    },
    Duelist = {
        id = 4,
        str_id = 'StrDex',
        name = 'Duelist',
        str = 23,
        dex = 23,
        int = 14,
    },
    Shadow = {
        id = 5,
        str_id = 'DexInt',
        name = 'Shadow',
        str = 14,
        dex = 23,
        int = 23,
    },
    Templar = {
        id = 6,
        str_id = 'StrInt',
        name = 'Templar',
        str = 14,
        dex = 23,
        int = 23,
    },
}

game.constants.characters.Str = game.constants.characters.Marauder
game.constants.characters.Dex = game.constants.characters.Ranger
game.constants.characters.Int = game.constants.characters.Witch

game.constants.characters.StrDex = game.constants.characters.Duelist
game.constants.characters.DexStr = game.constants.characters.StrDex

game.constants.characters.StrInt = game.constants.characters.Templar
game.constants.characters.IntStr = game.constants.characters.StrInt

game.constants.characters.DexInt = game.constants.characters.Shadow
game.constants.characters.IntDex = game.constants.characters.DexInt

game.constants.characters.StrDexInt = game.constants.characters.Scion
game.constants.characters.DexStrInt = game.constants.characters.StrDexInt
game.constants.characters.DexIntStr = game.constants.characters.StrDexInt
game.constants.characters.IntDexStr = game.constants.characters.StrDexInt
game.constants.characters.IntStrDex = game.constants.characters.StrDexInt
game.constants.characters.StrIntDex = game.constants.characters.StrDexInt

-- No character starts with attributes lower than this.
game.constants.characters.minimum_attributes = {
    str = 14,
    dex = 14,
    int = 14,
}

game.constants.leagues = {
    ['Onslaught'] = {
        name = 'Onslaught',
    },
    ['Anarchy'] = {
        name = 'Anarchy',
    },
    ['Nemesis'] = {
        name = 'Nemesis',
    },
    ['Domination'] = {
        name = 'Domination',
    },
    ['Invasion'] = {
        name = 'Invasion',
    },
    ['Ambush'] = {
        name = 'Ambush',
    },
    ['Beyond'] = {
        name = 'Beyond',
    },
    ['Rampage'] = {
        name = 'Rampage',
    },
    ['Bloodlines'] = {
        name = 'Bloodlines',
    },
    ['Torment'] = {
        name = 'Torment',
    },
    ['Tempest'] = {
        name = 'Tempest',
    },
    ['Warbands'] = {
        name = 'Warbands',
    },
    ['Talisman'] = {
        name = 'Talisman',
    },
    ['Perandus'] = {
        name = 'Perandus',
    },
    ['Prophecy'] = {
        name = 'Prophecy',
    },
    ['Essence'] = {
        name = 'Essence',
    },
    ['Breach'] = {
        name = 'Breach',
    },
    ['Legacy'] = {
        name = 'Legacy',
    },
    ['Harbinger'] = {
        name = 'Harbinger',
    },
    ['Abyss'] = {
        name = 'Abyss',
    },
    ['Bestiary'] = {
        name = 'Bestiary',
    },
    ['Incursion'] = {
        name = 'Incursion',
    },
    ['Delve'] = {
        name = 'Delve',
    },
    ['Betrayal'] = {
        name = 'Betrayal',
    },
    ['Synthesis'] = {
        name = 'Synthesis',
    },
    ['Legion'] = {
        name = 'Legion',
    },
    ['Blight'] = {
        name = 'Blight',
    },
    ['Metamorph'] = {
        name = 'Metamorph',
    },
    ['Delirium'] = {
        name = 'Delirium',
    },
    ['Harvest'] = {
        name = 'Harvest',
    },
    ['Heist'] = {
        name = 'Heist',
    },
    ['Ritual'] = {
        name = 'Ritual',
    },
    ['Ultimatum'] = {
        name = 'Ultimatum',
    },
    ['Expedition'] = {
        name = 'Expedition',
    },
}

-- Ascendancy.dat
game.constants.ascendancy = {
    ['Juggernaut'] = {
        id = 1,
        character = 0,
        name = 'Juggernaut',
    },
    ['Berserker'] = {
        id = 2,
        character = 0,
        name = 'Berserker',
    },
    ['Chieftain'] = {
        id = 3,
        character = 0,
        name = 'Chieftain',
    },
    ['Raider'] = {
        id = 4,
        character = 3,
        name = 'Raider',
    },
    ['Deadeye'] = {
        id = 5,
        character = 3,
        name = 'Deadeye',
    },
    ['Pathfinder'] = {
        id = 6,
        character = 3,
        name = 'Pathfinder',
    },
    ['Occultist'] = {
        id = 7,
        character = 1,
        name = 'Occultist',
    },
    ['Elementalist'] = {
        id = 8,
        character = 1,
        name = 'Elementalist',
    },
    ['Necromancer'] = {
        id = 9,
        character = 1,
        name = 'Necromancer',
    },
    ['Slayer'] = {
        id = 10,
        character = 4,
        name = 'Slayer',
    },
    ['Gladiator'] = {
        id = 11,
        character = 4,
        name = 'Gladiator',
    },
    ['Champion'] = {
        id = 12,
        character = 4,
        name = 'Champion',
    },
    ['Inquisitor'] = {
        id = 13,
        character = 6,
        name = 'Inquisitor',
    },
    ['Hierophant'] = {
        id = 14,
        character = 6,
        name = 'Hierophant',
    },
    ['Guardian'] = {
        id = 15,
        character = 6,
        name = 'Guardian',
    },
    ['Assassin'] = {
        id = 16,
        character = 5,
        name = 'Assassin',
    },
    ['Trickster'] = {
        id = 17,
        character = 5,
        name = 'Trickster',
    },
    ['Saboteur'] = {
        id = 18,
        character = 5,
        name = 'Saboteur',
    },
    ['Ascendant'] = {
        id = 19,
        character = 2,
        name = 'Ascendant',
    },
}

game.constants.attribute_order = {'strength', 'dexterity', 'intelligence'}
game.constants.attributes = {
    strength = {
        long_upper = 'Strength',
        short_upper = 'Str',
        arg = 'str',
        icon = '[[Image:StrengthIcon small.png|link=|Str.]]',
        color = 'red',
    },
    dexterity = {
        long_upper = 'Dexterity',
        short_upper = 'Dex',
        arg = 'dex',
        icon = '[[Image:DexterityIcon small.png|link=|Dex.]]',
        color = 'green',
    },
    intelligence = {
        long_upper = 'Intelligence',
        short_upper = 'Int',
        arg = 'int',
        icon = '[[Image:IntelligenceIcon small.png|link=|Int.]]',
        color = 'blue',
    },
}

game.constants.damage_type_order = {'physical', 'fire', 'cold', 'lightning', 'chaos'}

game.constants.damage_types = {
    ['physical'] = {
        short_upper = 'Physical',
        short_lower = 'physical',
    },
    ['fire'] = {
        short_upper = 'Fire',
        short_lower = 'fire',
    },
    ['cold'] = {
        short_upper = 'Cold',
        short_lower = 'cold',
    },
    ['lightning'] = {
        short_upper = 'Lightning',
        short_lower = 'lightning',
    },
    ['chaos'] = {
        short_upper = 'Chaos',
        short_lower = 'chaos',
    },
}

-- Tags.dat
game.constants.tags = {
    ['default'] = {},
    ['shield'] = {},
    ['ring'] = {},
    ['amulet'] = {},
    ['boots'] = {},
    ['bow'] = {},
    ['equipment'] = {},
    ['armour'] = {},
    ['weapon'] = {},
    ['wand'] = {},
    ['staff'] = {},
    ['mace'] = {},
    ['sword'] = {},
    ['dagger'] = {},
    ['claw'] = {},
    ['axe'] = {},
    ['body_armour'] = {},
    ['life_flask'] = {},
    ['mana_flask'] = {},
    ['hybrid_flask'] = {},
    ['flask'] = {},
    ['quiver'] = {},
    ['gloves'] = {},
    ['onehand'] = {},
    ['twohand'] = {},
    ['helmet'] = {},
    ['belt'] = {},
    ['gem'] = {
        name = 'Gem',
    },
    ['relic'] = {},
    ['not_str'] = {},
    ['not_dex'] = {},
    ['not_int'] = {},
    ['ranged'] = {},
    ['not_for_sale'] = {},
    ['caster'] = {
        name = 'Caster',
    },
    ['magic'] = {},
    ['rare'] = {},
    ['sceptre'] = {},
    ['str_armour'] = {},
    ['dex_armour'] = {},
    ['int_armour'] = {},
    ['str_dex_armour'] = {},
    ['str_int_armour'] = {},
    ['dex_int_armour'] = {},
    ['str_dex_int_armour'] = {},
    ['focus'] = {},
    ['utility_flask'] = {},
    ['critical_utility_flask'] = {},
    ['humanoid'] = {},
    ['mammal_beast'] = {},
    ['reptile_beast'] = {},
    ['skeleton'] = {},
    ['zombie'] = {},
    ['ghost'] = {},
    ['earth_elemental'] = {},
    ['water_elemental'] = {},
    ['demon'] = {},
    ['map'] = {},
    ['rapier'] = {},
    ['necromancer_raisable'] = {},
    ['lots_of_life'] = {},
    ['indoors_area'] = {},
    ['beach'] = {},
    ['dungeon'] = {},
    ['cave'] = {},
    ['forest'] = {},
    ['swamp'] = {},
    ['mountain'] = {},
    ['temple'] = {},
    ['urban'] = {},
    ['high_level_map'] = {},
    ['human'] = {},
    ['beast'] = {},
    ['undead'] = {},
    ['construct'] = {},
    ['insect'] = {},
    ['spider'] = {},
    ['undying'] = {},
    ['goatman'] = {},
    ['stone_construct'] = {},
    ['fishing_rod'] = {},
    ['one_hand_weapon'] = {},
    ['two_hand_weapon'] = {},
    ['atziri1'] = {},
    ['atziri2'] = {},
    ['drops_no_mods'] = {},
    ['drops_no_rares'] = {},
    ['drops_no_quality'] = {},
    ['drops_no_sockets'] = {},
    ['drops_not_dupeable'] = {},
    ['shore'] = {},
    ['darkshore'] = {},
    ['inland'] = {},
    ['prison'] = {},
    ['axis'] = {},
    ['cavern'] = {},
    ['southernforest'] = {},
    ['southernforest2'] = {},
    ['church'] = {},
    ['sins'] = {},
    ['forestdark'] = {},
    ['weavers'] = {},
    ['inca'] = {},
    ['city1'] = {},
    ['city2'] = {},
    ['city3'] = {},
    ['crematorium'] = {},
    ['catacombs'] = {},
    ['solaris'] = {},
    ['docks'] = {},
    ['sewers'] = {},
    ['barracks'] = {},
    ['lunaris'] = {},
    ['gardens'] = {},
    ['library'] = {},
    ['scepter'] = {},
    ['secret_area'] = {},
    ['limited_strongbox_benefits'] = {},
    ['red_blood'] = {},
    ['ghost_blood'] = {},
    ['mud_blood'] = {},
    ['insect_blood'] = {},
    ['bones'] = {},
    ['water'] = {},
    ['noblood'] = {},
    ['unusable_corpse'] = {},
    ['hidden_monster'] = {},
    ['devourer'] = {},
    ['wb_basic'] = {},
    ['wb_support'] = {},
    ['wb_elite'] = {},
    ['wb_leader'] = {},
    ['rare_minion'] = {},
    ['undeletable_corpse'] = {},
    ['jewel'] = {},
    ['strjewel'] = {},
    ['dexjewel'] = {},
    ['intjewel'] = {},
    ['gladiator'] = {},
    ['karui'] = {},
    ['flying'] = {},
    ['large_model'] = {},
    ['specific_weapon'] = {},
    ['two_handed_mod'] = {},
    ['dual_wielding_mod'] = {},
    ['shield_mod'] = {},
    ['one_handed_mod'] = {},
    ['melee_mod'] = {},
    ['twostonering'] = {},
    ['poison_zombie'] = {},
    ['divination_card'] = {},
    ['currency'] = {},
    ['no_divine'] = {},
    ['unique_map'] = {},
    ['low_tier_map'] = {},
    ['mid_tier_map'] = {},
    ['top_tier_map'] = {},
    ['old_map'] = {},
    ['act_boss_area'] = {},
    ['no_tempests'] = {},
    ['cannot_be_twinned'] = {},
    ['no_shroud_walker'] = {},
    ['no_echo'] = {},
    ['immobile'] = {},
    ['limited_tempests'] = {},
    ['small_staff'] = {},
    ['support_gem'] = {},
    ['level_capped_gem'] = {},
    ['no_effect_flask_mod'] = {},
    ['area_with_water'] = {},
    ['no_bloodlines'] = {},
    ['has_caster_mod'] = {},
    ['has_attack_mod'] = {},
    ['maraketh'] = {},
    ['uses_suicide_explode'] = {},
    ['cannot_be_monolith'] = {},
    ['no_zana_quests'] = {},
    ['atlas_base_type'] = {},
    ['ringatlas1'] = {},
    ['ringatlas2'] = {},
    ['amuletatlas1'] = {},
    ['amuletatlas2'] = {},
    ['beltatlas1'] = {},
    ['beltatlas2'] = {},
    ['helmetatlas1'] = {},
    ['bootsatlas1'] = {},
    ['bootsatlas2'] = {},
    ['bootsatlas3'] = {},
    ['glovesatlasstr'] = {},
    ['glovesatlasdex'] = {},
    ['glovesatlasint'] = {},
    ['shaped_map'] = {},
    ['no_boss'] = {},
    ['no_monster_packs'] = {},
    ['no_strongboxes'] = {},
    ['hall_of_grandmasters'] = {},
    ['vaults_of_atziri'] = {},
    ['cowards_trial'] = {},
    ['breach_map'] = {},
    ['breach_commander'] = {},
    ['breach_leaguestone'] = {},
    ['breachstone'] = {},
    ['breachstone_splinter'] = {},
    ['essence_leaguestone'] = {},
    ['prophecy_leaguestone'] = {},
    ['perandus_leaguestone'] = {},
    ['talisman_leaguestone'] = {},
    ['warbands_leaguestone'] = {},
    ['torment_leaguestone'] = {},
    ['rampage_leaguestone'] = {},
    ['domination_leaguestone'] = {},
    ['tempest_leaguestone'] = {},
    ['bloodlines_leaguestone'] = {},
    ['beyond_leaguestone'] = {},
    ['ambush_leaguestone'] = {},
    ['invasion_leaguestone'] = {},
    ['nemesis_leaguestone'] = {},
    ['anarchy_leaguestone'] = {},
    ['onslaught_leaguestone'] = {},
    ['god'] = {},
    ['unset_ring'] = {},
    ['no_leaguestone'] = {},
    ['chaos_warband'] = {},
    ['templar'] = {},
    ['cultist'] = {},
    ['female'] = {},
    ['str_shield'] = {},
    ['dex_shield'] = {},
    ['str_dex_shield'] = {},
    ['str_int_shield'] = {},
    ['dex_int_shield'] = {},
    ['currency_shard'] = {},
    ['harbinger_orb_shard'] = {},
    ['not_harbinger_minion'] = {},
    ['abyss_jewel_melee'] = {},
    ['abyss_jewel_ranged'] = {},
    ['abyss_jewel_caster'] = {},
    ['abyss_jewel_summoner'] = {},
    ['abyss_jewel'] = {},
    ['abyssal'] = {},
    ['unarmed'] = {},
    ['worlds_map'] = {},
    ['shaper_item'] = {},
    ['elder_item'] = {},
    ['boots_shaper'] = {},
    ['boots_elder'] = {},
    ['sword_shaper'] = {},
    ['sword_elder'] = {},
    ['gloves_shaper'] = {},
    ['gloves_elder'] = {},
    ['helmet_shaper'] = {},
    ['helmet_elder'] = {},
    ['body_armour_shaper'] = {},
    ['body_armour_elder'] = {},
    ['amulet_shaper'] = {},
    ['amulet_elder'] = {},
    ['ring_shaper'] = {},
    ['ring_elder'] = {},
    ['belt_shaper'] = {},
    ['belt_elder'] = {},
    ['quiver_shaper'] = {},
    ['quiver_elder'] = {},
    ['shield_shaper'] = {},
    ['shield_elder'] = {},
    ['2h_sword_shaper'] = {},
    ['2h_sword_elder'] = {},
    ['axe_shaper'] = {},
    ['axe_elder'] = {},
    ['mace_shaper'] = {},
    ['mace_elder'] = {},
    ['claw_shaper'] = {},
    ['claw_elder'] = {},
    ['bow_shaper'] = {},
    ['bow_elder'] = {},
    ['dagger_shaper'] = {},
    ['dagger_elder'] = {},
    ['2h_axe_shaper'] = {},
    ['2h_axe_elder'] = {},
    ['2h_mace_shaper'] = {},
    ['2h_mace_elder'] = {},
    ['staff_shaper'] = {},
    ['staff_elder'] = {},
    ['sceptre_shaper'] = {},
    ['sceptre_elder'] = {},
    ['wand_shaper'] = {},
    ['wand_elder'] = {},
    ['rune_dagger_shaper'] = {},
    ['rune_dagger_elder'] = {},
    ['warstaff_shaper'] = {},
    ['warstaff_elder'] = {},
    ['grants_crit_chance_support'] = {},
    ['no_legacy_of_zeal'] = {},
    ['bestiary_beast_boss'] = {},
    ['elder_occupied_map'] = {},
    ['bestiary_wilds'] = {},
    ['bestiary_sands'] = {},
    ['bestiary_caverns'] = {},
    ['bestiary_deep'] = {},
    ['no_cannot_die_aura'] = {},
    ['bestiary_net'] = {},
    ['up_to_level_2_gem'] = {},
    ['up_to_level_8_gem'] = {},
    ['essence'] = {},
    ['talisman'] = {},
    ['armour_divination'] = {},
    ['weapon_divination'] = {},
    ['jewellery_divination'] = {},
    ['delve_chest'] = {},
    ['incursion_monster'] = {},
    ['fire'] = {
        name = 'Fire',
    },
    ['cold'] = {
        name = 'Cold',
    },
    ['lightning'] = {
        name = 'Lightning',
    },
    ['chaos'] = {
        name = 'Chaos',
    },
    ['physical'] = {
        name = 'Physical',
    },
    ['poison'] = {},
    ['bleed'] = {},
    ['life'] = {
        name = 'Life',
    },
    ['defences'] = {
        name = 'Defences',
    },
    ['elemental'] = {
        name = 'Elemental',
    },
    ['attack'] = {
        name = 'Attack',
    },
    ['minion'] = {
        name = 'Minion',
    },
    ['aura'] = {
        name = 'Aura',
    },
    ['vaal'] = {
        name = 'Vaal',
    },
    ['mana'] = {
        name = 'Mana',
    },
    ['speed'] = {
        name = 'Speed',
    },
    ['flat_life_regen'] = {},
    ['einharbeast'] = {},
    ['einharmonkey'] = {},
    ['einharcavespiders'] = {},
    ['einhardropbear'] = {},
    ['einharsnake'] = {},
    ['einharthornspiders'] = {},
    ['einharrhoa'] = {},
    ['einharbonerhoa'] = {},
    ['einharinsectspawner'] = {},
    ['einharspiker'] = {},
    ['einharkiweth'] = {},
    ['einharchimeral'] = {},
    ['einharvultureparasite'] = {},
    ['einharsandleaper'] = {},
    ['einharfuryhound'] = {},
    ['einharbull'] = {},
    ['einhargoatman'] = {},
    ['einharmountaingoat'] = {},
    ['einharshieldcrab'] = {},
    ['einharcrabparasite'] = {},
    ['einharparasite'] = {},
    ['einharscorpion'] = {},
    ['quality_currency'] = {},
    ['einharmaps'] = {},
    ['rusted_scarab'] = {},
    ['old_map_series'] = {},
    ['map_not_on_atlas'] = {},
    ['warehouse_area'] = {},
    ['act6_karui_area'] = {},
    ['kaom_area'] = {},
    ['daresso_area'] = {},
    ['library_area'] = {},
    ['marketplace_area'] = {},
    ['belly_area'] = {},
    ['solaris_area'] = {},
    ['prison_area'] = {},
    ['fields_area'] = {},
    ['chamber_of_sins_area'] = {},
    ['has_road_area'] = {},
    ['garden_area'] = {},
    ['dock_area'] = {},
    ['sewer_area'] = {},
    ['crossroad_area'] = {},
    ['catacomb_area'] = {},
    ['lunaris_outer_area'] = {},
    ['crypt_area'] = {},
    ['vaal_pyramid_area'] = {},
    ['forest_map_area'] = {},
    ['urban_sarn_area'] = {},
    ['aqueduct_area'] = {},
    ['thicket_area'] = {},
    ['bandit_area'] = {},
    ['pitfight_area'] = {},
    ['slums_area'] = {},
    ['lunaris_area'] = {},
    ['vaal_ruin_area'] = {},
    ['reef_area'] = {},
    ['mine_area'] = {},
    ['has_foxes_area'] = {},
    ['flooded_area'] = {},
    ['fetid_area'] = {},
    ['necropolis_area'] = {},
    ['sceptre_of_god_area'] = {},
    ['graveyard_area'] = {},
    ['den_area'] = {},
    ['river_area'] = {},
    ['ship_graveyard_area'] = {},
    ['tower_area'] = {},
    ['relic_area'] = {},
    ['dark_forest_area'] = {},
    ['parapet_area'] = {},
    ['cave_area'] = {},
    ['desert_area'] = {},
    ['arena_area'] = {},
    ['lightning_area'] = {},
    ['rain_area'] = {},
    ['snow_area'] = {},
    ['fire_area'] = {},
    ['mausoleum_area'] = {},
    ['wealthy_area'] = {},
    ['otherworldly_story_area'] = {},
    ['harvest_area'] = {},
    ['triple_boss_map'] = {},
    ['lighthouse_area'] = {},
    ['lunaris_blood_area'] = {},
    ['ruined_vaal_city_area'] = {},
    ['coast_boat_area'] = {},
    ['snow_mountain_area'] = {},
    ['synthesised_monster'] = {},
    ['has_damage_taken_as_mod'] = {},
    ['has_physical_conversion_mod'] = {},
    ['polished_scarab'] = {},
    ['gilded_scarab'] = {},
    ['high_gardens_area'] = {},
    ['crystal_ore_area'] = {},
    ['tropical_island_area'] = {},
    ['jungle_valley_area'] = {},
    ['wasteland_area'] = {},
    ['desert_map_area'] = {},
    ['mud_geyser_area'] = {},
    ['southern_forest_area'] = {},
    ['northern_forest_area'] = {},
    ['dried_lake_area'] = {},
    ['labyrinth_end_area'] = {},
    ['old_fields_area'] = {},
    ['archives_area'] = {},
    ['labyrinth_OH_area'] = {},
    ['temple_of_decay_area'] = {},
    ['arachnid_tomb_map_area'] = {},
    ['cemetery_map_area'] = {},
    ['quay_area'] = {},
    ['local_item_quality'] = {},
    ['synthesised_monster2'] = {},
    ['core_map_area'] = {},
    ['breachstone2'] = {},
    ['breachstone3'] = {},
    ['breachstone4'] = {},
    ['breach_blessing'] = {},
    ['corrupted_vaal'] = {},
    ['shaper_divination'] = {},
    ['elder_divination'] = {},
    ['fire_prison_area'] = {},
    ['synthesis_area'] = {},
    ['attack_staff'] = {},
    ['attack_dagger'] = {},
    ['spell_dodge_mod'] = {},
    ['legion_monster'] = {},
    ['has_percent_mana_mod'] = {},
    ['ringatlas3'] = {},
    ['ringatlas4'] = {},
    ['rare_monster_pack'] = {},
    ['weapon_can_roll_minion_modifiers'] = {},
    ['wandatlas1'] = {},
    ['has_atlas_mission'] = {},
    ['legion_splinter'] = {},
    ['has_mana_cost_mod'] = {},
    ['unique_shard'] = {},
    ['unique_shard_base'] = {},
    ['infected_map'] = {},
    ['can_be_infected_map'] = {},
    ['mushrune'] = {},
    ['blight_death_fire'] = {},
    ['blight_death_cold'] = {},
    ['blight_death_lightning'] = {},
    ['blight_death_physical'] = {},
    ['blight_death_chaos'] = {},
    ['blight_doesnt_engage'] = {},
    ['map_area_with_open_water'] = {},
    ['vile_areas'] = {},
    ['no_frenzy_charge_on_death'] = {},
    ['no_soul_conduit'] = {},
    ['no_fractured'] = {},
    ['boots_crusader'] = {},
    ['boots_adjudicator'] = {},
    ['boots_eyrie'] = {},
    ['boots_basilisk'] = {},
    ['gloves_crusader'] = {},
    ['gloves_adjudicator'] = {},
    ['gloves_eyrie'] = {},
    ['gloves_basilisk'] = {},
    ['helmet_crusader'] = {},
    ['helmet_adjudicator'] = {},
    ['helmet_eyrie'] = {},
    ['helmet_basilisk'] = {},
    ['body_armour_crusader'] = {},
    ['body_armour_adjudicator'] = {},
    ['body_armour_eyrie'] = {},
    ['body_armour_basilisk'] = {},
    ['shield_crusader'] = {},
    ['shield_adjudicator'] = {},
    ['shield_eyrie'] = {},
    ['shield_basilisk'] = {},
    ['belt_crusader'] = {},
    ['belt_adjudicator'] = {},
    ['belt_eyrie'] = {},
    ['belt_basilisk'] = {},
    ['amulet_crusader'] = {},
    ['amulet_adjudicator'] = {},
    ['amulet_eyrie'] = {},
    ['amulet_basilisk'] = {},
    ['ring_crusader'] = {},
    ['ring_adjudicator'] = {},
    ['ring_eyrie'] = {},
    ['ring_basilisk'] = {},
    ['quiver_crusader'] = {},
    ['quiver_adjudicator'] = {},
    ['quiver_eyrie'] = {},
    ['quiver_basilisk'] = {},
    ['claw_crusader'] = {},
    ['dagger_crusader'] = {},
    ['wand_crusader'] = {},
    ['sword_crusader'] = {},
    ['axe_crusader'] = {},
    ['mace_crusader'] = {},
    ['sceptre_crusader'] = {},
    ['bow_crusader'] = {},
    ['staff_crusader'] = {},
    ['2h_sword_crusader'] = {},
    ['2h_axe_crusader'] = {},
    ['2h_mace_crusader'] = {},
    ['rune_dagger_crusader'] = {},
    ['warstaff_crusader'] = {},
    ['claw_eyrie'] = {},
    ['dagger_eyrie'] = {},
    ['wand_eyrie'] = {},
    ['sword_eyrie'] = {},
    ['axe_eyrie'] = {},
    ['mace_eyrie'] = {},
    ['sceptre_eyrie'] = {},
    ['bow_eyrie'] = {},
    ['staff_eyrie'] = {},
    ['2h_sword_eyrie'] = {},
    ['2h_axe_eyrie'] = {},
    ['2h_mace_eyrie'] = {},
    ['rune_dagger_eyrie'] = {},
    ['warstaff_eyrie'] = {},
    ['claw_basilisk'] = {},
    ['dagger_basilisk'] = {},
    ['wand_basilisk'] = {},
    ['sword_basilisk'] = {},
    ['axe_basilisk'] = {},
    ['mace_basilisk'] = {},
    ['sceptre_basilisk'] = {},
    ['bow_basilisk'] = {},
    ['staff_basilisk'] = {},
    ['2h_sword_basilisk'] = {},
    ['2h_axe_basilisk'] = {},
    ['2h_mace_basilisk'] = {},
    ['rune_dagger_basilisk'] = {},
    ['warstaff_basilisk'] = {},
    ['claw_adjudicator'] = {},
    ['dagger_adjudicator'] = {},
    ['wand_adjudicator'] = {},
    ['sword_adjudicator'] = {},
    ['axe_adjudicator'] = {},
    ['mace_adjudicator'] = {},
    ['sceptre_adjudicator'] = {},
    ['bow_adjudicator'] = {},
    ['staff_adjudicator'] = {},
    ['2h_sword_adjudicator'] = {},
    ['2h_axe_adjudicator'] = {},
    ['2h_mace_adjudicator'] = {},
    ['rune_dagger_adjudicator'] = {},
    ['warstaff_adjudicator'] = {},
    ['grants_2h_support'] = {},
    ['no_prophecies'] = {},
    ['warstaff'] = {},
    ['expansion_jewel_large'] = {},
    ['expansion_jewel_medium'] = {},
    ['expansion_jewel_small'] = {},
    ['affliction_axe_and_sword_damage'] = {},
    ['affliction_mace_and_staff_damage'] = {},
    ['affliction_dagger_and_claw_damage'] = {},
    ['affliction_bow_damage'] = {},
    ['affliction_wand_damage'] = {},
    ['affliction_damage_with_two_handed_melee_weapons'] = {},
    ['affliction_attack_damage_while_dual_wielding_'] = {},
    ['affliction_attack_damage_while_holding_a_shield'] = {},
    ['affliction_attack_damage_'] = {},
    ['affliction_spell_damage'] = {},
    ['affliction_elemental_damage'] = {},
    ['affliction_physical_damage'] = {},
    ['affliction_fire_damage'] = {},
    ['affliction_lightning_damage'] = {},
    ['affliction_cold_damage'] = {},
    ['affliction_chaos_damage'] = {},
    ['affliction_minion_damage'] = {},
    ['affliction_fire_damage_over_time_multiplier'] = {},
    ['affliction_chaos_damage_over_time_multiplier'] = {},
    ['affliction_physical_damage_over_time_multiplier'] = {},
    ['affliction_cold_damage_over_time_multiplier'] = {},
    ['affliction_damage_over_time_multiplier'] = {},
    ['affliction_effect_of_non-damaging_ailments'] = {},
    ['affliction_aura_effect'] = {},
    ['affliction_curse_effect'] = {},
    ['affliction_damage_while_you_have_a_herald'] = {},
    ['affliction_minion_damage_while_you_have_a_herald'] = {},
    ['affliction_warcry_buff_effect'] = {},
    ['affliction_critical_chance'] = {},
    ['affliction_minion_life'] = {},
    ['affliction_area_damage'] = {},
    ['affliction_projectile_damage'] = {},
    ['affliction_trap_and_mine_damage'] = {},
    ['affliction_totem_damage'] = {},
    ['affliction_brand_damage'] = {},
    ['affliction_channelling_skill_damage'] = {},
    ['affliction_flask_duration'] = {},
    ['affliction_life_and_mana_recovery_from_flasks'] = {},
    ['affliction_maximum_life'] = {},
    ['affliction_maximum_energy_shield'] = {},
    ['affliction_maximum_mana'] = {},
    ['affliction_armour'] = {},
    ['affliction_evasion'] = {},
    ['affliction_chance_to_block'] = {},
    ['affliction_fire_resistance'] = {},
    ['affliction_cold_resistance'] = {},
    ['affliction_lightning_resistance'] = {},
    ['affliction_chaos_resistance'] = {},
    ['affliction_chance_to_dodge_attacks'] = {},
    ['affliction_strength'] = {},
    ['affliction_dexterity'] = {},
    ['affliction_intelligence'] = {},
    ['has_affliction_notable'] = {},
    ['map_device'] = {},
    ['jewelled_scarab'] = {},
    ['critical'] = {
        name = 'Critical',
    },
    ['heist_contract'] = {},
    ['evasion'] = {},
    ['energy_shield'] = {},
    ['power_charge'] = {},
    ['frenzy_charge'] = {},
    ['endurance_charge'] = {},
    ['damage'] = {
        name = 'Damage',
    },
    ['resistance'] = {
        name = 'Resistance',
    },
    ['attribute'] = {
        name = 'Attribute',
    },
    ['block'] = {},
    ['dodge'] = {},
    ['ailment'] = {
        name = 'Ailment',
    },
    ['blue_herring'] = {},
    ['skill'] = {},
    ['support'] = {},
    ['curse'] = {
        name = 'Curse',
    },
    ['green_herring'] = {},
    ['red_herring'] = {},
    ['heist_coin'] = {},
    ['heist_equipment_utility'] = {},
    ['heist_equipment_reward'] = {},
    ['heist_equipment_weapon'] = {},
    ['heist_equipment_lockpick'] = {},
    ['heist_equipment_bruteforce'] = {},
    ['heist_equipment_perception'] = {},
    ['heist_equipment_demolition'] = {},
    ['heist_equipment_counterthaumaturge'] = {},
    ['heist_equipment_trapdisarmament'] = {},
    ['heist_equipment_agility'] = {},
    ['heist_equipment_deception'] = {},
    ['heist_equipment_engineering'] = {},
    ['trinket'] = {},
    ['heist_equipment_tool'] = {},
    ['elemental_damage'] = {},
    ['physical_damage'] = {},
    ['resource'] = {},
    ['caster_damage'] = {},
    ['heist_equipment_melee'] = {},
    ['heist_equipment_ranged'] = {},
    ['heist_equipment_caster'] = {},
    ['heist_blueprint'] = {},
    ['affliction_orb'] = {},
    ['affliction_splinter'] = {},
    ['catalyst'] = {},
    ['sextant'] = {},
    ['heist_job_level_1'] = {},
    ['heist_job_level_2'] = {},
    ['heist_job_level_3'] = {},
    ['heist_job_level_4'] = {},
    ['heist_job_level_5'] = {},
    ['heist_guard'] = {},
    ['heist_equipment'] = {},
    ['watchstone_item'] = {},
    ['watchstone_league'] = {},
    ['watchstone_environment'] = {},
    ['watchstone'] = {},
    ['no_maven'] = {},
    ['allow_maven'] = {},
    ['shaper_monster'] = {},
    ['elder_monster'] = {},
    ['eyrie_monster'] = {},
    ['basilisk_monster'] = {},
    ['crusader_monster'] = {},
    ['adjudicator_monster'] = {},
    ['maven_map'] = {},
    ['abyss_monster'] = {},
    ['influence_monster'] = {},
    ['blight_boss'] = {},
    ['no_possessed_foe'] = {},
    ['vaal_gem'] = {},
    ['weapon_can_roll_totem_modifiers'] = {},
    ['staffatlas1'] = {},
    ['quiveratlas1'] = {},
    ['ringatlas5'] = {},
    ['amuletatlas3'] = {},
    ['glovesatlasstrint'] = {},
    ['bootsatlasdexint'] = {},
    ['chaos_damage'] = {},
    ['no_proximity_shield'] = {},
    ['no_final_gasp'] = {},
    ['demigods'] = {},
    ['dot_multi'] = {},
    ['no_forced_item_drops'] = {},
    ['unveiled_mod'] = {},
    ['ultimatum_trial'] = {},
    ['expedition_templar_remnant'] = {},
    ['expedition_vaal_remnant'] = {},
    ['expedition_vaal_remnant2'] = {},
    ['expedition_karui_remnant'] = {},
    ['expedition_eternalempire_remnant'] = {},
    ['expedition_eternalempire_remnant2'] = {},
    ['expedition_eternalempire_remnant3'] = {},
    ['expedition_eternalempire_remnant4'] = {},
    ['expedition_maraketh_remnant'] = {},
    ['expedition_maraketh_remnant2'] = {},
    ['expedition_sirens_remnant'] = {},
    ['expedition_monkeytribe_remnant'] = {},
    ['expedition_lostmen_remnant'] = {},
    ['expedition_logbook'] = {},
    ['ward_armour'] = {},
    ['adaptation_armour'] = {},
    ['disallowed_in_generic_currency_stash_slots'] = {},
    ['expedition_common_remnant'] = {},
    ['expedition_common_remnant_logbook'] = {},
    ['expedition_flask'] = {},
    ['expedition_currency_faction1'] = {},
    ['expedition_currency_faction2'] = {},
    ['expedition_currency_faction3'] = {},
    ['expedition_currency_faction4'] = {},
    ['expedition_monster'] = {},
    ['has_flat_strength_mod'] = {},
    ['has_flat_dexterity_mod'] = {},
    ['has_flat_intelligence_mod'] = {},
    ['expedition_faction_druids_of_the_broken_circle'] = {},
    ['expedition_faction_black_scythe'] = {},
    ['expedition_faction_order_of_the_chalice'] = {},
    ['expedition_faction_knights_of_the_sun'] = {},
    ['map_has_blight_encounter'] = {},
}

game.constants.item = {}

game.constants.item.jewel_radius_to_size = {
    [0] = 'Variable',
    [800] = 'Small',
    [1200] = 'Medium',
    [1500] = 'Large',
}

game.constants.influences = {
    shaper = {
        id = 1,
        full = 'Shaper',
        long_upper = 'Shaper',
        long_lower = 'shaper',
    },
    elder = {
        id = 2,
        full = 'Elder',
        long_upper = 'Elder',
        long_lower = 'elder',
    },
    crusader = {
        id = 3,
        full = 'Crusader',
        long_upper = 'Crusader',
        long_lower = 'crusader',
    },
    redeemer = {
        id = 4,
        full = 'Redeemer',
        long_upper = 'Redeemer',
        long_lower = 'redeemer',
    },
    hunter = {
        id = 5,
        full = 'Hunter',
        long_upper = 'Hunter',
        long_lower = 'hunter',
    },
    warlord = {
        id = 6,
        full = 'Warlord',
        long_upper = 'Warlord',
        long_lower = 'warlord',
    },
}

game.constants.rarity_order = {'normal', 'magic', 'rare', 'unique'}
game.constants.rarities = {
    normal = {
        id = 1,
        full = 'Normal',
        long_upper = 'Normal',
        long_lower = 'normal',
    },
    magic = {
        id = 2,
        full = 'Magic',
        long_upper = 'Magic',
        long_lower = 'magic',
    },
    rare = {
        id = 3,
        full = 'Rare',
        long_upper = 'Rare',
        long_lower = 'rare',
    },
    unique = {
        id = 4,
        full = 'Unique',
        long_upper = 'Unique',
        long_lower = 'unique',
    },
}

-- ItemClasses.dat
game.constants.item.classes = {
    ['LifeFlask'] = {
        id = 1,
        full = 'Life Flasks',
        long_upper = 'Life Flasks',
        long_lower = 'life flasks',
        category = 'life flasks',
    },
    ['ManaFlask'] = {
        id = 2,
        full = 'Mana Flasks',
        long_upper = 'Mana Flasks',
        long_lower = 'mana flasks',
        category = 'mana flasks',
    },
    ['HybridFlask'] = {
        id = 3,
        full = 'Hybrid Flasks',
        long_upper = 'Hybrid Flasks',
        long_lower = 'hybrid flasks',
        category = 'hybrid flasks',
    },
    ['Currency'] = {
        id = 4,
        full = 'Currency',
        long_upper = 'Currency',
        long_lower = 'currency',
        category = 'currency items',
    },
    ['Amulet'] = {
        id = 5,
        full = 'Amulets',
        long_upper = 'Amulets',
        long_lower = 'amulets',
        category = 'amulets',
        tags = {
            elder = 'amulet_elder',
            shaper = 'amulet_shaper',
            crusader = 'amulet_crusader',
            eyrie = 'amulet_eyrie',
            basilisk = 'amulet_basilisk',
            adjudicator = 'amulet_adjudicator',
        },
    },
    ['Ring'] = {
        id = 6,
        full = 'Rings',
        long_upper = 'Rings',
        long_lower = 'rings',
        category = 'rings',
        tags = {
            elder = 'ring_elder',
            shaper = 'ring_shaper',
            crusader = 'ring_crusader',
            eyrie = 'ring_eyrie',
            basilisk = 'ring_basilisk',
            adjudicator = 'ring_adjudicator',
        },
    },
    ['Claw'] = {
        id = 7,
        full = 'Claws',
        long_upper = 'Claws',
        long_lower = 'claws',
        category = 'claws',
        tags = {
            elder = 'claw_elder',
            shaper = 'claw_shaper',
            crusader = 'claw_crusader',
            eyrie = 'claw_eyrie',
            basilisk = 'claw_basilisk',
            adjudicator = 'claw_adjudicator',
        },
    },
    ['Dagger'] = {
        id = 8,
        full = 'Daggers',
        long_upper = 'Daggers',
        long_lower = 'daggers',
        category = 'daggers',
        tags = {
            elder = 'dagger_elder',
            shaper = 'dagger_shaper',
            crusader = 'dagger_crusader',
            eyrie = 'dagger_eyrie',
            basilisk = 'dagger_basilisk',
            adjudicator = 'dagger_adjudicator',
        },
    },
    ['Wand'] = {
        id = 9,
        full = 'Wands',
        long_upper = 'Wands',
        long_lower = 'wands',
        category = 'wands',
        tags = {
            elder = 'wand_elder',
            shaper = 'wand_shaper',
            crusader = 'wand_crusader',
            eyrie = 'wand_eyrie',
            basilisk = 'wand_basilisk',
            adjudicator = 'wand_adjudicator',
        },
    },
    ['One Hand Sword'] = {
        id = 10,
        full = 'One Hand Swords',
        long_upper = 'One Hand Swords',
        long_lower = 'one hand swords',
        category = 'one-handed swords',
        tags = {
            elder = 'sword_elder',
            shaper = 'sword_shaper',
            crusader = 'sword_crusader',
            eyrie = 'sword_eyrie',
            basilisk = 'sword_basilisk',
            adjudicator = 'sword_adjudicator',
        },
    },
    ['Thrusting One Hand Sword'] = {
        id = 11,
        full = 'Thrusting One Hand Swords',
        long_upper = 'Thrusting One Hand Swords',
        long_lower = 'thrusting one hand swords',
        category = 'thrusting one-handed swords',
        tags = {
            elder = 'sword_elder',
            shaper = 'sword_shaper',
            crusader = 'sword_crusader',
            eyrie = 'sword_eyrie',
            basilisk = 'sword_basilisk',
            adjudicator = 'sword_adjudicator',
        },
    },
    ['One Hand Axe'] = {
        id = 12,
        full = 'One Hand Axes',
        long_upper = 'One Hand Axes',
        long_lower = 'one hand axes',
        category = 'one-handed axes',
        tags = {
            elder = 'axe_elder',
            shaper = 'axe_shaper',
            crusader = 'axe_crusader',
            eyrie = 'axe_eyrie',
            basilisk = 'axe_basilisk',
            adjudicator = 'axe_adjudicator',
        },
    },
    ['One Hand Mace'] = {
        id = 13,
        full = 'One Hand Maces',
        long_upper = 'One Hand Maces',
        long_lower = 'one hand maces',
        category = 'one-handed maces',
        tags = {
            elder = 'mace_elder',
            shaper = 'mace_shaper',
            crusader = 'mace_crusader',
            eyrie = 'mace_eyrie',
            basilisk = 'mace_basilisk',
            adjudicator = 'mace_adjudicator',
        },
    },
    ['Bow'] = {
        id = 14,
        full = 'Bows',
        long_upper = 'Bows',
        long_lower = 'bows',
        category = 'bows',
        tags = {
            elder = 'bow_elder',
            shaper = 'bow_shaper',
            crusader = 'bow_crusader',
            eyrie = 'bow_eyrie',
            basilisk = 'bow_basilisk',
            adjudicator = 'bow_adjudicator',
        },
    },
    ['Staff'] = {
        id = 15,
        full = 'Staves',
        long_upper = 'Staves',
        long_lower = 'staves',
        category = 'staves',
        tags = {
            elder = 'staff_elder',
            shaper = 'staff_shaper',
            crusader = 'staff_crusader',
            eyrie = 'staff_eyrie',
            basilisk = 'staff_basilisk',
            adjudicator = 'staff_adjudicator',
        },
    },
    ['Two Hand Sword'] = {
        id = 16,
        full = 'Two Hand Swords',
        long_upper = 'Two Hand Swords',
        long_lower = 'two hand swords',
        category = 'two-handed swords',
        tags = {
            elder = '2h_sword_elder',
            shaper = '2h_sword_shaper',
            crusader = '2h_sword_crusader',
            eyrie = '2h_sword_eyrie',
            basilisk = '2h_sword_basilisk',
            adjudicator = '2h_sword_adjudicator',
        },
    },
    ['Two Hand Axe'] = {
        id = 17,
        full = 'Two Hand Axes',
        long_upper = 'Two Hand Axes',
        long_lower = 'two hand axes',
        category = 'two-handed axes',
        tags = {
            elder = '2h_axe_elder',
            shaper = '2h_axe_shaper',
            crusader = '2h_axe_crusader',
            eyrie = '2h_axe_eyrie',
            basilisk = '2h_axe_basilisk',
            adjudicator = '2h_axe_adjudicator',
        },
    },
    ['Two Hand Mace'] = {
        id = 18,
        full = 'Two Hand Maces',
        long_upper = 'Two Hand Maces',
        long_lower = 'two hand maces',
        category = 'two-handed maces',
        tags = {
            elder = '2h_mace_elder',
            shaper = '2h_mace_shaper',
            crusader = '2h_mace_crusader',
            eyrie = '2h_mace_eyrie',
            basilisk = '2h_mace_basilisk',
            adjudicator = '2h_mace_adjudicator',
        },
    },
    ['Active Skill Gem'] = {
        id = 19,
        full = 'Active Skill Gems',
        long_upper = 'Active Skill Gems',
        long_lower = 'active skill gems',
        category = 'skill gems',
    },
    ['Support Skill Gem'] = {
        id = 20,
        full = 'Support Skill Gems',
        long_upper = 'Support Skill Gems',
        long_lower = 'support skill gems',
        category = 'support gems',
    },
    ['Quiver'] = {
        id = 21,
        full = 'Quivers',
        long_upper = 'Quivers',
        long_lower = 'quivers',
        category = 'quivers',
        tags = {
            elder = 'quiver_elder',
            shaper = 'quiver_shaper',
            crusader = 'quiver_crusader',
            eyrie = 'quiver_eyrie',
            basilisk = 'quiver_basilisk',
            adjudicator = 'quiver_adjudicator',
        },
    },
    ['Belt'] = {
        id = 22,
        full = 'Belts',
        long_upper = 'Belts',
        long_lower = 'belts',
        category = 'belts',
        tags = {
            elder = 'belt_elder',
            shaper = 'belt_shaper',
            crusader = 'belt_crusader',
            eyrie = 'belt_eyrie',
            basilisk = 'belt_basilisk',
            adjudicator = 'belt_adjudicator',
        },
    },
    ['Gloves'] = {
        id = 23,
        full = 'Gloves',
        long_upper = 'Gloves',
        long_lower = 'gloves',
        category = 'gloves',
        tags = {
            elder = 'gloves_elder',
            shaper = 'gloves_shaper',
            crusader = 'gloves_crusader',
            eyrie = 'gloves_eyrie',
            basilisk = 'gloves_basilisk',
            adjudicator = 'gloves_adjudicator',
        },
    },
    ['Boots'] = {
        id = 24,
        full = 'Boots',
        long_upper = 'Boots',
        long_lower = 'boots',
        category = 'boots',
        tags = {
            elder = 'boots_elder',
            shaper = 'boots_shaper',
            crusader = 'boots_crusader',
            eyrie = 'boots_eyrie',
            basilisk = 'boots_basilisk',
            adjudicator = 'boots_adjudicator',
        },
    },
    ['Body Armour'] = {
        id = 25,
        full = 'Body Armours',
        long_upper = 'Body Armours',
        long_lower = 'body armours',
        category = 'body armours',
        tags = {
            elder = 'body_armour_elder',
            shaper = 'body_armour_shaper',
            crusader = 'body_armour_crusader',
            eyrie = 'body_armour_eyrie',
            basilisk = 'body_armour_basilisk',
            adjudicator = 'body_armour_adjudicator',
        },
    },
    ['Helmet'] = {
        id = 26,
        full = 'Helmets',
        long_upper = 'Helmets',
        long_lower = 'helmets',
        category = 'helmets',
        tags = {
            elder = 'helmet_elder',
            shaper = 'helmet_shaper',
            crusader = 'helmet_crusader',
            eyrie = 'helmet_eyrie',
            basilisk = 'helmet_basilisk',
            adjudicator = 'helmet_adjudicator',
        },
    },
    ['Shield'] = {
        id = 27,
        full = 'Shields',
        long_upper = 'Shields',
        long_lower = 'shields',
        category = 'shields',
        tags = {
            elder = 'shield_elder',
            shaper = 'shield_shaper',
            crusader = 'shield_crusader',
            eyrie = 'shield_eyrie',
            basilisk = 'shield_basilisk',
            adjudicator = 'shield_adjudicator',
        },
    },
    ['SmallRelic'] = {
        id = 28,
        full = 'Small Relics',
        long_upper = 'Small Relics',
        long_lower = 'small relics',
    },
    ['MediumRelic'] = {
        id = 29,
        full = 'Medium Relics',
        long_upper = 'Medium Relics',
        long_lower = 'medium relics',
    },
    ['LargeRelic'] = {
        id = 30,
        full = 'Large Relics',
        long_upper = 'Large Relics',
        long_lower = 'large relics',
    },
    ['StackableCurrency'] = {
        id = 31,
        full = 'Stackable Currency',
        long_upper = 'Stackable Currency',
        long_lower = 'stackable currency',
        category = 'currency items',
    },
    ['QuestItem'] = {
        id = 32,
        full = 'Quest Items',
        long_upper = 'Quest Items',
        long_lower = 'quest items',
        category = 'quest items',
    },
    ['Sceptre'] = {
        id = 33,
        full = 'Sceptres',
        long_upper = 'Sceptres',
        long_lower = 'sceptres',
        category = 'sceptres',
        tags = {
            elder = 'sceptre_elder',
            shaper = 'sceptre_shaper',
            crusader = 'sceptre_crusader',
            eyrie = 'sceptre_eyrie',
            basilisk = 'sceptre_basilisk',
            adjudicator = 'sceptre_adjudicator',
        },
    },
    ['UtilityFlask'] = {
        id = 34,
        full = 'Utility Flasks',
        long_upper = 'Utility Flasks',
        long_lower = 'utility flasks',
        category = 'utility flasks',
    },
    ['UtilityFlaskCritical'] = {
        id = 35,
        full = 'Critical Utility Flasks',
        long_upper = 'Critical Utility Flasks',
        long_lower = 'critical utility flasks',
        category = 'utility flasks',
    },
    ['Map'] = {
        id = 36,
        full = 'Maps',
        long_upper = 'Maps',
        long_lower = 'maps',
        category = 'maps',
    },
    ['Unarmed'] = {
        id = 37,
        full = 'Unarmed',
        long_upper = 'Unarmed',
        long_lower = 'unarmed',
    },
    ['FishingRod'] = {
        id = 38,
        full = 'Fishing Rods',
        long_upper = 'Fishing Rods',
        long_lower = 'fishing rods',
        category = 'fishing rods',
    },
    ['MapFragment'] = {
        id = 39,
        full = 'Map Fragments',
        long_upper = 'Map Fragments',
        long_lower = 'map fragments',
        category = 'map fragments',
    },
    ['HideoutDoodad'] = {
        id = 40,
        full = 'Hideout Doodads',
        long_upper = 'Hideout Doodads',
        long_lower = 'hideout doodads',
        category = 'hideout decorations',
    },
    ['Microtransaction'] = {
        id = 41,
        full = 'Microtransactions',
        long_upper = 'Microtransactions',
        long_lower = 'microtransactions',
        category = 'cosmetic items',
    },
    ['Jewel'] = {
        id = 42,
        full = 'Jewel',
        long_upper = 'Jewel',
        long_lower = 'jewel',
        category = 'jewels',
    },
    ['DivinationCard'] = {
        id = 43,
        full = 'Divination Card',
        long_upper = 'Divination Card',
        long_lower = 'divination card',
        category = 'divination cards',
    },
    ['LabyrinthItem'] = {
        id = 44,
        full = 'Labyrinth Item',
        long_upper = 'Labyrinth Item',
        long_lower = 'labyrinth item',
        category = 'labyrinth keys',
    },
    ['LabyrinthTrinket'] = {
        id = 45,
        full = 'Labyrinth Trinket',
        long_upper = 'Labyrinth Trinket',
        long_lower = 'labyrinth trinket',
        category = 'labyrinth trinkets',
    },
    ['LabyrinthMapItem'] = {
        id = 46,
        full = 'Labyrinth Map Item',
        long_upper = 'Labyrinth Map Item',
        long_lower = 'labyrinth map item',
        category = 'labyrinth map items',
    },
    ['MiscMapItem'] = {
        id = 47,
        full = 'Misc Map Items',
        long_upper = 'Misc Map Items',
        long_lower = 'misc map items',
        category = 'misc map items',
    },
    ['Leaguestone'] = {
        id = 48,
        full = 'Leaguestones',
        long_upper = 'Leaguestones',
        long_lower = 'leaguestones',
        category = 'leaguestones',
    },
    ['PantheonSoul'] = {
        id = 49,
        full = 'Pantheon Soul',
        long_upper = 'Pantheon Soul',
        long_lower = 'pantheon soul',
        category = 'captured souls',
    },
    ['UniqueFragment'] = {
        id = 50,
        full = 'Piece',
        long_upper = 'Piece',
        long_lower = 'piece',
        category = 'pieces',
    },
    ['AbyssJewel'] = {
        id = 51,
        full = 'Abyss Jewel',
        long_upper = 'Abyss Jewel',
        long_lower = 'abyss jewel',
        category = 'abyss jewels',
    },
    ['IncursionItem'] = {
        id = 52,
        full = 'Incursion Item',
        long_upper = 'Incursion Item',
        long_lower = 'incursion item',
        category = 'incursion items',
    },
    ['DelveSocketableCurrency'] = {
        id = 53,
        full = 'Delve Socketable Currency',
        long_upper = 'Delve Socketable Currency',
        long_lower = 'delve socketable currency',
        category = 'resonators',
    },
    ['Incubator'] = {
        id = 54,
        full = 'Incubator',
        long_upper = 'Incubator',
        long_lower = 'incubator',
        category = 'incubators',
    },
    ['UniqueShard'] = {
        id = 55,
        full = 'Shard',
        long_upper = 'Shard',
        long_lower = 'shard',
    },
    ['UniqueShardBase'] = {
        id = 56,
        full = 'Shard Heart',
        long_upper = 'Shard Heart',
        long_lower = 'shard heart',
    },
    ['Rune Dagger'] = {
        id = 57,
        full = 'Rune Daggers',
        long_upper = 'Rune Daggers',
        long_lower = 'rune daggers',
        category = 'rune daggers',
        tags = {
            elder = 'dagger_elder',
            shaper = 'dagger_shaper',
            crusader = 'dagger_crusader',
            eyrie = 'dagger_eyrie',
            basilisk = 'dagger_basilisk',
            adjudicator = 'dagger_adjudicator',
        },
    },
    ['Warstaff'] = {
        id = 58,
        full = 'Warstaves',
        long_upper = 'Warstaves',
        long_lower = 'warstaves',
        category = 'warstaves',
        tags = {
            elder = 'staff_elder',
            shaper = 'staff_shaper',
            crusader = 'staff_crusader',
            eyrie = 'staff_eyrie',
            basilisk = 'staff_basilisk',
            adjudicator = 'staff_adjudicator',
        },
    },
    ['DelveStackableSocketableCurrency'] = {
        id = 59,
        full = 'Delve Stackable Socketable Currency',
        long_upper = 'Delve Stackable Socketable Currency',
        long_lower = 'delve stackable socketable currency',
        category = 'resonators',
    },
    ['AtlasRegionUpgradeItem'] = {
        id = 60,
        full = 'Atlas Region Upgrade Item',
        long_upper = 'Atlas Region Upgrade Item',
        long_lower = 'atlas region upgrade item',
        category = 'watchstones',
    },
    ['MetamorphosisDNA'] = {
        id = 61,
        full = 'Metamorph Sample',
        long_upper = 'Metamorph Sample',
        long_lower = 'metamorph sample',
        category = 'metamorph samples',
    },
    ['HarvestObject'] = {
        id = 62,
        full = '',
        long_upper = '',
        long_lower = '',
    },
    ['HarvestSeed'] = {
        id = 63,
        full = 'Harvest Seed',
        long_upper = 'Harvest Seed',
        long_lower = 'harvest seed',
    },
    ['HarvestInfrastructure'] = {
        id = 64,
        full = '',
        long_upper = '',
        long_lower = '',
    },
    ['HarvestPlantBooster'] = {
        id = 65,
        full = 'Seed Enhancer',
        long_upper = 'Seed Enhancer',
        long_lower = 'seed enhancer',
    },
    ['HeistContract'] = {
        id = 66,
        full = 'Contract',
        long_upper = 'Contract',
        long_lower = 'contract',
        category = 'contracts',
    },
    ['HeistEquipmentWeapon'] = {
        id = 67,
        full = 'Heist Gear',
        long_upper = 'Heist Gear',
        long_lower = 'heist gear',
        category = 'heist gear',
    },
    ['HeistEquipmentTool'] = {
        id = 68,
        full = 'Heist Tool',
        long_upper = 'Heist Tool',
        long_lower = 'heist tool',
        category = 'heist tools',
    },
    ['HeistEquipmentUtility'] = {
        id = 69,
        full = 'Heist Cloak',
        long_upper = 'Heist Cloak',
        long_lower = 'heist cloak',
        category = 'heist cloaks',
    },
    ['HeistEquipmentReward'] = {
        id = 70,
        full = 'Heist Brooch',
        long_upper = 'Heist Brooch',
        long_lower = 'heist brooch',
        category = 'heist brooches',
    },
    ['HeistBlueprint'] = {
        id = 71,
        full = 'Blueprint',
        long_upper = 'Blueprint',
        long_lower = 'blueprint',
        category = 'blueprints',
    },
    ['Trinket'] = {
        id = 72,
        full = 'Trinkets',
        long_upper = 'Trinkets',
        long_lower = 'trinkets',
        category = 'trinkets',
    },
    ['HeistObjective'] = {
        id = 73,
        full = 'Heist Target',
        long_upper = 'Heist Target',
        long_lower = 'heist target',
        category = 'heist targets',
    },
    ['ExpeditionLogbook'] = {
        id = 74,
        full = 'Expedition Logbook',
        long_upper = 'Expedition Logbook',
        long_lower = 'expedition logbook',
        category = 'expedition logbooks',
    },
}

game.constants.item.cosmetic_item_types = {
    ['Consumable'] = {
        type = 'Consumable',
    },
    ['Apparition'] = {
        type = 'Apparition',
    },
    ['Armour Attachment'] = {
        type = 'Armour Attachment',
    },
    ['Armour Skin'] = {
        type = 'Armour Skin',
    },
    ['Boots Skin'] = {
        type = 'Boots Skin',
    },
    ['Character Effect'] = {
        type = 'Character Effect',
    },
    ['Footprints'] = {
        type = 'Footprints',
    },
    ['Gloves Skin'] = {
        type = 'Gloves Skin',
    },
    ['Helmet Attachment'] = {
        type = 'Helmet Attachment',
    },
    ['Helmet Skin'] = {
        type = 'Helmet Skin',
    },
    ['Pet'] = {
        type = 'Pet',
    },
    ['Portal'] = {
        type = 'Portal',
    },
    ['Skill Gem Effect'] = {
        type = 'Skill Gem Effect',
    },
    ['Social Frame'] = {
        type = 'Social Frame',
    },
    ['Weapon Effect'] = {
        type = 'Weapon Effect',
    },
    ['Weapon Skin'] = {
        type = 'Weapon Skin',
    },
    ['Dance'] = {
        type = 'Dance',
    },
    ['Cursor Skin'] = {
        type = 'Cursor Skin',
    },
}

-- GemTags.dat
game.constants.item.gem_tags = {
    ['fire'] = {
        id = 1,
        tag = 'Fire',
    },
    ['cold'] = {
        id = 2,
        tag = 'Cold',
    },
    ['lightning'] = {
        id = 3,
        tag = 'Lightning',
    },
    ['chaos'] = {
        id = 4,
        tag = 'Chaos',
    },
    ['spell'] = {
        id = 5,
        tag = 'Spell',
    },
    ['projectile'] = {
        id = 6,
        tag = 'Projectile',
    },
    ['bow'] = {
        id = 7,
        tag = 'Bow',
    },
    ['melee'] = {
        id = 8,
        tag = 'Melee',
    },
    ['minion'] = {
        id = 9,
        tag = 'Minion',
    },
    ['strength'] = {
        id = 10,
        tag = '',
    },
    ['dexterity'] = {
        id = 11,
        tag = '',
    },
    ['intelligence'] = {
        id = 12,
        tag = '',
    },
    ['aura'] = {
        id = 13,
        tag = 'Aura',
    },
    ['attack'] = {
        id = 14,
        tag = 'Attack',
    },
    ['area'] = {
        id = 15,
        tag = 'AoE',
    },
    ['duration'] = {
        id = 16,
        tag = 'Duration',
    },
    ['support'] = {
        id = 17,
        tag = 'Support',
    },
    ['curse'] = {
        id = 18,
        tag = 'Curse',
    },
    ['chaining'] = {
        id = 19,
        tag = 'Chaining',
    },
    ['totem'] = {
        id = 20,
        tag = 'Totem',
    },
    ['trap'] = {
        id = 21,
        tag = 'Trap',
    },
    ['mine'] = {
        id = 22,
        tag = 'Mine',
    },
    ['movement'] = {
        id = 23,
        tag = 'Movement',
    },
    ['cast'] = {
        id = 24,
        tag = 'Cast',
    },
    ['vaal'] = {
        id = 25,
        tag = 'Vaal',
    },
    ['active_skill'] = {
        id = 26,
        tag = '',
    },
    ['trigger'] = {
        id = 27,
        tag = 'Trigger',
    },
    ['warcry'] = {
        id = 28,
        tag = 'Warcry',
    },
    ['golem'] = {
        id = 29,
        tag = 'Golem',
    },
    ['low_max_level'] = {
        id = 30,
        tag = '',
    },
    ['channelling'] = {
        id = 31,
        tag = 'Channelling',
    },
    ['herald'] = {
        id = 32,
        tag = 'Herald',
    },
    ['brand'] = {
        id = 33,
        tag = 'Brand',
    },
    ['physical'] = {
        id = 34,
        tag = 'Physical',
    },
    ['guard'] = {
        id = 35,
        tag = 'Guard',
    },
    ['travel'] = {
        id = 36,
        tag = 'Travel',
    },
    ['strike'] = {
        id = 37,
        tag = 'Strike',
    },
    ['blink'] = {
        id = 38,
        tag = 'Blink',
    },
    ['nova'] = {
        id = 39,
        tag = 'Nova',
    },
    ['banner'] = {
        id = 40,
        tag = '',
    },
    ['slam'] = {
        id = 41,
        tag = 'Slam',
    },
    ['stance'] = {
        id = 42,
        tag = 'Stance',
    },
    ['hex'] = {
        id = 43,
        tag = 'Hex',
    },
    ['mark'] = {
        id = 44,
        tag = 'Mark',
    },
    ['orb'] = {
        id = 45,
        tag = 'Orb',
    },
    ['random_element'] = {
        id = 46,
        tag = 'Prismatic',
    },
    ['arcane'] = {
        id = 47,
        tag = 'Arcane',
    },
}

game.constants.item.gem_tags_lookup = {
    ['Fire'] = 'fire',
    ['Cold'] = 'cold',
    ['Lightning'] = 'lightning',
    ['Chaos'] = 'chaos',
    ['Spell'] = 'spell',
    ['Projectile'] = 'projectile',
    ['Bow'] = 'bow',
    ['Melee'] = 'melee',
    ['Minion'] = 'minion',
    ['Aura'] = 'aura',
    ['Attack'] = 'attack',
    ['AoE'] = 'area',
    ['Duration'] = 'duration',
    ['Support'] = 'support',
    ['Curse'] = 'curse',
    ['Chaining'] = 'chaining',
    ['Totem'] = 'totem',
    ['Trap'] = 'trap',
    ['Mine'] = 'mine',
    ['Movement'] = 'movement',
    ['Cast'] = 'cast',
    ['Vaal'] = 'vaal',
    ['Trigger'] = 'trigger',
    ['Warcry'] = 'warcry',
    ['Golem'] = 'golem',
    ['Channelling'] = 'channelling',
    ['Herald'] = 'herald',
    ['Brand'] = 'brand',
    ['Physical'] = 'physical',
    ['Guard'] = 'guard',
    ['Travel'] = 'travel',
    ['Strike'] = 'strike',
    ['Blink'] = 'blink',
    ['Nova'] = 'nova',
    ['Slam'] = 'slam',
    ['Stance'] = 'stance',
    ['Hex'] = 'hex',
    ['Mark'] = 'mark',
    ['Orb'] = 'orb',
    ['Arcane'] = 'arcane',
    ['Prismatic'] = 'random_element',
}

game.constants.item.gem_quality_types = {
    {
        id = 1,
        full = 'Superior',
        long_upper = 'Superior',
        long_lower = 'superior',
        short_upper = 'S',
        short_lower = 's',
    },
    {
        id = 2,
        full = 'Anomalous',
        long_upper = 'Anomalous',
        long_lower = 'anomalous',
        short_upper = 'A',
        short_lower = 'a',
    },
    {
        id = 3,
        full = 'Divergent',
        long_upper = 'Divergent',
        long_lower = 'divergent',
        short_upper = 'D',
        short_lower = 'd',
    },
    {
        id = 4,
        full = 'Phantasmal',
        long_upper = 'Phantasmal',
        long_lower = 'phantasmal',
        short_upper = 'P',
        short_lower = 'p',
    },
}

game.constants.skill = {}

-- CostTypes.dat
game.constants.skill.cost_types = {
    ['Mana'] = {
        full = 'Mana',
        long_upper = 'Mana',
        long_lower = 'mana',
    },
    ['Life'] = {
        full = 'Life',
        long_upper = 'Life',
        long_lower = 'life',
    },
    ['ES'] = {
        full = 'Energy Shield',
        long_upper = 'Energy Shield',
        long_lower = 'energy shield',
    },
    ['Rage'] = {
        full = 'Rage',
        long_upper = 'Rage',
        long_lower = 'rage',
    },
    ['ManaPercent'] = {
        full = 'Mana Percent',
        long_upper = 'Mana',
        long_lower = 'mana',
    },
    ['LifePercent'] = {
        full = 'Life Percent',
        long_upper = 'Life',
        long_lower = 'life',
    },
    ['mana'] = {
        full = 'Mana',
        long_upper = 'Mana',
        long_lower = 'mana',
    },
    ['life'] = {
        full = 'Life',
        long_upper = 'Life',
        long_lower = 'life',
    },
    ['energy_shield'] = {
        full = 'Energy Shield',
        long_upper = 'Energy Shield',
        long_lower = 'energy shield',
    },
    ['rage'] = {
        full = 'Rage',
        long_upper = 'Rage',
        long_lower = 'rage',
    },
    ['mana_percent'] = {
        full = 'Mana Percent',
        long_upper = 'Mana',
        long_lower = 'mana',
    },
    ['life_percent'] = {
        full = 'Life Percent',
        long_upper = 'Life',
        long_lower = 'life',
    },
}

-- NPCMaster.dat
game.constants.masters = {
    {
        full = 'Navali',
        long_upper = 'Navali',
        short_upper = 'Navali',
        short_lower = 'navali',
    },
    {
        full = 'Einhar, Beastmaster',
        long_upper = 'Einhar, Beastmaster',
        short_upper = 'Einhar',
        short_lower = 'einhar',
    },
    {
        full = 'Alva, Master Explorer',
        long_upper = 'Alva, Master Explorer',
        short_upper = 'Alva',
        short_lower = 'alva',
    },
    {
        full = 'Helena',
        long_upper = 'Helena',
        short_upper = 'Helena',
        short_lower = 'helena',
    },
    {
        full = 'Niko, Master of the Depths',
        long_upper = 'Niko, Master of the Depths',
        short_upper = 'Niko',
        short_lower = 'niko',
    },
    {
        full = 'Jun, Veiled Master',
        long_upper = 'Jun, Veiled Master',
        short_upper = 'Jun',
        short_lower = 'jun',
    },
    {
        full = 'Zana, Master Cartographer',
        long_upper = 'Zana, Master Cartographer',
        short_upper = 'Zana',
        short_lower = 'zana',
    },
}

game.constants.mod = {}
-- ModDomains.dat, reversed
game.constants.mod.domains = {
    [1] = {
        short_upper = 'Item',
        short_lower = 'item',
    },
    [2] = {
        short_upper = 'Flask',
        short_lower = 'flask',
    },
    [3] = {
        short_upper = 'Monster',
        short_lower = 'monster',
    },
    [4] = {
        short_upper = 'Chest',
        short_lower = 'chest',
    },
    [5] = {
        short_upper = 'Area',
        short_lower = 'area',
    },
    --[6] = {},
    --[7] = {},
    --[8] = {},
    [9] = {
        short_upper = 'Crafted',
        short_lower = 'crafted',
    },
    [10] = {
        short_upper = 'Misc',
        short_lower = 'misc',
    },
    [11] = {
        short_upper = 'Atlas',
        short_lower = 'atlas',
    },
    [12] = {
        short_upper = 'Leaguestone',
        short_lower = 'leaguestone',
    },
    [13] = {
        short_upper = 'Abyss Jewel',
        short_lower = 'abyss_jewel',
    },
    [14] = {
        short_upper = 'Map Device',
        short_lower = 'map_device',
    },
    [15] = {
        short_upper = 'Dummy',
        short_lower = 'dummy',
    },
    [16] = {
        short_upper = 'Delve',
        short_lower = 'delve',
    },
    [17] = {
        short_upper = 'Delve Area',
        short_lower = 'delve area',
    },
    [18] = {
        short_upper = 'Synthesis unknown',
        short_lower = 'Synthesis unknown',
    },
    [19] = {
        short_upper = 'Synthesis Globals',
        short_lower = 'synthesis globals',
    },
    [20] = {
        short_upper = 'Synthesis Bonus',
        short_lower = 'Synthesis bonus',
    },
    [21] = {
        short_upper = 'Affliction Jewel',
        short_lower = 'Affliction jewel',
    },
    [22] = {
        short_upper = 'Heist Area',
        short_lower = 'heist area',
    },
    [23] = {
        short_upper = 'Heist NPC',
        short_lower = 'heist NPC',
    },
    [24] = {
        short_upper = 'Heist Trinket',
        short_lower = 'heist trinket',
    },
}

-- ModGenerationTypes.dat
game.constants.mod.generation_types = {
    [1] = {
        full = 'Prefix',
        short_upper = 'Prefix',
        short_lower = 'prefix',
    },
    [2] = {
        full = 'Suffix',
        short_upper = 'Suffix',
        short_lower = 'suffix',
    },
    -- given mod
    [3] = {
        full = 'Unique',
        short_upper = 'Unique',
        short_lower = 'unique',
    },
    [4] = {
        full = 'Nemesis',
        short_upper = 'Nemesis',
        short_lower = 'nemesis',
    },
    [5] = {
        full = 'Corrupted',
        short_upper = 'Corrupted',
        short_lower = 'corrupted',
    },
    [6] = {
        full = 'Bloodlines',
        short_upper = 'Bloodlines',
        short_lower = 'bloodlines',
    },
    [7] = {
        full = 'Torment',
        short_upper = 'Torment',
        short_lower = 'torment',
    },
    [8] = {
        full = 'Tempest',
        short_upper = 'Tempest',
        short_lower = 'tempest',
    },
    [9] = {
        full = 'Talisman',
        short_upper = 'Talisman',
        short_lower = 'talisman',
    },
    [10] = {
        full = 'Enchantment',
        short_upper = 'Enchantment',
        short_lower = 'enchantment',
    },
    [11] = {
        full = 'Essence',
        short_upper = 'Essence',
        short_lower = 'essence',
    },
    [12] = {},
    [13] = {
        full = 'Bestiary',
        short_upper = 'Bestiary',
        short_lower = 'bestiary',
    },
    [14] = {
        full = 'Delve Area',
        short_upper = 'Delve Area',
        short_lower = 'delve area',
    },
    [15] = {
        short_upper = 'Synthesis unknown',
        short_lower = 'synthesis unknown',
    },
    [16] = {
        short_upper = 'Synthesis Globals',
        short_lower = 'synthesis globals',
    },
    [17] = {
        short_upper = 'Synthesis Bonus',
        short_lower = 'synthesis bonus',
    },
    [18] = {
        short_upper = 'Blight',
        short_lower = 'blight',
    },
    [19] = {
        short_upper = 'Blight Tower',
        short_lower = 'blight tower',
    },
    [20] = {
        short_upper = 'Monster Affliction',
        short_lower = 'monster affliction',
    },
}

return game