Effective hit points: Difference between revisions

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>Killodoggy
m (Changed the word modifier to stat. Removed unnecessary text I added in creation.)
>Killodoggy
(I removed all information related to defensive mechanics, because there is a wiki page covering that information. I clarified varying definitions and how wiki definition is supposed to be used to make things easier to understand. I changed the definition of the page. added link to similar mechanics.)
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==Explanation of the term==
Effective hit points also known as EHP is a slang term used to describe how much damage can be absorbed after all damage mitigation sources have been calculated.


*Effective hit points also known as EHP is a slang term used to describe how much damage your character can survive. The term hit points is a word for life and energy shield.
==Sources==


==Math==
The following can raise your total effective hit points:
* [[Energy shield]]
* [[Life]]
* Some game mechanics allow [[Mana]] to increase your effective hit points. For example [[Mind over matter]].


*Calculating your EHP
==Terminology==


*Add up all additive [[stats]] on your defensive layers first so that they are ready to be multiplied. Most additive [[stats]] come from {{c|mod|increased}} and {{c|mod|reduced}}, but there are exceptions to this rule.<ref name="ActionSpeed"/>.
Effective hit points may be referred to colloquially as how much damage you can take from a single hit after reduced damage has been calculated. For the purposes of this wiki, this definition is not used. Damage mitigation is calculated or described elsewhere on this wiki.


*All of these defensive layers can be calculated with the same formula - Dodge, Block, Evade, Blind, resists, Less/reduced Damage from hits, Lower monster action speed (when facetanking), avoid, lower enemy accuracy, lower enemy damage, physical damage reduction and resistances.
==See also==


*Formula - Minus the % from the defensive layer from 100. Then divide 100 by the answer.
Effective hit points is one of many [[Defense mechanics]].
 
===Example===
 
*75% attack Block ( 100 - 75 = 25) (100 / 25 = 4)
 
** 75% attack Block gives you 4 times EHP against attacks that hit.
 
**All layers are multiplied separately as if they were "more" [[stats]]. This means a character with 4 times EHP would go to 8 times EHP by adding blind which is a 50% enemy chance to miss.
 
==Advanced Math==
 
This formula is not advanced on purpose to make it easy to understand. It does not cover all possible mechanics of defense.
 
See [[Receiving damage]] for more advanced formulas.
 
==References==
{{reflist|refs=
 
<ref name="ActionSpeed">{{cite web|author=Mark_GGG|date=November 20, 2015|title=Is it really a good idea to make monsters unmovable? Including bosses |url=https://www.pathofexile.com/forum/view-thread/1482215/filter-account-type/staff|publisher=Official Path of Exile Forums|accessdate=February 18, 2020}}</ref>
}}

Revision as of 00:09, 21 May 2021

This article is a stub. Please help improve the article by expanding it.

Effective hit points also known as EHP is a slang term used to describe how much damage can be absorbed after all damage mitigation sources have been calculated.

Sources

The following can raise your total effective hit points:

Terminology

Effective hit points may be referred to colloquially as how much damage you can take from a single hit after reduced damage has been calculated. For the purposes of this wiki, this definition is not used. Damage mitigation is calculated or described elsewhere on this wiki.

See also

Effective hit points is one of many Defense mechanics.