Double dipping
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Double dipping is an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source.
These are conditions for double dipping to happening:
- damage from a damage source is based on another damage source (e.g. ignite or poison are based on the initial hit)
- a modifier grants a generic stat that can apply to different damage sources (e.g. increased Area Damage or increased Elemental Damage)