Marked for Death: Difference between revisions
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(→Version history: Place Template:Undocumented at the end of a statement as an inline note.) |
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'''Marked for Death''' is a [[notable passive skill]]. | '''Marked for Death''' is a [[notable passive skill]]. | ||
==Anointment== | |||
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive: | |||
{{Blight crafting table | |||
|id=0 | |||
|type=0 | |||
|no_html=1 | |||
|q_where=passive_skills.id = "mark_effect_notable2810" | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.12.2 | {{Version history table row|3.21.0| | ||
* The two small Passive Skills prior to Marked for Death no longer provide 20% increased Damage with Hits and Ailments against Marked Enemy or 10% increased Effect of your Marks. | |||
* Instead, they now each provide Marked Enemy grants 20% increased Flask Charges to you. | |||
}} | |||
{{Version history table row|3.16.0| | |||
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.'' | |||
* No longer grants {{c|mod|25% increased Damage with Hits and Ailments against Marked Enemy}}. {{Undocumented}} | |||
}} | |||
{{Version history table row|3.12.2| | |||
* Can now be anointed. | * Can now be anointed. | ||
{{Version history table row|3.12.0 | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} |
Latest revision as of 15:38, 9 April 2023
Marked for Death
Notable Passive Skill
Culling Strike against Marked Enemy [1]
Marked for Death is a notable passive skill.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Sepia Oil | Indigo Oil | Silver Oil | Marked for Death | Culling Strike against Marked Enemy |
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.16.0 |
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
|
3.12.2 |
|
3.12.0 |
|