Modifier:AfflictionNotableCalamitous: Difference between revisions

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(add new pypoe data from mid league weight change)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Mod updater)
Line 4: Line 4:
|domain                          = 21
|domain                          = 21
|generation_type                  = 1
|generation_type                  = 1
|required_level                  = 1
|required_level                  = 50
|name                            = Notable
|name                            = Notable
|mod_type                        = AfflictionNotableCalamitous
|mod_type                        = AfflictionNotableCalamitous
Line 16: Line 16:
|spawn_weight2_value              = 0
|spawn_weight2_value              = 0
|spawn_weight3_tag                = affliction_attack_damage_
|spawn_weight3_tag                = affliction_attack_damage_
|spawn_weight3_value              = 833
|spawn_weight3_value              = 216
|spawn_weight4_tag                = affliction_axe_and_sword_damage
|spawn_weight4_tag                = affliction_axe_and_sword_damage
|spawn_weight4_value              = 678
|spawn_weight4_value              = 429
|spawn_weight5_tag                = affliction_mace_and_staff_damage
|spawn_weight5_tag                = affliction_mace_and_staff_damage
|spawn_weight5_value              = 678
|spawn_weight5_value              = 429
|spawn_weight6_tag                = affliction_dagger_and_claw_damage
|spawn_weight6_tag                = affliction_dagger_and_claw_damage
|spawn_weight6_value              = 727
|spawn_weight6_value              = 462
|spawn_weight7_tag                = affliction_bow_damage
|spawn_weight7_tag                = affliction_bow_damage
|spawn_weight7_value              = 625
|spawn_weight7_value              = 387
|spawn_weight8_tag                = affliction_wand_damage
|spawn_weight8_tag                = affliction_wand_damage
|spawn_weight8_value              = 645
|spawn_weight8_value              = 403
|spawn_weight9_tag                = affliction_damage_with_two_handed_melee_weapons
|spawn_weight9_tag                = affliction_damage_with_two_handed_melee_weapons
|spawn_weight9_value              = 488
|spawn_weight9_value              = 302
|spawn_weight10_tag              = affliction_attack_damage_while_dual_wielding_
|spawn_weight10_tag              = affliction_attack_damage_while_dual_wielding_
|spawn_weight10_value            = 500
|spawn_weight10_value            = 312
|spawn_weight11_tag              = affliction_attack_damage_while_holding_a_shield
|spawn_weight11_tag              = affliction_attack_damage_while_holding_a_shield
|spawn_weight11_value            = 471
|spawn_weight11_value            = 300
|spawn_weight12_tag              = default
|spawn_weight12_tag              = default
|spawn_weight12_value            = 0
|spawn_weight12_value            = 0

Revision as of 19:55, 19 June 2020

Mod IDAfflictionNotableCalamitous
NameNotable
Groups
Mod typeAfflictionNotableCalamitous
Mod domainCluster Jewel (21)
Generation typePrefix (1)
Req. level50
Effect1 Added Passive Skill is Calamitous
Granted buff ID
Granted buff value
Granted skill
Tagsattack, elemental, has_affliction_notable
Tier Text
Stats
#Stat IDMinimumMaximum
1local_affliction_notable_calamitous11
Spawn weights
#TagWeight
1no_attack_mods0
2no_elemental_damage_mods0
3affliction_attack_damage_216
4affliction_axe_and_sword_damage429
5affliction_mace_and_staff_damage429
6affliction_dagger_and_claw_damage462
7affliction_bow_damage387
8affliction_wand_damage403
9affliction_damage_with_two_handed_melee_weapons302
10affliction_attack_damage_while_dual_wielding_312
11affliction_attack_damage_while_holding_a_shield300
12default0
Generation weights
#TagWeight
1expansion_jewel_large100
2expansion_jewel_medium100
3has_affliction_notable0
4expansion_jewel_small100
5default0
Modifier sell price
#Item
5Alteration Shard

AfflictionNotableCalamitous is the internal ID of modifier Notable.

Items

This modifier is used by the following items.

Item
MegalomaniacMegalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.