Dual Wield Critical Strike Chance: Difference between revisions

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<onlyinclude>{{fixme|Dual Wield Critical Strike Chance}}</onlyinclude>{{Passive skill box|Dual Wield Critical Strike Chance}}
{{Passive skill box|Dual Wield Critical Strike Chance}}


'''Dual Wield Critical Strike Chance''' is a [[basic passive skill]] that grants increased [[critical strike chance]] with [[weapon]]s while [[dual wielding]].
'''Dual Wield Critical Strike Chance''' is a [[small passive skill]] that grants increased [[critical strike chance]] with [[weapon]]s while [[dual wielding]].


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.3.0}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
}}
{{Version history table end}}

Latest revision as of 03:30, 29 May 2023

Dual Wield Critical Strike Chance
Passive Skill
20% increased Attack Critical Strike Chance while Dual Wielding [1]

Dual Wield Critical Strike Chance is a small passive skill that grants increased critical strike chance with weapons while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.