Lust for Carnage: Difference between revisions

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{{Passive skill box|Lust for Carnage}}
{{Passive skill box|Lust for Carnage}}


'''Lust for Carnage''' is a [[notable passive skill]] that grants additional [[life leech]] for [[physical damage]] dealt by [[attack]]s and increased total recovery from Life Leech, as well as increased [[Attack speed|attack speed]].
'''Lust for Carnage''' is a [[notable passive skill]] that grants additional [[life leech]] for [[physical damage]] dealt by [[attack]]s and increased recovery from Life Leech, as well as increased [[attack speed]].
 
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "blood_drinker143"
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.1.0}}
{{Version history table row|3.14.0|
* The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
}}
{{Version history table row|3.11.0|
* Now grants 60% increased total Recovery per second from Life Leech (up from 20%). {{Undocumented}}
}}
{{Version history table row|2.1.0|
* Changed to: 1.2% of Physical Attack Damage Leeched as Life, 20% increased Life Leeched per second
* Changed to: 1.2% of Physical Attack Damage Leeched as Life, 20% increased Life Leeched per second
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Changed to: 0.4% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and 15% increased Life Leeched per second.
* Changed to: 0.4% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and 15% increased Life Leeched per second.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* Many clusters throughout the tree now have new notables.<br />(2% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and +20 Life gained on kill)
* Many clusters throughout the tree now have new notables.<br />(2% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and +20 Life gained on kill)
|}
}}
{{Version history table end}}

Latest revision as of 15:38, 9 April 2023

Lust for Carnage
Notable Passive Skill
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
12% increased Attack Speed [1]

Lust for Carnage is a notable passive skill that grants additional life leech for physical damage dealt by attacks and increased recovery from Life Leech, as well as increased attack speed.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilOpalescent OilGolden OilLust for Carnage
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
12% increased Attack Speed

Version history

Version Changes
3.14.0
  • The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
3.11.0
  • Now grants 60% increased total Recovery per second from Life Leech (up from 20%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.1.0
  • Changed to: 1.2% of Physical Attack Damage Leeched as Life, 20% increased Life Leeched per second
2.0.0
  • Changed to: 0.4% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and 15% increased Life Leeched per second.
1.2.0
  • Many clusters throughout the tree now have new notables.
    (2% of Physical Attack Damage Leeched as Life, +2 Life gained for each Enemy hit by your Attacks, and +20 Life gained on kill)