Defy Pain: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Defy Pain}}
| name                  = Pain Reaver
| type                  = Ascendancy Notable
| ascendancyclass        = Berserker
| bonuses                =
*1% of Damage Leeched as Life
*1% of Damage Leeched as Mana
*2% of Damage Leeched as Life and Mana if you've Killed Recently
}}</onlyinclude>


'''Pain Reaver''' is a notable [[Ascendancy passive skill]] for the [[Berserker]]. It grants the user [[life]] and [[mana]] [[leech]] plus additional life and mana leech if they have killed [[recently]].
'''Defy Pain''' is a notable [[Ascendancy passive skill]] for the [[Berserker]]. It grants the user the ability to gain Defiance when hit. Each defiance charge increases the [[Armour]] by 25% and while you have any defiance you have 50% increased Maximum total Life Recovery from life [[leech]]. Upon reaching 10 Defiance, you take reflected physical damage equal to your maximum Life.
 
The Reflect Damage you take can be modified by Damage Taken modifiers (e.g. Shock) or Reflect Damage reduction
 
==Ruthless mode==
{{infocard
|header    = Defy Pain (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:DefyPain (Berserker) passive skill icon.png]]</div>
|2        = Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds<br>At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance<br>10% of Life Leech is Instant per Defiance
}}
 
Defy Pain in [[Ruthless mode]] does not grant armour or maximum life leech recovery based on Defiance. Instead, it causes a portion of life leech to be instant based on Defiance.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.3.0}}
{{Version history table row|3.22.0|
* Added "1% of Damage Leeched as Life"
* {{Ruthless}} No longer provides "25% increased Armour per Defiance" or "50% increased Maximum total Life Recovery per second from Leech while you have Defiance" in Ruthless. It now provides "10% of Life Leech is Instant per Defiance."
* Added "1% of Damage Leeched as Mana"
}}
{{VersionHistoryRow|2.2.0}}
{{Version history table row|3.14.0|
* Pain Reaver has been replaced with '''Defy Pain'''.
** Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds.
** 25% increased Armour per Defiance.
**50% increased Maximum total Life recovery per second from Leech while you have Defiance.
** At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance.
}}
{{Version history table row|3.13.0|
* Now grants 30% increased Attack Speed if you've been Hit Recently (from 25%).
}}
{{Version history table row|3.7.0|
* Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
}}
{{Version history table row|3.2.0|
* Leech effects now only apply to Attack Damage.
}}
{{Version history table row|2.3.0|
* Added {{c|mod|1% of Damage Leeched as Life}} and {{c|mod|1% of Damage Leeched as Mana}}.
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}

Latest revision as of 08:12, 3 February 2024

Defy Pain
Ascendancy Notable Passive Skill
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]

Defy Pain is a notable Ascendancy passive skill for the Berserker. It grants the user the ability to gain Defiance when hit. Each defiance charge increases the Armour by 25% and while you have any defiance you have 50% increased Maximum total Life Recovery from life leech. Upon reaching 10 Defiance, you take reflected physical damage equal to your maximum Life.

The Reflect Damage you take can be modified by Damage Taken modifiers (e.g. Shock) or Reflect Damage reduction

Ruthless mode

Defy Pain (Ruthless)
Ascendancy Notable Passive Skill
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
10% of Life Leech is Instant per Defiance

Defy Pain in Ruthless mode does not grant armour or maximum life leech recovery based on Defiance. Instead, it causes a portion of life leech to be instant based on Defiance.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "25% increased Armour per Defiance" or "50% increased Maximum total Life Recovery per second from Leech while you have Defiance" in Ruthless. It now provides "10% of Life Leech is Instant per Defiance."
3.14.0
  • Pain Reaver has been replaced with Defy Pain.
    • Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds.
    • 25% increased Armour per Defiance.
    • 50% increased Maximum total Life recovery per second from Leech while you have Defiance.
    • At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance.
3.13.0
  • Now grants 30% increased Attack Speed if you've been Hit Recently (from 25%).
3.7.0
  • Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
3.2.0
  • Leech effects now only apply to Attack Damage.
2.3.0
  • Added 1% of Damage Leeched as Life and 1% of Damage Leeched as Mana.
2.2.0
  • Added to the game.