Dexterity: Difference between revisions

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{{passive table
{{passive table
|Dexterity (passive skill)
|Dexterity (passive skill)
|Dexterity and Intelligence
|Strength and Dexterity
|Agility
|Agility
|Alacrity
|Alacrity
|Expertise
|Expertise
|Quickness
|Proficiency
|Precision
|Precision
|Skill of the Ancestors
|Versatility
|Versatility
|Dark Arts
|Practical Application
|Art of the Gladiator
|Aspect of the Lynx
|Weathered Hunter
|Weathered Hunter
|Acuity
|Acuity
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|Coordination
|Coordination
|Finesse
|Finesse
|Acceleration
|Fangs of the Viper
|Weapon Artistry
|Weapon Artistry
|Water Dancing
|Dauntless Zeal
|Ballistic Mastery
|Ballistic Mastery
|Path of the Hunter
|Path of the Hunter

Revision as of 08:44, 25 December 2015

This page is about the dexterity attribute. For the passive skill, see Dexterity (passive skill).

The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.

Dexterity also provides certain inherent bonuses:

  • Every 10 dexterity grants an additional 20 accuracy rating.
  • Every 10 dexterity grants 2% increased evasion rating.

Passives

There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.

Template:Passive table