Frigid Wake: Difference between revisions
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{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.22.0| | {{Version history table row|3.22.0| | ||
* Due to the discovery of a bug where Frigid Wake was incorrectly using a fixed-duration freeze, causing it to not be affected by freeze duration modifiers, we have made the below change. The described bug has also been fixed. | |||
* No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.6 seconds." | * No longer has "Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds" or "Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds." It now has "Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.6 seconds." | ||
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Revision as of 12:24, 18 August 2023
This article is a stub. Please help improve the article by expanding it.
Frigid Wake
Ascendancy Notable Passive Skill
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Frigid Wake is a notable Ascendancy passive skill for the Occultist. It grants more cold damage, chill and freeze immunity. It also periodically freezes nearby non-frozen enemies and causes nearby chilled enemies to deal less damage with hits.
Version history
Version | Changes |
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3.22.0 |
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3.13.0 |
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3.5.0 |
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