Headsman: Difference between revisions

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{{Passive skill box|Headsman}}
{{Passive skill box|Headsman}}


'''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants increased [[area of effect]] of skills if you have killed [[recently]] and more damage against unique enemies.
'''Headsman''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants more damage against unique enemies and if you have killed recently.  


==Version history==
==Version history==

Revision as of 07:46, 18 January 2021

Headsman
Ascendancy Notable Passive Skill
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]

Headsman is a notable Ascendancy passive skill for the Slayer that grants immunity to reflected physical damage. It also grants more damage against unique enemies and if you have killed recently.

Version history

Version Changes
3.7.0
  • Now grants 10% more damage if you've killed recently (from 20%).
  • No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.
3.2.0
  • Increased area of effect from killing an enemy recently increased from 15% to 20%.
  • Now grants immunity to reflected physical damage (from 50% reduced reflected physical damage).
2.4.0
  • Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
2.3.0
  • Reworked:
    • Old: Hits deal 100% increased Damage against Enemies that are on Low Life, 20% chance to gain Onslaught for 3 seconds on Kill
    • New: 50% reduced Reflected Physical Damage taken, 20% more Damage if you've Killed Recently, 20% increased radius of Area Skills if you've Killed Recently
2.2.0
  • Added to the game.