Instruments of Zeal: Difference between revisions
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==Version history== | ==Version history== | ||
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{{Version history table row|3.14.1 | {{Version history table row|3.14.1| | ||
* Clarified that Fanaticism grants reduction of all costs (not only mana costs). This is purely a description change. | * Clarified that Fanaticism grants reduction of all costs (not only mana costs). This is purely a description change. | ||
{{Version history table row|3.13.0 | }} | ||
{{Version history table row|3.13.0| | |||
* Added to the game. | * Added to the game. | ||
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Revision as of 08:58, 25 July 2022
Instruments of Zeal
Ascendancy Notable Passive Skill
+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1]
Instruments of Zeal is a notable Ascendancy passive skill for the Inquisitor.
Mechanics
- +4 to Maximum Fanatic Charges
- Increases this charge default cap of 0 to 4.
- Gain 1 Fanatic Charge every second if you've Attacked in the past second
- Grants you one charge of Fanatic Charge when attacking. This has a delay of one second.
- It does not require an attack to hit an enemy.
- Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
- Grants Fanaticism at maximum Fanatic Charges granting a powerful buff to spells during 4 seconds:
- 75% more Cast Speed
- 75% Reduced Cost
- 75% increased Area of Effect
- Does not disable the generation of Fanatic Charges. Attacking continuously will keep generating charges even with Fanaticism still affecting your character.
- Grants Fanaticism at maximum Fanatic Charges granting a powerful buff to spells during 4 seconds:
- Lose all Fanatic Charges on reaching Maximum Fanatic Charges
- Reaching maximum Fanatic Charges (and therefore, gaining Fanaticism) makes you lose all charges.
Fanaticism is not affected by x% increased Skill Effect Duration because it is not a skill.
Version history
Version | Changes |
---|---|
3.14.1 |
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3.13.0 |
|