Ailment

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Revision as of 02:07, 16 August 2012 by >Aezlo (Created page with "Burning, Chilled, Frozen, and Shocked are collectively known as Status Ailments. The duration of the chilled, frozen, and shocked statuses is related to the amount of cold/li...")
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Burning, Chilled, Frozen, and Shocked are collectively known as Status Ailments.

The duration of the chilled, frozen, and shocked statuses is related to the amount of cold/lightning damage dealt. Bonuses to Chill, Freeze, and Shocked duration can also be granted by skills and support gems, passive skills, and item mods. Temporal Chains will also increase the duration of all status ailments.

Status Ailments can also be triggered by skills such as Glacial Hammer, Burning Arrow, Chance to Ignite, and Elemental Weakness. When skills such as these trigger Status Ailments, the amount of relevant damage done is used just as it would be in the case of a critical hit. Because critical hits tend to do more damage than normal hits that can trigger a Status Ailment, the effects of a non-critical status ailment are often less severe. But such effects can still be quite powerful if the relevant damage type is very high.

If the duration based on the damage would be less that 300ms, it's ignored entirely. The only exception is burning, which will still take place no matter the amount of fire damage done.