Marked for Death: Difference between revisions

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(Created page with "{{Passive skill box|Marked for Death}} '''Marked for Death''' is a notable passive skill. ==Version history== {{VersionHistoryTable}} {{VersionHistoryRow|3.12.2}} * Can...")
 
(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
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'''Marked for Death''' is a [[notable passive skill]].
'''Marked for Death''' is a [[notable passive skill]].
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "mark_effect_notable2810"
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.12.2}}
{{Version history table row|3.21.0|
* The two small Passive Skills prior to Marked for Death no longer provide 20% increased Damage with Hits and Ailments against Marked Enemy or 10% increased Effect of your Marks.
* Instead, they now each provide Marked Enemy grants 20% increased Flask Charges to you.
}}
{{Version history table row|3.16.0|
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
* No longer grants {{c|mod|25% increased Damage with Hits and Ailments against Marked Enemy}}. {{Undocumented}}
 
}}
{{Version history table row|3.12.2|
* Can now be anointed.
* Can now be anointed.
{{VersionHistoryRow|3.12.0}}
 
}}
{{Version history table row|3.12.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}

Latest revision as of 15:38, 9 April 2023

Marked for Death
Notable Passive Skill
Culling Strike against Marked Enemy [1]

Marked for Death is a notable passive skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilIndigo OilSilver OilMarked for Death
Culling Strike against Marked Enemy

Version history

Version Changes
3.21.0
  • The two small Passive Skills prior to Marked for Death no longer provide 20% increased Damage with Hits and Ailments against Marked Enemy or 10% increased Effect of your Marks.
  • Instead, they now each provide Marked Enemy grants 20% increased Flask Charges to you.
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • No longer grants 25% increased Damage with Hits and Ailments against Marked Enemy. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.12.2
  • Can now be anointed.


3.12.0
  • Introduced to the game.