Life (passive skill): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
>Vinifera7 (Updated for version 1.3.0) |
||
Line 4: | Line 4: | ||
| type = Basic | | type = Basic | ||
| bonuses = | | bonuses = | ||
* | |||
** 4% increased maximum Life | |||
* | * | ||
** 5% increased maximum Life | ** 5% increased maximum Life | ||
* | * | ||
** 6% increased maximum Life | ** 6% increased maximum Life | ||
* | * | ||
** +10 to maximum Life | ** +10 to maximum Life | ||
Line 18: | Line 18: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.3.0}} | |||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | |||
* Added another life passive to the Thick Skin cluster, but reduced life bonuses by 1%, taking the total life on the cluster from 20% up to 22%. | |||
{{VersionHistoryRow|1.2.0}} | {{VersionHistoryRow|1.2.0}} | ||
* Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. | * Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree. |
Revision as of 10:25, 19 December 2014
Life is a basic passive skill. Most variants grant increased maximum life. One variant grants additional base maximum life.
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.2.0 |
|
0.11.0 |
|