Guardhouse: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.10.0}}
{{Version history table row|3.10.0|
* The '''Guardhouse''' and its higher tiers now increase the pack size of monsters throughout the temple.
* The '''Guardhouse''' and its higher tiers now increase the pack size of monsters throughout the temple.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* Introduced to the game as core mechanics
* Introduced to the game as core mechanics
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Introduced to the game as league mechanics
* Introduced to the game as league mechanics
}}
{{Version history table end}}
{{Version history table end}}
{{Navbox Incursion Rooms}}
{{Navbox Incursion Rooms}}


[[ru:Караульная]]
[[ru:Караульная]]

Revision as of 06:48, 25 July 2022

Guardhouse
IdBreedingRoomI
Tier1
Upgrades toBarracks
ArchitectCholotl, Architect of the War
Increases monster pack size throughout the Temple.
10% increased Pack size
Stoic they stand at their Queen's demand.

Guardhouse is a tier 1 incursion room. It upgrades to Barracks and then Hall of War.

Version history

Version Changes
3.10.0
  • The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
3.5.0
  • Introduced to the game as core mechanics
3.3.0
  • Introduced to the game as league mechanics

ru:Караульная