Receiving damage
Hit & damage calculation order of effects
There are a number of steps involved in deciding whether an attack hits or not and how much damage is done:
1) Avoiding the hit:
- At this stage there is a chance to evade attacks (Accuracy vs. Evasion)
- Any chance to dodge from Acrobatics or Phase Acrobatics is also checked here
2) Avoiding the damage:
- Blocking is checked
3) Mitigating the damage:
- Physical damage reduction and Resistances are applied
4) Taking the damage:
- Non-chaos damage is removed from Energy Shield until it's depleted
- Any remaining damage (including all chaos) is removed from Life