Arena Challenger
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times.
Version history
Version | Changes |
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3.7.0 |
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