Field Medicine: Difference between revisions
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Neokowloon (talk | contribs) (not actually removed as GGG recycled the passive skill id, which still a flask notable) |
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{{Passive skill box|Field Medicine}} | |||
{{Passive skill box| | '''Field Medicine''' was a [[notable passive skill]]. | ||
''' | |||
==Anointment== | ==Anointment== | ||
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{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.16.0}} | {{Version history table row|3.16.0}} | ||
*Removed from the game. | *Removed from the game. Exsiting item anointed with Aqueous Accelerant has been replaced by new notable Field Medicine | ||
{{Version history table row|3.8.0}} | {{Version history table row|3.8.0}} | ||
* Introduced to the game. | * Introduced to the game. | ||
|} | |} |
Revision as of 04:00, 10 December 2021
Field Medicine
Notable Passive Skill
30% increased Life Recovery from Flasks
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Field Medicine was a notable passive skill.
Anointment
Blight anointment to unlock the passive:
Oil #1 | Oil #2 | Oil #3 | Outcome | |
---|---|---|---|---|
Indigo Oil | Crimson Oil | Black Oil | Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.8.0 |
|