Modifier:AfflictionNotableHeavyHitter: Difference between revisions

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(add new pypoe data from mid league weight change)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
Line 4: Line 4:
|domain                          = 21
|domain                          = 21
|generation_type                  = 2
|generation_type                  = 2
|required_level                  = 1
|required_level                  = 50
|name                            = of Significance
|name                            = of Significance
|mod_type                        = AfflictionNotableHeavyHitter
|mod_type                        = AfflictionNotableHeavyHitter
Line 14: Line 14:
|spawn_weight1_value              = 0
|spawn_weight1_value              = 0
|spawn_weight2_tag                = affliction_attack_damage_
|spawn_weight2_tag                = affliction_attack_damage_
|spawn_weight2_value              = 833
|spawn_weight2_value              = 216
|spawn_weight3_tag                = affliction_axe_and_sword_damage
|spawn_weight3_tag                = affliction_axe_and_sword_damage
|spawn_weight3_value              = 678
|spawn_weight3_value              = 429
|spawn_weight4_tag                = affliction_mace_and_staff_damage
|spawn_weight4_tag                = affliction_mace_and_staff_damage
|spawn_weight4_value              = 678
|spawn_weight4_value              = 429
|spawn_weight5_tag                = affliction_dagger_and_claw_damage
|spawn_weight5_tag                = affliction_dagger_and_claw_damage
|spawn_weight5_value              = 727
|spawn_weight5_value              = 462
|spawn_weight6_tag                = affliction_bow_damage
|spawn_weight6_tag                = affliction_bow_damage
|spawn_weight6_value              = 625
|spawn_weight6_value              = 387
|spawn_weight7_tag                = affliction_wand_damage
|spawn_weight7_tag                = affliction_wand_damage
|spawn_weight7_value              = 645
|spawn_weight7_value              = 403
|spawn_weight8_tag                = affliction_damage_with_two_handed_melee_weapons
|spawn_weight8_tag                = affliction_damage_with_two_handed_melee_weapons
|spawn_weight8_value              = 488
|spawn_weight8_value              = 302
|spawn_weight9_tag                = affliction_attack_damage_while_dual_wielding_
|spawn_weight9_tag                = affliction_attack_damage_while_dual_wielding_
|spawn_weight9_value              = 500
|spawn_weight9_value              = 312
|spawn_weight10_tag              = affliction_attack_damage_while_holding_a_shield
|spawn_weight10_tag              = affliction_attack_damage_while_holding_a_shield
|spawn_weight10_value            = 471
|spawn_weight10_value            = 300
|spawn_weight11_tag              = default
|spawn_weight11_tag              = default
|spawn_weight11_value            = 0
|spawn_weight11_value            = 0

Revision as of 19:55, 19 June 2020

Mod IDAfflictionNotableHeavyHitter
Nameof Significance
Groups
Mod typeAfflictionNotableHeavyHitter
Mod domainCluster Jewel (21)
Generation typeSuffix (2)
Req. level50
Effect1 Added Passive Skill is Heavy Hitter
Granted buff ID
Granted buff value
Granted skill
Tagsattack, has_affliction_notable
Tier Text
Stats
#Stat IDMinimumMaximum
1local_affliction_notable_heavy_hitter11
Spawn weights
#TagWeight
1no_attack_mods0
2affliction_attack_damage_216
3affliction_axe_and_sword_damage429
4affliction_mace_and_staff_damage429
5affliction_dagger_and_claw_damage462
6affliction_bow_damage387
7affliction_wand_damage403
8affliction_damage_with_two_handed_melee_weapons302
9affliction_attack_damage_while_dual_wielding_312
10affliction_attack_damage_while_holding_a_shield300
11default0
Generation weights
#TagWeight
1expansion_jewel_large100
2expansion_jewel_medium100
3has_affliction_notable0
4expansion_jewel_small100
5default0
Modifier sell price
#Item
5Alteration Shard

AfflictionNotableHeavyHitter is the internal ID of modifier of Significance.

Items

This modifier is used by the following items.

Item
MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.