All Hands: Difference between revisions
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It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of [[Kirac]] missions, it does not enable Kirac to be encountered in a map. | It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of [[Kirac]] missions, it does not enable Kirac to be encountered in a map. | ||
{{c|stat|Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value}} causes passives that read {{c|stat|Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion}} to apply a flat chance instead to encounter that master. This means that 10% to gain a specific master's mission is translated into {{c|rare|15% chance for that specific master to be randomly encountered}}, stacking additively with the 50% above. Each master can gain up to 10% mission chance on the tree (12% with [[Wandering Path]]), or 15% (18%) chance to encounter a master in a map. By investing into multiple masters to get a total of | {{c|stat|Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value}} causes passives that read {{c|stat|Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion}} to apply a flat chance instead to encounter that master. This means that 10% to gain a specific master's mission is translated into {{c|rare|15% chance for that specific master to be randomly encountered}}, stacking additively with the 50% above. Each master can gain up to 10% mission chance on the tree (12% with [[Wandering Path]]), or 15% (18%) chance to encounter a master in a map. By investing into multiple masters to get a total of ≥34% mission chance across the four masters, it is possible to encounter random masters in every map. | ||
Examples (with Jun as the desired master): | Examples (with Jun as the desired master): |
Revision as of 00:16, 24 August 2023
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All Hands is an Atlas passive skill and Atlas keystone.
Mechanics
All Hands adds a 40% chance to encounter a random master when a master mission is not selected on the map device, increasing it to 50% chance to encounter a random master. This 50% value is split evenly between the four masters by default using a weighting system of 1:1:1:1 for Einhar/Niko/Alva/Jun respectively, and can be modified by the notables that affect randomly encountered Masters in your Maps have #% increased chance to be a specific Master (Hunting Season, Mining Partnership, Archaeology Tour, and Covert Stakeouts), skewing a 12.5% chance to encounter a specific master to 20%.
It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of Kirac missions, it does not enable Kirac to be encountered in a map.
Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value causes passives that read Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion to apply a flat chance instead to encounter that master. This means that 10% to gain a specific master's mission is translated into 15% chance for that specific master to be randomly encountered, stacking additively with the 50% above. Each master can gain up to 10% mission chance on the tree (12% with Wandering Path), or 15% (18%) chance to encounter a master in a map. By investing into multiple masters to get a total of ≥34% mission chance across the four masters, it is possible to encounter random masters in every map.
Examples (with Jun as the desired master):
- All Hands, no additional mission chance:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
- Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:1 = 1/4 * 50% = 12.5% each
- Chance for Jun to be randomly encountered: 0% * 1.5 = 0%
- Chance to encounter Jun in a map: 12.5% + 0% = 12.5%
- All Hands, no additional mission chance, Covert Stakeouts:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:2 = 2/5 * 50% = 20%
- Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:2 = 1/5 * 50% = 10% each
- Chance for Jun to be randomly encountered: 0% * 1.5 = 0%
- Chance to encounter Jun in a map: 20% + 0% = 20%
- All Hands, 10% mission chance:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
- Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:1 = 1/4 * 50% = 12.5% each
- Chance for Jun to be randomly encountered: 10% * 1.5 = 15%
- Chance to encounter Jun in a map: 12.5% + 15% = 27.5%
- All Hands, 12% mission chance (Wandering Path):
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
- Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:1 = 1/4 * 50% = 12.5% each
- Chance for Jun to be randomly encountered: 12% * 1.5 = 18%
- Chance to encounter Jun in a map: 12.5% + 18% = 30.5%
- All Hands, 10% mission chance, Covert Stakeouts:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:2 = 2/5 * 50% = 20%
- Chance for randomly encountered Masters in your Maps to be another master: 1:1:1:2 = 1/5 * 50% = 10% each
- Chance for Jun to be randomly encountered: 10% * 1.5 = 15%
- Chance to encounter Jun in a map: 20% + 15% = 35%
Location
As of version 3.22.0, it is located near the bottom-center of the Atlas passive skill tree inside the Masters cluster.
Version history
Version | Changes |
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3.22.0 |
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