Arena Challenger: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>ThemJohns
No edit summary
 
(26 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Passive skill box|Arena Challenger}}
{{Passive skill box|Arena Challenger}}


'''Arena Challenger''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that interacts with [[Blood and Sand Stance]]. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more [[attack speed]] and [[movement speed]], stacking up to 10 times.
'''Arena Challenger''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that interacts with [[Blood and Sand Stance]].
 
==Mechanics==
Arena Challenger grants different effects depending on what stance you are:
*In {{stl|Blood Stance}}, it grants a chance to gain a {{stl|Challenger Charge}} when you hit an [[Rare]] or [[Unique]] enemy.
*In {{stl|Sand Stance}}, it makes you gain a {{stl|Challenger Charge}} on [[kill]].
 
Each {{stl|Challenger Charge}} grants more [[attack speed]] and [[movement speed]], stacking up to 10 times, or 20% each. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).
 
It will grant the Blood Stance benefit by default if you are not in either stance (e.g. if you do not have either of the toggle gems equipped).
 
==Ruthless mode==
{{infocard2
|header    = Arena Challenger (Ruthless)
|subheader = Ascendancy Notable Passive Skill
|1        = <div class="passive-icon-container passive-icon-type__ascendancy_notable"><div class="passive-icon-frame"></div>[[File:GLADBloodAndSand (Gladiator) passive skill icon.png]]</div>
|2        = +10 to Maximum Challenger Charges
1% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
}}
 
Arena Challenger in [[Ruthless mode]] grants 1% more attack speed and movement speed per {{stl|Challenger Charge}} instead, up to 10% each.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.0}}
{{Version history table row|3.22.0|
* Now provides 1% more Attack and Movement Speed per Challenger Charge in Ruthless (2% in non-Ruthless).
}}
{{Version history table row|3.7.0|
* Added to the game.
* Added to the game.
|}
}}
 
{{Version history table end}}
[[ru:Претендент арены]]

Latest revision as of 07:33, 14 August 2023

Arena Challenger
Ascendancy Notable Passive Skill
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]

Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood and Sand Stance.

Mechanics

Arena Challenger grants different effects depending on what stance you are:

Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times, or 20% each. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).

It will grant the Blood Stance benefit by default if you are not in either stance (e.g. if you do not have either of the toggle gems equipped).

Ruthless mode

Arena Challenger (Ruthless)
Ascendancy Notable Passive Skill
+10 to Maximum Challenger Charges

1% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance

Gain a Challenger Charge when you Kill an Enemy while in Sand Stance

Arena Challenger in Ruthless mode grants 1% more attack speed and movement speed per Challenger Charge instead, up to 10% each.

Version history

Version Changes
3.22.0
  • Now provides 1% more Attack and Movement Speed per Challenger Charge in Ruthless (2% in non-Ruthless).
3.7.0
  • Added to the game.