Double dipping
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Double dipping is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source.
These are conditions for double dipping to happening:
- damage from one source is based on another source' damage (e.g. ignite or poison are based on the initial hit)
- a modifier grants a generic stat that can apply to different damage sources (e.g. increased Area Damage or increased Elemental Damage)
Then the interaction can be explained as follows:
The modifier applies to
the damageof the 1st source |
⇒ | Damage of the second source is based on
damage dealt from the 1st source |
⇒ | The modifier applies to
the damage of the 2nd source |
As a result the modifier has been applied twice to the 2nd modifier.