Global: Revision history

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Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

9 December 2023

21 May 2021

  • curprev 02:2802:28, 21 May 2021>Killodoggy 1,087 bytes 0 added watcher's eye to list and base crit strike chance subject.
  • curprev 02:2802:28, 21 May 2021>Killodoggy 1,087 bytes 0 added watcher's eye to list and base crit strike chance subject.
  • curprev 02:2802:28, 21 May 2021>Killodoggy 1,087 bytes 0 added watcher's eye to list and base crit strike chance subject.
  • curprev 02:2802:28, 21 May 2021>Killodoggy 1,087 bytes 0 added watcher's eye to list and base crit strike chance subject.
  • curprev 02:2802:28, 21 May 2021>Killodoggy 1,087 bytes +76 added watcher's eye to list and base crit strike chance subject.

9 May 2021

  • curprev 03:4703:47, 9 May 2021>Killodoggy 1,011 bytes 0 I noted that global damage is sometimes referred to as generic damage, due to what another wiki page said.
  • curprev 03:4703:47, 9 May 2021>Killodoggy 1,011 bytes +58 I noted that global damage is sometimes referred to as generic damage, due to what another wiki page said.

3 May 2021

  • curprev 02:3902:39, 3 May 2021>Killodoggy 953 bytes 0 added identifying global modifiers subject. added info about difference between weapon and non weapon sources. minor edit other text.
  • curprev 02:3902:39, 3 May 2021>Killodoggy 953 bytes +231 added identifying global modifiers subject. added info about difference between weapon and non weapon sources. minor edit other text.

23 October 2020

  • curprev 02:3902:39, 23 October 2020>Killodoggy 722 bytes 0 I deleted the redirect from Global to Modifiers and made global into it's own page for multiple reasons. Things that require global modifiers to work correctly are not easily understood by new players. For example, many builds that use secondary damage, will not be scaled correctly by new players without global modifiers. I also plan to eventually put a lot of data here. Individual global item lists will take up lots of space.
  • curprev 02:3902:39, 23 October 2020>Killodoggy 722 bytes +687 I deleted the redirect from Global to Modifiers and made global into it's own page for multiple reasons. Things that require global modifiers to work correctly are not easily understood by new players. For example, many builds that use secondary damage, will not be scaled correctly by new players without global modifiers. I also plan to eventually put a lot of data here. Individual global item lists will take up lots of space.

6 July 2019

30 December 2016