Clever Construction: Difference between revisions

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(3.16 changes)
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0}}
* (Undocumented): No longer grants {{c|mod|Traps cannot be Damaged for 5 seconds after being Thrown}}, {{c|mod|Mines cannot be Damaged for 5 seconds after being thrown}}, {{c|mod|20% increased Trap Damage}} or {{c|mod|20% increased Mine Damage}}. Instead, it now grants {{c|mod|10% Chance for Traps to Trigger an additional time}}.
* Give all Traps and Mines the damage immunity from the Clever Construction Notable Passive as a built-in effect, for a shorter time. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity:
** (Undocumented): No longer grants {{c|mod|Traps cannot be Damaged for 5 seconds after being Thrown}}, {{c|mod|Mines cannot be Damaged for 5 seconds after being thrown}}, {{c|mod|20% increased Trap Damage}} or {{c|mod|20% increased Mine Damage}}. Instead, it now grants {{c|mod|10% Chance for Traps to Trigger an additional time}}.
{{Version history table row|2.1.0}}
{{Version history table row|2.1.0}}
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked.

Revision as of 20:00, 19 October 2021

Clever Construction
Notable Passive Skill
10% Chance for Traps to Trigger an additional time [1]

Clever Construction is a notable passive skill that grants a chance for traps to trigger an additional time.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilAzure OilCrimson OilClever Construction
10% Chance for Traps to Trigger an additional time

Version history

Version Changes
3.16.0
  • Give all Traps and Mines the damage immunity from the Clever Construction Notable Passive as a built-in effect, for a shorter time. Give a Trap and Mine Mastery option that gives your Traps or Mines full damage immunity:
    • (Undocumented): No longer grants Traps cannot be Damaged for 5 seconds after being Thrown, Mines cannot be Damaged for 5 seconds after being thrown, 20% increased Trap Damage or 20% increased Mine Damage. Instead, it now grants 10% Chance for Traps to Trigger an additional time.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.