Descent: Champions

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Revision as of 07:09, 6 December 2013 by >Ebonmourn (→‎Zones: Added Zone Table. Missing a lot of Zone pages)
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Descent: Champions is an hour-long race league introduced in Season Five. The race is similar to Descent and uses many aspects of roguelike games: the player's character starts at the beginning of a dungeon and gradually progresses through the levels, fighting increasingly tougher foes on the way to the final level where the boss awaits.

Differences

Like Descent, Champions is a significant departure from the other race leagues. Here is a rundown of the main differences.

Interaction with other leagues and players

  • No partying is possible. A Descent: Champions race is purely a solo experience.
  • Dead characters are permanently transferred into a Void league where they reside until the end of the league. Once Descent ends, its characters and Void characters become permanently unplayable. Items are not carried across to Standard or any other league.

Area differences

  • Descent areas are unique among leagues, although they're based on existing tilesets. They have their own names and themes, and are considerably larger.
  • There is no town area or vendor, and therefore no reason to pick up valuable items that you won't use.
  • Once you enter an area, you can't go back. If you log out during the race, your character will respawn at the beginning of the current area.
  • There are no waypoints or any other quick means to travel between areas or skip them aside from running through.
  • All areas contain unique bosses similar to their map counterparts, but unlike most maps, bosses may be located near the beginning.
  • Areas don't loop.

Difficulty and ladder positioning

  • Descent doesn't have the same "NormalCruelMerciless" system where areas loop with increasing difficulty, but instead switches to Cruel and Merciless penalties starting with certain areas.
  • If a character dies during the race, it can still hold a position on that race's ladder, marked accordingly.
    • If a character dies in a Cruel or Merciless area, it is subject to experience loss, which is applied before the final experience value is put on the ladder.

Gear and drops

  • Item drops are improved compared to other leagues. The exact differences are unknown.
  • There is no stash and no vendors to trade items with. Everything that may be of use must be used or carried in inventory; everything else is just a burden.
  • Some gear is provided via special chests located in most areas, as well as at the start of the first area. See the next paragraph for more info.

Special chests

Zones

Order Zone Level Difficulty
1 The Entrance Hall 2 ?
2_1 The Chattering Halls 4 ?
2_2 The Croaking Halls 4 ?
3 The Rasping Halls 6 ?
3_side1 The Freezing Chamber 7 ?
3_boss The Shrine of the Pagan God 6 ?
4 The Dungeon of Anarchy 8 ?
5_1 The Dungeon of Necromancy 10 ?
5_2 The Hollow Cave 10 ?
6_1 The Haunted Dungeon 12 ?
6_1_side1 The Obelisks of Faith 12 ?
6_2 The Burning Cave 12 ?
6_2_side1 The Chamber of Greed 12 ?
6_boss The Cage 12 ?
7 The Necromantic Crypt 14 ?
8_1 The Diabolic Crypt 16 ?
8_2 The Misty Cave 16 ?
9_1 The Ember Crypt 18 ?
9_2 The Stormy Ledge 18 ?
9_3 The Frozen Cave 18 ?
9_boss1 The Glittering Crypt 18 ?
9_boss2 The Glittering Cave 18 ?
10 The Inner Halls Level 1 20 ?
11 The Inner Halls Level 2 22 ?
12 The Inner Halls Level 3 24 ?
12_boss The Nexus 24 ?

See also

References