Elemancer: Difference between revisions

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{{Passive skill box|Elemancer}}
{{Passive skill box|Elemancer}}


'''Elemancer''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that increases the maximum number of [[golem]]s and grants increased golem damage for each golem you have active. It also grants [[ignite]] immunity if you have a {{il|Summon Flame Golem|Flame Golem}} summoned, [[chill]] and [[freeze]] immunity if you have an {{il|Summon Ice Golem|Ice Golem}} summoned, and [[shock]] immunity if you have a {{il|Summon Lightning Golem|Lightning Golem}} summoned.
'''Elemancer''' is a notable [[Ascendancy passive skill]] for the [[Elementalist]] that increases the maximum number of [[golem]]s and grants increased golem damage for each golem you have active. It also grants a chance to avoid elemental [[ailment]]s per golem summoned, and increased buff effect of your golems per golem summoned.


==Mechanics==
==Mechanics==
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.8.0}}
* No longer grants ailment prevention based on the types of Golems you have summoned. Now grants 35% chance to avoid Elemental ailments per summoned Golem, and also grants 25% increased effect of buffs granted by your golems per summoned Golem (stacks with Liege of the Primordials identical stat).
{{VersionHistoryRow|3.2.0}}
{{VersionHistoryRow|3.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 19:38, 5 September 2019

Elemancer
Ascendancy Notable Passive Skill
+1 to maximum number of Summoned Golems
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem [1]

Elemancer is a notable Ascendancy passive skill for the Elementalist that increases the maximum number of golems and grants increased golem damage for each golem you have active. It also grants a chance to avoid elemental ailments per golem summoned, and increased buff effect of your golems per golem summoned.

Mechanics

Golems from Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Maximum 1 Summoned Golem
Golems grant (3-5)% additional Physical Damage Reduction

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
Golems grant (33-105) Life Regenerated per second

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
will also grant the player increased damage bonus.

Increased golem damage applies once for each unique type of golem you have summoned. For example, having 2 Flame Golems and 1 Ice Golem only grants 40% increased Golem damage instead of 60%.

Version history

Version Changes
3.8.0
  • No longer grants ailment prevention based on the types of Golems you have summoned. Now grants 35% chance to avoid Elemental ailments per summoned Golem, and also grants 25% increased effect of buffs granted by your golems per summoned Golem (stacks with Liege of the Primordials identical stat).
3.2.0
  • Added to the game.