Damage: Difference between revisions

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>UristMcDwarfy
>UristMcDwarfy
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If you land a [[Critical Strikes|critical strike]] with an attack or [[Spells|spell]] that deals fire damage, the enemy begins Burning. Burning causes damage over time. Humanoids, Monkeys and Sea Witches will flee while burning.
If you land a [[Critical Strikes|critical strike]] with an attack or [[Spells|spell]] that deals fire damage, the enemy begins Burning. Burning causes damage over time. Humanoids, Monkeys and Sea Witches will flee while burning.


Burning lasts 4 seconds, and the amount of damage over time is 1/3 of the initial fire damage dealt, per second. So a total of 4/3 of the original damage, over 4 seconds. Total burning damage can be increased with skill gem bonuses, passive skills, and item mods that increase burning damage. In addition, the [[Vulnerability]] curse can increase burning damage, and the [[Temporal Chains]] curse can increase the duration of the burning effect without reducing the damage done per second.
Basic burning effects last 4 seconds, and the amount of damage over time is 1/3 of the initial fire damage dealt, per second. So a total of 4/3 of the original damage, over 4 seconds. Total burning damage can be increased with skill gem bonuses, passive skills, and item mods that increase burning damage. In addition, the [[Vulnerability]] curse can increase burning damage, and the [[Temporal Chains]] curse can increase the duration of the burning effect without reducing the damage done per second.


==Cold damage==
==Cold damage==

Revision as of 06:53, 29 June 2012

There are currently 5 main types of damage, they are Physical, Fire, Cold, Lightning, and Chaos. Fire, Cold, and Lightning are collectively known as Elemental Damage. Damage reduction from armour only affects physical damage. Each of the elemental damage types has it's own resistance value (eg "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are capped at 75%.

Fire damage

If you land a critical strike with an attack or spell that deals fire damage, the enemy begins Burning. Burning causes damage over time. Humanoids, Monkeys and Sea Witches will flee while burning.

Basic burning effects last 4 seconds, and the amount of damage over time is 1/3 of the initial fire damage dealt, per second. So a total of 4/3 of the original damage, over 4 seconds. Total burning damage can be increased with skill gem bonuses, passive skills, and item mods that increase burning damage. In addition, the Vulnerability curse can increase burning damage, and the Temporal Chains curse can increase the duration of the burning effect without reducing the damage done per second.

Cold damage

Hitting an enemy with cold damage can cause the enemy to be Chilled. Critical hits with cold damage can also cause the target to be Frozen. Chilled enemies move, attack, and cast 30% slower, while frozen enemies cannot do anything except drink flasks.

The duration of Chilled and Frozen effects is determined by the amount of cold damage done by the triggering effect, and bonuses to Chill/Freeze duration granted by skills and support gems, passive skills, and item mods.

Lightning damage

If you land a critical strike with an attack or spell that deals lightning damage, the enemy becomes Shocked. This can be stacked up to three times on one target. In this state, monsters or players take 40% additional damage per instance of Shock.

Chaos Damage

Chaos damage ignores energy shield, reducing life directly.

Status Ailments

Burning, Chilled, Frozen, and Shocked are collectively known as Status Ailments.

The duration of the chilled, frozen, and shocked statuses is related to the amount of cold/lightning damage dealt.

If the duration based on the damage would be less that 300ms, it's ignored entirely.