Global: Difference between revisions

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>Killodoggy
(I deleted the redirect from Global to Modifiers and made global into it's own page for multiple reasons. Things that require global modifiers to work correctly are not easily understood by new players. For example, many builds that use secondary damage, will not be scaled correctly by new players without global modifiers. I also plan to eventually put a lot of data here. Individual global item lists will take up lots of space.)
>Killodoggy
(added identifying global modifiers subject. added info about difference between weapon and non weapon sources. minor edit other text.)
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'''Global''' refers to a [[modifier]] that affects all [[damage]] sources, including [[Attacks]], [[Spells]], [[Damage over time]] and [[secondary damage]]. In game the modifier will be labeled global or will just say increased modifier without specifically labeling attack or spells.
'''Global''' refers to a [[modifier]] that affects all [[damage]] sources, including [[Attacks]], [[Spells]], [[Damage over time]] and [[secondary damage]]. In game the modifier will be labeled global or will just say increased modifier without specifically labeling attack or spells.
==Identifying Global Modifiers==
[[Flat Damage]] on [[weapons]] is not considered global, unless it says global. Flat damage on items that are not weapons will not say global, but it is global. The same rules applies to increased damage modifiers.


==Mechanics and Interactions==
==Mechanics and Interactions==
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'''Options''' - Current offensive modifiers include accuracy, flat added damage, increased damage, added flat % critical strike chance, Increased critical strike chance and more damage. Current defensive modifiers include reduced damage taken and less damage taken.
'''Options''' - Current offensive modifiers include accuracy, flat added damage, increased damage, added flat % critical strike chance, Increased critical strike chance and more damage. Current defensive modifiers include reduced damage taken and less damage taken.
   
   
'''secondary damage''' - Can only get increased damage from its damage type or global modifiers.
'''secondary damage''' - Can only get increased damage from global modifiers.





Revision as of 02:39, 3 May 2021

This article is a stub. Please help improve the article by expanding it.

Global refers to a modifier that affects all damage sources, including Attacks, Spells, Damage over time and secondary damage. In game the modifier will be labeled global or will just say increased modifier without specifically labeling attack or spells.

Identifying Global Modifiers

Flat Damage on weapons is not considered global, unless it says global. Flat damage on items that are not weapons will not say global, but it is global. The same rules applies to increased damage modifiers.

Mechanics and Interactions

Options - Current offensive modifiers include accuracy, flat added damage, increased damage, added flat % critical strike chance, Increased critical strike chance and more damage. Current defensive modifiers include reduced damage taken and less damage taken.

secondary damage - Can only get increased damage from global modifiers.


Items

Note: incomplete