All Hands: Difference between revisions
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'''All Hands''' is an [[Atlas passive skill]] and [[Atlas keystone]]. | '''All Hands''' is an [[Atlas passive skill]] and [[Atlas keystone]]. | ||
==Mechanics== | ==Mechanics== | ||
All Hands adds a 40% chance to encounter a random [[master]] when a master mission is not selected on the [[map device]], increasing it to 50% chance to encounter a random master. It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of [[Kirac]] missions, it does not enable Kirac to be encountered in a map. | All Hands adds a {{c|normal|40% chance to encounter a random [[master]]}} when a master mission is not selected on the [[map device]], increasing it to {{c|normal|50% chance to encounter a random master}}. It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of [[Kirac]] missions, it does not enable Kirac to be encountered in a map. | ||
{{c| | {{c|stat|Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value}} causes passives that read {{c|stat|Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion}} to instead apply to {{c|magic|chance for that master to be randomly encountered}}. This means that 10% to gain a specific master's mission is translated into {{c|magic|15% chance for that specific master to be randomly encountered}}. Each master can gain up to 10% mission chance on the tree (12% with [[Wandering Path]]). | ||
To calculate the chance to encounter each master, the chance for each specific master to be randomly encountered (e.g. 15%) is multiplied by the chance to encounter a random master (50%). These are then summed, and the remaining percentage of the 50% is split evenly between the four masters, which can be modified by the notables | To calculate the chance to encounter each master, the {{c|magic|chance for each specific master to be randomly encountered}} (e.g. 15%) is multiplied by the {{c|normal|chance to encounter a random master}} (50%). These are then summed, and the remaining percentage of the {{c|normal|50%}} is split evenly between the four masters by default using a weighting system of 1:1:1:1 for Einhar/Niko/Alva/Jun respectively, which can be modified by the notables that affect {{c|rare|randomly encountered Masters in your Maps have #% increased chance to be a specific Master}} ([[Hunting Season]], [[Mining Partnership]], [[Archaeology Tour]], and [[Covert Stakeouts]]). | ||
Examples (with Jun as the desired master): | |||
# ''All Hands, no additional mission chance'': | |||
## {{c|normal|Chance to encounter a random master}}: 10% + 40% = {{c|normal|50%}} | |||
## {{c|magic|Chance for Jun to be randomly encountered}}: {{c|magic|0%}} * {{c|normal|50%}} = {{c|magic|0%}} | |||
### {{c|normal|Chance for randomly encountered Masters in your Maps to be a specific master}}: {{c|normal|50%}} - {{c|magic|0%}} = {{c|normal|50%}} | |||
## {{c|rare|Chance for randomly encountered Masters in your Maps to be Jun}}: 1:1:1:{{c|rare|1}} = {{c|rare|1/4}} * {{c|normal|50%}} = {{c|rare|12.5%}} | |||
## {{c|unique|Chance to encounter Jun in a map}}: {{c|magic|0%}} + {{c|rare|12.5%}} = {{c|unique|12.5%}} | |||
# ''All Hands, 10% mission chance'': | |||
## {{c|normal|Chance to encounter a random master}}: 10% + 40% = {{c|normal|50%}} | |||
## {{c|magic|Chance for Jun to be randomly encountered}}: {{c|magic|15%}} * {{c|normal|50%}} = {{c|magic|7.5%}} | |||
### {{c|normal|Chance for randomly encountered Masters in your Maps to be a specific master}}: {{c|normal|50%}} - {{c|magic|7.5%}} = {{c|normal|42.5%}} | |||
## {{c|rare|Chance for randomly encountered Masters in your Maps to be Jun}}: 1:1:1:{{c|rare|1}} = {{c|rare|1/4}} * {{c|normal|42.5%}} = {{c|rare|10.6%}} | |||
## {{c|unique|Chance to encounter Jun in a map}}: {{c|magic|7.5%}} + {{c|rare|10.6%}} = {{c|unique|18.1%}} | |||
# ''All Hands, 12% mission chance'' (Wandering Path): | |||
## {{c|normal|Chance to encounter a random master}}: 10% + 40% = {{c|normal|50%}} | |||
## {{c|magic|Chance for Jun to be randomly encountered}}: {{c|magic|18%}} * {{c|normal|50%}} = {{c|magic|9%}} | |||
### {{c|normal|Chance for randomly encountered Masters in your Maps to be a specific master}}: {{c|normal|50%}} - {{c|magic|9%}} = {{c|normal|41%}} | |||
## {{c|rare|Chance for randomly encountered Masters in your Maps to be Jun}}: 1:1:1:{{c|rare|1}} = {{c|rare|1/4}} * {{c|normal|41%}} = {{c|rare|10.25%}} | |||
## {{c|unique|Chance to encounter Jun in a map}}: {{c|magic|9%}} + {{c|rare|10.25%}} = {{c|unique|19.25%}} | |||
# ''All Hands, no additional mission chance, Covert Stakeouts'': | |||
## {{c|normal|Chance to encounter a random master}}: 10% + 40% = {{c|normal|50%}} | |||
## {{c|magic|Chance for Jun to be randomly encountered}}: {{c|magic|0%}} * {{c|normal|50%}} = {{c|magic|0%}} | |||
### {{c|normal|Chance for randomly encountered Masters in your Maps to be a specific master}}: {{c|normal|50%}} - {{c|magic|0%}} = {{c|normal|50%}} | |||
## {{c|rare|Chance for randomly encountered Masters in your Maps to be Jun}}: 1:1:1:{{c|rare|2}} = {{c|rare|2/5}} * {{c|normal|50%}} = {{c|rare|20%}} | |||
## {{c|unique|Chance to encounter Jun in a map}}: {{c|magic|0%}} + {{c|rare|20%}} = {{c|unique|20%}} | |||
# ''All Hands, 10% mission chance, Covert Stakeouts'': | |||
## {{c|normal|Chance to encounter a random master}}: 10% + 40% = {{c|normal|50%}} | |||
## {{c|magic|Chance for Jun to be randomly encountered}}: {{c|magic|15%}} * {{c|normal|50%}} = {{c|magic|7.5%}} | |||
### {{c|normal|Chance for randomly encountered Masters in your Maps to be a specific master}}: {{c|normal|50%}} - {{c|magic|7.5%}} = {{c|normal|42.5%}} | |||
## {{c|rare|Chance for randomly encountered Masters in your Maps to be Jun}}: 1:1:1:{{c|rare|2}} = {{c|rare|2/5}} * {{c|normal|42.5%}} = {{c|rare|17%}} | |||
## {{c|unique|Chance to encounter Jun in a map}}: {{c|magic|7.5%}} + {{c|rare|17%}} = {{c|unique|24.5%}} | |||
==Location== | ==Location== |
Revision as of 00:39, 13 August 2023
Lua error in Module:Passive_skill at line 604: No passive skills with the given name found.
All Hands is an Atlas passive skill and Atlas keystone.
Mechanics
All Hands adds a 40% chance to encounter a random master when a master mission is not selected on the map device, increasing it to 50% chance to encounter a random master. It also disables the ability to gain a master mission on completing a map. Note that while this disables the gaining of Kirac missions, it does not enable Kirac to be encountered in a map.
Modifiers to chance to grant an additional Master Mission on Map Completion instead apply to chance for that Master to be randomly encountered in your Maps at 150% of their value causes passives that read Your Maps have #% chance to grant an additional (Einhar/Niko/Alva/Jun) Mission on Completion to instead apply to chance for that master to be randomly encountered. This means that 10% to gain a specific master's mission is translated into 15% chance for that specific master to be randomly encountered. Each master can gain up to 10% mission chance on the tree (12% with Wandering Path).
To calculate the chance to encounter each master, the chance for each specific master to be randomly encountered (e.g. 15%) is multiplied by the chance to encounter a random master (50%). These are then summed, and the remaining percentage of the 50% is split evenly between the four masters by default using a weighting system of 1:1:1:1 for Einhar/Niko/Alva/Jun respectively, which can be modified by the notables that affect randomly encountered Masters in your Maps have #% increased chance to be a specific Master (Hunting Season, Mining Partnership, Archaeology Tour, and Covert Stakeouts).
Examples (with Jun as the desired master):
- All Hands, no additional mission chance:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for Jun to be randomly encountered: 0% * 50% = 0%
- Chance for randomly encountered Masters in your Maps to be a specific master: 50% - 0% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 50% = 12.5%
- Chance to encounter Jun in a map: 0% + 12.5% = 12.5%
- All Hands, 10% mission chance:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for Jun to be randomly encountered: 15% * 50% = 7.5%
- Chance for randomly encountered Masters in your Maps to be a specific master: 50% - 7.5% = 42.5%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 42.5% = 10.6%
- Chance to encounter Jun in a map: 7.5% + 10.6% = 18.1%
- All Hands, 12% mission chance (Wandering Path):
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for Jun to be randomly encountered: 18% * 50% = 9%
- Chance for randomly encountered Masters in your Maps to be a specific master: 50% - 9% = 41%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:1 = 1/4 * 41% = 10.25%
- Chance to encounter Jun in a map: 9% + 10.25% = 19.25%
- All Hands, no additional mission chance, Covert Stakeouts:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for Jun to be randomly encountered: 0% * 50% = 0%
- Chance for randomly encountered Masters in your Maps to be a specific master: 50% - 0% = 50%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:2 = 2/5 * 50% = 20%
- Chance to encounter Jun in a map: 0% + 20% = 20%
- All Hands, 10% mission chance, Covert Stakeouts:
- Chance to encounter a random master: 10% + 40% = 50%
- Chance for Jun to be randomly encountered: 15% * 50% = 7.5%
- Chance for randomly encountered Masters in your Maps to be a specific master: 50% - 7.5% = 42.5%
- Chance for randomly encountered Masters in your Maps to be Jun: 1:1:1:2 = 2/5 * 42.5% = 17%
- Chance to encounter Jun in a map: 7.5% + 17% = 24.5%
Location
As of version 3.22.0, it is located near the bottom-center of the Atlas passive skill tree inside the Masters cluster.
Version history
Version | Changes |
---|---|
3.22.0 |
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