Damage effectiveness: Difference between revisions
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>@DeletedUser41342635 (Added attack skills) |
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'''Damage effectiveness''' is a stat related to [[spell]]s which serves to limit the potential of base [[damage]] added from other sources. Low values are characteristic for | '''Damage effectiveness''' is a stat related to [[spell]]s and [[Attack|attacks]] which serves to limit the potential of base [[damage]] added from other sources. Low values are characteristic for skills that do multiple hits per use, but also some others which are intentionally balanced to benefit little from such augments. | ||
==Mechanics== | ==Mechanics== | ||
Adding damage via support gems like [[Added Lightning Damage|Added Lightning]]/[[Added Cold Damage|Cold]]/[[Added Chaos Damage|Chaos]], Heralds of [[Herald of Ice|Ice]]/[[Herald of Thunder|Thunder]] or | Adding damage via support gems like [[Added Lightning Damage|Added Lightning]]/[[Added Cold Damage|Cold]]/[[Added Chaos Damage|Chaos]], Heralds of [[Herald of Ice|Ice]]/[[Herald of Thunder|Thunder]] or additional attack damage from gear applies the specified value to the skill's base at damage effectiveness percentage listed on the skill. If the skill has no listed damage effectiveness value, any damage is added at 100% of its effect. | ||
It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses. | It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses. | ||
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|q_sort=Has primary attribute, Has name | |q_sort=Has primary attribute, Has name | ||
}} | }} | ||
== Attack skill effectiveness == | |||
{{Query skill gems | |||
|where= | |||
items.class="Active Skill Gems" | |||
AND ( | |||
skill_gems.gem_tags HOLDS "Attack" | |||
) | |||
AND skill_gems.gem_tags HOLDS NOT "Aura" | |||
|int=yes | |||
|dex=yes | |||
|str=yes | |||
|dmgeff=yes | |||
|q_limit=200}} | |||
==History== | ==History== |
Revision as of 07:17, 18 March 2018
Damage effectiveness is a stat related to spells and attacks which serves to limit the potential of base damage added from other sources. Low values are characteristic for skills that do multiple hits per use, but also some others which are intentionally balanced to benefit little from such augments.
Mechanics
Adding damage via support gems like Added Lightning/Cold/Chaos, Heralds of Ice/Thunder or additional attack damage from gear applies the specified value to the skill's base at damage effectiveness percentage listed on the skill. If the skill has no listed damage effectiveness value, any damage is added at 100% of its effect.
It is worth noting that any added damage fully becomes a part of the affected skill, inherits all of its damage properties and will get affected by all related damage bonuses.
Cast skill effectiveness
Gem | Cast Time | Dmg. Eff. |
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Attack skill effectiveness
Gem | Dmg. Eff. |
---|
History
Version | Changes |
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0.11.1 |
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