Double dipping

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Double dipping is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source.

These are conditions for double dipping to happening:

  • damage from one source is based on another source' damage (e.g. ignite or poison are based on the initial hit)
  • a modifier grants a generic stat that can apply to different damage sources (e.g. increased Area Damage or increased Elemental Damage)

Then the interaction can be explained as follows:

The modifier applies to
the damageof the 1st source
Damage of the second source is based on
damage dealt from the 1st source
The modifier applies to
the damage of the 2nd source

As a result the modifier has been applied twice to the 2nd modifier.

Examples

References