Life (passive skill): Difference between revisions

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>Vinifera7
(Updated for version 1.3.0)
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| type                  = Basic
| type                  = Basic
| bonuses                =  
| bonuses                =  
*
** 4% increased maximum Life
*
*
** 5% increased maximum Life
** 5% increased maximum Life
*
*
** 6% increased maximum Life
** 6% increased maximum Life
*
** 8% increased maximum Life
*
*
** +10 to maximum Life
** +10 to maximum Life
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.

Revision as of 10:25, 19 December 2014

Template:Passive

Life is a basic passive skill. Most variants grant increased maximum life. One variant grants additional base maximum life.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%.
1.2.0
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.
0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.