Juggernaut

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Revision as of 16:17, 19 February 2016 by >KLIKS (added "Overview" section)
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Juggernaut
What divides the conqueror to the conquered? Perseverance.
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill).

The Juggernaut is an Ascendancy class for Marauders that will be added in the Ascendancy expansion.

Overview

The Juggernaut is a defensive class that revolves around physical damage reduction - through armour or endurance charges -, protection against slows or stuns, and accuracy.

Skills

Previews show its notable passive skills as:

Skill Modifiers Prerequisite
Unstoppable
  • You cannot be slowed to below base speed
  • Movement Speed cannot be modified below base value
Undeniable
  • 8% increased Attack Speed
  • +1000 to Accuracy Rating
Unbreakable
  • 100% increased Stun Threshold
  • Armour received from Body Armour is Doubled
Unyielding
  • 20% increased Damage while you have Fortify
  • 1.2% of Maximum Life Regenerated per second while you have Fortify
Unflinching
  • 10% chance to gain an Endurance Charge when you are Hit
  • +1 Maximum Endurance Charge
Unrelenting
  • 4% increased Damage per Endurance Charge
  • 5% reduced Elemental Damage Taken while at Maximum Endurance Charges
Unflinching

Unstoppable means you can be frozen and can still move and attack (and cast, etc) as normal.[1]

References

  1. Mark_GGG (November 22, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved November 23, 2015.