Modifier:GainIronReflexesWhileStationaryUnique~~1: Difference between revisions

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{{Mod
{{Mod
|id                             = GainIronReflexesWhileStationaryUnique__1
|id                               = GainIronReflexesWhileStationaryUnique__1
|mod_group                       = GainIronReflexesWhileStationary
|mod_group                       = GainIronReflexesWhileStationary
|domain                         = 1
|domain                           = 1
|generation_type                 = 3
|generation_type                 = 3
|required_level                 = 1
|required_level                   = 1
|mod_type                       = GainIronReflexesWhileStationary
|mod_type                         = GainIronReflexesWhileStationary
|stat_text                       = Iron Reflexes while stationary
|stat_text                       = Iron Reflexes while stationary
|stat1_id                       = gain_iron_reflexes_while_stationary
|stat1_id                         = gain_iron_reflexes_while_stationary
|stat1_min                       = 1
|stat1_min                       = 1
|stat1_max                       = 1
|stat1_max                       = 1
|sell_price1_name               = Alchemy Shard
|sell_price1_name                 = Alchemy Shard
|sell_price1_amount             = 4
|sell_price1_amount               = 4
}}
}}

Revision as of 21:30, 7 June 2019

Mod IDGainIronReflexesWhileStationaryUnique__1
Name
Groups
Mod typeGainIronReflexesWhileStationary
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level1
EffectIron Reflexes while stationary
Granted buff ID
Granted buff value
Granted skill
Tags
Tier Text
Stats
#Stat IDMinimumMaximum
1gain_iron_reflexes_while_stationary11
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
4Alchemy Shard
The correct title of this page is GainIronReflexesWhileStationaryUnique__1. It appears incorrectly here due to technical restrictions.


GainIronReflexesWhileStationaryUnique__1 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.