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Revision as of 00:22, 3 April 2016

Ascendant
You are the sculptor, crafting your destiny with the clay of mind, body and purpose.

The Ascendant is an Ascendancy class for Scions.

Overview

The Ascendant offers flexibility more than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can either take two Ascendancy Class passives or further invest onto one class's path to gain a second starting point in the Skill Tree of that class.

Skills

File:Ascendant skill tree.jpg

The class has the following notable passive skills:

Skill Modifiers Prerequisite
Juggernaut
  • 30% increased Armour
  • Cannot be Chilled
  • 10% chance to gain an Endurance Charge when you are Hit
  • You can't be Stunned while you're at maximum Endurance Charges
Berserker
  • 1.5% of Damage Leeched as Life
  • 5% increased Damage taken
  • 25% increased Attack and Cast Speed if you've taken a Savage Hit Recently
  • 10% more Damage
Chieftain
  • 15% chance to Ignite
  • 30% increased Damage while you have a Totem
  • Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
  • Regenerate 2% of Maximum Life per second while you have a Totem
Path of the Marauder
  • Can Allocate Passives from the Marauder's starting point
Marauder Ascendancy
Deadeye
  • 50% chance of Projectiles Piercing
  • 20% increased Projectile Speed
  • Projectiles gain Damage as they travel further, dealing up to 30% increased Damage to targets
  • Skills fire an additional Projectile
Raider
  • 25% chance to Avoid Elemental Status Ailments
  • 2% chance to Dodge Attacks
  • 10% chance to gain a Frenzy Charge on Kill
  • You have Onslaught while on full Frenzy Charges
Pathfinder
  • 50% increased Flask Charges gained
  • 25% increased Damage during Flask effect
  • 50% chance to avoid Freeze, Shock, Ignite and Bleed during Flask effect
  • 4% reduced Elemental Damage taken during Flask effect
Path of the Ranger
  • Can Allocate Passives from the Ranger's starting point
Ranger Ascendancy
Necromancer
  • You and your Minions have 4% Physical Damage Reduction
  • 15% increased effect of Offering spells
  • You and Allies deal 15% increased Damage while affected by Auras you Cast
  • You and your Minions have 8% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently
Elementalist
  • 4% reduced Elemental Damage Taken
  • Damage Penetrates 5% of Enemy Elemental Resistances
  • Gain Elemental Conflux for 4 seconds when you kill a Rare or Unique Enemy
  • 30% increased Damage of each Damage Type for which you have a matching Golem
Occultist
  • 20% increased maximum Energy Shield
  • 1% of Energy Shield Regenerated per second
  • Enemies you Curse have -15% Chaos Resistance
  • 20% increased Damage if you've Killed a Cursed Enemy Recently
Path of the Witch
  • Can Allocate Passives from the Witch's starting point
Witch Ascendancy
Slayer
  • 30% increased Damage against Rare and Unique Enemies
  • 10% of Overkill Damage is Leeched as Life
  • Always Stun Enemies that are on Full Life
  • 15% increased Attack and Cast Speed while Leeching
Gladiator
  • 30% of Block Chance applied to Spells
  • 3% additional Block Chance
  • 15% chance to cause Bleeding on Hit with Attacks
  • 30% increased Damage if you've killed a Bleeding Enemy Recently
Champion
  • 10% chance to Fortify on Melee hit
  • 20% chance to Taunt on Hit
  • You and nearby Allies have 15% increased damage while you have Fortify
  • 4% reduced Damage taken from Taunted Enemies
Path of the Duelist
  • Can Allocate Passives from the Duelist's starting point
Duelist Ascendancy
Inquisitor
  • 20% increased Elemental Damage
  • Take 8% reduced Elemental Damage while standing on Consecrated Ground
  • 120% increased Critical Strike Chance against Enemies affected by Elemental Status Ailments
  • 20% chance to create Consecrated Ground on Kill, lasting 3 seconds
Hierophant
  • 25% increased Maximum Mana
  • Gain 8% of Maximum Mana as Extra Maximum Energy Shield
  • Skills in your Helm can have up to 1 additional Totem summoned at a time
  • 20% chance to gain a Power Charge when you place a Totem
Guardian
  • 3% additional Block Chance
  • Every 10 seconds, remove Curses and Elemental Status Ailments from you
  • You and Allies have 12% increased Attack and Cast Speed while affected by Auras you Cast
  • Nearby Party Members have Conduit
Path of the Templar
  • Can Allocate Passives from the Templar's starting point
Templar Ascendancy
Assassin
  • +1% to Critical Strike Chance
  • 40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
  • Your Critical Strikes with Attacks Maim Enemies
Saboteur
  • 20% increased Cooldown Recovery Speed for throwing Traps
  • 20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
  • 5% increased Damage for each Trap and Mine you have
  • Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Trickster
  • 30% increased Recovery of Life, Mana, and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
  • 20% more chance to Evade while on full Energy Shield
  • 20% increased Damage while not on full Energy Fhield
  • 100% increased Mana Regeneration if you've used a Movement Skill Recently
Path of the Shadow
  • Can Allocate Passives from the Shadow's starting point
Shadow Ascendancy