Bane of Legends: Difference between revisions

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>Vinifera7
(Headsman and Bane of Legends swapped names in version 3.15.0 for reasons)
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{{Passive skill box|Bane of Legends}}
{{Passive skill box|Bane of Legends}}


'''Bane of Legends''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to [[Culling Strike]]. It also grants increased [[movement speed]] when you kill any enemy and increased [[attack speed]] if you killed a rare or unique enemy.
'''Bane of Legends''' is a notable [[Ascendancy passive skill]] for the [[Slayer]] that grants immunity to [[reflect]]ed physical damage. It also grants more damage against unique enemies and if you have killed recently.  


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.8.0}}
{{Version history table row|3.15.0}}
* You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
* Headsman: Now called Bane of Legends.
* Bane of Legends: Now called [[Headsman]].
{{Version history table row|3.13.0}}
* Added {{c|mod|20% more Damage with Hits and Ailments against Unique Enemies}}
* Removed {{c|mod|20% more Damage against Unique Enemies}}
{{Version history table row|3.7.0}}
{{Version history table row|3.7.0}}
* No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
* Now grants 10% more damage if you've killed recently (from 20%).
* No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.
{{Version history table row|3.2.0}}
* Increased area of effect from killing an enemy recently increased from 15% to 20%.
* Now grants immunity to reflected physical damage (from 50% reduced reflected physical damage).
{{Version history table row|2.4.0}}
* Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
{{Version history table row|2.3.0}}
{{Version history table row|2.3.0}}
* Reworked:
* Reworked:
** Old: 50% increased Damage against Rare and Unique Enemies, 20% of Overkill Damage is Leeched as Life
** Old: Hits deal 100% increased Damage against Enemies that are on Low Life, 20% chance to gain Onslaught for 3 seconds on Kill
** New: Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy, Kill Enemies that have 20% or lower Life when Hit by your Skills
** New: 50% reduced Reflected Physical Damage taken, 20% more Damage if you've Killed Recently, 20% increased radius of Area Skills if you've Killed Recently
{{Version history table row|2.2.0}}
{{Version history table row|2.2.0}}
* Added to the game.
* Added to the game.
|}
|}

Revision as of 06:27, 23 July 2021

Bane of Legends
Ascendancy Notable Passive Skill
20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage [1]

Bane of Legends is a notable Ascendancy passive skill for the Slayer that grants immunity to reflected physical damage. It also grants more damage against unique enemies and if you have killed recently.

Version history

Version Changes
3.15.0
  • Headsman: Now called Bane of Legends.
  • Bane of Legends: Now called Headsman.
3.13.0
  • Added 20% more Damage with Hits and Ailments against Unique Enemies
  • Removed 20% more Damage against Unique Enemies
3.7.0
  • Now grants 10% more damage if you've killed recently (from 20%).
  • No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.
3.2.0
  • Increased area of effect from killing an enemy recently increased from 15% to 20%.
  • Now grants immunity to reflected physical damage (from 50% reduced reflected physical damage).
2.4.0
  • Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).
2.3.0
  • Reworked:
    • Old: Hits deal 100% increased Damage against Enemies that are on Low Life, 20% chance to gain Onslaught for 3 seconds on Kill
    • New: 50% reduced Reflected Physical Damage taken, 20% more Damage if you've Killed Recently, 20% increased radius of Area Skills if you've Killed Recently
2.2.0
  • Added to the game.