Flying: Difference between revisions

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===Minions===
===Minions===


[[Animate Weapon]]
{{il|Animate Weapon}}


[[Summon Raging Spirit]]
{{il|Summon Raging Spirit}}
 
{{il|Summon Holy Relic}}


===Projectiles===
===Projectiles===

Revision as of 08:56, 22 July 2022

This article is a stub. Please help improve the article by expanding it.

Flying is the act of ascending the ground. It is an inherent modifier of certain types of entities which cannot be stolen.

Mechanics

Flying entities can move over small rocks and other places where minions, characters and monsters can't. [1] This also includes gaps, ledges, or non-traversable terrain. Flying enemies cannot go through solid walls or other vertical objects, however.

Flying entities are unaffected by all ground effects. [2] Arena-specific effects will vary on a case-by-case basis.

Flying entities do not block the path of minions, characters and enemy monsters. [3]

Limitations

Flying entities can not go over taller obstacles like Frost Wall.

List of Flying Monsters

Minions

Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5.00 seconds
Minions cannot Taunt Enemies

Additional Effects From 1-20% Quality:
(1.5-30)% chance to summon an extra Minion
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Summon Holy RelicSummon Holy RelicMinion, Spell
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
(0-76)% more Minion Movement Speed
Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
Minions cannot Taunt Enemies

Additional Effects From 1-20% Quality:
(2-40)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Projectiles

Projectiles can move over the same terrain as flying monsters, but are not considered flying monsters.


References

  1. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.
  2. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.
  3. Chris (January 30, 2014). "1.0.6 Patch Notes and Flying Monsters". Official Path of Exile Forums. Retrieved January 30, 2014.