Unbreakable
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
Unbreakable is a notable Ascendancy passive skill for the Juggernaut that grants life regeneration, damage reduction, and doubles the amount of armour the user receives from the equipped body armour. It also grants life regeneration based on the amount of physical damage that was mitigated from hits.
The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction but also block and suppression.[1] If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.[2] The keystone Divine Shield uses the same wording to regenerate energy shield instead.
If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".[3]
Version history
Version | Changes |
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3.13.0 |
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3.2.0 |
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2.2.0 |
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