Corrupted Blood

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Revision as of 11:51, 27 April 2017 by >ARTyficial
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Corrupted Blood
Debuff
Corrupted Blood status icon.png

Corrupted Blood is a debuff which causes bleeding damage. Unlike regular bleed effects, Corrupted Blood is stackable up to {{#ask: -Has subobject::Character Has stat id::max_corrupted_blood_stacks |?Has stat value= |mainlabel=- |limit=1}} stacks. Just like other sources of bleeding damage, the damage is physical and not reduced by armour, but it will be reduced by any other sources of physical resistance, such as endurance charges or Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
. Using a staunching flask will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect.

Sources

  • Each hit on a monster with the Corrupting Blood Nemesis affix gives one stack
  • Killing a monster with the Corrupted Bloodline Bloodline affix gives one stack
  • Standing in the Rain of Blood created by Dominus' final form gives one stack per second
  • Being hit by the Cleave attack of Dominus' final form gives two stacks