Armourer's Workshop: Difference between revisions

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>Ruba159753
(rus)
>Neokowloon
(No longer has the mod Modifier:IncursionMonsterLife1 (moved to other room), now has resistance mod that i am going to dig out when my temple is ready)
Line 2: Line 2:
|id                      = ArmourRoomI
|id                      = ArmourRoomI
|name                    = Armourer's Workshop
|name                    = Armourer's Workshop
|description            = Monsters throughout the Temple have increased life.<br />Contains chests full of armour.
|description            = Monsters throughout the Temple have increased resistance.<br />Contains chests full of armour.
|flavour_text            = An opus penned through metal's bend.
|flavour_text            = An opus penned through metal's bend.
|tier                    = 1
|tier                    = 1
|upgrade_room_id        = ArmourRoomII
|upgrade_room_id        = ArmourRoomII
|icon                    = ArmourRoom
|icon                    = ArmourRoom
|modifier_ids            = IncursionMonsterLife1
|modifier_ids            =  
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect10
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect10
|architect_name          = Atmohua, Architect of Iron
|architect_name          = Atmohua, Architect of Iron
}}
}}
'''Armourer's Workshop''' is a tier 1 [[incursion room]]. It upgrades to [[Armoury (incursion room)|Armoury]] and then [[Chamber of Iron]].
==Version history==
{{Version history table header}}
{{Version history table row|3.10.0}}
* Based on the tier of the '''Armourer's Workshop''' sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
{{Version history table row|3.5.0}}
* Introduced to the game as core mechanics
{{Version history table row|3.3.0}}
* Introduced to the game as league mechanics
|}
{{Navbox Incursion Rooms}}


[[ru:Мастерская оружейника]]
[[ru:Мастерская оружейника]]

Revision as of 21:36, 26 May 2021

Armourer's Workshop
IdArmourRoomI
Tier1
Upgrades toArmoury
ArchitectAtmohua, Architect of Iron
Monsters throughout the Temple have increased resistance.
Contains chests full of armour.
An opus penned through metal's bend.

Armourer's Workshop is a tier 1 incursion room. It upgrades to Armoury and then Chamber of Iron.

Version history

Version Changes
3.10.0
  • Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
3.5.0
  • Introduced to the game as core mechanics
3.3.0
  • Introduced to the game as league mechanics

ru:Мастерская оружейника