Armour: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>@DeletedUser40373919
(→‎Armour: Armor master effect added to Leather and Steel)
>Evil4Zerggin
Line 10: Line 10:
The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 90%.
The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 90%.
  Damage Reduction = Armour / ( Armour + (12 * Damage) )
  Damage Reduction = Armour / ( Armour + (12 * Damage) )
The fact that damage reduction diminishes against more damaging hits means it is difficult to know exactly how much damage is reduced. As a rule of thumb, to achieve 50% damage reduction you will need an armour rating equal to twelve times that of the damage taken in a single hit. For example, 50% damage reduction against a 100 damage hit requires 1200 armour rating.


For example, if you have 1200 armour rating this chart indicates how much damage will be reduced by:
For example, if you have 1200 armour rating this chart indicates how much damage will be reduced by:
Line 18: Line 16:
The vertical axis is damage reduction percent. The bottom axis is original damage.
The vertical axis is damage reduction percent. The bottom axis is original damage.
</div>
</div>
Equivalently:
Net Damage = Raw Damage<sup>2</sup> / (Raw Damage + Armour / 12)
Raw Damage = (Net Damage + sqrt(Net Damage<sup>2</sup> + Net Damage * Armor / 3)) / 2
Survivability Factor = Damage / Net Damage = (Damage + Armour / 12) / Damage


==Passives==
==Passives==

Revision as of 17:35, 28 April 2013

For equipment classified as armour, see Equipment.

Armour is a rating that measures a character's physical damage mitigation.

Armour rating can be increased by wearing equipment, taking certain passive skills, using spells such as Molten Shell, and drinking Granite Flasks.

Mechanics

Damage reduction from armour only reduces physical damage taken. Elemental damage and damage-over-time are not affected.

The amount of damage reduction is a function of armour rating and the damage taken. Damage reduction is capped at 90%.

Damage Reduction = Armour / ( Armour + (12 * Damage) )

For example, if you have 1200 armour rating this chart indicates how much damage will be reduced by:

File:Damage reduction chart.png The vertical axis is damage reduction percent. The bottom axis is original damage.

Equivalently:

Net Damage = Raw Damage2 / (Raw Damage + Armour / 12)
Raw Damage = (Net Damage + sqrt(Net Damage2 + Net Damage * Armor / 3)) / 2
Survivability Factor = Damage / Net Damage = (Damage + Armour / 12) / Damage

Passives

There are passive skill nodes that grant additional evasion or a combination of bonuses including evasion.

Armour

These passives increase armour rating by a percentage.

In the case of Iron Reflexes, armour is increased by an amount equal to total evasion. In exchange, evasion is reduced to 0.

Icon Name Bonuses
File:Passive-armour.png Armour

File:Passive-steelskin.png Steel Skin
File:Passive-armourmastery.png Armour Mastery
File:Passive-armourandevasion.png Armour and Evasion
File:Passive-leatherandsteel.png Leather and Steel
File:Passive-armourandenergyshield.png Armour and Energy Shield
File:Passive-bodyandsoul.png Body and Soul
File:Passive-keystone-ironreflexes.png Iron Reflexes

Miscellany

These passives are related to armour, but don't fit into any other category.

Icon Name Bonuses
File:Passive-keystone-acrobatics.png Acrobatics