List of synthesis implicit modifiers by generation: Difference between revisions
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{{See also|List of synthesis implicit modifiers}} | {{See also|List of synthesis implicit modifiers}} | ||
{{historical content}} | |||
The following synthesis implicits and their associated ingredients are available and relevant in [[Synthesis league]] only. The [[Harvest]] crafting option use other mod generation method. | The following synthesis implicits and their associated ingredients are available and relevant in [[Synthesis league]] only. The [[Harvest]] crafting option use other mod generation method. | ||
{{#cargo_query: | {{#cargo_query: |
Latest revision as of 21:11, 18 July 2023
See also: List of synthesis implicit modifiers
This article describes historical game content.
The following synthesis implicits and their associated ingredients are available and relevant in Synthesis league only. The Harvest crafting option use other mod generation method.
Classes | possible Modifiers | Threshold on input items |
---|---|---|
AbyssJewel | +(21-35) to Accuracy Rating | +600 to Accuracy Rating |
AbyssJewel | +(21-35) to Accuracy Rating | 70% increased Accuracy Rating if you haven't Killed Recently |
AbyssJewel | +(36-50) to Accuracy Rating | +2000 to Accuracy Rating |
AbyssJewel | +(36-50) to Accuracy Rating | 150% increased Accuracy Rating if you haven't Killed Recently |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while Dual Wielding | Adds 0 to 80 Cold Damage to Spells while Dual Wielding |
AbyssJewel | Regenerate (0.8-1) Mana per Second while Dual Wielding | Adds 0 to 200 Cold Damage to Spells while Dual Wielding |
AbyssJewel | Regenerate (0.5-0.7) Mana per Second while holding a Shield | Adds 0 to 80 Cold Damage to Spells while holding a Shield |
AbyssJewel | Regenerate (0.8-1) Mana per Second while holding a Shield | Adds 0 to 200 Cold Damage to Spells while holding a Shield |
AbyssJewel | Regenerate (0.5-0.7) Mana per second while wielding a Staff | Adds 0 to 80 Cold Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | Regenerate (0.8-1) Mana per second while wielding a Staff | Adds 0 to 200 Cold Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | 2% increased Damage | 100% increased Damage against Abyssal Monsters |
AbyssJewel | 2% increased Damage | 50% increased Damage if you've Killed Recently |
AbyssJewel | (3-4)% increased Damage | 100% increased Damage if you've Killed Recently |
AbyssJewel | (3-4)% increased Damage | 200% increased Damage against Abyssal Monsters |
AbyssJewel | (2-3)% increased Attack and Cast Speed during Onslaught | 20% chance to gain Onslaught for 4 seconds on Kill |
AbyssJewel | (4-5)% increased Attack and Cast Speed during Onslaught | 50% chance to gain Onslaught for 4 seconds on Kill |
AbyssJewel | 1% increased Attack Speed | 20% increased Attack Speed if you've dealt a Critical Strike Recently |
AbyssJewel | 2% increased Attack Speed | 50% increased Attack Speed if you've dealt a Critical Strike Recently |
AbyssJewel | (8-10)% chance to Avoid Bleeding | 50% chance to avoid Bleeding |
AbyssJewel | (8-10)% chance to Avoid being Frozen | 50% chance to Avoid being Frozen |
AbyssJewel | (8-10)% chance to Avoid being Ignited | 50% chance to Avoid being Ignited |
AbyssJewel | (8-10)% chance to Avoid being Poisoned | 50% chance to Avoid being Poisoned |
AbyssJewel | (8-10)% chance to Avoid being Shocked | 50% chance to Avoid being Shocked |
AbyssJewel | (5-7)% chance to Avoid Elemental Ailments | 10% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently |
AbyssJewel | (8-10)% chance to Avoid being Stunned | Cannot be Stunned |
AbyssJewel | (2-3)% increased Accuracy Rating with Axes | Adds 0 to 102 Cold Damage to Axe Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Axes | Adds 0 to 500 Cold Damage to Axe Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Axes | Adds 0 to 114 Fire Damage to Axe Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Axes | Adds 0 to 500 Fire Damage to Axe Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Axes | Adds 0 to 183 Lightning Damage to Axe Attacks |
AbyssJewel | 3% increased Attack Speed with Axes | Adds 0 to 500 Lightning Damage to Axe Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Axes | Adds 0 to 27 Physical Damage to Axe Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Axes | Adds 0 to 100 Physical Damage to Axe Attacks |
AbyssJewel | (1-2)% chance to Blind Enemies on Hit with Attacks | 15% chance to Blind Enemies on Hit with Attacks |
AbyssJewel | (3-4)% chance to Blind Enemies on Hit with Attacks | 50% chance to Blind Enemies on Hit with Attacks |
AbyssJewel | (2-3)% increased Accuracy Rating with Bows | Adds 0 to 102 Cold Damage to Bow Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Bows | Adds 0 to 500 Cold Damage to Bow Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Bows | Adds 0 to 114 Fire Damage to Bow Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Bows | Adds 0 to 500 Fire Damage to Bow Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Bows | Adds 0 to 183 Lightning Damage to Bow Attacks |
AbyssJewel | 3% increased Attack Speed with Bows | Adds 0 to 500 Lightning Damage to Bow Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Bows | Adds 0 to 27 Physical Damage to Bow Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Bows | Adds 0 to 100 Physical Damage to Bow Attacks |
AbyssJewel | 1% increased Cast Speed | 18% increased Cast Speed if you've dealt a Critical Strike Recently |
AbyssJewel | 2% increased Cast Speed | 50% increased Cast Speed if you've dealt a Critical Strike Recently |
AbyssJewel | (1-2)% increased Cast Speed while Dual Wielding | Adds 0 to 130 Lightning Damage to Spells while Dual Wielding |
AbyssJewel | 3% increased Cast Speed while Dual Wielding | Adds 0 to 200 Lightning Damage to Spells while Dual Wielding |
AbyssJewel | (1-2)% increased Cast Speed while holding a Shield | Adds 0 to 130 Lightning Damage to Spells while holding a Shield |
AbyssJewel | 3% increased Cast Speed while holding a Shield | Adds 0 to 200 Lightning Damage to Spells while holding a Shield |
AbyssJewel | (1-2)% increased Cast Speed while wielding a Staff | Adds 0 to 130 Lightning Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | 3% increased Cast Speed while wielding a Staff | Adds 0 to 200 Lightning Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (3-4)% increased Chaos Damage with Attack Skills | Adds 0 to 16 Chaos Damage to Attacks |
AbyssJewel | (5-6)% increased Chaos Damage with Attack Skills | Adds 0 to 100 Chaos Damage to Attacks |
AbyssJewel | (3-4)% increased Chaos Damage with Spell Skills | Adds 0 to 45 Chaos Damage to Spells |
AbyssJewel | (5-6)% increased Chaos Damage with Spell Skills | Adds 0 to 100 Chaos Damage to Spells |
AbyssJewel | (2-3)% increased Chill Duration on Enemies | 26% increased Effect of Chill |
AbyssJewel | (4-5)% increased Chill Duration on Enemies | 50% increased Effect of Chill |
AbyssJewel | (2-3)% increased Effect of Cold Ailments | 50% increased Effect of Chill |
AbyssJewel | (2-3)% increased Accuracy Rating with Claws | Adds 0 to 102 Cold Damage to Claw Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Claws | Adds 0 to 500 Cold Damage to Claw Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Claws | Adds 0 to 114 Fire Damage to Claw Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Claws | Adds 0 to 500 Fire Damage to Claw Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Claws | Adds 0 to 183 Lightning Damage to Claw Attacks |
AbyssJewel | 3% increased Attack Speed with Claws | Adds 0 to 500 Lightning Damage to Claw Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Claws | Adds 0 to 27 Physical Damage to Claw Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Claws | Adds 0 to 100 Physical Damage to Claw Attacks |
AbyssJewel | (3-4)% increased Cold Damage with Attack Skills | Adds 0 to 95 Cold Damage to Attacks |
AbyssJewel | (5-6)% increased Cold Damage with Attack Skills | Adds 0 to 200 Cold Damage to Attacks |
AbyssJewel | (3-4)% increased Cold Damage with Spell Skills | Adds 0 to 70 Cold Damage to Spells |
AbyssJewel | (5-6)% increased Cold Damage with Spell Skills | Adds 0 to 200 Cold Damage to Spells |
AbyssJewel | +2% to Global Critical Strike Multiplier | +36% to Critical Strike Multiplier if you've Killed Recently |
AbyssJewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier if you've Killed Recently |
AbyssJewel | (2-3)% increased Accuracy Rating with Daggers | Adds 0 to 102 Cold Damage to Dagger Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Daggers | Adds 0 to 500 Cold Damage to Dagger Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Daggers | Adds 0 to 114 Fire Damage to Dagger Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Daggers | Adds 0 to 500 Fire Damage to Dagger Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Daggers | Adds 0 to 183 Lightning Damage to Dagger Attacks |
AbyssJewel | 3% increased Attack Speed with Daggers | Adds 0 to 500 Lightning Damage to Dagger Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Daggers | Adds 0 to 100 Physical Damage to Dagger Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Daggers | Adds 0 to 27 Physical Damage to Dagger Attacks |
AbyssJewel | (2-3)% increased Damage over Time | 35% increased Damage over Time while Dual Wielding |
AbyssJewel | (2-3)% increased Damage over Time | 35% increased Damage over Time while holding a Shield |
AbyssJewel | (2-3)% increased Damage over Time | 35% increased Damage over Time while wielding a Two Handed Weapon |
AbyssJewel | (4-5)% increased Damage over Time | 100% increased Damage over Time while Dual Wielding |
AbyssJewel | (4-5)% increased Damage over Time | 100% increased Damage over Time while holding a Shield |
AbyssJewel | (4-5)% increased Damage over Time | 100% increased Damage over Time while wielding a Two Handed Weapon |
AbyssJewel | (2-3)% increased Elemental Damage | Damage Penetrates 4% Elemental Resistance if you haven't Killed Recently |
AbyssJewel | (4-5)% increased Elemental Damage | Damage Penetrates 10% Elemental Resistance if you haven't Killed Recently |
AbyssJewel | +(3-4) to maximum Energy Shield | +135 to maximum Energy Shield |
AbyssJewel | +(3-4) to maximum Energy Shield | 30 Energy Shield Regenerated per second |
AbyssJewel | +(5-6) to maximum Energy Shield | +500 to maximum Energy Shield |
AbyssJewel | Regenerate 0.2% of Energy Shield per second | 100 Energy Shield Regenerated per second |
AbyssJewel | (3-4)% increased Fire Damage with Attack Skills | Adds 0 to 100 Fire Damage to Attacks |
AbyssJewel | (5-6)% increased Fire Damage with Attack Skills | Adds 0 to 200 Fire Damage to Attacks |
AbyssJewel | (2-3)% increased Fire Damage | Gain 10% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel | (4-5)% increased Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Fire Damage with Spell Skills | Adds 0 to 70 Fire Damage to Spells |
AbyssJewel | (5-6)% increased Fire Damage with Spell Skills | Adds 0 to 200 Fire Damage to Spells |
AbyssJewel | (4-6) Life gained when you Block | +10% Chance to Block Attack Damage if you were Damaged by a Hit Recently |
AbyssJewel | (3-5) Mana gained when you Block | +10% Chance to Block Spell Damage if you were Damaged by a Hit Recently |
AbyssJewel | (3-4)% increased Armour | +450 to Armour |
AbyssJewel | (3-4)% increased Armour | 80% increased Armour if you haven't Killed Recently |
AbyssJewel | (5-6)% increased Armour | +1000 to Armour |
AbyssJewel | (5-6)% increased Armour | 150% increased Armour if you haven't Killed Recently |
AbyssJewel | 2% increased Global Critical Strike Chance | 80% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Global Critical Strike Chance | 200% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Evasion Rating | +450 to Evasion Rating |
AbyssJewel | (3-4)% increased Evasion Rating | 100% increased Evasion Rating while moving |
AbyssJewel | (3-4)% increased Evasion Rating | 4% chance to Dodge Attack and Spell Hits if you'vebeen Hit Recently |
AbyssJewel | (5-6)% increased Evasion Rating | +1000 to Evasion Rating |
AbyssJewel | (5-6)% increased Evasion Rating | 500% increased Evasion Rating while moving |
AbyssJewel | (1-2)% chance to Hinder Enemies on Hit with Spells | 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | (3-4)% chance to Hinder Enemies on Hit with Spells | 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | +(3-4) to maximum Life | +130 to maximum Life |
AbyssJewel | +(3-4) to maximum Life | 1.7% of Life Regenerated per second while moving |
AbyssJewel | +(3-4) to maximum Life | 27 Life Regenerated per second |
AbyssJewel | +(5-6) to maximum Life | +500 to maximum Life |
AbyssJewel | (3-4)% increased Lightning Damage with Attack Skills | Adds 0 to 160 Lightning Damage to Attacks |
AbyssJewel | (5-6)% increased Lightning Damage with Attack Skills | Adds 0 to 300 Lightning Damage to Attacks |
AbyssJewel | (3-4)% increased Lightning Damage with Spell Skills | Adds 0 to 100 Lightning Damage to Spells |
AbyssJewel | (5-6)% increased Lightning Damage with Spell Skills | Adds 0 to 300 Lightning Damage to Spells |
AbyssJewel | (2-3)% increased Accuracy Rating with Maces or Sceptres | Adds 0 to 102 Cold Damage to Mace Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Maces or Sceptres | Adds 0 to 500 Cold Damage to Mace Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Maces or Sceptres | Adds 0 to 114 Fire Damage to Mace Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Maces or Sceptres | Adds 0 to 500 Fire Damage to Mace Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Maces or Sceptres | Adds 0 to 183 Lightning Damage to Mace Attacks |
AbyssJewel | 3% increased Attack Speed with Maces or Sceptres | Adds 0 to 500 Lightning Damage to Mace Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Maces or Sceptres | Adds 0 to 27 Physical Damage to Mace Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Maces or Sceptres | Adds 0 to 100 Physical Damage to Mace Attacks |
AbyssJewel | +(2-3) to maximum Mana | +130 to maximum Mana |
AbyssJewel | +(2-3) to maximum Mana | 60% increased Mana Regeneration Rate while moving |
AbyssJewel | +(2-3) to maximum Mana | 7 Mana Regenerated per second |
AbyssJewel | +(4-5) to maximum Mana | +500 to maximum Mana |
AbyssJewel | (5-7)% increased Mana Regeneration Rate | 100% increased Mana Regeneration Rate while moving |
AbyssJewel | (5-7)% increased Mana Regeneration Rate | 16.7 Mana Regenerated per second |
AbyssJewel | 2% increased Minion Accuracy Rating | Minions deal 0 to 85 additional Lightning Damage |
AbyssJewel | 2% increased Minion Accuracy Rating | Minions have 15% chance to Blind on Hit with Attacks |
AbyssJewel | 2% increased Minion Accuracy Rating | Minions have 20% chance to Taunt on Hit with Attacks |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Minions deal 0 to 150 additional Lightning Damage |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Minions have 50% chance to Blind on Hit with Attacks |
AbyssJewel | (3-4)% increased Minion Accuracy Rating | Minions have 50% chance to Taunt on Hit with Attacks |
AbyssJewel | Minions have (1-2)% increased Attack Speed | Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions have 3% increased Attack Speed | Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions have (1-2)% increased Cast Speed | Minions have 21% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions have 3% increased Cast Speed | Minions have 50% increased Attack and Cast Speed if you or your Minions have Killed Recently |
AbyssJewel | Minions deal (2-3)% increased Damage | 45% increased Minion Damage if you've used a Minion Skill Recently |
AbyssJewel | Minions deal (2-3)% increased Damage | Minions deal 0 to 55 additional Fire Damage |
AbyssJewel | Minions deal (2-3)% increased Damage | Minions deal 100% increased Damage against Abyssal Monsters |
AbyssJewel | Minions deal (2-3)% increased Damage | Minions Leech 1.2% of Damage as Life |
AbyssJewel | Minions deal (4-5)% increased Damage | 100% increased Minion Damage if you've used a Minion Skill Recently |
AbyssJewel | Minions deal (4-5)% increased Damage | Minions deal 0 to 100 additional Fire Damage |
AbyssJewel | Minions deal (4-5)% increased Damage | Minions deal 200% increased Damage against Abyssal Monsters |
AbyssJewel | Minions deal (4-5)% increased Damage | Minions Leech 5% of Damage as Life |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions deal 0 to 55 additional Cold Damage |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions have 30% increased maximum Life |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions Regenerate 2% Life per second |
AbyssJewel | Minions have (2-3)% increased maximum Life | Minions Regenerate 30 Life per second |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions deal 0 to 100 additional Cold Damage |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions have 100% increased maximum Life |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions Regenerate 100 Life per second |
AbyssJewel | Minions have (4-5)% increased maximum Life | Minions Regenerate 8.3% Life per second |
AbyssJewel | Minions have (1-2)% increased Movement Speed | Minions deal 0 to 55 additional Physical Damage |
AbyssJewel | Minions have (1-2)% increased Movement Speed | Minions have 24% increased Movement Speed |
AbyssJewel | Minions have 3% increased Movement Speed | Minions deal 0 to 100 additional Physical Damage |
AbyssJewel | Minions have 3% increased Movement Speed | Minions have 100% increased Movement Speed |
AbyssJewel | Minions have +3% to all Elemental Resistances | Minions deal 0 to 55 additional Chaos Damage |
AbyssJewel | Minions have +3% to all Elemental Resistances | Minions have +27% to Chaos Resistance |
AbyssJewel | Minions have +3% to all Elemental Resistances | Minions have 20% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions deal 0 to 100 additional Chaos Damage |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions have +100% to Chaos Resistance |
AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions have 50% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed |
AbyssJewel | 2% increased Movement Speed while Phasing | 20% chance to gain Phasing for 4 seconds on Kill |
AbyssJewel | 3% increased Movement Speed while Phasing | 50% chance to gain Phasing for 4 seconds on Kill |
AbyssJewel | 1% increased Movement Speed | 10% increased Movement Speed if you haven't taken Damage Recently |
AbyssJewel | 1% increased Movement Speed | 10% increased Movement Speed if you've Killed Recently |
AbyssJewel | 2% increased Movement Speed | 20% increased Movement Speed if you haven't taken Damage Recently |
AbyssJewel | 2% increased Movement Speed | 20% increased Movement Speed if you've Killed Recently |
AbyssJewel | Regenerate 0.2% of Life per second | 8.3% of Life Regenerated per second while moving |
AbyssJewel | Regenerate 0.2% of Life per second | 83.3 Life Regenerated per second |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | 15% additional Physical Damage Reduction against Abyssal Monsters |
AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | 4% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | 10% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently |
AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction against Abyssal Monsters |
AbyssJewel | 3% of Physical Damage Converted to Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently |
AbyssJewel | (3-4)% increased Physical Damage with Attack Skills | Adds 0 to 16 Physical Damage to Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Attack Skills | Adds 0 to 100 Physical Damage to Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Spell Skills | Adds 0 to 45 Physical Damage to Spells |
AbyssJewel | (5-6)% increased Physical Damage with Spell Skills | Adds 0 to 100 Physical Damage to Spells |
AbyssJewel | (6-8)% increased Physical Damage while you have Unholy Might | 12% chance to Gain Unholy Might for 4 seconds on Melee Kill |
AbyssJewel | (9-10)% increased Physical Damage while you have Unholy Might | 50% chance to Gain Unholy Might for 4 seconds on Melee Kill |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Frozen |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Ignited |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Poisoned |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to Avoid being Shocked |
AbyssJewel | (5-7)% reduced Elemental Ailment Duration on you | 24% chance to avoid Bleeding |
AbyssJewel | (2-3)% increased Shock Duration on Enemies | 26% increased Effect of Shock |
AbyssJewel | (4-5)% increased Shock Duration on Enemies | 50% increased Effect of Shock |
AbyssJewel | (2-3)% increased Effect of Shock | 50% increased Effect of Shock |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while Dual Wielding | Adds 0 to 60 Chaos Damage to Spells while Dual Wielding |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while Dual Wielding | Adds 0 to 200 Chaos Damage to Spells while Dual Wielding |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while holding a Shield | Adds 0 to 60 Chaos Damage to Spells while holding a Shield |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while holding a Shield | Adds 0 to 200 Chaos Damage to Spells while holding a Shield |
AbyssJewel | (2-3)% increased Critical Strike Chance for Spells while wielding a Staff | Adds 0 to 60 Chaos Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (4-5)% increased Critical Strike Chance for Spells while wielding a Staff | Adds 0 to 200 Chaos Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while Dual Wielding | Adds 0 to 80 Fire Damage to Spells while Dual Wielding |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while Dual Wielding | Adds 0 to 200 Fire Damage to Spells while Dual Wielding |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while holding a Shield | Adds 0 to 80 Fire Damage to Spells while holding a Shield |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while holding a Shield | Adds 0 to 200 Fire Damage to Spells while holding a Shield |
AbyssJewel | +(2-3)% to Critical Strike Multiplier for Spells while wielding a Staff | Adds 0 to 80 Fire Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | +(4-5)% to Critical Strike Multiplier for Spells while wielding a Staff | Adds 0 to 200 Fire Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (3-4)% increased Spell Damage while Dual Wielding | Adds 0 to 60 Physical Damage to Spells while Dual Wielding |
AbyssJewel | (5-6)% increased Spell Damage while Dual Wielding | Adds 0 to 200 Physical Damage to Spells while Dual Wielding |
AbyssJewel | (3-4)% increased Spell Damage while holding a Shield | Adds 0 to 60 Physical Damage to Spells while holding a Shield |
AbyssJewel | (5-6)% increased Spell Damage while holding a Shield | Adds 0 to 200 Physical Damage to Spells while holding a Shield |
AbyssJewel | (3-4)% increased Spell Damage while wielding a Staff | Adds 0 to 60 Physical Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (5-6)% increased Spell Damage while wielding a Staff | Adds 0 to 200 Physical Damage to Spells while wielding a Two Handed Weapon |
AbyssJewel | (2-3)% increased Accuracy Rating with Staves | Adds 0 to 102 Cold Damage to Staff Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Staves | Adds 0 to 500 Cold Damage to Staff Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Staves | Adds 0 to 114 Fire Damage to Staff Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Staves | Adds 0 to 500 Fire Damage to Staff Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Staves | Adds 0 to 183 Lightning Damage to Staff Attacks |
AbyssJewel | 3% increased Attack Speed with Staves | Adds 0 to 500 Lightning Damage to Staff Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Staves | Adds 0 to 27 Physical Damage to Staff Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Staves | Adds 0 to 100 Physical Damage to Staff Attacks |
AbyssJewel | (6-7)% increased Stun and Block Recovery | +4% Chance to Block Attack Damage if you were Damaged by a Hit Recently |
AbyssJewel | (6-7)% increased Stun and Block Recovery | +4% Chance to Block Spell Damage if you were Damaged by a Hit Recently |
AbyssJewel | (6-7)% increased Stun and Block Recovery | 25% chance to Avoid being Stunned |
AbyssJewel | (2-3)% increased Accuracy Rating with Swords | Adds 0 to 102 Cold Damage to Sword Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Swords | Adds 0 to 500 Cold Damage to Sword Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Swords | Adds 0 to 114 Fire Damage to Sword Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Swords | Adds 0 to 500 Fire Damage to Sword Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Swords | Adds 0 to 183 Lightning Damage to Sword Attacks |
AbyssJewel | 3% increased Attack Speed with Swords | Adds 0 to 500 Lightning Damage to Sword Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Swords | Adds 0 to 27 Physical Damage to Sword Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Swords | Adds 0 to 100 Physical Damage to Sword Attacks |
AbyssJewel | (1-2)% chance to Taunt Enemies on Hit with Attacks | 20% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel | (3-4)% chance to Taunt Enemies on Hit with Attacks | 50% chance to Taunt Enemies on Hit with Attacks |
AbyssJewel | (2-3)% increased Accuracy Rating with Wands | Adds 0 to 102 Cold Damage to Wand Attacks |
AbyssJewel | (4-5)% increased Accuracy Rating with Wands | Adds 0 to 500 Cold Damage to Wand Attacks |
AbyssJewel | +(2-3)% to Critical Strike Multiplier with Wands | Adds 0 to 114 Fire Damage to Wand Attacks |
AbyssJewel | +(4-5)% to Critical Strike Multiplier with Wands | Adds 0 to 500 Fire Damage to Wand Attacks |
AbyssJewel | (1-2)% increased Attack Speed with Wands | Adds 0 to 183 Lightning Damage to Wand Attacks |
AbyssJewel | 3% increased Attack Speed with Wands | Adds 0 to 500 Lightning Damage to Wand Attacks |
AbyssJewel | (3-4)% increased Physical Damage with Wands | Adds 0 to 27 Physical Damage to Wand Attacks |
AbyssJewel | (5-6)% increased Physical Damage with Wands | Adds 0 to 100 Physical Damage to Wand Attacks |
Amulet | Regenerate (2-2.5) Mana per second | 11% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate (2-2.5) Mana per second | 75% increased Mana Regeneration Rate |
Amulet | Regenerate (2.5-3) Mana per second | 150% increased Mana Regeneration Rate |
Amulet | Regenerate (2.5-3) Mana per second | 22% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate (3-4) Mana per second | 190% increased Mana Regeneration Rate |
Amulet | Regenerate (3-4) Mana per second | 50% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate (3-4) Mana per second | 500% increased Mana Regeneration Rate |
Amulet | (15-16)% increased Damage with Ailments | 200% increased Damage with Ailments |
Amulet | (10-12)% increased Area Damage | 20% increased Area Damage |
Amulet | (13-15)% increased Area Damage | 40% increased Area Damage |
Amulet | (9-10)% increased Area of Effect | 100% increased Area Damage |
Amulet | +250 to Armour and Evasion Rating while Fortified | 20% increased Effect of Fortify on you |
Amulet | +500 to Armour and Evasion Rating while Fortified | 40% increased Effect of Fortify on you |
Amulet | +800 to Armour and Evasion Rating while Fortified | 100% increased Effect of Fortify on you |
Amulet | (14-16)% chance to Avoid being Chilled | Cannot be Chilled or Frozen while moving |
Amulet | (18-21)% chance to Avoid being Chilled | Cannot be Chilled or Frozen while moving |
Amulet | (22-25)% chance to Avoid being Chilled | Cannot be Chilled or Frozen while moving |
Amulet | (13-14)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while moving |
Amulet | (15-17)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while moving |
Amulet | (18-20)% chance to Avoid being Frozen | Cannot be Chilled or Frozen while moving |
Amulet | Regenerate 0.5% of Mana per second | 100% increased Mana Recovery rate |
Amulet | Regenerate 0.5% of Mana per second | 50% chance to Recover 10% of Maximum Mana when you use a Skill |
Amulet | Regenerate 0.5% of Mana per second | 500% increased Mana Regeneration Rate |
Amulet | 3% increased Cast Speed | 20% increased Cast Speed |
Amulet | 4% increased Cast Speed | 35% increased Cast Speed |
Amulet | 5% increased Cast Speed | 100% increased Cast Speed |
Amulet | (11-12)% increased Chaos Damage | 0.6% of Chaos Damage Leeched as Life |
Amulet | (13-14)% increased Chaos Damage | 1.2% of Chaos Damage Leeched as Life |
Amulet | (15-16)% increased Chaos Damage | 2% of Chaos Damage Leeched as Life |
Amulet | (15-16)% increased Chaos Damage | 200% increased Chaos Damage |
Amulet | 0.5% of Chaos Damage Leeched as Life | 2% of Chaos Damage Leeched as Life |
Amulet | 0.5% of Chaos Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Amulet | (15-16)% increased Cold Damage | 200% increased Cold Damage |
Amulet | (15-16)% increased Cold Damage | Adds 0 to 105 Cold Damage to Attacks |
Amulet | 0.5% of Cold Damage Leeched as Life | Adds 0 to 105 Cold Damage to Attacks |
Amulet | 0.5% of Cold Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | Damage Penetrates (3-5)% Cold Resistance | 200% increased Cold Damage |
Amulet | +(11-12)% to Cold Resistance | +15% to all Elemental Resistances |
Amulet | +(13-14)% to Cold Resistance | +30% to all Elemental Resistances |
Amulet | +(15-16)% to Cold Resistance | +100% to all Elemental Resistances |
Amulet | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Amulet | +(15-16)% to Cold Resistance | +45% to all Elemental Resistances |
Amulet | 1% increased Damage per 15 Dexterity | +200 to Dexterity |
Amulet | (3-4)% increased Damage per Endurance Charge | +5 to Minimum Endurance Charges |
Amulet | (4-5)% increased Damage per Endurance Charge | +200 to all Attributes |
Amulet | (3-4)% increased Damage per Frenzy Charge | +5 to Minimum Frenzy Charges |
Amulet | (4-5)% increased Damage per Frenzy Charge | +200 to all Attributes |
Amulet | 1% increased Damage per 15 Intelligence | +200 to Intelligence |
Amulet | (3-4)% increased Damage per Power Charge | +5 to Minimum Power Charges |
Amulet | (4-5)% increased Damage per Power Charge | +200 to all Attributes |
Amulet | 1% increased Damage per 15 Strength | +200 to Strength |
Amulet | (10-12)% increased Damage while Leeching | You have Vaal Pact while Focussed |
Amulet | (13-15)% increased Damage while Leeching | You have Vaal Pact while Focussed |
Amulet | 3% reduced Damage taken from Damage Over Time | +120% to Chaos Resistance |
Amulet | Damage Penetrates (3-5)% Elemental Resistances | 200% increased Elemental Damage with Attack Skills |
Amulet | (8-9)% increased Energy Shield Recharge Rate | 20% increased maximum Energy Shield |
Amulet | (10-11)% increased Energy Shield Recharge Rate | 40% increased maximum Energy Shield |
Amulet | (12-15)% increased Energy Shield Recharge Rate | 100% increased maximum Energy Shield |
Amulet | (12-15)% increased Energy Shield Recharge Rate | 55% increased maximum Energy Shield |
Amulet | (15-16)% increased Fire Damage | 200% increased Fire Damage |
Amulet | (15-16)% increased Fire Damage | Adds 0 to 200 Fire Damage to Attacks |
Amulet | 0.5% of Fire Damage Leeched as Life | Adds 0 to 200 Fire Damage to Attacks |
Amulet | 0.5% of Fire Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | Damage Penetrates (3-5)% Fire Resistance | 200% increased Fire Damage |
Amulet | +(11-12)% to Fire Resistance | +15% to all Elemental Resistances |
Amulet | +(13-14)% to Fire Resistance | +30% to all Elemental Resistances |
Amulet | +(15-16)% to Fire Resistance | +100% to all Elemental Resistances |
Amulet | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Amulet | +(15-16)% to Fire Resistance | +45% to all Elemental Resistances |
Amulet | (7-9)% increased Armour | 20% increased Armour |
Amulet | (10-12)% increased Armour | 40% increased Armour |
Amulet | (13-15)% increased Armour | 100% increased Armour |
Amulet | (13-15)% increased Armour | 55% increased Armour |
Amulet | (14-15)% increased Global Critical Strike Chance | 40% increased Global Critical Strike Chance |
Amulet | (16-17)% increased Global Critical Strike Chance | 70% increased Global Critical Strike Chance |
Amulet | (18-20)% increased Global Critical Strike Chance | 90% increased Global Critical Strike Chance |
Amulet | (21-23)% increased Global Critical Strike Chance | 105% increased Global Critical Strike Chance |
Amulet | (24-26)% increased Global Critical Strike Chance | 300% increased Global Critical Strike Chance |
Amulet | (8-10)% increased maximum Energy Shield | +500 to maximum Energy Shield |
Amulet | (7-9)% increased Evasion Rating | 20% increased Evasion Rating |
Amulet | (10-12)% increased Evasion Rating | 40% increased Evasion Rating |
Amulet | (13-15)% increased Evasion Rating | 100% increased Evasion Rating |
Amulet | (13-15)% increased Evasion Rating | 55% increased Evasion Rating |
Amulet | Regenerate (80-100) Life per second | 200% increased Life Recovery from Flasks |
Amulet | Regenerate (80-100) Life per second | 83.3 Life Regenerated per second |
Amulet | (8-10)% increased maximum Energy Shield if Corrupted | 200% increased Vaal Skill Effect Duration |
Amulet | (6-8)% increased maximum Life if Corrupted | 200% increased Vaal Skill Effect Duration |
Amulet | (8-10)% increased total Recovery per second from Life Leech | 50% increased total Recovery per second from Life Leech |
Amulet | (11-13)% increased total Recovery per second from Life Leech | 100% increased total Recovery per second from Life Leech |
Amulet | (14-16)% increased total Recovery per second from Life Leech | 200% increased total Recovery per second from Life Leech |
Amulet | Gain (9-15) Life per Enemy Hit with Attacks | +15 Life gained for each Enemy hit by your Attacks |
Amulet | (15-16)% increased Lightning Damage | 200% increased Lightning Damage |
Amulet | (15-16)% increased Lightning Damage | Adds 0 to 300 Lightning Damage to Attacks |
Amulet | 0.5% of Lightning Damage Leeched as Life | Adds 0 to 300 Lightning Damage to Attacks |
Amulet | 0.5% of Lightning Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | Damage Penetrates (3-5)% Lightning Resistance | 200% increased Lightning Damage |
Amulet | +(11-12)% to Lightning Resistance | +15% to all Elemental Resistances |
Amulet | +(13-14)% to Lightning Resistance | +30% to all Elemental Resistances |
Amulet | +(15-16)% to Lightning Resistance | +100% to all Elemental Resistances |
Amulet | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Amulet | +(15-16)% to Lightning Resistance | +45% to all Elemental Resistances |
Amulet | (28-30)% increased Mana Regeneration Rate | 100% increased Mana Recovery rate |
Amulet | +(1-2)% to maximum Chance to Block Attack Damage | 100% increased Armour |
Amulet | +(1-2)% to maximum Chance to Dodge Attack Hits | 100% increased Evasion Rating |
Amulet | 10% increased Maximum total Energy Shield Recovery per second from Leech | +500 to maximum Energy Shield |
Amulet | 10% increased Maximum total Life Recovery per second from Leech | 200% increased total Recovery per second from Life Leech |
Amulet | +1% to all maximum Resistances | +100% to all Elemental Resistances |
Amulet | +(1-2)% to maximum Chance to Block Spell Damage | 100% increased Armour |
Amulet | Prevent +(1-2)% of Suppressed Spell Damage | 100% increased Evasion Rating |
Amulet | (10-12)% increased Melee Damage | 20% increased Melee Damage |
Amulet | (13-15)% increased Melee Damage | 40% increased Melee Damage |
Amulet | Minions deal (11-12)% increased Damage | 11% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet | Minions deal (13-14)% increased Damage | 22% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet | Minions deal (15-16)% increased Damage | 50% Chance to Trigger Level 18 Summon Spectral Wolf on Kill |
Amulet | +12% to Global Critical Strike Multiplier | +40% to Global Critical Strike Multiplier |
Amulet | +(13-14)% to Global Critical Strike Multiplier | +70% to Global Critical Strike Multiplier |
Amulet | +(15-16)% to Global Critical Strike Multiplier | +90% to Global Critical Strike Multiplier |
Amulet | +(17-18)% to Global Critical Strike Multiplier | +105% to Global Critical Strike Multiplier |
Amulet | +(19-20)% to Global Critical Strike Multiplier | +300% to Global Critical Strike Multiplier |
Amulet | 4% increased Dexterity | +30 to all Attributes |
Amulet | 5% increased Dexterity | +60 to all Attributes |
Amulet | 6% increased Dexterity | +200 to all Attributes |
Amulet | 6% increased Dexterity | +95 to all Attributes |
Amulet | (13-15)% increased Dexterity | +200 to Dexterity |
Amulet | 4% increased Intelligence | +30 to all Attributes |
Amulet | 5% increased Intelligence | +60 to all Attributes |
Amulet | 6% increased Intelligence | +200 to all Attributes |
Amulet | 6% increased Intelligence | +95 to all Attributes |
Amulet | (13-15)% increased Intelligence | +200 to Intelligence |
Amulet | Regenerate (0.6-0.7)% of Life per second | 25 Life Regenerated per second |
Amulet | Regenerate (0.8-0.93)% of Life per second | 41.7 Life Regenerated per second |
Amulet | Regenerate 1% of Life per second | 58.3 Life Regenerated per second |
Amulet | Regenerate 1% of Life per second | 83.3 Life Regenerated per second |
Amulet | (7-8)% increased maximum Life | 200% increased Life Recovery from Flasks |
Amulet | 4% increased Strength | +30 to all Attributes |
Amulet | 5% increased Strength | +60 to all Attributes |
Amulet | 6% increased Strength | +200 to all Attributes |
Amulet | 6% increased Strength | +95 to all Attributes |
Amulet | (13-15)% increased Strength | +200 to Strength |
Amulet | 8% increased Global Physical Damage | 20% increased Global Physical Damage |
Amulet | (9-10)% increased Global Physical Damage | 40% increased Global Physical Damage |
Amulet | (11-12)% increased Global Physical Damage | 60% increased Global Physical Damage |
Amulet | (13-14)% increased Global Physical Damage | 80% increased Global Physical Damage |
Amulet | (15-16)% increased Global Physical Damage | 200% increased Global Physical Damage |
Amulet | (15-16)% increased Global Physical Damage | Adds 0 to 100 Physical Damage to Attacks |
Amulet | (15-16)% increased Global Physical Damage | Adds 0 to 70 Physical Damage to Attacks |
Amulet | 0.5% of Physical Damage Leeched as Life | Adds 0 to 100 Physical Damage to Attacks |
Amulet | 0.5% of Physical Damage Leeched as Life | You have Vaal Pact while Focussed |
Amulet | (10-12)% increased Projectile Damage | 20% increased Projectile Damage |
Amulet | (13-15)% increased Projectile Damage | 40% increased Projectile Damage |
Amulet | (18-20)% increased Projectile Speed | 100% increased Projectile Damage |
Amulet | Purity of Fire has (80-60)% increased Mana Reservation Efficiency | +150% to Fire Resistance |
Amulet | Purity of Ice has (80-60)% increased Mana Reservation Efficiency | +150% to Cold Resistance |
Amulet | Purity of Lightning has (80-60)% increased Mana Reservation Efficiency | +150% to Lightning Resistance |
Amulet | 2% reduced Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | 3% reduced Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | (10-6)% increased Mana Reservation Efficiency of Skills | 100% increased maximum Energy Shield |
Amulet | -1 to Total Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | -2 to Total Mana Cost of Skills | Skills Cost no Mana while Focussed |
Amulet | (5-8)% increased Vaal Skill Effect Duration | 35% increased Vaal Skill Effect Duration |
Amulet | (9-12)% increased Vaal Skill Effect Duration | 70% increased Vaal Skill Effect Duration |
Amulet | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Amulet | +0.1 metres to Melee Strike Range | 100% increased Melee Damage |
Amulet | (19-22)% increased Spell Damage | 50% increased Spell Damage |
Amulet | (23-26)% increased Spell Damage | 70% increased Spell Damage |
Amulet | (27-30)% increased Spell Damage | 150% increased Spell Damage |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (4-5) Life per Enemy Hit with Attacks | +4 Life gained for each Enemy hit by your Attacks |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (6-8) Life per Enemy Hit with Attacks | +7 Life gained for each Enemy hit by your Attacks |
Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (9-15) Life per Enemy Hit with Attacks | +10 Life gained for each Enemy hit by your Attacks |
Amulet • Quiver | (17-19)% increased Elemental Damage | Damage Penetrates 6% Elemental Resistances |
Amulet • Quiver | (20-22)% increased Elemental Damage | Damage Penetrates 12% Elemental Resistances |
Amulet • Quiver | (23-26)% increased Elemental Damage | Damage Penetrates 50% Elemental Resistances |
Amulet • Ring | 8% increased Cold Damage | 20% increased Cold Damage |
Amulet • Ring | (9-10)% increased Cold Damage | 40% increased Cold Damage |
Amulet • Ring | (11-12)% increased Cold Damage | 60% increased Cold Damage |
Amulet • Ring | (13-14)% increased Cold Damage | 80% increased Cold Damage |
Amulet • Ring | 8% increased Fire Damage | 20% increased Fire Damage |
Amulet • Ring | (9-10)% increased Fire Damage | 40% increased Fire Damage |
Amulet • Ring | (11-12)% increased Fire Damage | 60% increased Fire Damage |
Amulet • Ring | (13-14)% increased Fire Damage | 80% increased Fire Damage |
Amulet • Ring | (4-5)% increased maximum Energy Shield | +50 to maximum Energy Shield |
Amulet • Ring | (6-7)% increased maximum Energy Shield | +100 to maximum Energy Shield |
Amulet • Ring | (8-10)% increased maximum Energy Shield | +130 to maximum Energy Shield |
Amulet • Ring | 8% increased Lightning Damage | 20% increased Lightning Damage |
Amulet • Ring | (9-10)% increased Lightning Damage | 40% increased Lightning Damage |
Amulet • Ring | (11-12)% increased Lightning Damage | 60% increased Lightning Damage |
Amulet • Ring | (13-14)% increased Lightning Damage | 80% increased Lightning Damage |
Amulet • Ring | (5-6)% increased maximum Life | +230 to maximum Life |
Amulet • Ring | (7-8)% increased maximum Life | +1000 to maximum Life |
Amulet • Ring | 6% increased maximum Mana | +100 to maximum Mana |
Amulet • Ring | (7-8)% increased maximum Mana | +200 to maximum Mana |
Amulet • Ring | (9-10)% increased maximum Mana | +500 to maximum Mana |
Amulet • Ring • Quiver | Minions have (4-5)% increased Movement Speed | Minions have 40% increased Movement Speed |
Amulet • Ring • Quiver | Minions have (6-7)% increased Movement Speed | Minions have 75% increased Movement Speed |
Amulet • Ring • Quiver | Minions have (8-10)% increased Movement Speed | Minions have 200% increased Movement Speed |
Belt | (15-16)% increased Damage with Ailments | 200% increased Damage with Ailments |
Belt | 3% increased Attack and Cast Speed | 25% chance to gain Onslaught when you use a Flask |
Belt | 4% increased Attack and Cast Speed | 50% chance to gain Onslaught when you use a Flask |
Belt | 5% increased Attack and Cast Speed | 100% chance to gain Onslaught when you use a Flask |
Belt | (16-25)% chance to Avoid Elemental Ailments | +10% chance to Evade Attacks |
Belt | (10-11)% chance to Avoid being Stunned | 50% increased Stun and Block Recovery |
Belt | (12-13)% chance to Avoid being Stunned | 80% increased Stun and Block Recovery |
Belt | (14-15)% chance to Avoid being Stunned | 150% increased Stun and Block Recovery |
Belt | (9-10)% increased Chaos Damage | 20% increased Chaos Damage |
Belt | (11-12)% increased Chaos Damage | 40% increased Chaos Damage |
Belt | (13-14)% increased Chaos Damage | 60% increased Chaos Damage |
Belt | (15-16)% increased Chaos Damage | 80% increased Chaos Damage |
Belt | (17-20)% increased Chaos Damage | 200% increased Chaos Damage |
Belt | +(5-6)% to Chaos Resistance | +60% to Chaos Resistance during any Flask Effect |
Belt | +(7-8)% to Chaos Resistance | +120% to Chaos Resistance during any Flask Effect |
Belt | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Belt | +(9-10)% to Chaos Resistance | +500% to Chaos Resistance during any Flask Effect |
Belt | (9-10)% increased Cold Damage | 20% increased Cold Damage |
Belt | (11-12)% increased Cold Damage | 40% increased Cold Damage |
Belt | (13-14)% increased Cold Damage | 60% increased Cold Damage |
Belt | (15-16)% increased Cold Damage | 80% increased Cold Damage |
Belt | (17-20)% increased Cold Damage | 200% increased Cold Damage |
Belt | Damage with Weapons Penetrates (4-6)% Cold Resistance | 200% increased Elemental Damage with Attack Skills |
Belt | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Belt | (4-6)% additional Physical Damage Reduction while affected by Determination | +2000 to Armour |
Belt | Regenerate (1.20-2.20)% of Energy Shield per Second while affected by Discipline | +500 to maximum Energy Shield |
Belt | (11-12)% increased Elemental Damage | Damage Penetrates 6% Elemental Resistances during any Flask Effect |
Belt | (13-14)% increased Elemental Damage | Damage Penetrates 12% Elemental Resistances during any Flask Effect |
Belt | (15-16)% increased Elemental Damage | 200% increased Elemental Damage |
Belt | (15-16)% increased Elemental Damage | Damage Penetrates 50% Elemental Resistances during any Flask Effect |
Belt | (12-15)% increased Energy Shield Recharge Rate | 100% increased Energy Shield from Body Armour |
Belt | (10-15)% increased Energy Shield Recovery rate | 100% increased Energy Shield from Body Armour |
Belt | 6% increased Evasion Rating per Frenzy Charge | +200 to Dexterity |
Belt | (9-10)% increased Fire Damage | 20% increased Fire Damage |
Belt | (11-12)% increased Fire Damage | 40% increased Fire Damage |
Belt | (13-14)% increased Fire Damage | 60% increased Fire Damage |
Belt | (15-16)% increased Fire Damage | 80% increased Fire Damage |
Belt | (17-20)% increased Fire Damage | 200% increased Fire Damage |
Belt | Damage with Weapons Penetrates (4-6)% Fire Resistance | 200% increased Elemental Damage with Attack Skills |
Belt | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Belt | (10-11)% increased Flask Charges gained | 30% increased Flask Charges gained |
Belt | (12-13)% increased Flask Charges gained | 60% increased Flask Charges gained |
Belt | (14-15)% increased Flask Charges gained | 150% increased Flask Charges gained |
Belt | (14-15)% increased Flask Charges gained | 80% increased Flask Charges gained |
Belt | (10-11)% increased Flask Effect Duration | 20% increased Effect of Flasks on you |
Belt | (10-11)% increased Flask Effect Duration | 20% increased Flask Effect Duration |
Belt | (12-13)% increased Flask Effect Duration | 35% increased Effect of Flasks on you |
Belt | (12-13)% increased Flask Effect Duration | 40% increased Flask Effect Duration |
Belt | (14-15)% increased Flask Effect Duration | 100% increased Effect of Flasks on you |
Belt | (14-15)% increased Flask Effect Duration | 100% increased Flask Effect Duration |
Belt | (14-15)% increased Flask Effect Duration | 50% increased Flask Effect Duration |
Belt | (7-9)% increased Armour | +500 to Armour |
Belt | (10-12)% increased Armour | +1000 to Armour |
Belt | (13-15)% increased Armour | +1500 to Armour |
Belt | (13-15)% increased Armour | +2000 to Armour |
Belt | (13-15)% increased Armour | 100% chance when Hit for double Armour effect |
Belt | (14-15)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed |
Belt | (16-17)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed |
Belt | (18-20)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed |
Belt | (7-9)% increased maximum Energy Shield | +50 to maximum Energy Shield |
Belt | (10-13)% increased maximum Energy Shield | +100 to maximum Energy Shield |
Belt | (14-16)% increased maximum Energy Shield | +130 to maximum Energy Shield |
Belt | (14-16)% increased maximum Energy Shield | +500 to maximum Energy Shield |
Belt | (13-15)% increased Evasion Rating | +10% chance to Evade Attacks |
Belt | (13-15)% increased Evasion Rating | +1000 to Evasion Rating |
Belt | +(4-6)% chance to Evade Attack Hits while affected by Grace | +1000 to Evasion Rating |
Belt | Bleeding cannot be inflicted on you | 150% increased Stun and Block Recovery |
Belt | Cannot be Frozen | +150% to Cold Resistance |
Belt | Cannot be Ignited | +150% to Fire Resistance |
Belt | Cannot be Poisoned | +120% to Chaos Resistance |
Belt | Cannot be Shocked | +150% to Lightning Resistance |
Belt | (10-15)% increased Life Recovery rate | 150% increased Flask Life Recovery rate |
Belt | (10-15)% increased Life Recovery rate | 200% increased Life Recovery from Flasks |
Belt | Regenerate (5-7) Life per second | 25% increased Flask Life Recovery rate |
Belt | Regenerate (7-11.7) Life per second | 50% increased Flask Life Recovery rate |
Belt | Regenerate (11.7-18.3) Life per second | 150% increased Flask Life Recovery rate |
Belt | Regenerate (11.7-18.3) Life per second | 75% increased Flask Life Recovery rate |
Belt | Regenerate 0.3% of Life per second per Endurance Charge | +200 to Strength |
Belt | (9-10)% increased Lightning Damage | 20% increased Lightning Damage |
Belt | (11-12)% increased Lightning Damage | 40% increased Lightning Damage |
Belt | (13-14)% increased Lightning Damage | 60% increased Lightning Damage |
Belt | (15-16)% increased Lightning Damage | 80% increased Lightning Damage |
Belt | (17-20)% increased Lightning Damage | 200% increased Lightning Damage |
Belt | Damage with Weapons Penetrates (4-6)% Lightning Resistance | 200% increased Elemental Damage with Attack Skills |
Belt | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Belt | (10-15)% increased Mana Recovery rate | 100% increased Flask Mana Recovery rate |
Belt | (10-15)% increased Mana Recovery rate | 100% increased Mana Recovery rate |
Belt | (16-18)% increased Mana Regeneration Rate | 25% increased Flask Mana Recovery rate |
Belt | (19-21)% increased Mana Regeneration Rate | 50% increased Flask Mana Recovery rate |
Belt | (22-24)% increased Mana Regeneration Rate | 100% increased Flask Mana Recovery rate |
Belt | (22-24)% increased Mana Regeneration Rate | 70% increased Flask Mana Recovery rate |
Belt | (28-30)% increased Mana Regeneration Rate | 100% increased Mana Recovery rate |
Belt | 4% increased Movement Speed | 11% increased Movement Speed during any Flask Effect |
Belt | (5-6)% increased Movement Speed | 25% increased Movement Speed during any Flask Effect |
Belt | (7-8)% increased Movement Speed | 50% increased Movement Speed during any Flask Effect |
Belt | (5-8)% chance to gain Onslaught for 4 seconds on Kill | 100% chance to gain Onslaught when you use a Flask |
Belt | (13-15)% increased Dexterity | +200 to Dexterity |
Belt | (13-15)% increased Intelligence | +200 to Intelligence |
Belt | Regenerate (0.6-0.7)% of Life per second | 2.5% of Life Regenerated per second during any Flask Effect |
Belt | Regenerate (0.8-0.93)% of Life per second | 5% of Life Regenerated per second during any Flask Effect |
Belt | Regenerate 1% of Life per second | 8.3% of Life Regenerated per second during any Flask Effect |
Belt | (7-8)% increased maximum Life | 200% increased Life Recovery from Flasks |
Belt | (13-15)% increased Strength | +200 to Strength |
Belt | -(15-11) Physical Damage taken from Attack Hits | 6% additional Physical Damage Reduction during any Flask Effect |
Belt | -(20-16) Physical Damage taken from Attack Hits | 12% additional Physical Damage Reduction during any Flask Effect |
Belt | -(25-21) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction during any Flask Effect |
Belt | (9-10)% increased Global Physical Damage | 20% increased Global Physical Damage |
Belt | (11-12)% increased Global Physical Damage | 40% increased Global Physical Damage |
Belt | (13-14)% increased Global Physical Damage | 60% increased Global Physical Damage |
Belt | (15-16)% increased Global Physical Damage | 80% increased Global Physical Damage |
Belt | (17-20)% increased Global Physical Damage | 200% increased Global Physical Damage |
Belt | You take (15-25)% reduced Extra Damage from Critical Strikes | 100% chance when Hit for double Armour effect |
Belt | (11-10)% reduced Flask Charges used | 10% chance for your Flasks to not consume Charges |
Belt | (11-10)% reduced Flask Charges used | 20% reduced Flask Charges used |
Belt | (13-12)% reduced Flask Charges used | 20% chance for your Flasks to not consume Charges |
Belt | (13-12)% reduced Flask Charges used | 40% reduced Flask Charges used |
Belt | (15-14)% reduced Flask Charges used | 100% reduced Flask Charges used |
Belt | (15-14)% reduced Flask Charges used | 50% chance for your Flasks to not consume Charges |
Belt | (15-14)% reduced Flask Charges used | 50% reduced Flask Charges used |
Belt | Remove Chill and Freeze when you use a Flask | 100% reduced Flask Charges used |
Belt | Remove Ignite and Burning when you use a Flask | 150% increased Flask Charges gained |
Belt | Remove Shock when you use a Flask | 100% increased Flask Effect Duration |
Belt | 6% increased Spell Damage per Power Charge | +200 to Intelligence |
Belt | Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills | Vaal Skills deal 200% increased Damage |
Belt | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Belt • Amulet | +(9-10)% to Chaos Resistance | +100% to Chaos Resistance |
Belt • Amulet | +(11-12)% to Cold Resistance | +50% to Cold Resistance |
Belt • Amulet | +(13-14)% to Cold Resistance | +100% to Cold Resistance |
Belt • Amulet | +(15-16)% to Cold Resistance | +140% to Cold Resistance |
Belt • Amulet | +(11-12)% to Fire Resistance | +50% to Fire Resistance |
Belt • Amulet | +(13-14)% to Fire Resistance | +100% to Fire Resistance |
Belt • Amulet | +(15-16)% to Fire Resistance | +140% to Fire Resistance |
Belt • Amulet | +(11-12)% to Lightning Resistance | +50% to Lightning Resistance |
Belt • Amulet | +(13-14)% to Lightning Resistance | +100% to Lightning Resistance |
Belt • Amulet | +(15-16)% to Lightning Resistance | +140% to Lightning Resistance |
Belt • Amulet | (22-24)% increased Mana Regeneration Rate | 15% increased Mana Recovery rate |
Belt • Amulet | (25-27)% increased Mana Regeneration Rate | 30% increased Mana Recovery rate |
Belt • Amulet | (7-9)% increased Dexterity | +100 to Dexterity |
Belt • Amulet | (10-12)% increased Dexterity | +130 to Dexterity |
Belt • Amulet | (13-15)% increased Dexterity | +160 to Dexterity |
Belt • Amulet | (7-9)% increased Intelligence | +100 to Intelligence |
Belt • Amulet | (10-12)% increased Intelligence | +130 to Intelligence |
Belt • Amulet | (13-15)% increased Intelligence | +160 to Intelligence |
Belt • Amulet | (7-9)% increased Strength | +100 to Strength |
Belt • Amulet | (10-12)% increased Strength | +130 to Strength |
Belt • Amulet | (13-15)% increased Strength | +160 to Strength |
Belt • Amulet | (2-3)% increased Trap Throwing Speed | 30% increased Trap Throwing Speed |
Belt • Amulet | (4-5)% increased Trap Throwing Speed | 100% increased Trap Throwing Speed |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (5-6)% reduced Enemy Stun Threshold | 30% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (7-8)% reduced Enemy Stun Threshold | 35% reduced Enemy Stun Threshold |
Belt • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | (9-10)% reduced Enemy Stun Threshold | 200% reduced Enemy Stun Threshold |
Belt • Quiver | (7-9)% increased Armour | +350 to Armour and Evasion Rating |
Belt • Quiver | (10-12)% increased Armour | +700 to Armour and Evasion Rating |
Belt • Quiver | (13-15)% increased Armour | +1500 to Armour and Evasion Rating |
Belt • Quiver | (7-9)% increased Evasion Rating | +350 to Armour and Evasion Rating |
Belt • Quiver | (10-12)% increased Evasion Rating | +700 to Armour and Evasion Rating |
Belt • Quiver | (13-15)% increased Evasion Rating | +1500 to Armour and Evasion Rating |
Belt • Ring | (10-11)% increased Damage | 25% increased Damage |
Belt • Ring | (12-13)% increased Damage | 55% increased Damage |
Belt • Ring | (14-15)% increased Damage | 100% increased Damage |
Belt • Ring • Amulet | (8-9)% increased Energy Shield Recharge Rate | 20% increased Energy Shield from Body Armour |
Belt • Ring • Amulet | (10-11)% increased Energy Shield Recharge Rate | 40% increased Energy Shield from Body Armour |
Belt • Ring • Amulet | (7-9)% increased Armour | 25% chance when Hit for double Armour effect |
Belt • Ring • Amulet | (10-12)% increased Armour | 50% chance when Hit for double Armour effect |
Belt • Ring • Amulet | 4% increased maximum Life | 40% increased Life Recovery from Flasks |
Belt • Ring • Amulet | (5-6)% increased maximum Life | 80% increased Life Recovery from Flasks |
Belt • Ring • Amulet • Quiver | (7-9)% increased Evasion Rating | +3% chance to Evade Attacks |
Belt • Ring • Amulet • Quiver | (10-12)% increased Evasion Rating | +5% chance to Evade Attacks |
Body Armour | Attacks have +(0.5-1)% to Critical Strike Chance | Reflects 1000 Physical Damage to Melee Attackers |
Body Armour | +(0.5-1)% to Spell Critical Strike Chance | Reflects 1000 Physical Damage to Melee Attackers |
Body Armour | 2% additional Physical Damage Reduction | 5% additional Physical Damage Reduction |
Body Armour | 3% additional Physical Damage Reduction | 9% additional Physical Damage Reduction |
Body Armour | 4% additional Physical Damage Reduction | 50% additional Physical Damage Reduction |
Body Armour | +(3-4)% to all Elemental Resistances | 20% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Body Armour | +(5-6)% to all Elemental Resistances | 50% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention |
Body Armour | +15% to Animated Guardian Elemental Resistances | Item drops on Death if Equipped by an Animated Guardian |
Body Armour | (5-6)% increased Area of Effect | 11% increased Area of Effect |
Body Armour | (7-8)% increased Area of Effect | 21% increased Area of Effect |
Body Armour | (9-10)% increased Area of Effect | 50% increased Area of Effect |
Body Armour | 3% increased Attack and Cast Speed | 25% chance to gain a Frenzy Charge when Hit |
Body Armour | 4% increased Attack and Cast Speed | 50% chance to gain a Frenzy Charge when Hit |
Body Armour | 5% increased Attack and Cast Speed | 100% chance to gain a Frenzy Charge when Hit |
Body Armour | (10-12)% increased Attack and Cast Speed during Onslaught | 500% chance to gain Onslaught for 3 seconds when Hit |
Body Armour | 2% Chance to Block Attack Damage | 19% Chance to Block Attack Damage |
Body Armour | (4-5)% Chance to Block Attack Damage | 50% Chance to Block Attack Damage |
Body Armour | (12-13)% increased Attack Damage | Socketed Gems are Supported by Level 1 Maim |
Body Armour | (14-16)% increased Attack Damage | Socketed Gems are Supported by Level 2 Maim |
Body Armour | (17-20)% increased Attack Damage | Socketed Gems are Supported by Level 5 Maim |
Body Armour | Reflects (10-15) Physical Damage to Melee Attackers | Reflects 300 Physical Damage to Melee Attackers |
Body Armour | Reflects (16-40) Physical Damage to Melee Attackers | Reflects 450 Physical Damage to Melee Attackers |
Body Armour | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 1000 Physical Damage to Melee Attackers |
Body Armour | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 550 Physical Damage to Melee Attackers |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Armour and Evasion |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Armour, Evasion and Energy Shield |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Evasion and Energy Shield |
Body Armour | (10-15)% Global chance to Blind Enemies on hit | 1000% increased Evasion Rating |
Body Armour | (15-20)% chance to Defend with 200% of Armour | 1000% increased Armour |
Body Armour | (15-20)% chance to Defend with 200% of Armour | 1000% increased Armour and Energy Shield |
Body Armour | (15-20)% chance to Defend with 200% of Armour | 1000% increased Armour and Evasion |
Body Armour | (15-20)% chance to Defend with 200% of Armour | 1000% increased Armour, Evasion and Energy Shield |
Body Armour | +(5-6)% to Chaos Resistance | 30% reduced Chaos Damage taken over time |
Body Armour | +(7-8)% to Chaos Resistance | 60% reduced Chaos Damage taken over time |
Body Armour | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Body Armour | +(9-10)% to Chaos Resistance | 100% reduced Chaos Damage taken over time |
Body Armour | +(11-12)% to Cold Resistance | 16% of Physical Damage from Hits taken as Cold Damage |
Body Armour | +(13-14)% to Cold Resistance | 32% of Physical Damage from Hits taken as Cold Damage |
Body Armour | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Body Armour | +(15-16)% to Cold Resistance | 100% of Physical Damage from Hits taken as Cold Damage |
Body Armour | +(15-16)% to Cold Resistance | 50% chance to Avoid Cold Damage when Hit |
Body Armour | Curse Skills have (10-15)% increased Skill Effect Duration | You can apply an additional Curse |
Body Armour | Curse Skills have (16-20)% increased Skill Effect Duration | You can apply 2 additional Curses |
Body Armour | (6-10)% increased Effect of your Curses | You can apply 5 additional Curses |
Body Armour | 5% reduced Damage taken if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Body Armour | 1% reduced Damage taken per 250 Dexterity | 100% reduced Attribute Requirements |
Body Armour | 1% reduced Damage taken per 250 Intelligence | 100% reduced Attribute Requirements |
Body Armour | 1% reduced Damage taken per 250 Strength | 100% reduced Attribute Requirements |
Body Armour | Determination has (15-20)% increased Aura Effect | 100% increased Effect of Auras on you |
Body Armour | Determination has 20% increased Mana Reservation Efficiency | 65% increased Effect of Auras on you |
Body Armour | +(18-20) to Dexterity | +200 to Dexterity |
Body Armour | Discipline has (15-20)% increased Aura Effect | 100% increased Effect of Auras on you |
Body Armour | Discipline has 20% increased Mana Reservation Efficiency | 65% increased Effect of Auras on you |
Body Armour | Gain 1 Endurance Charge every second if you've been Hit Recently | +200 to Strength |
Body Armour | (8-9)% increased Energy Shield Recharge Rate | Recover 85% of Mana and Energy Shield when you Focus |
Body Armour | (10-11)% increased Energy Shield Recharge Rate | Recover 150% of Mana and Energy Shield when you Focus |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Armour and Energy Shield |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Armour, Evasion and Energy Shield |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Energy Shield |
Body Armour | (10-15)% increased Energy Shield Recovery rate | 1000% increased Evasion and Energy Shield |
Body Armour | Regenerate (0.6-0.7)% of Energy Shield per second | 1.3% of Energy Shield Regenerated per second |
Body Armour | Regenerate (0.8-0.9)% of Energy Shield per second | 2% of Energy Shield Regenerated per second |
Body Armour | Regenerate 1% of Energy Shield per second | 8.3% of Energy Shield Regenerated per second |
Body Armour | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Body Armour | +(15-16)% to Fire Resistance | 50% chance to Avoid Fire Damage when Hit |
Body Armour | +(13-15) to maximum Energy Shield | Gain 26% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | +(16-18) to maximum Energy Shield | Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | +1 to maximum Fortification | 150% increased Effect of Fortify on you while Focussed |
Body Armour | +2 to maximum Fortification | 300% increased Effect of Fortify on you while Focussed |
Body Armour | +3 to maximum Fortification | 500% increased Effect of Fortify on you while Focussed |
Body Armour | 10% chance to gain a Frenzy Charge on Hit | +200 to Dexterity |
Body Armour | Grace has (15-20)% increased Aura Effect | 100% increased Effect of Auras on you |
Body Armour | Grace has 20% increased Mana Reservation Efficiency | 65% increased Effect of Auras on you |
Body Armour | +(18-20) to Intelligence | +200 to Intelligence |
Body Armour | Item drops on Death if Equipped by an Animated Guardian | Item drops on Death if Equipped by an Animated Guardian |
Body Armour | Gain 3% of Maximum Life as Extra Maximum Energy Shield | Gain 50% of Maximum Life as Extra Maximum Energy Shield |
Body Armour | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Body Armour | +(15-16)% to Lightning Resistance | 50% chance to Avoid Lightning Damage when Hit |
Body Armour | +(25-30) to maximum Mana | +200 to maximum Mana |
Body Armour | (19-21)% increased Mana Regeneration Rate | Recover 85% of Mana and Energy Shield when you Focus |
Body Armour | (22-24)% increased Mana Regeneration Rate | Recover 150% of Mana and Energy Shield when you Focus |
Body Armour | +1% to maximum Chaos Resistance | 100% reduced Chaos Damage taken over time |
Body Armour | +1% to maximum Cold Resistance | 50% chance to Avoid Cold Damage when Hit |
Body Armour | +1% to maximum Fire Resistance | 50% chance to Avoid Fire Damage when Hit |
Body Armour | +1% to maximum Lightning Resistance | 50% chance to Avoid Lightning Damage when Hit |
Body Armour | 4% increased Movement Speed | 210% chance to gain Onslaught for 3 seconds when Hit |
Body Armour | (5-6)% increased Movement Speed | 500% chance to gain Onslaught for 3 seconds when Hit |
Body Armour | 2% increased Attributes | 17% increased Attributes |
Body Armour | 3% increased Attributes | 50% increased Attributes |
Body Armour | (5-6)% increased maximum Life | +475 to maximum Life |
Body Armour | (8-10)% increased maximum Life | +1000 to maximum Life |
Body Armour | Regenerate (0.6-0.7)% of Life per second | 2.8% of Evasion Rating is Regenerated as Life per second while Focussed |
Body Armour | Regenerate (0.8-0.93)% of Life per second | 8.3% of Evasion Rating is Regenerated as Life per second while Focussed |
Body Armour | 6% increased maximum Mana | +200 to maximum Mana |
Body Armour | -(20-16) Physical Damage taken from Attack Hits | -100 Physical Damage taken |
Body Armour | -(25-21) Physical Damage taken from Attack Hits | -200 Physical Damage taken |
Body Armour | -(40-35) Physical Damage taken from Attack Hits | -500 Physical Damage taken |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life | 25% of Damage is taken from Mana before Life |
Body Armour | (2-3)% of Physical Damage is taken from Mana before Life | 60% of Damage is taken from Mana before Life while Focussed |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life | 200% of Damage is taken from Mana before Life while Focussed |
Body Armour | (4-5)% of Physical Damage is taken from Mana before Life | 50% of Damage is taken from Mana before Life |
Body Armour | (5-8)% of Physical Damage from Hits taken as Chaos Damage | +120% to Chaos Resistance |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage | +150% to Cold Resistance |
Body Armour | (7-10)% of Physical Damage from Hits taken as Cold Damage | 100% of Physical Damage from Hits taken as Cold Damage |
Body Armour | (7-10)% of Physical Damage from Hits taken as Fire Damage | +150% to Fire Resistance |
Body Armour | (7-10)% of Physical Damage from Hits taken as Lightning Damage | +150% to Lightning Resistance |
Body Armour | 15% chance to gain a Power Charge on Critical Strike | +200 to Intelligence |
Body Armour | (12-13)% increased Spell Damage | Socketed Gems are Supported by Level 1 Arcane Surge |
Body Armour | (14-16)% increased Spell Damage | Socketed Gems are Supported by Level 2 Arcane Surge |
Body Armour | (17-20)% increased Spell Damage | Socketed Gems are Supported by Level 5 Arcane Surge |
Body Armour | +(18-20) to Strength | +200 to Strength |
Body Armour • Belt | Regenerate (0.6-0.7)% of Energy Shield per second | 333.3 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby |
Body Armour • Belt | Regenerate (0.8-0.9)% of Energy Shield per second | 416.7 Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby |
Body Armour • Boots | +3% chance to Suppress Spell Damage | 25% chance to Dodge Attack Hits |
Body Armour • Boots | +(6-7.5)% chance to Suppress Spell Damage | 50% chance to Dodge Attack Hits |
Body Armour • Boots | +3% chance to Suppress Spell Damage | 20% chance to Dodge Spell Hits |
Body Armour • Boots | +(6-7.5)% chance to Suppress Spell Damage | 50% chance to Dodge Spell Hits |
Body Armour • Quiver | +(5-6)% to Chaos Resistance | +50% Chaos Resistance against Damage Over Time |
Body Armour • Quiver | +(7-8)% to Chaos Resistance | +100% Chaos Resistance against Damage Over Time |
Body Armour • Quiver | +(9-10)% to Chaos Resistance | +200% Chaos Resistance against Damage Over Time |
Body Armour • Quiver | +1% to maximum Chaos Resistance | +200% Chaos Resistance against Damage Over Time |
Body Armour • Shield | +2% chance to Evade Attack Hits | +1050 to Evasion Rating |
Body Armour • Shield | +3% chance to Evade Attack Hits | +1400 to Evasion Rating |
Body Armour • Shield | +4% chance to Evade Attack Hits | +2000 to Evasion Rating |
Body Armour • Shield | 2% additional Physical Damage Reduction | +1100 to Armour |
Body Armour • Shield | 3% additional Physical Damage Reduction | +1450 to Armour |
Body Armour • Shield | 4% additional Physical Damage Reduction | +2000 to Armour |
Body Armour • Shield | Regenerate (0.6-0.7)% of Energy Shield per second | +300 to maximum Energy Shield |
Body Armour • Shield | Regenerate (0.8-0.9)% of Energy Shield per second | +370 to maximum Energy Shield |
Body Armour • Shield | Regenerate 1% of Energy Shield per second | +500 to maximum Energy Shield |
Body Armour • Shield | +(15-20) to Armour | +200 to Armour |
Body Armour • Shield | +(21-30) to Armour | +400 to Armour |
Body Armour • Shield | +(21-30) to Armour | +8000 to Armour during Soul Gain Prevention |
Body Armour • Shield | +(31-40) to Armour | +15000 to Armour during Soul Gain Prevention |
Body Armour • Shield | +(31-40) to Armour | +600 to Armour |
Body Armour • Shield | +(41-55) to Armour | +800 to Armour |
Body Armour • Shield | +(56-70) to Armour | +1100 to Armour |
Body Armour • Shield | +(56-70) to Armour | +1450 to Armour |
Body Armour • Shield | +(56-70) to Armour | +2000 to Armour |
Body Armour • Shield | +(10-12) to maximum Energy Shield | +50 to maximum Energy Shield |
Body Armour • Shield | +(13-15) to maximum Energy Shield | +100 to maximum Energy Shield |
Body Armour • Shield | +(16-18) to maximum Energy Shield | +150 to maximum Energy Shield |
Body Armour • Shield | +(19-21) to maximum Energy Shield | +200 to maximum Energy Shield |
Body Armour • Shield | +(22-25) to maximum Energy Shield | +300 to maximum Energy Shield |
Body Armour • Shield | +(22-25) to maximum Energy Shield | +370 to maximum Energy Shield |
Body Armour • Shield | +(22-25) to maximum Energy Shield | +500 to maximum Energy Shield |
Body Armour • Shield | +(15-20) to Evasion Rating | +175 to Evasion Rating |
Body Armour • Shield | +(21-30) to Evasion Rating | +375 to Evasion Rating |
Body Armour • Shield | +(31-40) to Evasion Rating | +575 to Evasion Rating |
Body Armour • Shield | +(41-55) to Evasion Rating | +775 to Evasion Rating |
Body Armour • Shield | +(56-70) to Evasion Rating | +1050 to Evasion Rating |
Body Armour • Shield | +(56-70) to Evasion Rating | +1400 to Evasion Rating |
Body Armour • Shield | +(56-70) to Evasion Rating | +2000 to Evasion Rating |
Body Armour • Shield | (7-8)% increased maximum Mana | +500 to maximum Mana |
Body Armour • Shield • Claw | +(8-10) to maximum Mana | +50 to maximum Mana |
Body Armour • Shield • Claw | +(11-14) to maximum Mana | +100 to maximum Mana |
Body Armour • Shield • Claw | +(15-19) to maximum Mana | +150 to maximum Mana |
Body Armour • Shield • Claw | +(20-24) to maximum Mana | +175 to maximum Mana |
Body Armour • Shield • Quiver | +(11-12)% to Cold Resistance | 14% chance to Avoid Cold Damage when Hit |
Body Armour • Shield • Quiver | +(13-14)% to Cold Resistance | 27% chance to Avoid Cold Damage when Hit |
Body Armour • Shield • Quiver | +(11-12)% to Fire Resistance | 14% chance to Avoid Fire Damage when Hit |
Body Armour • Shield • Quiver | +(13-14)% to Fire Resistance | 27% chance to Avoid Fire Damage when Hit |
Body Armour • Shield • Quiver | +(11-12)% to Lightning Resistance | 14% chance to Avoid Lightning Damage when Hit |
Body Armour • Shield • Quiver | +(13-14)% to Lightning Resistance | 27% chance to Avoid Lightning Damage when Hit |
Boots | Regenerate (2.5-3) Mana per second | 500% increased Mana Regeneration Rate while moving |
Boots | +(3-4)% to all Elemental Resistances | |
Boots | +(5-6)% to all Elemental Resistances | |
Boots | +(7-8)% to all Elemental Resistances | |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Boots | 2% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion Rating |
Boots | (14-16)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots | (18-21)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots | (22-25)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots | (10-12)% chance to Avoid Elemental Ailments | You are Immune to Ailments while Focussed |
Boots | (13-15)% chance to Avoid Elemental Ailments | You are Immune to Ailments while Focussed |
Boots | (10-11)% increased Burning Damage | |
Boots | (12-13)% increased Burning Damage | |
Boots | (14-15)% increased Burning Damage | |
Boots | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots | 1% increased Fire Damage per 20 Strength | |
Boots | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots | (22-24)% increased Mana Regeneration Rate | 100% increased Mana Regeneration Rate while moving |
Boots | (25-27)% increased Mana Regeneration Rate | 180% increased Mana Regeneration Rate while moving |
Boots | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate while moving |
Boots | +1 to Maximum Endurance Charges | +200 to Strength |
Boots | Minions deal (11-12)% increased Damage | +1 to maximum number of Spectres |
Boots | Minions deal (13-14)% increased Damage | +2 to maximum number of Spectres |
Boots | Minions deal (15-16)% increased Damage | +5 to maximum number of Spectres |
Boots | 4% increased Movement Speed | 12% increased Movement Speed if you've Hit an Enemy Recently |
Boots | 4% increased Movement Speed | 13% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | 4% increased Movement Speed | 50% increased Movement Speed |
Boots | 4% increased Movement Speed | You have Onslaught during Soul Gain Prevention |
Boots | (5-6)% increased Movement Speed | 25% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | (5-6)% increased Movement Speed | 30% increased Movement Speed if you've Hit an Enemy Recently |
Boots | (5-6)% increased Movement Speed | 70% increased Movement Speed |
Boots | (5-6)% increased Movement Speed | You have Onslaught during Soul Gain Prevention |
Boots | (7-8)% increased Movement Speed | 120% increased Movement Speed |
Boots | (7-8)% increased Movement Speed | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | (7-8)% increased Movement Speed | 95% increased Movement Speed |
Boots | (5-7)% increased Movement Speed if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Boots | Onslaught | 120% increased Movement Speed |
Boots | -(15-11) Physical Damage taken from Attack Hits | 6% additional Physical Damage Reduction while moving |
Boots | -(20-16) Physical Damage taken from Attack Hits | 12% additional Physical Damage Reduction while moving |
Boots | -(25-21) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction while moving |
Boots | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots | Spectres have (30-35)% increased Damage | +5 to maximum number of Spectres |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Boots | 2% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Boots | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion Rating |
Boots | +(18-20) to Strength | +200 to Strength |
Boots | Unaffected by Burning Ground | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | Unaffected by Chilled Ground | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | Unaffected by Shocked Ground | 50% increased Movement speed while on Burning, Chilled or Shocked ground |
Boots | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Boots | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Boots | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Boots • Amulet | (2-3)% increased Totem Placement speed | 75% increased Totem Placement speed |
Boots • Amulet | (4-5)% increased Totem Placement speed | 150% increased Totem Placement speed |
Boots • Body Armour | (2-3)% additional Physical Damage Reduction against Abyssal Monsters | Has 1 Abyssal Socket |
Boots • Body Armour | (4-5)% additional Physical Damage Reduction against Abyssal Monsters | Has 2 Abyssal Sockets |
Boots • Gloves | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves | (13-16)% increased Damage with Vaal Skills | Non-Vaal Skills deal 150% increased Damage during Soul Gain Prevention |
Boots • Gloves | (17-21)% increased Damage with Vaal Skills | Non-Vaal Skills deal 500% increased Damage during Soul Gain Prevention |
Boots • Gloves | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Energy Shield |
Boots • Gloves • Helmet | (1-3)% increased Quantity of Items found | 200% increased Rarity of Items found |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (7-9)% increased maximum Life | Minions have 40% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (10-12)% increased maximum Life | Minions have 80% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Belt • Shield | Minions have (13-15)% increased maximum Life | Minions have 150% increased maximum Life |
Boots • Gloves • Helmet • Body Armour • Shield | (15-20)% reduced Elemental Ailment Duration on you | 40% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield | (21-35)% reduced Elemental Ailment Duration on you | 75% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield | (36-50)% reduced Elemental Ailment Duration on you | 200% reduced Elemental Ailment Duration on you |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (11.7-18.3) Life per second | 1.17% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (18.4-26.7) Life per second | 2.33% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (26.7-40) Life per second | 5% of Life Regenerated per second |
Boots • Gloves • Helmet • Body Armour • Shield • Quiver • Amulet | Regenerate (0.6-0.7)% of Life per second | 5% of Life Regenerated per second |
Boots • Gloves • Helmet • Ring • Amulet | (10-11)% increased Rarity of Items found | 30% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (12-13)% increased Rarity of Items found | 60% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (14-15)% increased Rarity of Items found | 90% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (16-17)% increased Rarity of Items found | 120% increased Rarity of Items found |
Boots • Gloves • Helmet • Ring • Amulet | (18-20)% increased Rarity of Items found | 145% increased Rarity of Items found |
Boots • Gloves • Quiver | +(18-20) to Intelligence | +200 to Intelligence |
Boots • Gloves • Quiver | 5% increased Intelligence | +200 to Intelligence |
Boots • Helmet | (2-3)% chance to gain an additional Vaal Soul on Kill | 11% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet | (4-5)% chance to gain an additional Vaal Soul on Kill | 22% chance to gain an additional Vaal Soul on Kill |
Boots • Helmet | +1.5% chance to Suppress Spell Damage | +65% chance to Dodge Attack Hits while Focussed |
Boots • Helmet | +3% chance to Suppress Spell Damage | +100% chance to Dodge Attack Hits while Focussed |
Boots • Helmet | +(18-20) to Dexterity | +200 to Dexterity |
Boots • Helmet | 5% increased Dexterity | +200 to Dexterity |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Frozen | 50% chance to Avoid being Frozen |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Frozen | Cannot be Frozen |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Frozen | Cannot be Frozen |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Ignited | 45% chance to Avoid being Ignited |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Ignited | 90% chance to Avoid being Ignited |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Ignited | Cannot be Ignited |
Boots • Helmet • Belt | (13-14)% chance to Avoid being Shocked | 50% chance to Avoid being Shocked |
Boots • Helmet • Belt | (15-17)% chance to Avoid being Shocked | Cannot be Shocked |
Boots • Helmet • Belt | (18-20)% chance to Avoid being Shocked | Cannot be Shocked |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid Bleeding | 55% chance to avoid Bleeding |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid Bleeding | Bleeding cannot be inflicted on you |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid Bleeding | Bleeding cannot be inflicted on you |
Boots • Helmet • Body Armour • Shield | (14-16)% chance to Avoid being Poisoned | 55% chance to Avoid being Poisoned |
Boots • Helmet • Body Armour • Shield | (18-21)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots • Helmet • Body Armour • Shield | (22-25)% chance to Avoid being Poisoned | Cannot be Poisoned |
Boots • Helmet • Gloves | +2% chance to Evade Attack Hits | +245 to Evasion Rating |
Boots • Helmet • Gloves | +3% chance to Evade Attack Hits | +1000 to Evasion Rating |
Boots • Helmet • Gloves | 2% additional Physical Damage Reduction | +250 to Armour |
Boots • Helmet • Gloves | 3% additional Physical Damage Reduction | +1000 to Armour |
Boots • Helmet • Gloves | Regenerate (0.6-0.7)% of Energy Shield per second | +175 to maximum Energy Shield |
Boots • Helmet • Gloves | Regenerate (0.8-0.9)% of Energy Shield per second | +500 to maximum Energy Shield |
Boots • Helmet • Gloves | +(15-20) to Armour | +40 to Armour |
Boots • Helmet • Gloves | +(21-30) to Armour | +80 to Armour |
Boots • Helmet • Gloves | +(31-40) to Armour | +110 to Armour |
Boots • Helmet • Gloves | +(41-55) to Armour | +150 to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour | +1000 to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour | +200 to Armour |
Boots • Helmet • Gloves | +(56-70) to Armour | +250 to Armour |
Boots • Helmet • Gloves | +(10-12) to maximum Energy Shield | +50 to maximum Energy Shield |
Boots • Helmet • Gloves | +(13-15) to maximum Energy Shield | +75 to maximum Energy Shield |
Boots • Helmet • Gloves | +(16-18) to maximum Energy Shield | +100 to maximum Energy Shield |
Boots • Helmet • Gloves | +(19-21) to maximum Energy Shield | +125 to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | +150 to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | +175 to maximum Energy Shield |
Boots • Helmet • Gloves | +(22-25) to maximum Energy Shield | +500 to maximum Energy Shield |
Boots • Helmet • Gloves | +(15-20) to Evasion Rating | +35 to Evasion Rating |
Boots • Helmet • Gloves | +(21-30) to Evasion Rating | +75 to Evasion Rating |
Boots • Helmet • Gloves | +(31-40) to Evasion Rating | +105 to Evasion Rating |
Boots • Helmet • Gloves | +(41-55) to Evasion Rating | +145 to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | +1000 to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | +195 to Evasion Rating |
Boots • Helmet • Gloves | +(56-70) to Evasion Rating | +245 to Evasion Rating |
Boots • Helmet • Gloves | +(25-30) to maximum Mana | +280 to maximum Mana |
Boots • Helmet • Gloves | 6% increased maximum Mana | +280 to maximum Mana |
Boots • Helmet • Gloves | (7-8)% increased maximum Mana | +335 to maximum Mana |
Boots • Helmet • Gloves | (9-10)% increased maximum Mana | +500 to maximum Mana |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Armour | 100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Armour | 175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Armour | 250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Armour | 325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Armour | 400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-16)% increased Energy Shield | 100% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (17-18)% increased Energy Shield | 175% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-20)% increased Energy Shield | 250% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (21-22)% increased Energy Shield | 325% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Armour and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-25)% increased Energy Shield | 400% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (15-18)% increased Evasion Rating | 100% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (19-22)% increased Evasion Rating | 175% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (23-26)% increased Evasion Rating | 250% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (27-30)% increased Evasion Rating | 325% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Armour and Evasion |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Armour, Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Evasion and Energy Shield |
Boots • Helmet • Gloves • Body Armour • Shield | (30-35)% increased Evasion Rating | 400% increased Evasion Rating |
Boots • Helmet • Gloves • Body Armour • Shield | +(8-10) to maximum Life | +100 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(11-14) to maximum Life | +175 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(15-19) to maximum Life | +250 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(20-24) to maximum Life | +325 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | +(25-30) to maximum Life | +400 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | 4% increased maximum Life | +400 to maximum Life |
Boots • Helmet • Gloves • Body Armour • Shield | (10-12)% increased Stun and Block Recovery | 30% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (13-15)% increased Stun and Block Recovery | 60% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (16-18)% increased Stun and Block Recovery | 90% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (19-21)% increased Stun and Block Recovery | 110% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield | (22-25)% increased Stun and Block Recovery | 130% increased Stun and Block Recovery |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (5-7) Life per second | 16.7 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (7-11.7) Life per second | 29.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (11.7-18.3) Life per second | 41.7 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (18.4-26.7) Life per second | 50 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | 54.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | 58.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (26.7-40) Life per second | 83.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.6-0.7)% of Life per second | 54.2 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate (0.8-0.93)% of Life per second | 58.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Belt • Ring | Regenerate 1% of Life per second | 83.3 Life Regenerated per second |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-7) to all Attributes | 60% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(8-9) to all Attributes | 70% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(10-12) to all Attributes | 85% reduced Attribute Requirements |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(9-10)% to Chaos Resistance | +100% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Cold Resistance | +140% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Fire Resistance | +140% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver | +(15-16)% to Lightning Resistance | +140% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +70% to Chaos Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +50% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +75% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | +100% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Cold Resistance | +125% to Cold Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Dexterity | +15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Dexterity | +30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Dexterity | +50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +50% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +75% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | +100% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Fire Resistance | +125% to Fire Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Intelligence | +15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Intelligence | +30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Intelligence | +50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +50% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +75% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | +100% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(13-14)% to Lightning Resistance | +125% to Lightning Resistance |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Strength | +15 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Strength | +30 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Strength | +50 to all Attributes |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(6-8) to Intelligence | +40 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(9-11) to Intelligence | +70 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(12-14) to Intelligence | +100 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(15-17) to Intelligence | +130 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Sceptre • Dagger • Wand • Staff | +(18-20) to Intelligence | +160 to Intelligence |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(6-8) to Dexterity | +40 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(9-11) to Dexterity | +70 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(12-14) to Dexterity | +100 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(15-17) to Dexterity | +130 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Bow | +(18-20) to Dexterity | +160 to Dexterity |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(6-8) to Strength | +40 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(9-11) to Strength | +70 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(12-14) to Strength | +100 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(15-17) to Strength | +130 to Strength |
Boots • Helmet • Gloves • Body Armour • Shield • Quiver • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(18-20) to Strength | +160 to Strength |
Boots • Helmet • Gloves • Quiver | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Boots • Helmet • Gloves • Quiver | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Boots • Helmet • Gloves • Quiver | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Boots • Helmet • Gloves • Quiver | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Chaos Resistance | +120% to Chaos Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Cold Resistance | +150% to Cold Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Fire Resistance | +150% to Fire Resistance |
Boots • Helmet • Gloves • Quiver | +1% to maximum Lightning Resistance | +150% to Lightning Resistance |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(8-10) to maximum Mana | +70 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(11-14) to maximum Mana | +125 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(15-19) to maximum Mana | +175 to maximum Mana |
Boots • Helmet • Gloves • Sceptre • Dagger • Wand • Staff | +(20-24) to maximum Mana | +230 to maximum Mana |
Boots • Helmet • Gloves • Shield | (5-6)% increased maximum Life | +1000 to maximum Life |
Boots • Helmet • Shield | 2% reduced Mana Cost of Skills | Socketed Spells have 25% reduced Mana Cost |
Boots • Helmet • Shield | 3% reduced Mana Cost of Skills | Socketed Spells have 50% reduced Mana Cost |
Boots • Helmet • Shield | (4-5)% reduced Mana Cost of Skills | Socketed Spells have 100% reduced Mana Cost |
Boots • Helmet • Shield • Body Armour | -1 to Total Mana Cost of Skills | Socketed Attacks have -20 to Total Mana Cost |
Boots • Helmet • Shield • Body Armour | -2 to Total Mana Cost of Skills | Socketed Attacks have -40 to Total Mana Cost |
Boots • Helmet • Shield • Body Armour | -3 to Total Mana Cost of Skills | Socketed Attacks have -50 to Total Mana Cost |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | +(10-12) to all Attributes | 100% reduced Attribute Requirements |
Boots • One Hand Axe • One Hand Sword • One Hand Mace • Sceptre | (5-10)% chance to gain an Endurance Charge on Kill | 100% reduced Attribute Requirements |
Boots • Ring | (7-10)% increased Effect of Cold Ailments | 80% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring | (11-15)% increased Effect of Cold Ailments | 100% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring | (7-10)% increased Effect of Shock | 80% increased Effect of non-Damaging Ailments on Enemies |
Boots • Ring | (11-15)% increased Effect of Shock | 100% increased Effect of non-Damaging Ailments on Enemies |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Chaos Gems | +10 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Chaos Gems | +3 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Chaos Gems | +5 to Level of Socketed Chaos Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Cold Gems | +10 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Cold Gems | +3 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Cold Gems | +5 to Level of Socketed Cold Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Fire Gems | +10 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Fire Gems | +3 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Fire Gems | +5 to Level of Socketed Fire Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Lightning Gems | +10 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Lightning Gems | +3 to Level of Socketed Lightning Gems |
Boots • Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Lightning Gems | +5 to Level of Socketed Lightning Gems |
Bow | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity | +200 to Dexterity |
Bow | +1 to Level of Socketed Bow Gems | +10 to Level of Socketed Bow Gems |
Bow | +(2-3)% to Quality of Socketed Bow Gems | +3 to Level of Socketed Bow Gems |
Bow | +(4-6)% to Quality of Socketed Bow Gems | +5 to Level of Socketed Bow Gems |
Bow | (3-4)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Bow | (3-4)% increased Attack Speed | Gain Onslaught for 4 seconds on Kill |
Bow | +1 to Maximum Frenzy Charges | 100% reduced Attribute Requirements |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Regenerate 0.4% of Mana per second | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Cold Damage as Extra Chaos Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier | +60% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier | +120% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier | +150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Conductivity Curse Effect | 1000% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Flammability Curse Effect | 1000% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-30)% increased Frostbite Curse Effect | 1000% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (13-16)% increased Damage | Auras from your Skills grant 5% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (17-21)% increased Damage | Auras from your Skills grant 9% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | You and nearby Allies deal (22-25)% increased Damage | Auras from your Skills grant 20% increased Damage to you and Allies |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% increased Damage per Endurance Charge | 50% increased Damage per Endurance Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 2% increased Damage per Endurance Charge | 16% increased Damage per Endurance Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% increased Damage per Frenzy Charge | 50% increased Damage per Frenzy Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 2% increased Damage per Frenzy Charge | 16% increased Damage per Frenzy Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% increased Damage per Power Charge | 50% increased Damage per Power Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 2% increased Damage per Power Charge | 16% increased Damage per Power Charge |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (27-32)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Triggered Spells deal (33-38)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 4% chance to deal Double Damage | 18% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 5% chance to deal Double Damage | 50% chance to deal Double Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage | 130% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Elemental Damage | Attacks with this Weapon Penetrate 22% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage | 260% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Elemental Damage | Attacks with this Weapon Penetrate 44% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage | 500% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Elemental Damage | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Damage Penetrates (3-5)% Elemental Resistances | 500% increased Elemental Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Enemies you Kill Explode, dealing 5% of their Life as Physical Damage | 100% increased Light Radius |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Bleeding you inflict deals Damage (30-35)% faster | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Poisons you inflict deal Damage (30-35)% faster | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Fire Damage as Extra Chaos Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Armour | +1100 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Armour | +2200 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Armour | +5000 to Armour if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-9)% increased maximum Energy Shield | 1.2% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-13)% increased maximum Energy Shield | 2.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased maximum Energy Shield | 8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-16)% increased Evasion Rating | +1100 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Evasion Rating | +2200 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Evasion Rating | +5000 to Evasion Rating if Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 3% of Physical Attack Damage Leeched as Life | 4% of Physical Attack Damage Leeched as Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Grants (45-50) Life per Enemy Hit | +15 Life gained for each Enemy hit by your Attacks |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Lightning Damage as Extra Chaos Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius | 100% increased Light Radius |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (2-3) Physical Damage | Adds 0 to 50 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-3) to (4-5) Physical Damage | Adds 0 to 100 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-5) to (6-7) Physical Damage | Adds 0 to 150 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-7) to (8-10) Physical Damage | Adds 0 to 180 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-9) to (11-13) Physical Damage | Adds 0 to 500 Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (17-30) Chaos Damage | Adds 0 to 300 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-24) to (31-57) Chaos Damage | Adds 0 to 450 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-50) to (58-86) Chaos Damage | Adds 0 to 1000 Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-14)% increased Physical Damage | 200% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-16)% increased Physical Damage | 400% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (17-19)% increased Physical Damage | 600% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-22)% increased Physical Damage | 725% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (23-25)% increased Physical Damage | 1000% increased Physical Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 1% of Physical Attack Damage Leeched as Mana | 4% of Physical Attack Damage Leeched as Mana |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (28-30)% increased Mana Regeneration Rate | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Gain (7-10)% of Physical Damage as Extra Chaos Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (4-6) to (8-13) Cold Damage to Spells | Adds 0 to 100 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (7-11) to (14-20) Cold Damage to Spells | Adds 0 to 180 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (12-16) to (21-28) Cold Damage to Spells | Adds 0 to 250 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (17-21) to (28-38) Cold Damage to Spells | Adds 0 to 280 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (22-26) to (31-46) Cold Damage to Spells | Adds 0 to 1000 Cold Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (5-9) to (10-15) Fire Damage to Spells | Adds 0 to 100 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-14) to (16-25) Fire Damage to Spells | Adds 0 to 200 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (14-19) to (26-34) Fire Damage to Spells | Adds 0 to 275 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (20-25) to (35-45) Fire Damage to Spells | Adds 0 to 320 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (26-32) to (46-56) Fire Damage to Spells | Adds 0 to 1000 Fire Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (18-28) Lightning Damage to Spells | Adds 0 to 150 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (29-46) Lightning Damage to Spells | Adds 0 to 300 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-4) to (47-58) Lightning Damage to Spells | Adds 0 to 450 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-5) to (59-75) Lightning Damage to Spells | Adds 0 to 540 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-7) to (75-88) Lightning Damage to Spells | Adds 0 to 1000 Lightning Damage to Spells |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Spells have a (16-18)% chance to deal Double Damage | 1000% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Damage with Vaal Skills | 55% reduced Soul Cost of Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Damage with Vaal Skills | 110% reduced Soul Cost of Vaal Skills |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (21-26)% increased Damage | 130% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Damage | 260% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Damage | 500% increased Damage when on Full Life |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage | 90% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Attack Damage | Socketed Skills deal 22% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage | 200% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Attack Damage | Socketed Skills deal 44% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Attack Damage | Socketed Skills deal 100% more Attack Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (24-28)% increased Damage with Bleeding | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Attacks with this Weapon Penetrate 22% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Gain 10% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | 110% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Attacks with this Weapon Penetrate 44% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Curse Enemies with Level 11 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Gain 20% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | 220% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Attacks with this Weapon Penetrate 100% Chaos Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Curse Enemies with Level 22 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Gain 50% of Non-Chaos Damage as extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage | 500% increased Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Chaos Damage | Curse Enemies with Level 50 Despair on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Cold Damage | 100% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | 200% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | Damage Penetrates 22% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Cold Damage | Gain 35% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | 300% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | Damage Penetrates 44% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Cold Damage | Gain 70% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | 350% increased Cold Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | Damage Penetrates 100% Cold Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Cold Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Fire Damage | 100% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | 11% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | 200% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | Damage Penetrates 22% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Fire Damage | Gain 35% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | 22% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | 300% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | Damage Penetrates 44% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Fire Damage | Gain 70% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | 350% increased Fire Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | 50% chance to Cast Level 20 Fire Burst on Hit |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | Damage Penetrates 100% Fire Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Fire Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-32)% increased Lightning Damage | 100% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | 200% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | Damage Penetrates 22% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-36)% increased Lightning Damage | Gain 35% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | 300% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | Damage Penetrates 44% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (37-40)% increased Lightning Damage | Gain 70% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | 350% increased Lightning Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | Damage Penetrates 100% Lightning Resistance |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (41-44)% increased Lightning Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (27-32)% increased Global Physical Damage | Gain 35% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (33-38)% increased Global Physical Damage | Gain 70% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (39-44)% increased Global Physical Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (24-28)% increased Damage with Poison | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Spell Damage | 125% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-28)% increased Spell Damage | 250% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | 375% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | 90% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-35)% increased Spell Damage | Socketed Skills deal 22% more Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage | 200% chance to deal Double Damage while Focussed |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (36-44)% increased Spell Damage | Socketed Skills deal 44% more Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage | 420% increased Spell Damage |
Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (45-51)% increased Spell Damage | Socketed Skills deal 100% more Spell Damage |
Bow • Two Hand Sword • Two Hand Axe • Two Hand Mace | (60-70)% increased Attack Damage if Corrupted | 200% reduced Soul Cost of Vaal Skills |
Claw | (6-8)% increased Attack Damage per 500 Maximum Mana | +500 to maximum Mana |
Claw | 0.4% of Attack Damage Leeched as Mana | 500% increased Mana Regeneration Rate |
Claw | +(25-30) to maximum Mana | +200 to maximum Mana |
Claw | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Attack Speed | 30% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (5-6)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.1 metres to Weapon Range | +7 to Weapon range |
Claw • Dagger • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +0.2 metres to Weapon Range | +20 to Weapon range |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (13-14)% increased Physical Damage | 200% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (15-16)% increased Physical Damage | 400% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (17-19)% increased Physical Damage | 600% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (20-22)% increased Physical Damage | 725% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (23-25)% increased Physical Damage | 1000% increased Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Cold Damage as Extra Chaos Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(15-17)% to Global Critical Strike Multiplier | +40% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(18-20)% to Global Critical Strike Multiplier | +80% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | +(21-23)% to Global Critical Strike Multiplier | +150% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Conductivity Curse Effect | 1000% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Flammability Curse Effect | 1000% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-15)% increased Frostbite Curse Effect | 1000% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (7-9)% increased Damage | Auras from your Skills grant 3% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (10-12)% increased Damage | Auras from your Skills grant 5% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | You and nearby Allies deal (13-15)% increased Damage | Auras from your Skills grant 20% increased Damage to you and Allies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Damage per Endurance Charge | 50% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Endurance Charge | 10% increased Damage per Endurance Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Damage per Frenzy Charge | 50% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Frenzy Charge | 10% increased Damage per Frenzy Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (3-4)% increased Damage per Power Charge | 50% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% increased Damage per Power Charge | 10% increased Damage per Power Charge |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (19-22)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Triggered Spells deal (23-26)% increased Spell Damage | Trigger a Socketed Spell when you Use a Skill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage | 70% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (17-19)% increased Elemental Damage | Attacks with this Weapon Penetrate 22% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage | 140% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (20-22)% increased Elemental Damage | Attacks with this Weapon Penetrate 44% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage | 500% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Elemental Damage | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Damage Penetrates (3-5)% Elemental Resistances | 500% increased Elemental Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Enemies you Kill Explode, dealing 3% of their Life as Physical Damage | 100% increased Light Radius |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Bleeding you inflict deals Damage (15-20)% faster | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Poisons you inflict deal Damage (15-20)% faster | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Fire Damage as Extra Chaos Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (7-9)% increased Armour | +600 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-12)% increased Armour | +1200 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (13-15)% increased Armour | +5000 to Armour if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (4-5)% increased maximum Energy Shield | 0.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (6-7)% increased maximum Energy Shield | 1.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (8-10)% increased maximum Energy Shield | 8.3% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (7-9)% increased Evasion Rating | +600 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (10-12)% increased Evasion Rating | +1200 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (13-15)% increased Evasion Rating | +5000 to Evasion Rating if Hit an Enemy Recently |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 1.5% of Physical Attack Damage Leeched as Life | 4% of Physical Attack Damage Leeched as Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Grants (25-30) Life per Enemy Hit | +15 Life gained for each Enemy hit by your Attacks |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Lightning Damage as Extra Chaos Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 15% increased Light Radius | 100% increased Light Radius |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to 2 Physical Damage | Adds 0 to 40 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-3) to (3-4) Physical Damage | Adds 0 to 80 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-4) to (5-6) Physical Damage | Adds 0 to 120 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-6) to (7-8) Physical Damage | Adds 0 to 135 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (6-7) to (9-10) Physical Damage | Adds 0 to 500 Physical Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (4-9) to (11-21) Chaos Damage | Adds 0 to 200 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-18) to (22-34) Chaos Damage | Adds 0 to 320 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (19-28) to (35-49) Chaos Damage | Adds 0 to 1000 Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Attacks with this Weapon Penetrate 3% Elemental Resistances | Attacks with this Weapon Penetrate 100% Elemental Resistances |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 0.5% of Physical Attack Damage Leeched as Mana | 4% of Physical Attack Damage Leeched as Mana |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Gain (4-6)% of Physical Damage as Extra Chaos Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-5) to (5-8) Cold Damage to Spells | Adds 0 to 60 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (5-7) to (9-13) Cold Damage to Spells | Adds 0 to 120 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (8-11) to (14-19) Cold Damage to Spells | Adds 0 to 160 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (12-14) to (19-25) Cold Damage to Spells | Adds 0 to 180 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (15-18) to (26-31) Cold Damage to Spells | Adds 0 to 1000 Cold Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (3-6) to (7-11) Fire Damage to Spells | Adds 0 to 75 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (7-9) to (12-17) Fire Damage to Spells | Adds 0 to 150 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (10-13) to (17-22) Fire Damage to Spells | Adds 0 to 200 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (14-17) to (23-31) Fire Damage to Spells | Adds 0 to 230 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (18-21) to (31-38) Fire Damage to Spells | Adds 0 to 1000 Fire Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds 1 to (12-18) Lightning Damage to Spells | Adds 0 to 100 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-2) to (19-28) Lightning Damage to Spells | Adds 0 to 200 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (1-3) to (29-39) Lightning Damage to Spells | Adds 0 to 300 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-4) to (40-49) Lightning Damage to Spells | Adds 0 to 370 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Adds (2-5) to (50-59) Lightning Damage to Spells | Adds 0 to 1000 Lightning Damage to Spells |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Spells have a (8-10)% chance to deal Double Damage | 1000% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (25-30)% increased Damage with Vaal Skills | 25% reduced Soul Cost of Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Damage with Vaal Skills | 50% reduced Soul Cost of Vaal Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-18)% increased Damage | 70% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Damage | 140% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Damage | 500% increased Damage when on Full Life |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Attack Damage | 40% chance to deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Attack Damage | Socketed Skills deal 44% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Attack Damage | Deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Attack Damage | Socketed Skills deal 88% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Attack Damage | Socketed Skills deal 200% more Attack Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-28)% increased Damage with Bleeding | 500% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Attacks with this Weapon Penetrate 22% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Gain 5% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (15-17)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | 75% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Attacks with this Weapon Penetrate 44% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Curse Enemies with Level 11 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Gain 10% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | 150% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Attacks with this Weapon Penetrate 100% Chaos Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Curse Enemies with Level 22 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Gain 50% of Non-Chaos Damage as extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Chaos Damage | Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage | 500% increased Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Chaos Damage | Curse Enemies with Level 50 Despair on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Cold Damage | 100% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | 160% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | Damage Penetrates 11% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Cold Damage | Gain 16% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | 220% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | Damage Penetrates 22% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Cold Damage | Gain 32% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | 280% increased Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | Damage Penetrates 50% Cold Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Cold Damage | Gain 100% of Cold Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Fire Damage | 100% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | 11% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | 160% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | Damage Penetrates 11% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Fire Damage | Gain 16% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | 22% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | 220% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | Damage Penetrates 22% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Fire Damage | Gain 32% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | 280% increased Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | 50% chance to Cast Level 20 Fire Burst on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | Damage Penetrates 50% Fire Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Fire Damage | Gain 100% of Fire Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (18-20)% increased Lightning Damage | 100% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | 160% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | Damage Penetrates 11% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (21-23)% increased Lightning Damage | Gain 16% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | 220% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | Damage Penetrates 22% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-26)% increased Lightning Damage | Gain 32% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | 280% increased Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | Damage Penetrates 50% Lightning Resistance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Lightning Damage | Gain 100% of Lightning Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Global Physical Damage | Gain 16% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Global Physical Damage | Gain 32% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Global Physical Damage | Gain 100% of Physical Damage as Extra Chaos Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (24-28)% increased Damage with Poison | 500% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (16-18)% increased Spell Damage | 90% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (19-22)% increased Spell Damage | 180% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | 270% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | 40% chance to deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (23-26)% increased Spell Damage | Socketed Skills deal 44% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Spell Damage | Deal Double Damage while Focussed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (27-30)% increased Spell Damage | Socketed Skills deal 88% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage | 300% increased Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (31-35)% increased Spell Damage | Socketed Skills deal 200% more Spell Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (3-6) to (7-11) Cold Damage | Adds 0 to 50 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (7-10) to (12-18) Cold Damage | Adds 0 to 100 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (11-15) to (19-26) Cold Damage | Adds 0 to 150 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (16-20) to (27-35) Cold Damage | Adds 0 to 200 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (21-25) to (36-43) Cold Damage | Adds 0 to 1000 Cold Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (4-8) to (9-15) Fire Damage | Adds 0 to 80 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (9-12) to (16-23) Fire Damage | Adds 0 to 160 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (13-18) to (24-31) Fire Damage | Adds 0 to 210 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (19-24) to (32-43) Fire Damage | Adds 0 to 250 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (25-30) to (44-53) Fire Damage | Adds 0 to 1000 Fire Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds 1 to (16-25) Lightning Damage | Adds 0 to 150 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-2) to (26-40) Lightning Damage | Adds 0 to 300 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (1-3) to (41-55) Lightning Damage | Adds 0 to 375 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-5) to (56-70) Lightning Damage | Adds 0 to 430 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow | Adds (2-6) to (71-83) Lightning Damage | Adds 0 to 1000 Lightning Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(15-17)% to Global Critical Strike Multiplier | +25% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(18-20)% to Global Critical Strike Multiplier | +50% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(21-23)% to Global Critical Strike Multiplier | +75% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(24-26)% to Global Critical Strike Multiplier | +100% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(27-30)% to Global Critical Strike Multiplier | +200% to Global Critical Strike Multiplier |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Endurance Charge Duration | 18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Endurance Charge Duration | 36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-10)% chance to gain an Endurance Charge on Kill | 100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Frenzy Charge Duration | 18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Frenzy Charge Duration | 36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-10)% chance to gain a Frenzy Charge on Kill | 100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Gems | +10 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Gems | +1 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Gems | +2 to Level of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (4-5)% chance to Intimidate Enemies for 4 seconds on Hit | 16% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (6-7)% chance to Intimidate Enemies for 4 seconds on Hit | 32% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-10)% chance to Intimidate Enemies for 4 seconds on Hit | 100% chance to Intimidate Enemies for 4 seconds on Hit |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | 30% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | 50% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Attack Speed | 100% increased Attack Speed |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Critical Strike Chance | 25% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (7-8)% increased Critical Strike Chance | 50% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (9-10)% increased Critical Strike Chance | 75% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (11-12)% increased Critical Strike Chance | 100% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (13-15)% increased Critical Strike Chance | 200% increased Critical Strike Chance |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 2% Elemental Resistances | 50% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate 3% Elemental Resistances | 100% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Attacks with this Weapon Penetrate (4-5)% Elemental Resistances | 300% increased Elemental Damage with Attack Skills |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (11-12)% increased Damage | Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (13-14)% increased Damage | Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (15-16)% increased Damage | Triggers Level 20 Spectral Spirits when Equipped |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (8-11)% increased Power Charge Duration | 18% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (12-15)% increased Power Charge Duration | 36% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-10)% chance to gain a Power Charge on Kill | 100% chance to gain a Power, Frenzy or Endurance Charge on Kill |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (26-35)% increased Stun Duration on Enemies | 300% increased Stun Duration on Enemies |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating | +500 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (10-15)% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating | +1000 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (20-25)% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating | +2000 to Accuracy Rating |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (30-35)% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 100% increased Global Accuracy Rating | Hits can't be Evaded |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-18)% increased Damage with Bleeding | 70% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (19-23)% increased Damage with Bleeding | 140% chance for Bleeding inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (19-22)% increased Damage | Minions deal 90% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (23-26)% increased Damage | Minions deal 180% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-30)% increased Damage | Minions deal 500% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (27-32)% increased Damage | Minions deal 140% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (33-38)% increased Damage | Minions deal 280% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Minions deal (39-44)% increased Damage | Minions deal 500% increased Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (14-18)% increased Damage with Poison | 70% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (19-23)% increased Damage with Poison | 140% chance for Poisons inflicted with this Weapon to deal 100% more Damage |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Dexterity Gems | +5 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Dexterity Gems | +1 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Dexterity Gems | +2 to Level of Socketed Dexterity Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Intelligence Gems | +5 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Intelligence Gems | +1 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Intelligence Gems | +2 to Level of Socketed Intelligence Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +1 to Level of Socketed Strength Gems | +5 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(2-3)% to Quality of Socketed Strength Gems | +1 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Boots • Gloves • Helmet • Shield • Body Armour | +(4-6)% to Quality of Socketed Strength Gems | +2 to Level of Socketed Strength Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (15-20)% increased Damage with Hits and Ailments against Abyssal Monsters | Has 1 Abyssal Socket |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves | (21-25)% increased Damage with Hits and Ailments against Abyssal Monsters | Has 2 Abyssal Sockets |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Helmet • Gloves • Boots • Body Armour | 25% increased Effect of Socketed Abyss Jewels | Has 5 Abyssal Sockets |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Shield | +(2-3)% to Quality of Socketed Gems | +20% to Quality of Socketed Gems |
Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace • Shield | +(4-6)% to Quality of Socketed Gems | +50% to Quality of Socketed Gems |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (40-50)% increased Attack Damage if Corrupted | 100% reduced Soul Cost of Vaal Skills |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (3-4)% increased Attack Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Claw • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace | (5-6)% increased Attack Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Claw • Sceptre • Dagger • Wand | Adds 1 to (5-6) Lightning Damage to Attacks with this Weapon per 10 Intelligence | +200 to Intelligence |
Dagger | 1% increased Spell Damage per 16 Dexterity | +200 to Dexterity |
Dagger • Sceptre | (3-4)% increased Attack Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre | (5-6)% increased Attack Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre | (5-6)% increased Cast Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Sceptre | (7-9)% increased Cast Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Dagger • Wand • Sceptre | (40-50)% increased Attack Damage if Corrupted | 100% reduced Soul Cost of Vaal Skills |
Dagger • Wand • Sceptre | +(9-10)% to Cold Damage over Time Multiplier | +45% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | +(11-12)% to Cold Damage over Time Multiplier | +90% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | +(13-15)% to Cold Damage over Time Multiplier | +500% to Cold Damage over Time Multiplier |
Dagger • Wand • Sceptre | (40-50)% increased Spell Damage if Corrupted | 100% reduced Soul Cost of Vaal Skills |
Gloves | 3% increased Attack and Cast Speed | 11% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves | 3% increased Attack and Cast Speed | 90% increased Attack and Cast Speed while Focussed |
Gloves | 3% increased Attack and Cast Speed | Socketed Gems have 17% more Attack and Cast Speed |
Gloves | 4% increased Attack and Cast Speed | 200% increased Attack and Cast Speed while Focussed |
Gloves | 4% increased Attack and Cast Speed | 22% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves | 4% increased Attack and Cast Speed | Socketed Gems have 33% more Attack and Cast Speed |
Gloves | 5% increased Attack and Cast Speed | 50% increased Attack and Cast Speed if you've Hit an Enemy Recently |
Gloves | 5% increased Attack and Cast Speed | Socketed Gems have 100% more Attack and Cast Speed |
Gloves | (5-7)% increased Attack and Cast Speed if Corrupted | 500% increased Vaal Skill Critical Strike Chance |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Gloves | (4-5)% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Gloves | (6-10)% chance to Impale Enemies on Hit with Attacks | Adds 0 to 50 Physical Damage to Attacks |
Gloves | +3% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Gloves | +3% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Gloves | +3% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Gloves | 3% increased Attack Speed | Socketed Skills have 20% increased Attack Speed |
Gloves | 3% increased Attack Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 4% increased Attack Speed | 45% increased Attack Speed |
Gloves | 4% increased Attack Speed | Socketed Skills have 40% increased Attack Speed |
Gloves | 4% increased Attack Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 5% increased Attack Speed | Socketed Skills have 100% increased Attack Speed |
Gloves | (10-11)% increased Damage with Bleeding | Adds 0 to 25 Physical Damage against Bleeding Enemies |
Gloves | (12-13)% increased Damage with Bleeding | Adds 0 to 45 Physical Damage against Bleeding Enemies |
Gloves | (14-15)% increased Damage with Bleeding | Adds 0 to 100 Physical Damage against Bleeding Enemies |
Gloves | (8-12)% increased Bleeding Duration | Adds 0 to 100 Physical Damage against Bleeding Enemies |
Gloves | 3% increased Cast Speed | Socketed Skills have 20% increased Cast Speed |
Gloves | 3% increased Cast Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 4% increased Cast Speed | Socketed Skills have 40% increased Cast Speed |
Gloves | 4% increased Cast Speed | You have Onslaught during Soul Gain Prevention |
Gloves | 5% increased Cast Speed | Socketed Skills have 100% increased Cast Speed |
Gloves | (11-12)% increased Chaos Damage | Adds 0 to 40 Chaos Damage |
Gloves | (13-14)% increased Chaos Damage | Adds 0 to 80 Chaos Damage |
Gloves | (15-16)% increased Chaos Damage | Adds 0 to 200 Chaos Damage |
Gloves | 8% increased Cold Damage | 35% of Physical Damage Converted to Cold Damage |
Gloves | (9-10)% increased Cold Damage | 72% of Physical Damage Converted to Cold Damage |
Gloves | (11-12)% increased Cold Damage | 100% of Physical Damage Converted to Cold Damage |
Gloves | (11-12)% increased Cold Damage | Adds 0 to 45 Cold Damage |
Gloves | (13-14)% increased Cold Damage | Adds 0 to 90 Cold Damage |
Gloves | (15-16)% increased Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Gloves | (15-16)% increased Cold Damage | Adds 0 to 200 Cold Damage |
Gloves | Curse Enemies with Conductivity on Hit | Adds 0 to 100 Lightning Damage to Attacks |
Gloves | Curse Enemies with Flammability on Hit | Adds 0 to 100 Fire Damage to Attacks |
Gloves | Curse Enemies with Frostbite on Hit | Adds 0 to 100 Cold Damage to Attacks |
Gloves | Curse Enemies with Vulnerability on Hit | Adds 0 to 50 Physical Damage to Attacks |
Gloves | (10-12)% increased Damage during any Flask Effect | 70% increased Damage during any Flask Effect |
Gloves | (13-15)% increased Damage during any Flask Effect | 150% increased Damage during any Flask Effect |
Gloves | (9-10)% increased Damage over Time | Socketed Gems deal 40% more Damage over Time |
Gloves | (11-12)% increased Damage over Time | Socketed Gems deal 70% more Damage over Time |
Gloves | (13-15)% increased Damage over Time | Socketed Gems deal 100% more Damage over Time |
Gloves | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Determination has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves | +(18-20) to Dexterity | +200 to Dexterity |
Gloves | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Discipline has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves | 8% increased Fire Damage | 35% of Physical Damage Converted to Fire Damage |
Gloves | (9-10)% increased Fire Damage | 72% of Physical Damage Converted to Fire Damage |
Gloves | (11-12)% increased Fire Damage | 100% of Physical Damage Converted to Fire Damage |
Gloves | (11-12)% increased Fire Damage | Adds 0 to 45 Fire Damage |
Gloves | (11-12)% increased Fire Damage | Socketed Gems deal 0 to 230 additional Fire Damage |
Gloves | (13-14)% increased Fire Damage | Adds 0 to 90 Fire Damage |
Gloves | (13-14)% increased Fire Damage | Socketed Gems deal 0 to 460 additional Fire Damage |
Gloves | (15-16)% increased Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Gloves | (15-16)% increased Fire Damage | Adds 0 to 200 Fire Damage |
Gloves | (15-16)% increased Fire Damage | Socketed Gems deal 0 to 1000 additional Fire Damage |
Gloves | (14-15)% increased Global Critical Strike Chance | Socketed Gems have +3.6% Critical Strike Chance |
Gloves | (16-17)% increased Global Critical Strike Chance | Socketed Gems have +7.1% Critical Strike Chance |
Gloves | (18-20)% increased Global Critical Strike Chance | Socketed Gems have +15% Critical Strike Chance |
Gloves | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Grace has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves | Gain (4-5) Life per Enemy Hit with Attacks | +4 Life gained for each Enemy hit by your Attacks |
Gloves | Gain (6-8) Life per Enemy Hit with Attacks | +6 Life gained for each Enemy hit by your Attacks |
Gloves | 8% increased Lightning Damage | 35% of Physical Damage Converted to Lightning Damage |
Gloves | (9-10)% increased Lightning Damage | 72% of Physical Damage Converted to Lightning Damage |
Gloves | (11-12)% increased Lightning Damage | 100% of Physical Damage Converted to Lightning Damage |
Gloves | (11-12)% increased Lightning Damage | Adds 0 to 100 Lightning Damage |
Gloves | (13-14)% increased Lightning Damage | Adds 0 to 160 Lightning Damage |
Gloves | (15-16)% increased Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Gloves | (15-16)% increased Lightning Damage | Adds 0 to 200 Lightning Damage |
Gloves | Gain 2 Mana per Enemy Hit with Attacks | +5 Mana gained for each Enemy hit by your Attacks |
Gloves | Gain 3 Mana per Enemy Hit with Attacks | +10 Mana gained for each Enemy hit by your Attacks |
Gloves | Gain 4 Mana per Enemy Hit with Attacks | +50 Mana gained for each Enemy hit by your Attacks |
Gloves | +1 to Maximum Frenzy Charges | +200 to Dexterity |
Gloves | Minions deal (9-10)% increased Damage | Minions deal 35% increased Damage |
Gloves | Minions deal (11-12)% increased Damage | Minions deal 100% increased Damage |
Gloves | Minions Regenerate 0.3% of Life per second | Minions Recover 250% of their Life when you Focus |
Gloves | Minions Regenerate 0.5% of Life per second | Minions Recover 500% of their Life when you Focus |
Gloves | (15-25)% of Physical Damage Converted to Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Gloves | (7-10)% of Physical Damage Converted to Cold Damage | 100% of Physical Damage Converted to Cold Damage |
Gloves | (15-25)% of Physical Damage Converted to Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Gloves | (7-10)% of Physical Damage Converted to Fire Damage | 100% of Physical Damage Converted to Fire Damage |
Gloves | (15-25)% of Physical Damage Converted to Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Gloves | (7-10)% of Physical Damage Converted to Lightning Damage | 100% of Physical Damage Converted to Lightning Damage |
Gloves | (11-12)% increased Global Physical Damage | Adds 0 to 20 Physical Damage |
Gloves | (13-14)% increased Global Physical Damage | Adds 0 to 30 Physical Damage |
Gloves | (15-16)% increased Global Physical Damage | Adds 0 to 200 Physical Damage |
Gloves | (15-16)% increased Global Physical Damage | Adds 0 to 50 Physical Damage to Attacks |
Gloves | (10-11)% increased Damage with Poison | Adds 0 to 25 Physical Damage against Poisoned Enemies |
Gloves | (12-13)% increased Damage with Poison | Adds 0 to 45 Physical Damage against Poisoned Enemies |
Gloves | (14-15)% increased Damage with Poison | Adds 0 to 100 Physical Damage against Poisoned Enemies |
Gloves | (8-12)% increased Poison Duration | Adds 0 to 100 Physical Damage against Poisoned Enemies |
Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Gloves | 2% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Gloves | +3% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Gloves | +3% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Gloves | +3% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Gloves | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Armour and Energy Shield |
Gloves | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Gloves | Vitality has 20% increased Mana Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Gloves • Amulet | (2-3)% increased Brand Attachment range | 30% increased Brand Attachment range |
Gloves • Amulet | (4-5)% increased Brand Attachment range | 100% increased Brand Attachment range |
Gloves • Amulet | (10-12)% increased Damage while Leeching | 100% increased Damage while Leeching |
Gloves • Amulet | (13-15)% increased Damage while Leeching | 200% increased Damage while Leeching |
Gloves • Amulet | 0.4% of Physical Attack Damage Leeched as Life | 4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet | 0.3% of Physical Attack Damage Leeched as Mana | 4% of Physical Attack Damage Leeched as Mana |
Gloves • Amulet | 10% increased Maximum total Life Recovery per second from Leech | 4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet | 10% increased Maximum total Mana Recovery per second from Leech | 4% of Physical Attack Damage Leeched as Mana |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Life | 0.4% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Life | 0.7% of Physical Attack Damage Leeched as Life |
Gloves • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.4% of Physical Attack Damage Leeched as Life | 1% of Physical Attack Damage Leeched as Life |
Gloves • Helmet | +(2-3)% to Quality of Socketed AoE Gems | +2 to Level of Socketed AoE Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed AoE Gems | +5 to Level of Socketed AoE Gems |
Gloves • Helmet | (10-11)% chance to Avoid being Stunned | 40% chance to Avoid being Stunned |
Gloves • Helmet | (12-13)% chance to Avoid being Stunned | 80% chance to Avoid being Stunned |
Gloves • Helmet | (14-15)% chance to Avoid being Stunned | Cannot be Stunned |
Gloves • Helmet | +(2-3)% to Quality of Socketed Melee Gems | +2 to Level of Socketed Melee Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed Melee Gems | +5 to Level of Socketed Melee Gems |
Gloves • Helmet | -(15-11) Physical Damage taken from Attack Hits | 30% additional Physical Damage Reduction while Focussed |
Gloves • Helmet | -(20-16) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction while Focussed |
Gloves • Helmet | +(2-3)% to Quality of Socketed Projectile Gems | +2 to Level of Socketed Projectile Gems |
Gloves • Helmet | +(4-6)% to Quality of Socketed Projectile Gems | +5 to Level of Socketed Projectile Gems |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (10-11)% increased Global Accuracy Rating | +250 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (12-13)% increased Global Accuracy Rating | +500 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (14-15)% increased Global Accuracy Rating | +750 to Accuracy Rating |
Gloves • Helmet • Quiver • Ring • Amulet • Shield | (16-17)% increased Global Accuracy Rating | +1000 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating | +1400 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet | (18-20)% increased Global Accuracy Rating | +2000 to Accuracy Rating |
Gloves • Helmet • Ring • Amulet | +(150-250) to Accuracy Rating | +2000 to Accuracy Rating |
Gloves • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (5-10)% chance to gain a Frenzy Charge on Kill | 100% reduced Attribute Requirements |
Gloves • Quiver | 3% increased Attack Speed | 30% increased Attack Speed |
Gloves • Quiver | 5% increased Attack Speed | 100% increased Attack Speed |
Gloves • Quiver | 8% increased Chaos Damage | Adds 0 to 25 Chaos Damage to Attacks |
Gloves • Quiver | (9-10)% increased Chaos Damage | Adds 0 to 45 Chaos Damage to Attacks |
Gloves • Quiver | (11-12)% increased Chaos Damage | Adds 0 to 100 Chaos Damage to Attacks |
Gloves • Quiver | 8% increased Cold Damage | Adds 0 to 15 Cold Damage to Attacks |
Gloves • Quiver | (9-10)% increased Cold Damage | Adds 0 to 22 Cold Damage to Attacks |
Gloves • Quiver | (11-12)% increased Cold Damage | Adds 0 to 33 Cold Damage to Attacks |
Gloves • Quiver | (13-14)% increased Cold Damage | Adds 0 to 42 Cold Damage to Attacks |
Gloves • Quiver | (11-12)% increased Elemental Damage | 30% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver | (13-14)% increased Elemental Damage | 60% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver | (15-16)% increased Elemental Damage | 100% increased Elemental Damage if you've dealt a Critical Strike Recently |
Gloves • Quiver | 8% increased Fire Damage | Adds 0 to 15 Fire Damage to Attacks |
Gloves • Quiver | (9-10)% increased Fire Damage | Adds 0 to 25 Fire Damage to Attacks |
Gloves • Quiver | (11-12)% increased Fire Damage | Adds 0 to 35 Fire Damage to Attacks |
Gloves • Quiver | (13-14)% increased Fire Damage | Adds 0 to 45 Fire Damage to Attacks |
Gloves • Quiver | 8% increased Lightning Damage | Adds 0 to 30 Lightning Damage to Attacks |
Gloves • Quiver | (9-10)% increased Lightning Damage | Adds 0 to 45 Lightning Damage to Attacks |
Gloves • Quiver | (11-12)% increased Lightning Damage | Adds 0 to 60 Lightning Damage to Attacks |
Gloves • Quiver | (13-14)% increased Lightning Damage | Adds 0 to 75 Lightning Damage to Attacks |
Gloves • Quiver | 8% increased Global Physical Damage | Adds 0 to 8 Physical Damage to Attacks |
Gloves • Quiver | (9-10)% increased Global Physical Damage | Adds 0 to 16 Physical Damage to Attacks |
Gloves • Quiver | (11-12)% increased Global Physical Damage | Adds 0 to 24 Physical Damage to Attacks |
Gloves • Quiver | (13-14)% increased Global Physical Damage | Adds 0 to 28 Physical Damage to Attacks |
Gloves • Quiver | (21-30)% increased Vaal Skill Critical Strike Chance | 170% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver | (31-40)% increased Vaal Skill Critical Strike Chance | 340% increased Vaal Skill Critical Strike Chance |
Gloves • Quiver • Ring • Amulet | Gain (6-8) Life per Enemy Killed | +15 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain (9-11) Life per Enemy Killed | +25 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain (12-15) Life per Enemy Killed | +100 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain (12-15) Life per Enemy Killed | +35 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain 3 Mana per Enemy Killed | +5 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain 4 Mana per Enemy Killed | +10 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain 5 Mana per Enemy Killed | +15 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | Gain 5 Mana per Enemy Killed | +50 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Life on Kill | +100 Life gained on Kill |
Gloves • Quiver • Ring • Amulet | Recover (1-2)% of Mana on Kill | +50 Mana gained on Kill |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.1% of Physical Attack Damage Leeched as Mana | 0.4% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.2% of Physical Attack Damage Leeched as Mana | 0.7% of Physical Attack Damage Leeched as Mana |
Gloves • Quiver • Ring • Amulet • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 0.3% of Physical Attack Damage Leeched as Mana | 1% of Physical Attack Damage Leeched as Mana |
Gloves • Ring | (14-15)% increased Global Critical Strike Chance | 30% increased Global Critical Strike Chance |
Gloves • Ring | (16-17)% increased Global Critical Strike Chance | 60% increased Global Critical Strike Chance |
Gloves • Ring | (18-20)% increased Global Critical Strike Chance | 100% increased Global Critical Strike Chance |
Helmet | +(8-12)% to all Elemental Resistances if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Helmet | 2% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Helmet | +3% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Helmet | +3% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Helmet | +3% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Helmet | +1 to Level of Socketed Aura Gems | +10 to Level of Socketed Aura Gems |
Helmet | +(2-3)% to Quality of Socketed Aura Gems | +3 to Level of Socketed Aura Gems |
Helmet | +(4-6)% to Quality of Socketed Aura Gems | +5 to Level of Socketed Aura Gems |
Helmet | (9-10)% chance to Ignite | Socketed Gems have 60% chance to Ignite |
Helmet | (11-12)% chance to Ignite | Socketed Gems always Ignite |
Helmet | (13-15)% chance to Ignite | Socketed Gems always Ignite |
Helmet | Triggered Spells deal (10-12)% increased Spell Damage | Trigger Socketed Spells when you Focus |
Helmet | Triggered Spells deal (13-15)% increased Spell Damage | Trigger Socketed Spells when you Focus |
Helmet | (13-14)% increased Elemental Damage | Socketed Gems deal 40% more Elemental Damage |
Helmet | (15-16)% increased Elemental Damage | Socketed Gems deal 80% more Elemental Damage |
Helmet | (17-19)% increased Elemental Damage | Socketed Gems deal 150% more Elemental Damage |
Helmet | Ignites you inflict deal Damage (7-10)% faster | Socketed Gems always Ignite |
Helmet | +(11-12)% to Fire Resistance | 10% of Physical Damage from Hits taken as Fire Damage |
Helmet | +(13-14)% to Fire Resistance | 20% of Physical Damage from Hits taken as Fire Damage |
Helmet | +(15-16)% to Fire Resistance | 50% of Physical Damage from Hits taken as Fire Damage |
Helmet | (8-10)% increased Freeze Duration on Enemies | 250% increased Duration of Ailments you inflict while Focussed |
Helmet | (12-15)% increased Freeze Duration on Enemies | 500% increased Duration of Ailments you inflict while Focussed |
Helmet | (8-10)% increased Ignite Duration on Enemies | 250% increased Duration of Ailments you inflict while Focussed |
Helmet | (12-15)% increased Ignite Duration on Enemies | 500% increased Duration of Ailments you inflict while Focussed |
Helmet | +(18-20) to Intelligence | +200 to Intelligence |
Helmet | (11-12)% increased Lightning Damage | Socketed Gems gain 60% of Physical Damage as extra Lightning Damage |
Helmet | (13-14)% increased Lightning Damage | Socketed Gems gain 110% of Physical Damage as extra Lightning Damage |
Helmet | (15-16)% increased Lightning Damage | Socketed Gems gain 200% of Physical Damage as extra Lightning Damage |
Helmet | 15% increased Light Radius | 100% increased Light Radius |
Helmet | +1 to Level of Socketed Gems | 100% increased Light Radius |
Helmet | (22-24)% increased Mana Regeneration Rate | 0.5% of Mana Regenerated per second |
Helmet | (25-27)% increased Mana Regeneration Rate | 1.1% of Mana Regenerated per second |
Helmet | (28-30)% increased Mana Regeneration Rate | 3.3% of Mana Regenerated per second |
Helmet | +1 to Maximum Power Charges | +200 to Intelligence |
Helmet | Minions deal 8% increased Damage | +2 to Level of Socketed Minion Gems |
Helmet | Minions deal (9-10)% increased Damage | +4 to Level of Socketed Minion Gems |
Helmet | Minions deal (11-12)% increased Damage | +6 to Level of Socketed Minion Gems |
Helmet | Minions deal (13-14)% increased Damage | +8 to Level of Socketed Minion Gems |
Helmet | Minions deal (15-16)% increased Damage | +20 to Level of Socketed Minion Gems |
Helmet | +1 to Level of Socketed Minion Gems | +20 to Level of Socketed Minion Gems |
Helmet | 4% increased Movement Speed | Ignore all Movement Penalties from Armour |
Helmet | (5-6)% increased Movement Speed | Ignore all Movement Penalties from Armour |
Helmet | Gain (3-5)% of Physical Damage as Extra Lightning Damage | Socketed Gems gain 200% of Physical Damage as extra Lightning Damage |
Helmet | (10-11)% increased Rarity of Items found | 60% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet | (12-13)% increased Rarity of Items found | 120% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet | (14-15)% increased Rarity of Items found | 200% increased Rarity of Items Dropped by Slain Rare or Unique Enemies |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Armour and Energy Shield |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Armour, Evasion and Energy Shield |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Energy Shield |
Helmet | (10-15)% increased effect of Non-Curse Auras from your Skills | 1000% increased Evasion and Energy Shield |
Helmet | (8-10)% increased Shock Duration on Enemies | 250% increased Duration of Ailments you inflict while Focussed |
Helmet | (12-15)% increased Shock Duration on Enemies | 500% increased Duration of Ailments you inflict while Focussed |
Helmet | Socketed Skill Gems get a 96% Cost & Reservation Multiplier | 6% reduced Mana Reserved |
Helmet | Socketed Skill Gems get a 94% Cost & Reservation Multiplier | 12% reduced Mana Reserved |
Helmet | Socketed Skill Gems get a 92% Cost & Reservation Multiplier | 30% reduced Mana Reserved |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Helmet | (4-5)% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Helmet | +3% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Helmet | +3% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Helmet | +3% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Helmet • Amulet | (2-3)% increased Mine Throwing Speed | 30% increased Mine Laying Speed |
Helmet • Amulet | (4-5)% increased Mine Throwing Speed | 100% increased Mine Laying Speed |
Helmet • Belt | Reflects (10-15) Physical Damage to Melee Attackers | Reflects 10 Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (16-40) Physical Damage to Melee Attackers | Reflects 20 Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 1000 Physical Damage to Melee Attackers |
Helmet • Belt | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 30 Physical Damage to Melee Attackers |
Helmet • Belt | +(19-20)% to Global Critical Strike Multiplier | Reflects 1000 Physical Damage to Melee Attackers |
Helmet • Body Armour | Minions deal 8% increased Damage | +1 to maximum number of Zombies |
Helmet • Body Armour | Minions deal (9-10)% increased Damage | +2 to maximum number of Zombies |
Helmet • Body Armour | Minions deal (11-12)% increased Damage | +5 to maximum number of Zombies |
Helmet • Body Armour | Skeletons deal (30-35)% increased Damage | +5 to maximum number of Zombies |
Helmet • Body Armour | Raised Zombies deal (30-35)% increased Damage | +5 to maximum number of Zombies |
Helmet • Claw • Sceptre • Dagger • Wand | (5-10)% chance to gain a Power Charge on Kill | 100% reduced Attribute Requirements |
Helmet • Gloves | +3% chance to Suppress Spell Damage | 1000% increased Evasion Rating |
Helmet • Gloves | +3% chance to Suppress Spell Damage | 1000% increased Evasion Rating |
Helmet • Gloves • Body Armour | (14-15)% chance to Avoid being Stunned | 160% increased Stun and Block Recovery |
Helmet • Gloves • Quiver | 5% increased Strength | +200 to Strength |
Helmet • Gloves • Quiver | +(18-20) to Strength | +200 to Strength |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 10% increased Light Radius | 20% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 12% increased Light Radius | 30% increased Light Radius |
Helmet • Ring • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | 15% increased Light Radius | 35% increased Light Radius |
Jewel | +(21-35) to Accuracy Rating | 32% increased Global Accuracy Rating |
Jewel | +(36-50) to Accuracy Rating | 100% increased Global Accuracy Rating |
Jewel | 2% increased Damage | 27% increased Damage |
Jewel | (3-4)% increased Damage | 100% increased Damage |
Jewel | (1-2)% increased Area of Effect | 30% increased Area Damage |
Jewel | (3-5)% increased Area of Effect | 100% increased Area Damage |
Jewel | 1% increased Attack Speed | 10% increased Attack and Cast Speed |
Jewel | 2% increased Attack Speed | 50% increased Attack and Cast Speed |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed while Dual Wielding |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed while holding a Shield |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed with One Handed Melee Weapons |
Jewel | 2% increased Attack Speed | 50% increased Attack Speed with Two Handed Melee Weapons |
Jewel | (8-10)% chance to Avoid being Stunned | 100% increased Stun and Block Recovery |
Jewel | (1-2)% increased Attack Speed with Axes | 20% increased Attack Speed with Axes |
Jewel | 3% increased Attack Speed with Axes | 50% increased Attack Speed with Axes |
Jewel | (3-4)% increased Physical Damage with Axes | 42% increased Physical Damage with Axes |
Jewel | (5-6)% increased Physical Damage with Axes | 100% increased Physical Damage with Axes |
Jewel | (2-3)% increased Damage with Bleeding | 50% increased Damage with Bleeding |
Jewel | (4-5)% increased Damage with Bleeding | 100% increased Damage with Bleeding |
Jewel | (1-2)% increased Attack Speed with Bows | 20% increased Attack Speed with Bows |
Jewel | 3% increased Attack Speed with Bows | 50% increased Attack Speed with Bows |
Jewel | (3-4)% increased Physical Damage with Bows | 42% increased Physical Damage with Bows |
Jewel | (5-6)% increased Physical Damage with Bows | 100% increased Physical Damage with Bows |
Jewel | (2-3)% increased Burning Damage | 50% increased Burning Damage |
Jewel | (4-5)% increased Burning Damage | 100% increased Burning Damage |
Jewel | 1% increased Cast Speed | 10% increased Attack and Cast Speed |
Jewel | 2% increased Cast Speed | 50% increased Attack and Cast Speed |
Jewel | 2% increased Cast Speed | 50% increased Cast Speed with Cold Skills |
Jewel | 2% increased Cast Speed | 50% increased Cast Speed with Fire Skills |
Jewel | 2% increased Cast Speed | 50% increased Cast Speed with Lightning Skills |
Jewel | (1-2)% increased Cast Speed while Dual Wielding | 11% increased Cast Speed while Dual Wielding |
Jewel | 3% increased Cast Speed while Dual Wielding | 50% increased Cast Speed while Dual Wielding |
Jewel | (1-2)% increased Cast Speed while holding a Shield | 11% increased Cast Speed while holding a Shield |
Jewel | 3% increased Cast Speed while holding a Shield | 50% increased Cast Speed while holding a Shield |
Jewel | (1-2)% increased Cast Speed while wielding a Staff | 11% increased Cast Speed while wielding a Staff |
Jewel | 3% increased Cast Speed while wielding a Staff | 50% increased Cast Speed while wielding a Staff |
Jewel | Attacks have (1-2)% chance to cause Bleeding | Attacks have 8% chance to cause Bleeding |
Jewel | Attacks have 3% chance to cause Bleeding | Attacks have 50% chance to cause Bleeding |
Jewel | (1-2)% chance to Freeze | 7% chance to Freeze |
Jewel | 3% chance to Freeze | 50% chance to Freeze |
Jewel | (1-2)% chance to Ignite | 7% chance to Ignite |
Jewel | 3% chance to Ignite | 50% chance to Ignite |
Jewel | (1-2)% chance to Poison on Hit | 8% chance to Poison on Hit |
Jewel | 3% chance to Poison on Hit | 50% chance to Poison on Hit |
Jewel | (1-2)% chance to Shock | 7% chance to Shock |
Jewel | 3% chance to Shock | 50% chance to Shock |
Jewel | (2-3)% increased Chaos Damage | 35% increased Chaos Damage |
Jewel | (4-5)% increased Chaos Damage | 100% increased Chaos Damage |
Jewel | (1-2)% increased Attack Speed with Claws | 20% increased Attack Speed with Claws |
Jewel | 3% increased Attack Speed with Claws | 50% increased Attack Speed with Claws |
Jewel | (3-4)% increased Physical Damage with Claws | 42% increased Physical Damage with Claws |
Jewel | (5-6)% increased Physical Damage with Claws | 100% increased Physical Damage with Claws |
Jewel | (2-3)% increased Cold Damage | +48% to Critical Strike Multiplier with Cold Skills |
Jewel | (2-3)% increased Cold Damage | 11% increased Cast Speed with Cold Skills |
Jewel | (2-3)% increased Cold Damage | 42% increased Cold Damage |
Jewel | (2-3)% increased Cold Damage | 48% increased Critical Strike Chance with Cold Skills |
Jewel | (4-5)% increased Cold Damage | +100% to Critical Strike Multiplier with Cold Skills |
Jewel | (4-5)% increased Cold Damage | 100% increased Cold Damage |
Jewel | (4-5)% increased Cold Damage | 100% increased Critical Strike Chance with Cold Skills |
Jewel | (4-5)% increased Cold Damage | 50% increased Cast Speed with Cold Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier for Spells |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier while Dual Wielding |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Cold Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Elemental Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Fire Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Lightning Skills |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Melee Critical Strike Multiplier |
Jewel | (1-2)% increased Attack Speed with Daggers | 20% increased Attack Speed with Daggers |
Jewel | 3% increased Attack Speed with Daggers | 50% increased Attack Speed with Daggers |
Jewel | (3-4)% increased Physical Damage with Daggers | 42% increased Physical Damage with Daggers |
Jewel | (5-6)% increased Physical Damage with Daggers | 100% increased Physical Damage with Daggers |
Jewel | (2-3)% increased Damage over Time | 32% increased Damage over Time |
Jewel | (4-5)% increased Damage over Time | 100% increased Damage over Time |
Jewel | (2-3)% increased Elemental Damage | +35% to Critical Strike Multiplier with Elemental Skills |
Jewel | (2-3)% increased Elemental Damage | 35% increased Critical Strike Chance with Elemental Skills |
Jewel | (4-5)% increased Elemental Damage | +100% to Critical Strike Multiplier with Elemental Skills |
Jewel | (4-5)% increased Elemental Damage | 100% increased Critical Strike Chance with Elemental Skills |
Jewel | +(3-4) to maximum Energy Shield | +5 Energy Shield gained for each Enemy hit by your Attacks |
Jewel | +(3-4) to maximum Energy Shield | 15% faster start of Energy Shield Recharge |
Jewel | +(3-4) to maximum Energy Shield | 20% increased Energy Shield Recharge Rate |
Jewel | +(3-4) to maximum Energy Shield | 22% increased maximum Energy Shield |
Jewel | +(5-6) to maximum Energy Shield | 50% increased maximum Energy Shield |
Jewel | 0.2% of Spell Damage Leeched as Energy Shield | 50% increased Energy Shield Recharge Rate |
Jewel | Gain (1-2) Energy Shield per Enemy Hit with Attacks | +20 Energy Shield gained for each Enemy hit by your Attacks |
Jewel | Regenerate 0.2% of Energy Shield per second | 50% faster start of Energy Shield Recharge |
Jewel | (2-3)% increased Fire Damage | +48% to Critical Strike Multiplier with Fire Skills |
Jewel | (2-3)% increased Fire Damage | 11% increased Cast Speed with Fire Skills |
Jewel | (2-3)% increased Fire Damage | 42% increased Fire Damage |
Jewel | (2-3)% increased Fire Damage | 48% increased Critical Strike Chance with Fire Skills |
Jewel | (4-5)% increased Fire Damage | +100% to Critical Strike Multiplier with Fire Skills |
Jewel | (4-5)% increased Fire Damage | 100% increased Critical Strike Chance with Fire Skills |
Jewel | (4-5)% increased Fire Damage | 100% increased Fire Damage |
Jewel | (4-5)% increased Fire Damage | 50% increased Cast Speed with Fire Skills |
Jewel | (4-6) Life gained when you Block | +10% Chance to Block Attack Damage while Dual Wielding |
Jewel | (4-6) Life gained when you Block | +10% Chance to Block Attack Damage while holding a Shield |
Jewel | (4-6) Life gained when you Block | +10% Chance to Block Attack Damage while wielding a Staff |
Jewel | (3-5) Mana gained when you Block | +10% Chance to Block Spell Damage while Dual Wielding |
Jewel | (3-5) Mana gained when you Block | +10% Chance to Block Spell Damage while holding a Shield |
Jewel | (3-5) Mana gained when you Block | +10% Chance to Block Spell Damage while wielding a Staff |
Jewel | (3-4)% increased Armour | 45% increased Armour |
Jewel | (5-6)% increased Armour | 100% increased Armour |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance for Spells |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Cold Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Elemental Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Fire Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Lightning Skills |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Melee Critical Strike Chance |
Jewel | (3-4)% increased Global Critical Strike Chance | 100% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel | (3-4)% increased Evasion Rating | 45% increased Evasion Rating |
Jewel | (5-6)% increased Evasion Rating | 100% increased Evasion Rating |
Jewel | (2-3)% chance to Knock Enemies Back on hit | 50% chance to Knock Enemies Back on hit |
Jewel | +(3-4) to maximum Life | +7 Life gained for each Enemy hit by your Attacks |
Jewel | +(3-4) to maximum Life | 1% of Physical Attack Damage Leeched as Life |
Jewel | +(3-4) to maximum Life | 17% increased maximum Life |
Jewel | +(5-6) to maximum Life | 100% increased maximum Life |
Jewel | 0.2% of Physical Attack Damage Leeched as Life | 5% of Physical Attack Damage Leeched as Life |
Jewel | Gain (1-2) Life per Enemy Hit with Attacks | +50 Life gained for each Enemy hit by your Attacks |
Jewel | (2-3)% increased Lightning Damage | +48% to Critical Strike Multiplier with Lightning Skills |
Jewel | (2-3)% increased Lightning Damage | 11% increased Cast Speed with Lightning Skills |
Jewel | (2-3)% increased Lightning Damage | 42% increased Lightning Damage |
Jewel | (2-3)% increased Lightning Damage | 48% increased Critical Strike Chance with Lightning Skills |
Jewel | (4-5)% increased Lightning Damage | +100% to Critical Strike Multiplier with Lightning Skills |
Jewel | (4-5)% increased Lightning Damage | 100% increased Critical Strike Chance with Lightning Skills |
Jewel | (4-5)% increased Lightning Damage | 100% increased Lightning Damage |
Jewel | (4-5)% increased Lightning Damage | 50% increased Cast Speed with Lightning Skills |
Jewel | (1-2)% increased Attack Speed with Maces or Sceptres | 20% increased Attack Speed with Maces |
Jewel | 3% increased Attack Speed with Maces or Sceptres | 50% increased Attack Speed with Maces |
Jewel | (3-4)% increased Physical Damage with Maces or Sceptres | 42% increased Physical Damage with Maces |
Jewel | (5-6)% increased Physical Damage with Maces or Sceptres | 100% increased Physical Damage with Maces |
Jewel | +(2-3) to maximum Mana | +5 Mana gained for each Enemy hit by your Attacks |
Jewel | +(2-3) to maximum Mana | 1% of Physical Attack Damage Leeched as Mana |
Jewel | +(2-3) to maximum Mana | 11% reduced Mana Cost of Skills |
Jewel | +(2-3) to maximum Mana | 20% increased maximum Mana |
Jewel | +(2-3) to maximum Mana | 35% increased Mana Regeneration Rate |
Jewel | +(4-5) to maximum Mana | 50% increased maximum Mana |
Jewel | 0.1% of Physical Attack Damage Leeched as Mana | 5% of Physical Attack Damage Leeched as Mana |
Jewel | Gain 1 Mana per Enemy Hit with Attacks | +20 Mana gained for each Enemy hit by your Attacks |
Jewel | (5-7)% increased Mana Regeneration Rate | 100% increased Mana Regeneration Rate |
Jewel | (2-3)% increased Melee Damage | +35% to Melee Critical Strike Multiplier |
Jewel | (2-3)% increased Melee Damage | +48% to Critical Strike Multiplier while Dual Wielding |
Jewel | (2-3)% increased Melee Damage | +48% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | +48% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed while Dual Wielding |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed while holding a Shield |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 16% increased Attack Speed with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 32% increased Melee Damage |
Jewel | (2-3)% increased Melee Damage | 35% increased Melee Critical Strike Chance |
Jewel | (2-3)% increased Melee Damage | 36% increased Melee Physical Damage while holding a Shield |
Jewel | (2-3)% increased Melee Damage | 36% increased Physical Damage with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 36% increased Physical Damage with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 36% increased Physical Weapon Damage while Dual Wielding |
Jewel | (2-3)% increased Melee Damage | 48% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 48% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel | (2-3)% increased Melee Damage | 48% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | +100% to Critical Strike Multiplier while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | +100% to Critical Strike Multiplier with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | +100% to Critical Strike Multiplier with Two Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | +100% to Melee Critical Strike Multiplier |
Jewel | (4-5)% increased Melee Damage | 100% increased Critical Strike Chance with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Critical Strike Chance with Two Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Melee Critical Strike Chance |
Jewel | (4-5)% increased Melee Damage | 100% increased Melee Damage |
Jewel | (4-5)% increased Melee Damage | 100% increased Melee Physical Damage while holding a Shield |
Jewel | (4-5)% increased Melee Damage | 100% increased Physical Damage with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Physical Damage with Two Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 100% increased Physical Weapon Damage while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | 100% increased Weapon Critical Strike Chance while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed while Dual Wielding |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed while holding a Shield |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed with One Handed Melee Weapons |
Jewel | (4-5)% increased Melee Damage | 50% increased Attack Speed with Two Handed Melee Weapons |
Jewel | (1-2)% increased Mine Throwing Speed | 20% increased Mine Laying Speed |
Jewel | (1-2)% increased Mine Throwing Speed | 42% increased Mine Damage |
Jewel | 3% increased Mine Throwing Speed | 100% increased Mine Damage |
Jewel | 3% increased Mine Throwing Speed | 50% increased Mine Laying Speed |
Jewel | Minions deal (2-3)% increased Damage | Minions deal 42% increased Damage |
Jewel | Minions deal (4-5)% increased Damage | Minions deal 100% increased Damage |
Jewel | Minions have (2-3)% increased maximum Life | Minions have +8% Chance to Block Attack Damage |
Jewel | Minions have (2-3)% increased maximum Life | Minions have 30% increased maximum Life |
Jewel | Minions have (4-5)% increased maximum Life | Minions have +50% Chance to Block Attack Damage |
Jewel | Minions have (4-5)% increased maximum Life | Minions have 100% increased maximum Life |
Jewel | (2-3)% increased Global Physical Damage | 42% increased Global Physical Damage |
Jewel | (4-5)% increased Global Physical Damage | 100% increased Global Physical Damage |
Jewel | (2-3)% increased Damage with Poison | 50% increased Damage with Poison |
Jewel | (4-5)% increased Damage with Poison | 100% increased Damage with Poison |
Jewel | (1-2)% increased Projectile Speed | 20% increased Projectile Speed |
Jewel | (1-2)% increased Projectile Speed | 30% increased Projectile Damage |
Jewel | (3-5)% increased Projectile Speed | 100% increased Projectile Damage |
Jewel | (3-5)% increased Projectile Speed | 50% increased Projectile Speed |
Jewel | (1-2)% increased Rarity of Items found | 16% increased Rarity of Items found |
Jewel | (3-4)% increased Rarity of Items found | 50% increased Rarity of Items found |
Jewel | 2% reduced Mana Cost of Skills | 50% reduced Mana Cost of Skills |
Jewel | (2-3)% increased Spell Damage | +35% to Critical Strike Multiplier for Spells |
Jewel | (2-3)% increased Spell Damage | 32% increased Spell Damage |
Jewel | (2-3)% increased Spell Damage | 35% increased Critical Strike Chance for Spells |
Jewel | (4-5)% increased Spell Damage | +100% to Critical Strike Multiplier for Spells |
Jewel | (4-5)% increased Spell Damage | 100% increased Critical Strike Chance for Spells |
Jewel | (4-5)% increased Spell Damage | 100% increased Spell Damage |
Jewel | (3-4)% increased Spell Damage while Dual Wielding | 42% increased Spell Damage while Dual Wielding |
Jewel | (5-6)% increased Spell Damage while Dual Wielding | 100% increased Spell Damage while Dual Wielding |
Jewel | (3-4)% increased Spell Damage while holding a Shield | 42% increased Spell Damage while holding a Shield |
Jewel | (5-6)% increased Spell Damage while holding a Shield | 100% increased Spell Damage while holding a Shield |
Jewel | (3-4)% increased Spell Damage while wielding a Staff | 42% increased Spell Damage while wielding a Staff |
Jewel | (5-6)% increased Spell Damage while wielding a Staff | 100% increased Spell Damage while wielding a Staff |
Jewel | (1-2)% increased Attack Speed with Staves | 20% increased Attack Speed with Staves |
Jewel | 3% increased Attack Speed with Staves | 50% increased Attack Speed with Staves |
Jewel | (3-4)% increased Physical Damage with Staves | 42% increased Physical Damage with Staves |
Jewel | (5-6)% increased Physical Damage with Staves | 100% increased Physical Damage with Staves |
Jewel | (2-3)% increased Stun Duration on Enemies | 12% chance to Knock Enemies Back on hit |
Jewel | (2-3)% increased Stun Duration on Enemies | 28% increased Stun Duration on Enemies |
Jewel | (4-5)% increased Stun Duration on Enemies | 100% increased Stun Duration on Enemies |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Attack Damage while holding a Shield |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Attack Damage while wielding a Staff |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Spell Damage while Dual Wielding |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Spell Damage while holding a Shield |
Jewel | (6-7)% increased Stun and Block Recovery | +2% Chance to Block Spell Damage while wielding a Staff |
Jewel | (6-7)% increased Stun and Block Recovery | 28% increased Stun and Block Recovery |
Jewel | (1-2)% increased Attack Speed with Swords | 20% increased Attack Speed with Swords |
Jewel | 3% increased Attack Speed with Swords | 50% increased Attack Speed with Swords |
Jewel | (3-4)% increased Physical Damage with Swords | 42% increased Physical Damage with Swords |
Jewel | (5-6)% increased Physical Damage with Swords | 100% increased Physical Damage with Swords |
Jewel | Totems gain +3% to all Elemental Resistances | 30% increased Totem Life |
Jewel | Totems gain +3% to all Elemental Resistances | Totems gain +25% to all Elemental Resistances |
Jewel | Totems gain +(4-5)% to all Elemental Resistances | 100% increased Totem Life |
Jewel | Totems gain +(4-5)% to all Elemental Resistances | Totems gain +100% to all Elemental Resistances |
Jewel | (1-2)% increased Totem Placement speed | 42% increased Totem Damage |
Jewel | 3% increased Totem Placement speed | 100% increased Totem Damage |
Jewel | (1-2)% increased Trap Throwing Speed | 20% increased Trap Throwing Speed |
Jewel | (1-2)% increased Trap Throwing Speed | 42% increased Trap Damage |
Jewel | 3% increased Trap Throwing Speed | 100% increased Trap Damage |
Jewel | 3% increased Trap Throwing Speed | 50% increased Trap Throwing Speed |
Jewel | (1-2)% increased Attack Speed with Wands | 20% increased Attack Speed with Wands |
Jewel | 3% increased Attack Speed with Wands | 50% increased Attack Speed with Wands |
Jewel | (3-4)% increased Physical Damage with Wands | 42% increased Physical Damage with Wands |
Jewel | (5-6)% increased Physical Damage with Wands | 100% increased Physical Damage with Wands |
Jewel • AbyssJewel | (2-3)% increased Damage with Ailments | 50% increased Damage with Ailments |
Jewel • AbyssJewel | (4-5)% increased Damage with Ailments | 100% increased Damage with Ailments |
Jewel • AbyssJewel | 1% increased Attack and Cast Speed | 26% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel | 0.2% of Attack Damage Leeched as Life | 1.5% of Attack Damage Leeched as Life |
Jewel • AbyssJewel | 1% increased Attack Speed | 10% increased Attack Speed |
Jewel • AbyssJewel | 2% increased Attack Speed | 50% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel | 2% increased Attack Speed | 50% increased Attack Speed |
Jewel • AbyssJewel | (16-20)% chance to Ignore Stuns while Casting | 100% chance to Avoid interruption from Stuns while Casting |
Jewel • AbyssJewel | 1% increased Cast Speed | 10% increased Cast Speed |
Jewel • AbyssJewel | 2% increased Cast Speed | 50% chance to gain Onslaught when you use a Flask |
Jewel • AbyssJewel | 2% increased Cast Speed | 50% increased Cast Speed |
Jewel • AbyssJewel | +(2-3)% to Chaos Resistance | +100% to Chaos Resistance |
Jewel • AbyssJewel | (2-3)% increased Cold Damage | Damage Penetrates 2% Cold Resistance |
Jewel • AbyssJewel | (4-5)% increased Cold Damage | Damage Penetrates 5% Cold Resistance |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +28% to all Elemental Resistances |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +34% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +34% to Fire and Cold Resistances |
Jewel • AbyssJewel | +(2-3)% to Cold Resistance | +35% to Cold Resistance |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to all Elemental Resistances |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to Cold Resistance |
Jewel • AbyssJewel | +(4-5)% to Cold Resistance | +100% to Fire and Cold Resistances |
Jewel • AbyssJewel | +2% to Global Critical Strike Multiplier | +30% to Global Critical Strike Multiplier |
Jewel • AbyssJewel | +(3-4)% to Global Critical Strike Multiplier | +100% to Global Critical Strike Multiplier |
Jewel • AbyssJewel | +(2-3) to Dexterity | +20 to all Attributes |
Jewel • AbyssJewel | +(2-3) to Dexterity | +27 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(2-3) to Dexterity | +27 to Strength and Dexterity |
Jewel • AbyssJewel | +(2-3) to Dexterity | +42 to Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity | +100 to Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity | +100 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(4-5) to Dexterity | +100 to Strength and Dexterity |
Jewel • AbyssJewel | +(4-5) to Dexterity | +50 to all Attributes |
Jewel • AbyssJewel | (2-3)% increased Elemental Damage | Damage Penetrates 2% Elemental Resistances |
Jewel • AbyssJewel | (4-5)% increased Elemental Damage | Damage Penetrates 5% Elemental Resistances |
Jewel • AbyssJewel | +(3-4) to maximum Energy Shield | 0.8% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Jewel • AbyssJewel | +(3-4) to maximum Energy Shield | 16% increased Global Defences |
Jewel • AbyssJewel | +(5-6) to maximum Energy Shield | 1.7% of Energy Shield Regenerated per second if you've Hit an Enemy Recently |
Jewel • AbyssJewel | +(5-6) to maximum Energy Shield | 50% increased Global Defences |
Jewel • AbyssJewel | (2-3)% increased Fire Damage | Damage Penetrates 2% Fire Resistance |
Jewel • AbyssJewel | (4-5)% increased Fire Damage | Damage Penetrates 5% Fire Resistance |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +28% to all Elemental Resistances |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +34% to Fire and Cold Resistances |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +34% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Fire Resistance | +35% to Fire Resistance |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to all Elemental Resistances |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to Fire and Cold Resistances |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Fire Resistance | +100% to Fire Resistance |
Jewel • AbyssJewel | (3-4)% increased Armour | +800 to Armour if you've Hit an Enemy Recently |
Jewel • AbyssJewel | (3-4)% increased Armour | 16% increased Global Defences |
Jewel • AbyssJewel | (5-6)% increased Armour | +2000 to Armour if you've Hit an Enemy Recently |
Jewel • AbyssJewel | (5-6)% increased Armour | 50% increased Global Defences |
Jewel • AbyssJewel | 2% increased Global Critical Strike Chance | 30% increased Global Critical Strike Chance |
Jewel • AbyssJewel | (3-4)% increased Global Critical Strike Chance | 100% increased Global Critical Strike Chance |
Jewel • AbyssJewel | (3-4)% increased Evasion Rating | +800 to Evasion Rating if Hit an Enemy Recently |
Jewel • AbyssJewel | (3-4)% increased Evasion Rating | 16% increased Global Defences |
Jewel • AbyssJewel | (5-6)% increased Evasion Rating | +2000 to Evasion Rating if Hit an Enemy Recently |
Jewel • AbyssJewel | (5-6)% increased Evasion Rating | 50% increased Global Defences |
Jewel • AbyssJewel | +(2-3) to Intelligence | +20 to all Attributes |
Jewel • AbyssJewel | +(2-3) to Intelligence | +27 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(2-3) to Intelligence | +27 to Strength and Intelligence |
Jewel • AbyssJewel | +(2-3) to Intelligence | +42 to Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +100 to Dexterity and Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +100 to Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +100 to Strength and Intelligence |
Jewel • AbyssJewel | +(4-5) to Intelligence | +50 to all Attributes |
Jewel • AbyssJewel | +(3-4) to maximum Life | 0.8% of Attack Damage Leeched as Life |
Jewel • AbyssJewel | +(3-4) to maximum Life | 0.8% of Life Regenerated per second |
Jewel • AbyssJewel | (2-3)% increased Lightning Damage | Damage Penetrates 2% Lightning Resistance |
Jewel • AbyssJewel | (4-5)% increased Lightning Damage | Damage Penetrates 5% Lightning Resistance |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +28% to all Elemental Resistances |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +34% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +34% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(2-3)% to Lightning Resistance | +35% to Lightning Resistance |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to all Elemental Resistances |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to Cold and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to Fire and Lightning Resistances |
Jewel • AbyssJewel | +(4-5)% to Lightning Resistance | +100% to Lightning Resistance |
Jewel • AbyssJewel | +(2-3) to maximum Mana | 7% of Damage taken gained as Mana over 4 seconds when Hit |
Jewel • AbyssJewel | (5-7)% increased Mana Regeneration Rate | 20% of Damage taken gained as Mana over 4 seconds when Hit |
Jewel • AbyssJewel | Minions have (1-2)% increased Attack Speed | Minions have 15% increased Attack Speed |
Jewel • AbyssJewel | Minions have 3% increased Attack Speed | Minions have 50% increased Attack Speed |
Jewel • AbyssJewel | Minions have (1-2)% increased Cast Speed | Minions have 15% increased Cast Speed |
Jewel • AbyssJewel | Minions have 3% increased Cast Speed | Minions have 50% increased Cast Speed |
Jewel • AbyssJewel | Minions have +3% to all Elemental Resistances | Minions have +25% to all Elemental Resistances |
Jewel • AbyssJewel | Minions have +(4-5)% to all Elemental Resistances | Minions have +100% to all Elemental Resistances |
Jewel • AbyssJewel | Regenerate 0.2% of Life per second | 1.67% of Life Regenerated per second |
Jewel • AbyssJewel | -(7-5) Physical Damage taken from Attack Hits | 4% reduced Physical Damage taken over time |
Jewel • AbyssJewel | -(10-8) Physical Damage taken from Attack Hits | 10% reduced Physical Damage taken over time |
Jewel • AbyssJewel | +(2-3) to Strength | +20 to all Attributes |
Jewel • AbyssJewel | +(2-3) to Strength | +27 to Strength and Dexterity |
Jewel • AbyssJewel | +(2-3) to Strength | +27 to Strength and Intelligence |
Jewel • AbyssJewel | +(2-3) to Strength | +42 to Strength |
Jewel • AbyssJewel | +(4-5) to Strength | +100 to Strength |
Jewel • AbyssJewel | +(4-5) to Strength | +100 to Strength and Dexterity |
Jewel • AbyssJewel | +(4-5) to Strength | +100 to Strength and Intelligence |
Jewel • AbyssJewel | +(4-5) to Strength | +50 to all Attributes |
Jewel • AbyssJewel | (6-7)% increased Stun and Block Recovery | 55% chance to Avoid interruption from Stuns while Casting |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Adds (1-2) to (3-4) Cold Damage to Attacks with this Weapon per 10 Dexterity | +200 to Dexterity |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | Bleeding you inflict deals Damage (15-20)% faster | 200% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace | (24-28)% increased Damage with Bleeding | 200% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Sceptre | Adds (1-2) to (3-4) Fire Damage to Attacks with this Weapon per 10 Strength | +200 to Strength |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (8-12)% increased Bleeding Duration | 100% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (15-20)% chance to cause Bleeding on Hit | 300% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | 20% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | 45% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (14-18)% increased Damage with Bleeding | 50% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | 100% chance to cause Bleeding on Hit |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | 40% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (19-23)% increased Damage with Bleeding | 90% increased Damage with Bleeding |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (24-28)% increased Damage with Bleeding | 100% increased Bleeding Duration |
One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (24-28)% increased Damage with Bleeding | 300% chance to cause Bleeding on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | Poisons you inflict deal Damage (15-20)% faster | 200% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger | (24-28)% increased Damage with Poison | 200% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (25-30)% chance to Poison on Hit | Always Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (8-12)% increased Poison Duration | 100% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | 20% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | 45% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (14-18)% increased Damage with Poison | 50% chance to Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | 40% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | 90% increased Damage with Poison |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (19-23)% increased Damage with Poison | Always Poison on Hit |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (24-28)% increased Damage with Poison | 100% increased Poison Duration |
One Hand Sword • Thrusting One Hand Sword • Claw • Dagger • Two Hand Sword • Bow | (24-28)% increased Damage with Poison | Always Poison on Hit |
Quiver | Arrows Pierce an additional Target | Projectiles Pierce 5 additional Targets |
Quiver | Arrows Pierce 2 additional Targets | Projectiles Pierce 10 additional Targets |
Quiver | Arrows Pierce 3 additional Targets | +2000 to Accuracy Rating |
Quiver | 3% increased Attack Speed | 6% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | 4% increased Attack Speed | 12% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | 4% increased Attack Speed | 35% increased Attack Speed |
Quiver | 5% increased Attack Speed | 50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | (9-10)% increased Cold Damage | Adds 0 to 25 Cold Damage |
Quiver | (11-12)% increased Cold Damage | Adds 0 to 100 Cold Damage |
Quiver | (15-16)% increased Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Quiver | +(15-17)% to Global Critical Strike Multiplier | +40% to Global Critical Strike Multiplier |
Quiver | +(18-20)% to Global Critical Strike Multiplier | +70% to Global Critical Strike Multiplier |
Quiver | +(21-23)% to Global Critical Strike Multiplier | +90% to Global Critical Strike Multiplier |
Quiver | +(24-26)% to Global Critical Strike Multiplier | +105% to Global Critical Strike Multiplier |
Quiver | +(27-30)% to Global Critical Strike Multiplier | +300% to Global Critical Strike Multiplier |
Quiver | +(18-20) to Dexterity | +200 to Dexterity |
Quiver | (9-10)% reduced Enemy Stun Threshold | Adds 0 to 50 Physical Damage to Attacks |
Quiver | 0.3% of Spell Damage Leeched as Energy Shield | +500 to maximum Energy Shield |
Quiver | (8-9)% increased Energy Shield Recharge Rate | +50 to maximum Energy Shield |
Quiver | (10-11)% increased Energy Shield Recharge Rate | +100 to maximum Energy Shield |
Quiver | (12-15)% increased Energy Shield Recharge Rate | +130 to maximum Energy Shield |
Quiver | (12-15)% increased Energy Shield Recharge Rate | +500 to maximum Energy Shield |
Quiver | (9-10)% increased Fire Damage | Adds 0 to 25 Fire Damage |
Quiver | (11-12)% increased Fire Damage | Adds 0 to 100 Fire Damage |
Quiver | (15-16)% increased Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Quiver | (15-16)% increased Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill | +200 to Dexterity |
Quiver | (5-10)% chance to gain a Frenzy Charge on Kill | 50% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy |
Quiver | (40-50)% increased Global Critical Strike Chance if Corrupted | 500% increased Vaal Skill Critical Strike Chance |
Quiver | (26-28)% increased Global Critical Strike Chance | 40% increased Global Critical Strike Chance |
Quiver | (29-31)% increased Global Critical Strike Chance | 70% increased Global Critical Strike Chance |
Quiver | (32-34)% increased Global Critical Strike Chance | 90% increased Global Critical Strike Chance |
Quiver | (35-37)% increased Global Critical Strike Chance | 105% increased Global Critical Strike Chance |
Quiver | (38-40)% increased Global Critical Strike Chance | 300% increased Global Critical Strike Chance |
Quiver | (9-10)% increased Lightning Damage | Adds 0 to 40 Lightning Damage |
Quiver | (11-12)% increased Lightning Damage | Adds 0 to 100 Lightning Damage |
Quiver | (15-16)% increased Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Quiver | +(15-19) to maximum Mana | 35% increased maximum Mana |
Quiver | +(20-24) to maximum Mana | 70% increased maximum Mana |
Quiver | +(25-30) to maximum Mana | 150% increased maximum Mana |
Quiver | (7-8)% increased maximum Mana | 150% increased maximum Mana |
Quiver | Gain (6-8)% of Physical Damage as Extra Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Quiver | (15-25)% of Physical Damage Converted to Cold Damage | Adds 0 to 100 Cold Damage to Attacks |
Quiver | (15-25)% of Physical Damage Converted to Fire Damage | Adds 0 to 100 Fire Damage to Attacks |
Quiver | (15-25)% of Physical Damage Converted to Lightning Damage | Adds 0 to 100 Lightning Damage to Attacks |
Quiver | (15-16)% increased Global Physical Damage | Adds 0 to 50 Physical Damage to Attacks |
Quiver | Gain (8-10)% of Physical Damage as Extra Damage of a random Element | 200% increased Elemental Damage with Attack Skills |
Quiver | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Quiver • Belt | (20-25)% increased Area of Effect if you have Stunned an Enemy Recently | 300% increased Stun Duration on Enemies |
Quiver • Belt | (5-6)% increased maximum Life | +280 to maximum Life |
Quiver • Belt | (7-8)% increased maximum Life | +1000 to maximum Life |
Quiver • Belt | (18-25)% increased Stun Duration on Enemies | 300% increased Stun Duration on Enemies |
Quiver • Belt • Amulet • Ring | 4% increased maximum Life | +200 to maximum Life |
Quiver • Belt • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (15-17)% increased Stun Duration on Enemies | 50% increased Stun Duration on Enemies |
Quiver • Belt • Ring • Amulet | (12-13)% increased Elemental Damage with Attack Skills | 40% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (14-15)% increased Elemental Damage with Attack Skills | 80% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (16-18)% increased Elemental Damage with Attack Skills | 115% increased Elemental Damage with Attack Skills |
Quiver • Belt • Ring • Amulet | (19-21)% increased Elemental Damage with Attack Skills | 130% increased Elemental Damage with Attack Skills |
Quiver • Bow | Bow Attacks fire an additional Arrow | 200% increased Projectile Speed |
Quiver • Bow | (18-20)% increased Projectile Speed | 200% increased Projectile Speed |
Quiver • Bow • Wand | (9-10)% increased Projectile Speed | 40% increased Projectile Speed |
Quiver • Bow • Wand | (11-12)% increased Projectile Speed | 80% increased Projectile Speed |
Quiver • Bow • Wand | (13-14)% increased Projectile Speed | 115% increased Projectile Speed |
Quiver • Bow • Wand | (15-17)% increased Projectile Speed | 135% increased Projectile Speed |
Quiver • Ring | (13-16)% increased Damage while Leeching Life | 0.7% of Physical Attack Damage Leeched as Life |
Quiver • Ring | (17-21)% increased Damage while Leeching Life | 1% of Physical Attack Damage Leeched as Life |
Quiver • Ring | (22-25)% increased Damage while Leeching Life | 4% of Physical Attack Damage Leeched as Life |
Quiver • Ring | (13-16)% increased Damage while Leeching Mana | 0.7% of Physical Attack Damage Leeched as Mana |
Quiver • Ring | (17-21)% increased Damage while Leeching Mana | 1% of Physical Attack Damage Leeched as Mana |
Quiver • Ring | (22-25)% increased Damage while Leeching Mana | 4% of Physical Attack Damage Leeched as Mana |
Quiver • Shield | -(15-11) Physical Damage taken from Attack Hits | 6% additional Physical Damage Reduction |
Quiver • Shield | -(20-16) Physical Damage taken from Attack Hits | 12% additional Physical Damage Reduction |
Quiver • Shield | -(25-21) Physical Damage taken from Attack Hits | 50% additional Physical Damage Reduction |
Ring | Regenerate (3-4) Mana per second | 500% increased Mana Regeneration Rate |
Ring | (15-16)% increased Damage with Ailments | 200% increased Damage with Ailments |
Ring | +(6-7) to all Attributes | +15 to all Attributes |
Ring | +(8-9) to all Attributes | +30 to all Attributes |
Ring | +(10-12) to all Attributes | +45 to all Attributes |
Ring | (15-20)% increased Damage if Corrupted | Vaal Skills deal 200% increased Damage |
Ring | Gain Arcane Surge on Hit with Spells | +200 to Intelligence |
Ring | 4% increased Attack Speed | 15% increased Attack Speed |
Ring | 5% increased Attack Speed | 50% increased Attack Speed |
Ring | (13-14)% chance to Avoid being Ignited | Cannot be Shocked or Ignited while moving |
Ring | (15-17)% chance to Avoid being Ignited | Cannot be Shocked or Ignited while moving |
Ring | (18-20)% chance to Avoid being Ignited | Cannot be Shocked or Ignited while moving |
Ring | (13-14)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while moving |
Ring | (15-17)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while moving |
Ring | (18-20)% chance to Avoid being Shocked | Cannot be Shocked or Ignited while moving |
Ring | 4% increased Cast Speed | 15% increased Cast Speed |
Ring | 5% increased Cast Speed | 50% increased Cast Speed |
Ring | (11-12)% increased Chaos Damage | 0.25% of Chaos Damage Leeched as Life |
Ring | (13-14)% increased Chaos Damage | 0.5% of Chaos Damage Leeched as Life |
Ring | (15-16)% increased Chaos Damage | 1% of Chaos Damage Leeched as Life |
Ring | (15-16)% increased Chaos Damage | 200% increased Chaos Damage |
Ring | 0.2% of Chaos Damage Leeched as Life | 1% of Chaos Damage Leeched as Life |
Ring | (11-12)% increased Cold Damage | 0.25% of Cold Damage Leeched as Life |
Ring | (13-14)% increased Cold Damage | 0.5% of Cold Damage Leeched as Life |
Ring | (15-16)% increased Cold Damage | 1% of Cold Damage Leeched as Life |
Ring | (15-16)% increased Cold Damage | 200% increased Cold Damage |
Ring | (15-16)% increased Cold Damage | Adds 0 to 105 Cold Damage to Attacks |
Ring | 0.2% of Cold Damage Leeched as Life | 1% of Cold Damage Leeched as Life |
Ring | Curse Enemies with Conductivity on Hit | Adds 0 to 300 Lightning Damage to Attacks |
Ring | Curse Enemies with Elemental Weakness on Hit | 200% increased Elemental Damage with Attack Skills |
Ring | Curse Enemies with Flammability on Hit | Adds 0 to 200 Fire Damage to Attacks |
Ring | Curse Enemies with Frostbite on Hit | Adds 0 to 105 Cold Damage to Attacks |
Ring | Curse Enemies with Vulnerability on Hit | Adds 0 to 100 Physical Damage to Attacks |
Ring | +(12-14) to Dexterity | +100 to Dexterity |
Ring | +(15-17) to Dexterity | +130 to Dexterity |
Ring | +(18-20) to Dexterity | +160 to Dexterity |
Ring | (15-16)% increased Elemental Damage | 200% increased Elemental Damage |
Ring | 0.2% of Elemental Damage Leeched as Life | 200% increased Elemental Damage |
Ring | (4-6)% faster start of Energy Shield Recharge | 100% faster start of Energy Shield Recharge |
Ring | (7-10)% faster start of Energy Shield Recharge | +500 to maximum Energy Shield |
Ring | (8-9)% increased Energy Shield Recharge Rate | 65% faster start of Energy Shield Recharge |
Ring | (10-11)% increased Energy Shield Recharge Rate | 100% faster start of Energy Shield Recharge |
Ring | 6% increased Evasion Rating per Frenzy Charge | +5 to Minimum Frenzy Charges |
Ring | 2% increased Experience gain | 100% increased Light Radius |
Ring | Bleeding you inflict deals Damage (7-10)% faster | 200% increased Damage with Ailments |
Ring | Ignites you inflict deal Damage (7-10)% faster | 200% increased Damage with Ailments |
Ring | Poisons you inflict deal Damage (7-10)% faster | 200% increased Damage with Ailments |
Ring | (11-12)% increased Fire Damage | 0.25% of Fire Damage Leeched as Life |
Ring | (13-14)% increased Fire Damage | 0.5% of Fire Damage Leeched as Life |
Ring | (15-16)% increased Fire Damage | 1% of Fire Damage Leeched as Life |
Ring | (15-16)% increased Fire Damage | 200% increased Fire Damage |
Ring | (15-16)% increased Fire Damage | Adds 0 to 200 Fire Damage to Attacks |
Ring | (15-16)% increased Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Ring | 0.2% of Fire Damage Leeched as Life | 1% of Fire Damage Leeched as Life |
Ring | -(17-13) Chaos Damage taken | +70% to Chaos Resistance |
Ring | -(31-18) Chaos Damage taken | +120% to Chaos Resistance |
Ring | -(15-10) Cold Damage taken from Hits | +15% to all Elemental Resistances |
Ring | -(15-10) Cold Damage taken from Hits | +50% to Cold Resistance |
Ring | -(40-16) Cold Damage taken from Hits | +100% to Cold Resistance |
Ring | -(40-16) Cold Damage taken from Hits | +30% to all Elemental Resistances |
Ring | -(80-40) Cold Damage taken from Hits | +100% to all Elemental Resistances |
Ring | -(80-40) Cold Damage taken from Hits | +150% to Cold Resistance |
Ring | -(80-40) Cold Damage taken from Hits | +45% to all Elemental Resistances |
Ring | -(15-10) Fire Damage taken from Hits | +15% to all Elemental Resistances |
Ring | -(15-10) Fire Damage taken from Hits | +50% to Fire Resistance |
Ring | -(40-16) Fire Damage taken from Hits | +100% to Fire Resistance |
Ring | -(40-16) Fire Damage taken from Hits | +30% to all Elemental Resistances |
Ring | -(80-40) Fire Damage taken from Hits | +100% to all Elemental Resistances |
Ring | -(80-40) Fire Damage taken from Hits | +150% to Fire Resistance |
Ring | -(80-40) Fire Damage taken from Hits | +45% to all Elemental Resistances |
Ring | -(15-10) Lightning Damage taken from Hits | +15% to all Elemental Resistances |
Ring | -(15-10) Lightning Damage taken from Hits | +50% to Lightning Resistance |
Ring | -(40-16) Lightning Damage taken from Hits | +100% to Lightning Resistance |
Ring | -(40-16) Lightning Damage taken from Hits | +30% to all Elemental Resistances |
Ring | -(80-40) Lightning Damage taken from Hits | +100% to all Elemental Resistances |
Ring | -(80-40) Lightning Damage taken from Hits | +150% to Lightning Resistance |
Ring | -(80-40) Lightning Damage taken from Hits | +45% to all Elemental Resistances |
Ring | Adds (11-13) to (19-23) Chaos Damage | 200% increased Chaos Damage |
Ring | Adds (12-16) to (24-28) Cold Damage | 200% increased Cold Damage |
Ring | Adds (13-18) to (28-33) Fire Damage | 200% increased Fire Damage |
Ring | Adds (1-5) to (50-52) Lightning Damage | 200% increased Lightning Damage |
Ring | (7-9)% increased Armour | +400 to Armour |
Ring | (10-12)% increased Armour | +700 to Armour |
Ring | (13-15)% increased Armour | +1500 to Armour |
Ring | (8-10)% increased maximum Energy Shield | +500 to maximum Energy Shield |
Ring | (7-10)% increased Life Recovery from Flasks | 200% increased Life Recovery from Flasks |
Ring | Grants Level 10 Anger Skill | +4 to Level of Socketed Gems |
Ring | Grants Level 15 Anger Skill | +7 to Level of Socketed Gems |
Ring | Grants Level 10 Hatred Skill | +4 to Level of Socketed Gems |
Ring | Grants Level 15 Hatred Skill | +7 to Level of Socketed Gems |
Ring | Grants Level 25 Purity of Fire Skill | +100% to all Elemental Resistances |
Ring | Grants Level 25 Purity of Ice Skill | +100% to all Elemental Resistances |
Ring | Grants Level 25 Purity of Lightning Skill | +100% to all Elemental Resistances |
Ring | Grants Level 10 Wrath Skill | +4 to Level of Socketed Gems |
Ring | Grants Level 15 Wrath Skill | +7 to Level of Socketed Gems |
Ring | Has 1 Socket | +20 to Level of Socketed Gems |
Ring | +(12-14) to Intelligence | +100 to Intelligence |
Ring | +(15-17) to Intelligence | +130 to Intelligence |
Ring | +(18-20) to Intelligence | +160 to Intelligence |
Ring | Intimidate Enemies for 4 seconds on Hit with Attacks | +200 to Strength |
Ring | Gain (6-8) Life per Enemy Hit with Attacks | +4 Life gained for each Enemy hit by your Attacks |
Ring | Gain (9-15) Life per Enemy Hit with Attacks | +6 Life gained for each Enemy hit by your Attacks |
Ring | Regenerate 0.3% of Life per second per Endurance Charge | +5 to Minimum Endurance Charges |
Ring | (11-12)% increased Lightning Damage | 0.25% of Lightning Damage Leeched as Life |
Ring | (13-14)% increased Lightning Damage | 0.5% of Lightning Damage Leeched as Life |
Ring | (15-16)% increased Lightning Damage | 1% of Lightning Damage Leeched as Life |
Ring | (15-16)% increased Lightning Damage | 200% increased Lightning Damage |
Ring | (15-16)% increased Lightning Damage | Adds 0 to 300 Lightning Damage to Attacks |
Ring | 0.2% of Lightning Damage Leeched as Life | 1% of Lightning Damage Leeched as Life |
Ring | 15% increased Light Radius | 100% increased Light Radius |
Ring | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Ring | +1 to Maximum Endurance Charges | +100 to all Attributes |
Ring | +1 to Maximum Frenzy Charges | +100 to all Attributes |
Ring | +1 to Maximum Power Charges | +100 to all Attributes |
Ring | +12% to Global Critical Strike Multiplier | +35% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring | +(13-14)% to Global Critical Strike Multiplier | +55% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring | +(15-16)% to Global Critical Strike Multiplier | +100% to Critical Strike Multiplier if you've Shattered an Enemy Recently |
Ring | +(15-16)% to Global Critical Strike Multiplier | +30% to Global Critical Strike Multiplier |
Ring | +(17-18)% to Global Critical Strike Multiplier | +60% to Global Critical Strike Multiplier |
Ring | +(19-20)% to Global Critical Strike Multiplier | +100% to Global Critical Strike Multiplier |
Ring | You gain Onslaught for 4 seconds on Hit | +200 to Dexterity |
Ring | 6% increased Dexterity | +100 to all Attributes |
Ring | 6% increased Dexterity | +200 to Dexterity |
Ring | 6% increased Intelligence | +100 to all Attributes |
Ring | 6% increased Intelligence | +200 to Intelligence |
Ring | (7-8)% increased maximum Life | 200% increased Life Recovery from Flasks |
Ring | 6% increased Strength | +100 to all Attributes |
Ring | 6% increased Strength | +200 to Strength |
Ring | Gain (3-5)% of Physical Damage as Extra Fire Damage | Gain 50% of Physical Damage as Extra Fire Damage |
Ring | (9-10)% increased Global Physical Damage | 40% increased Global Physical Damage |
Ring | (11-12)% increased Global Physical Damage | 0.25% of Physical Damage Leeched as Life |
Ring | (11-12)% increased Global Physical Damage | 100% increased Global Physical Damage |
Ring | (13-14)% increased Global Physical Damage | 0.5% of Physical Damage Leeched as Life |
Ring | (15-16)% increased Global Physical Damage | 1% of Physical Damage Leeched as Life |
Ring | (15-16)% increased Global Physical Damage | Adds 0 to 100 Physical Damage to Attacks |
Ring | (15-16)% increased Global Physical Damage | Adds 0 to 40 Physical Damage to Attacks |
Ring | 0.2% of Physical Damage Leeched as Life | 1% of Physical Damage Leeched as Life |
Ring | (8-10)% increased Shock Duration on Enemies | Shock nearby Enemies for 10 Seconds when you Focus |
Ring | (12-15)% increased Shock Duration on Enemies | Shock nearby Enemies for 15 Seconds when you Focus |
Ring | 6% increased Spell Damage per Power Charge | +5 to Minimum Power Charges |
Ring | +(12-14) to Strength | +100 to Strength |
Ring | +(15-17) to Strength | +130 to Strength |
Ring | +(18-20) to Strength | +160 to Strength |
Ring | (22-24)% increased Elemental Damage with Attack Skills | 200% increased Elemental Damage with Attack Skills |
Ring • Amulet | Regenerate (2-2.5) Mana per second | 8% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet | Regenerate (2.5-3) Mana per second | 16% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet | Regenerate (3-4) Mana per second | 50% of Damage taken gained as Mana over 4 seconds when Hit |
Ring • Amulet | 8% increased Chaos Damage | 20% increased Chaos Damage |
Ring • Amulet | (9-10)% increased Chaos Damage | 40% increased Chaos Damage |
Ring • Amulet | (11-12)% increased Chaos Damage | 60% increased Chaos Damage |
Ring • Amulet | (11-12)% increased Chaos Damage | Adds 0 to 40 Chaos Damage to Attacks |
Ring • Amulet | (13-14)% increased Chaos Damage | 80% increased Chaos Damage |
Ring • Amulet | (13-14)% increased Chaos Damage | Adds 0 to 75 Chaos Damage to Attacks |
Ring • Amulet | (15-16)% increased Chaos Damage | Adds 0 to 200 Chaos Damage to Attacks |
Ring • Amulet | (11-12)% increased Cold Damage | Adds 0 to 30 Cold Damage to Attacks |
Ring • Amulet | (13-14)% increased Cold Damage | Adds 0 to 60 Cold Damage to Attacks |
Ring • Amulet | (15-16)% increased Cold Damage | Adds 0 to 90 Cold Damage to Attacks |
Ring • Amulet | Determination has (15-20)% increased Aura Effect | 100% chance when Hit for double Armour effect |
Ring • Amulet | Discipline has (15-20)% increased Aura Effect | 100% increased Energy Shield from Body Armour |
Ring • Amulet | (8-11)% increased Endurance Charge Duration | +1 to Minimum Endurance Charges |
Ring • Amulet | (12-15)% increased Endurance Charge Duration | +2 to Minimum Endurance Charges |
Ring • Amulet | (12-15)% increased Energy Shield Recharge Rate | 100% increased Energy Shield from Body Armour |
Ring • Amulet | (11-12)% increased Fire Damage | Adds 0 to 40 Fire Damage to Attacks |
Ring • Amulet | (13-14)% increased Fire Damage | Adds 0 to 80 Fire Damage to Attacks |
Ring • Amulet | (15-16)% increased Fire Damage | Adds 0 to 120 Fire Damage to Attacks |
Ring • Amulet | (8-11)% increased Frenzy Charge Duration | +1 to Minimum Frenzy Charges |
Ring • Amulet | (12-15)% increased Frenzy Charge Duration | +2 to Minimum Frenzy Charges |
Ring • Amulet | (13-15)% increased Armour | 100% chance when Hit for double Armour effect |
Ring • Amulet | (11-12)% increased Lightning Damage | Adds 0 to 75 Lightning Damage to Attacks |
Ring • Amulet | (13-14)% increased Lightning Damage | Adds 0 to 150 Lightning Damage to Attacks |
Ring • Amulet | (15-16)% increased Lightning Damage | Adds 0 to 190 Lightning Damage to Attacks |
Ring • Amulet | (11-12)% increased Global Physical Damage | Adds 0 to 20 Physical Damage to Attacks |
Ring • Amulet | (13-14)% increased Global Physical Damage | Adds 0 to 30 Physical Damage to Attacks |
Ring • Amulet | (8-11)% increased Power Charge Duration | +1 to Minimum Power Charges |
Ring • Amulet | (12-15)% increased Power Charge Duration | +2 to Minimum Power Charges |
Ring • Amulet | 2% reduced Mana Cost of Skills | 10% reduced Mana Cost of Skills |
Ring • Amulet | 3% reduced Mana Cost of Skills | 20% reduced Mana Cost of Skills |
Ring • Amulet | (4-5)% reduced Mana Cost of Skills | 50% reduced Mana Cost of Skills |
Ring • Amulet | -1 to Total Mana Cost of Skills | -12 to Total Mana Cost of Skills |
Ring • Amulet | -2 to Total Mana Cost of Skills | -24 to Total Mana Cost of Skills |
Ring • Amulet | -3 to Total Mana Cost of Skills | -50 to Total Mana Cost of Skills |
Ring • Amulet | (4-5)% increased Movement Speed | 200% increased Rarity of Items found |
Ring • Amulet • Belt | 8% increased Damage with Ailments | 30% increased Damage with Ailments |
Ring • Amulet • Belt | (9-10)% increased Damage with Ailments | 60% increased Damage with Ailments |
Ring • Amulet • Belt | (11-12)% increased Damage with Ailments | 90% increased Damage with Ailments |
Ring • Amulet • Belt | (13-14)% increased Damage with Ailments | 105% increased Damage with Ailments |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(5-6)% to Chaos Resistance | +35% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +100% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +100% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(7-8)% to Chaos Resistance | +100% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +20% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +20% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Cold Resistance | +35% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +100% to Cold and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +40% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Cold Resistance | +40% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | +100% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Cold Resistance | +100% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Dexterity | +20 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Dexterity | +20 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Dexterity | +45 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Dexterity | +45 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Dexterity | +100 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Dexterity | +100 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +20% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +20% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Fire Resistance | +35% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +100% to Fire and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +40% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Fire Resistance | +40% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | +100% to Fire and Cold Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Fire Resistance | +100% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Intelligence | +20 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Intelligence | +20 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Intelligence | +45 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Intelligence | +45 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Intelligence | +100 to Dexterity and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Intelligence | +100 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +20% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +20% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +8% to Lightning Resistance | +35% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +100% to Lightning and Chaos Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +40% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-10)% to Lightning Resistance | +40% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | +100% to Cold and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(11-12)% to Lightning Resistance | +100% to Fire and Lightning Resistances |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Strength | +20 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(6-8) to Strength | +20 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Strength | +45 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(9-11) to Strength | +45 to Strength and Intelligence |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Strength | +100 to Strength and Dexterity |
Ring • Amulet • Belt • Boots • Helmet • Gloves • Body Armour • Shield • Quiver • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(12-14) to Strength | +100 to Strength and Intelligence |
Ring • Amulet • Quiver | (13-15)% increased Evasion Rating | +10% chance to Evade Attacks |
Ring • Amulet • Quiver | Grace has (15-20)% increased Aura Effect | +10% chance to Evade Attacks |
Ring • Belt | 8% increased Elemental Damage | 20% increased Elemental Damage |
Ring • Belt | (9-10)% increased Elemental Damage | 40% increased Elemental Damage |
Ring • Belt | (11-12)% increased Elemental Damage | 60% increased Elemental Damage |
Ring • Belt | (13-14)% increased Elemental Damage | 80% increased Elemental Damage |
Ring • Belt | (13-16)% increased Damage with Vaal Skills | Vaal Skills deal 55% increased Damage |
Ring • Belt | (17-21)% increased Damage with Vaal Skills | Vaal Skills deal 110% increased Damage |
Ring • Belt • Quiver | (16-25)% chance to Avoid Elemental Ailments | +1000 to Evasion Rating |
Ring • Belt • Quiver | (7-9)% increased Evasion Rating | +150 to Evasion Rating |
Ring • Belt • Quiver | (10-12)% increased Evasion Rating | +300 to Evasion Rating |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating | +1000 to Evasion Rating |
Ring • Belt • Quiver | (13-15)% increased Evasion Rating | +450 to Evasion Rating |
Ring • Quiver | (11-12)% increased Cold Damage | 0 to 10 Cold Damage per Frenzy Charge |
Ring • Quiver | (13-14)% increased Cold Damage | 0 to 15 Cold Damage per Frenzy Charge |
Ring • Quiver | (15-16)% increased Cold Damage | 0 to 50 Cold Damage per Frenzy Charge |
Ring • Quiver | 4 to 7 Added Cold Damage per Frenzy Charge | 0 to 50 Cold Damage per Frenzy Charge |
Ring • Quiver | (11-12)% increased Fire Damage | Gain 11% of Physical Damage as Extra Fire Damage |
Ring • Quiver | (13-14)% increased Fire Damage | Gain 22% of Physical Damage as Extra Fire Damage |
Ring • Quiver | (10-11)% increased Damage with Poison | 50% increased Damage with Poison |
Ring • Quiver | (12-13)% increased Damage with Poison | 100% increased Damage with Poison |
Ring • Quiver | (14-15)% increased Damage with Poison | 200% increased Damage with Poison |
Ring • Quiver | (8-12)% increased Poison Duration | 200% increased Damage with Poison |
Ring • Quiver | You and your Minions take (8-5)% reduced Reflected Damage | 11% reduced Reflected Damage taken |
Ring • Quiver | You and your Minions take (12-9)% reduced Reflected Damage | 22% reduced Reflected Damage taken |
Ring • Quiver | You and your Minions take (15-13)% reduced Reflected Damage | 50% reduced Reflected Damage taken |
Ring • Shield | 8% increased Cold Damage | Adds 0 to 20 Cold Damage |
Ring • Shield | (9-10)% increased Cold Damage | Adds 0 to 40 Cold Damage |
Ring • Shield | (11-12)% increased Cold Damage | Adds 0 to 100 Cold Damage |
Ring • Shield | 8% increased Fire Damage | Adds 0 to 20 Fire Damage |
Ring • Shield | (9-10)% increased Fire Damage | Adds 0 to 40 Fire Damage |
Ring • Shield | (11-12)% increased Fire Damage | Adds 0 to 100 Fire Damage |
Ring • Shield | 8% increased Lightning Damage | Adds 0 to 35 Lightning Damage |
Ring • Shield | (9-10)% increased Lightning Damage | Adds 0 to 65 Lightning Damage |
Ring • Shield | (11-12)% increased Lightning Damage | Adds 0 to 100 Lightning Damage |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (16-18)% increased Mana Regeneration Rate | 50% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (19-21)% increased Mana Regeneration Rate | 90% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (22-24)% increased Mana Regeneration Rate | 130% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (25-27)% increased Mana Regeneration Rate | 170% increased Mana Regeneration Rate |
Ring • Shield • Claw • Sceptre • Dagger • Wand • Staff | (28-30)% increased Mana Regeneration Rate | 190% increased Mana Regeneration Rate |
Sceptre | 1% increased Spell Damage per 16 Strength | +200 to Strength |
Sceptre • Dagger • Wand | (6-8)% increased Attack Damage per 500 Maximum Mana | +500 to maximum Mana |
Sceptre • Dagger • Wand | Regenerate 0.3% of Mana per second | 500% increased Mana Regeneration Rate |
Sceptre • Dagger • Wand | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Sceptre • Dagger • Wand | 1% increased Spell Damage per 16 Intelligence | +200 to Intelligence |
Sceptre • Dagger • Wand | (6-8)% increased Spell Damage per 500 Maximum Mana | +500 to maximum Mana |
Sceptre • Dagger • Wand • Staff | +(25-30) to maximum Mana | +280 to maximum Mana |
Sceptre • Wand | (14-18)% increased Burning Damage | 35% increased Burning Damage |
Sceptre • Wand | (19-23)% increased Burning Damage | 70% increased Burning Damage |
Sceptre • Wand | (24-28)% increased Burning Damage | 500% increased Burning Damage |
Sceptre • Wand | 6% chance to Freeze | 20% chance to Freeze |
Sceptre • Wand | 7% chance to Freeze | 40% chance to Freeze |
Sceptre • Wand | 8% chance to Freeze | Always Freeze |
Sceptre • Wand | 6% chance to Ignite | 20% chance to Ignite |
Sceptre • Wand | 7% chance to Ignite | 40% chance to Ignite |
Sceptre • Wand | 8% chance to Ignite | Always Ignite |
Sceptre • Wand | 6% chance to Shock | 20% chance to Shock |
Sceptre • Wand | 7% chance to Shock | 40% chance to Shock |
Sceptre • Wand | 8% chance to Shock | Always Shock |
Sceptre • Wand | Ignites you inflict deal Damage (15-20)% faster | 500% increased Burning Damage |
Sceptre • Wand | (8-10)% increased Freeze Duration on Enemies | Always Freeze |
Sceptre • Wand | (8-10)% increased Ignite Duration on Enemies | Always Ignite |
Sceptre • Wand | (8-10)% increased Shock Duration on Enemies | Always Shock |
Shield | 3% increased Attack and Cast Speed | 11% chance to gain Onslaught for 4 seconds on Kill |
Shield | 4% increased Attack and Cast Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Shield | 5% increased Attack and Cast Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Shield | (12-13)% increased Attack Damage | 20% chance to deal Double Damage while Focussed |
Shield | (14-16)% increased Attack Damage | 40% chance to deal Double Damage while Focussed |
Shield | (17-20)% increased Attack Damage | Deal Double Damage while Focussed |
Shield | (6-8)% increased Attack Damage per 500 Maximum Mana | +200 to maximum Mana |
Shield | +3% chance to Suppress Spell Damage | 10% chance to Dodge Attack Hits |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion Rating |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 20% chance to Dodge Attack Hits |
Shield | Reflects (10-15) Physical Damage to Melee Attackers | Reflects 300 Physical Damage to Melee Attackers |
Shield | Reflects (16-40) Physical Damage to Melee Attackers | Reflects 450 Physical Damage to Melee Attackers |
Shield | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 1000 Physical Damage to Melee Attackers |
Shield | Reflects (41-80) Physical Damage to Melee Attackers | Reflects 550 Physical Damage to Melee Attackers |
Shield | 3% increased Attack Speed | 20% increased Attack Speed |
Shield | 4% increased Attack Speed | 30% increased Attack Speed |
Shield | 5% increased Attack Speed | 100% increased Attack Speed |
Shield | (10-11)% chance to Avoid being Stunned | 20% chance to Avoid being Stunned |
Shield | (12-13)% chance to Avoid being Stunned | 40% chance to Avoid being Stunned |
Shield | (14-15)% chance to Avoid being Stunned | 55% chance to Avoid being Stunned |
Shield | (14-15)% chance to Avoid being Stunned | Cannot be Stunned |
Shield | Regenerate 0.3% of Mana per second | 500% increased Mana Regeneration Rate |
Shield | 3% increased Cast Speed | 20% increased Cast Speed |
Shield | 4% increased Cast Speed | 30% increased Cast Speed |
Shield | 5% increased Cast Speed | 100% increased Cast Speed |
Shield | +(5-6)% to Chaos Resistance | 6% reduced Damage taken from Damage Over Time |
Shield | +(7-8)% to Chaos Resistance | 12% reduced Damage taken from Damage Over Time |
Shield | +(9-10)% to Chaos Resistance | +120% to Chaos Resistance |
Shield | +(9-10)% to Chaos Resistance | 20% reduced Damage taken from Damage Over Time |
Shield | (7-10)% increased Effect of Cold Ailments | Chill Nearby Enemies when you Block |
Shield | (11-15)% increased Effect of Cold Ailments | Chill Nearby Enemies when you Block |
Shield | 8% increased Cold Damage | 50% increased Cold Damage |
Shield | (9-10)% increased Cold Damage | 100% increased Cold Damage |
Shield | (11-12)% increased Cold Damage | 150% increased Cold Damage |
Shield | (13-14)% increased Cold Damage | 200% increased Cold Damage |
Shield | (15-16)% increased Cold Damage | 500% increased Cold Damage |
Shield | +(11-12)% to Cold Resistance | +15% to all Elemental Resistances |
Shield | +(13-14)% to Cold Resistance | +30% to all Elemental Resistances |
Shield | +(15-16)% to Cold Resistance | +100% to all Elemental Resistances |
Shield | +(15-16)% to Cold Resistance | +150% to Cold Resistance |
Shield | +(15-16)% to Cold Resistance | +45% to all Elemental Resistances |
Shield | Curse Skills have (10-15)% increased Skill Effect Duration | 13% increased Effect of your Curses |
Shield | Curse Skills have (16-20)% increased Skill Effect Duration | 26% increased Effect of your Curses |
Shield | (20-30)% increased Conductivity Curse Effect | 500% increased Lightning Damage |
Shield | (10-15)% increased Conductivity Curse Effect | 50% increased Effect of your Curses |
Shield | (20-30)% increased Elemental Weakness Curse Effect | 500% increased Elemental Damage |
Shield | (20-30)% increased Flammability Curse Effect | 500% increased Fire Damage |
Shield | (10-15)% increased Flammability Curse Effect | 50% increased Effect of your Curses |
Shield | (20-30)% increased Frostbite Curse Effect | 500% increased Cold Damage |
Shield | (10-15)% increased Frostbite Curse Effect | 50% increased Effect of your Curses |
Shield | (20-30)% increased Vulnerability Curse Effect | 500% increased Global Physical Damage |
Shield | (3-4)% increased Damage per Power Charge | 25% chance to gain a Power Charge when you Block |
Shield | (4-5)% increased Damage per Power Charge | 50% chance to gain a Power Charge when you Block |
Shield | 8% increased Elemental Damage | 20% increased Elemental Damage |
Shield | (9-10)% increased Elemental Damage | 40% increased Elemental Damage |
Shield | (11-12)% increased Elemental Damage | 60% increased Elemental Damage |
Shield | (13-14)% increased Elemental Damage | 80% increased Elemental Damage |
Shield | (15-16)% increased Elemental Damage | 500% increased Elemental Damage |
Shield | 8% increased Fire Damage | 50% increased Fire Damage |
Shield | (9-10)% increased Fire Damage | 100% increased Fire Damage |
Shield | (11-12)% increased Fire Damage | 150% increased Fire Damage |
Shield | (13-14)% increased Fire Damage | 200% increased Fire Damage |
Shield | (15-16)% increased Fire Damage | 500% increased Fire Damage |
Shield | +(11-12)% to Fire Resistance | +15% to all Elemental Resistances |
Shield | +(13-14)% to Fire Resistance | +30% to all Elemental Resistances |
Shield | +(15-16)% to Fire Resistance | +100% to all Elemental Resistances |
Shield | +(15-16)% to Fire Resistance | +150% to Fire Resistance |
Shield | +(15-16)% to Fire Resistance | +45% to all Elemental Resistances |
Shield | +(251-350) to Accuracy Rating | +2000 to Accuracy Rating |
Shield | (15-25) Life gained when you Block | +150 Life gained when you Block |
Shield | (26-35) Life gained when you Block | +250 Life gained when you Block |
Shield | (5-10) Mana gained when you Block | +50 Mana gained when you Block |
Shield | (5-10) Mana gained when you Block | Recover 3% of your maximum Mana when you Block |
Shield | (11-15) Mana gained when you Block | +100 Mana gained when you Block |
Shield | (11-15) Mana gained when you Block | Recover 5% of your maximum Mana when you Block |
Shield | Bleeding cannot be inflicted on you | Cannot be Stunned |
Shield | Immune to Curses if Corrupted | 50% chance to gain an additional Vaal Soul on Kill |
Shield | Recover (3-5)% of Life when you Block | +500 Life gained when you Block |
Shield | 8% increased Lightning Damage | 50% increased Lightning Damage |
Shield | (9-10)% increased Lightning Damage | 100% increased Lightning Damage |
Shield | (11-12)% increased Lightning Damage | 150% increased Lightning Damage |
Shield | (13-14)% increased Lightning Damage | 200% increased Lightning Damage |
Shield | (15-16)% increased Lightning Damage | 500% increased Lightning Damage |
Shield | +(11-12)% to Lightning Resistance | +15% to all Elemental Resistances |
Shield | +(13-14)% to Lightning Resistance | +30% to all Elemental Resistances |
Shield | +(15-16)% to Lightning Resistance | +100% to all Elemental Resistances |
Shield | +(15-16)% to Lightning Resistance | +150% to Lightning Resistance |
Shield | +(15-16)% to Lightning Resistance | +45% to all Elemental Resistances |
Shield | Recover (3-5)% of your maximum Mana when you Block | +200 Mana gained when you Block |
Shield | Recover (3-5)% of your maximum Mana when you Block | Recover 10% of your maximum Mana when you Block |
Shield | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Shield | +2% to maximum Chaos Resistance | +120% to Chaos Resistance |
Shield | +3% to maximum Cold Resistance | +150% to Cold Resistance |
Shield | +3% to maximum Fire Resistance | +150% to Fire Resistance |
Shield | +1 to Maximum Endurance Charges | +200 to Strength |
Shield | +1 to Maximum Frenzy Charges | +200 to Dexterity |
Shield | +1 to Maximum Power Charges | +200 to Intelligence |
Shield | +2% to all maximum Resistances | +100% to all Elemental Resistances |
Shield | +3% to maximum Lightning Resistance | +150% to Lightning Resistance |
Shield | +(1-2) to Minimum Endurance Charges | 100% reduced Attribute Requirements |
Shield | +(1-2) to Minimum Frenzy Charges | 100% reduced Attribute Requirements |
Shield | +(1-2) to Minimum Power Charges | 100% reduced Attribute Requirements |
Shield | +(19-20)% to Global Critical Strike Multiplier | Reflects 1000 Physical Damage to Melee Attackers |
Shield | (5-8)% chance to gain Onslaught for 4 seconds on Kill | 50% chance to gain Onslaught for 4 seconds on Kill |
Shield | 6% increased Dexterity | +200 to Dexterity |
Shield | 6% increased Intelligence | +200 to Intelligence |
Shield | (7-8)% increased maximum Mana | +200 to maximum Mana |
Shield | 6% increased Strength | +200 to Strength |
Shield | 8% increased Global Physical Damage | 20% increased Global Physical Damage |
Shield | (9-10)% increased Global Physical Damage | 40% increased Global Physical Damage |
Shield | (11-12)% increased Global Physical Damage | 60% increased Global Physical Damage |
Shield | (13-14)% increased Global Physical Damage | 80% increased Global Physical Damage |
Shield | (15-16)% increased Global Physical Damage | 500% increased Global Physical Damage |
Shield | +(2-3)% Chance to Block Attack Damage | +28% Chance to Block |
Shield | +(2-3)% Chance to Block Attack Damage | +28% Chance to Block Projectile Attack Damage |
Shield | +(4-5)% Chance to Block Attack Damage | +50% Chance to Block |
Shield | +(4-5)% Chance to Block Attack Damage | +50% Chance to Block Projectile Attack Damage |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour and Energy Shield |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour and Evasion |
Shield | +(4-5)% Chance to Block Attack Damage | 1000% increased Armour, Evasion and Energy Shield |
Shield | (2-3)% Chance to Block Spell Damage | +28% Chance to Block Projectile Attack Damage |
Shield | (2-3)% Chance to Block Spell Damage | 28% Chance to Block Spell Damage |
Shield | (4-5)% Chance to Block Spell Damage | +50% Chance to Block Projectile Attack Damage |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Energy Shield |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour and Evasion |
Shield | (4-5)% Chance to Block Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Shield | (4-5)% Chance to Block Spell Damage | 50% Chance to Block Spell Damage |
Shield | Socketed Gems have 20% increased Reservation Efficiency | 1000% increased Armour and Energy Shield |
Shield | Socketed Gems have 20% increased Reservation Efficiency | 1000% increased Armour, Evasion and Energy Shield |
Shield | Socketed Gems have 20% increased Reservation Efficiency | 1000% increased Energy Shield |
Shield | Socketed Gems have 20% increased Reservation Efficiency | 1000% increased Evasion and Energy Shield |
Shield | (12-13)% increased Spell Damage | 20% chance to deal Double Damage while Focussed |
Shield | (14-16)% increased Spell Damage | 40% chance to deal Double Damage while Focussed |
Shield | (17-20)% increased Spell Damage | Deal Double Damage while Focussed |
Shield | (6-8)% increased Spell Damage per 500 Maximum Mana | +200 to maximum Mana |
Shield | +3% chance to Suppress Spell Damage | 10% chance to Dodge Spell Hits |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour and Evasion |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Armour, Evasion and Energy Shield |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion and Energy Shield |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 1000% increased Evasion Rating |
Shield | +(6-7.5)% chance to Suppress Spell Damage | 20% chance to Dodge Spell Hits |
Shield | (23-26)% increased Attack Damage | 60% increased Attack Damage |
Shield | (27-30)% increased Attack Damage | 90% increased Attack Damage |
Shield | (31-35)% increased Attack Damage | 500% increased Attack Damage |
Shield | (18-20)% increased Fire Damage | Adds 0 to 90 Fire Damage if you've Blocked Recently |
Shield | (21-23)% increased Fire Damage | Adds 0 to 170 Fire Damage if you've Blocked Recently |
Shield | (24-26)% increased Fire Damage | Adds 0 to 500 Fire Damage if you've Blocked Recently |
Shield | (23-26)% increased Spell Damage | 150% increased Spell Damage |
Shield | (27-30)% increased Spell Damage | 200% increased Spell Damage |
Shield | (31-35)% increased Spell Damage | 500% increased Spell Damage |
Shield • Amulet • Quiver | 4% increased Attack and Cast Speed | 15% increased Attack and Cast Speed |
Shield • Amulet • Quiver | 5% increased Attack and Cast Speed | 50% increased Attack and Cast Speed |
Shield • Boots | (22-25)% increased Stun and Block Recovery | 160% increased Stun and Block Recovery |
Shield • Boots | Unwavering Stance | 160% increased Stun and Block Recovery |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +1 to Level of Socketed Support Gems | +10 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(2-3)% to Quality of Socketed Support Gems | +3 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | +(4-6)% to Quality of Socketed Support Gems | +5 to Level of Socketed Support Gems |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | Regenerate 0.2% of Mana per second | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 2% chance to deal Double Damage | 8% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | 3% chance to deal Double Damage | 50% chance to deal Double Damage |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre | (28-30)% increased Mana Regeneration Rate | 1.7% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (22-24)% increased Mana Regeneration Rate | 0.4% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (25-27)% increased Mana Regeneration Rate | 0.8% of Mana Regenerated per second if you've Hit an Enemy Recently |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (29-31)% increased Critical Strike Chance for Spells | 100% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (32-34)% increased Critical Strike Chance for Spells | 175% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (35-37)% increased Critical Strike Chance for Spells | 250% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (38-41)% increased Critical Strike Chance for Spells | 325% increased Critical Strike Chance for Spells |
Shield • Claw • Dagger • Wand • One Hand Sword • Thrusting One Hand Sword • One Hand Axe • One Hand Mace • Sceptre • Bow • Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (42-45)% increased Critical Strike Chance for Spells | 500% increased Critical Strike Chance for Spells |
Shield • Gloves • Helmet • Body Armour | (16-25)% chance to Avoid Elemental Ailments | Cannot receive Elemental Ailments |
Shield • Gloves • Helmet • Body Armour | (15-20)% reduced Elemental Ailment Duration on you | 30% chance to Avoid Elemental Ailments |
Shield • Gloves • Helmet • Body Armour | (21-35)% reduced Elemental Ailment Duration on you | 60% chance to Avoid Elemental Ailments |
Shield • Gloves • Helmet • Body Armour | (36-50)% reduced Elemental Ailment Duration on you | Cannot receive Elemental Ailments |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Level of Socketed Melee Gems | +10 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(2-3)% to Quality of Socketed Melee Gems | +3 to Level of Socketed Melee Gems |
Shield • One Hand Axe • One Hand Sword • Thrusting One Hand Sword • One Hand Mace • Claw • Sceptre • Dagger • Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +(4-6)% to Quality of Socketed Melee Gems | +5 to Level of Socketed Melee Gems |
Shield • Quiver | (3-5)% chance to Avoid Cold Damage from Hits | 50% chance to Avoid Cold Damage when Hit |
Shield • Quiver | (3-5)% chance to Avoid Fire Damage from Hits | 50% chance to Avoid Fire Damage when Hit |
Shield • Quiver | (3-5)% chance to Avoid Lightning Damage from Hits | 50% chance to Avoid Lightning Damage when Hit |
Shield • Quiver | +(15-16)% to Cold Resistance | 50% chance to Avoid Cold Damage when Hit |
Shield • Quiver | +(15-16)% to Fire Resistance | 50% chance to Avoid Fire Damage when Hit |
Shield • Quiver | +(15-16)% to Lightning Resistance | 50% chance to Avoid Lightning Damage when Hit |
Staff | Adds 1 to (7-8) Lightning Damage to Attacks with this Weapon per 10 Intelligence | +200 to Intelligence |
Staff | (60-70)% increased Attack Damage if Corrupted | 200% reduced Soul Cost of Vaal Skills |
Staff | (12-14)% increased Attack Damage per 500 Maximum Mana | +500 to maximum Mana |
Staff | Regenerate 0.6% of Mana per second | 500% increased Mana Regeneration Rate |
Staff | (22-27)% increased Burning Damage | 70% increased Burning Damage |
Staff | (28-35)% increased Burning Damage | 130% increased Burning Damage |
Staff | (36-44)% increased Burning Damage | 500% increased Burning Damage |
Staff | (9-10)% chance to Freeze | 60% chance to Freeze |
Staff | (11-12)% chance to Freeze | 90% chance to Freeze |
Staff | (13-15)% chance to Freeze | Always Freeze |
Staff | (9-10)% chance to Ignite | 60% chance to Ignite |
Staff | (11-12)% chance to Ignite | 90% chance to Ignite |
Staff | (13-15)% chance to Ignite | Always Ignite |
Staff | (9-10)% chance to Shock | 60% chance to Shock |
Staff | (11-12)% chance to Shock | 90% chance to Shock |
Staff | (13-15)% chance to Shock | Always Shock |
Staff | +(21-23)% to Chaos Damage over Time Multiplier | +100% to Non-Ailment Chaos Damage over Time Multiplier |
Staff | +(24-26)% to Chaos Damage over Time Multiplier | +200% to Non-Ailment Chaos Damage over Time Multiplier |
Staff | +(27-30)% to Chaos Damage over Time Multiplier | +500% to Non-Ailment Chaos Damage over Time Multiplier |
Staff | +(21-23)% to Cold Damage over Time Multiplier | +100% to Cold Damage over Time Multiplier |
Staff | +(24-26)% to Cold Damage over Time Multiplier | +200% to Cold Damage over Time Multiplier |
Staff | +(27-30)% to Cold Damage over Time Multiplier | +500% to Cold Damage over Time Multiplier |
Staff | Ignites you inflict deal Damage (30-35)% faster | 500% increased Burning Damage |
Staff | (12-15)% increased Freeze Duration on Enemies | Always Freeze |
Staff | (12-15)% increased Ignite Duration on Enemies | Always Ignite |
Staff | (3-4)% increased Attack Speed | 44% chance to gain Onslaught for 4 seconds on Kill |
Staff | (5-6)% increased Attack Speed | Gain Onslaught for 4 seconds on Kill |
Staff | (28-30)% increased Mana Regeneration Rate | 500% increased Mana Regeneration Rate |
Staff | +1 to Maximum Power Charges | 100% reduced Attribute Requirements |
Staff | (12-15)% increased Shock Duration on Enemies | Always Shock |
Staff | (60-70)% increased Spell Damage if Corrupted | 200% reduced Soul Cost of Vaal Skills |
Staff | 1% increased Spell Damage per 10 Intelligence | +200 to Intelligence |
Staff | (12-14)% increased Spell Damage per 500 Maximum Mana | +500 to maximum Mana |
Staff | 1% increased Spell Damage per 10 Strength | +200 to Strength |
Staff | (11-12)% increased Cast Speed | 44% chance to gain Onslaught for 4 seconds on Kill |
Staff | (11-12)% increased Cast Speed | 50% increased Cast Speed |
Staff | (13-15)% increased Cast Speed | 100% increased Cast Speed |
Staff | (13-15)% increased Cast Speed | Gain Onslaught for 4 seconds on Kill |
Staff | (16-18)% increased Cast Speed | 200% increased Cast Speed |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | 56% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (6-9) to (13-21) Cold Damage | Adds 0 to 120 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (10-17) to (22-32) Cold Damage | Adds 0 to 240 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (19-26) to (34-45) Cold Damage | Adds 0 to 300 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (27-35) to (46-61) Cold Damage | Adds 0 to 360 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (36-43) to (51-75) Cold Damage | Adds 0 to 1000 Cold Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (8-14) to (15-24) Fire Damage | Adds 0 to 150 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (15-22) to (26-41) Fire Damage | Adds 0 to 300 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (23-31) to (42-56) Fire Damage | Adds 0 to 375 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (32-41) to (57-74) Fire Damage | Adds 0 to 450 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (42-52) to (75-93) Fire Damage | Adds 0 to 1000 Fire Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds 1 to (29-46) Lightning Damage | Adds 0 to 200 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (1-3) to (48-75) Lightning Damage | Adds 0 to 400 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-6) to (77-95) Lightning Damage | Adds 0 to 550 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (2-8) to (96-123) Lightning Damage | Adds 0 to 650 Lightning Damage |
Staff • Two Hand Sword • Two Hand Axe • Two Hand Mace | Adds (3-10) to (124-145) Lightning Damage | Adds 0 to 1000 Lightning Damage |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | Bleeding you inflict deals Damage (30-35)% faster | 200% increased Damage with Bleeding |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Bow | (24-28)% increased Damage with Bleeding | 200% increased Damage with Bleeding |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength | +200 to Strength |
Two Hand Mace • Two Hand Axe • Two Hand Sword • Staff | +1 to Maximum Endurance Charges | 100% reduced Attribute Requirements |
Two Hand Sword • Bow | Poisons you inflict deal Damage (30-35)% faster | 200% increased Damage with Poison |
Two Hand Sword • Bow | (24-28)% increased Damage with Poison | 200% increased Damage with Poison |
Two Hand Sword • Two Hand Axe • Two Hand Mace | (3-4)% increased Attack Speed | 44% chance to gain Onslaught for 4 seconds on Kill |
Two Hand Sword • Two Hand Axe • Two Hand Mace | (5-6)% increased Attack Speed | Gain Onslaught for 4 seconds on Kill |
Wand | Projectiles Pierce 2 additional Targets | 200% increased Projectile Speed |
Wand | +(9-10)% to Chaos Damage over Time Multiplier | +45% to Non-Ailment Chaos Damage over Time Multiplier |
Wand | +(11-12)% to Chaos Damage over Time Multiplier | +90% to Non-Ailment Chaos Damage over Time Multiplier |
Wand | +(13-15)% to Chaos Damage over Time Multiplier | +500% to Non-Ailment Chaos Damage over Time Multiplier |
Wand | (3-4)% increased Attack Speed | 100% increased Attack Speed while a Rare or Unique Enemy is Nearby |
Wand | (3-4)% increased Attack Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Wand | (3-4)% increased Attack Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Wand | (18-20)% increased Projectile Speed | 200% increased Projectile Speed |
Wand | (5-6)% increased Cast Speed | 22% chance to gain Onslaught for 4 seconds on Kill |
Wand | (7-9)% increased Cast Speed | 50% chance to gain Onslaught for 4 seconds on Kill |
Wand • Sceptre • Dagger | (5-6)% increased Cast Speed | 40% increased Cast Speed |
Wand • Sceptre • Dagger | (7-9)% increased Cast Speed | 65% increased Cast Speed |
Wand • Sceptre • Dagger | (10-12)% increased Cast Speed | 200% increased Cast Speed |