Template talk:MasterCraftingTable: Difference between revisions
>OmegaK2 No edit summary |
>ARTyficial (→Order and Layout: new section) |
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Currently the template has master level first, then player level. The examples and docs follow the same order. All of the master pages follow the opposite order. One of these needs to change. It would likely lead to less confusion to change the behavior and documentation of the template rather than every value on the pages. If there are no objections I will do this later this week when I have time if nobody decides to do it earlier. [[User:Meem1029|Meem1029]] ([[User talk:Meem1029|talk]]) 07:59, 26 August 2014 (UTC) | Currently the template has master level first, then player level. The examples and docs follow the same order. All of the master pages follow the opposite order. One of these needs to change. It would likely lead to less confusion to change the behavior and documentation of the template rather than every value on the pages. If there are no objections I will do this later this week when I have time if nobody decides to do it earlier. [[User:Meem1029|Meem1029]] ([[User talk:Meem1029|talk]]) 07:59, 26 August 2014 (UTC) | ||
:Thanks for noticing that - I updated the template and examples. Btw, one thing the template is still missing are 1h/2h weapon types for haku. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 14:02, 26 August 2014 (UTC) | :Thanks for noticing that - I updated the template and examples. Btw, one thing the template is still missing are 1h/2h weapon types for haku. --[[User:OmegaK2|OmegaK2]] ([[User talk:OmegaK2|talk]]) 14:02, 26 August 2014 (UTC) | ||
== Order and Layout == | |||
The armour types for Haku appear in the order: Helmet, BodyArmour, Gloves, Boots, Shield. Most mods can be crafted on everything, but for the few which can't that order makes little sense. For example flat def allows only craft tier 3 on Gloves/Boots, T2-3 on Helmet and T1-3 on BodyArmour/Shield. | |||
{| class="wikitable sortable MasterCraftingTable" style="width: {{{width|auto}}};" | |||
|- | |||
! {{Abbr|Effect|Effect that can be crafted onto an item}} | |||
! [[Item_Affix#Prefixes|Prefix]] | |||
! [[Item_Affix#Suffixes|Suffix]] | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Player Level|class=nounderline}} | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Master Level|class=nounderline}} | |||
! {{Abbr|Cost|Required currency for crafting}} | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Helmets}}|16px|link=Helmet]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Body Armours}}|16px|link=Body armour]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Gloves}}|16px|link=Gloves]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Boots}}|16px|link=Boots]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Shields}}|16px|link=Shield]] | |||
|- | |||
| +(23 to 48) to Armour Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(49 to 80) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(160 to 230) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(23 to 48) to Evasion Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(49 to 80) to Evasion Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(160 to 230) to Evasion Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(27 to 34) to Maximum Energy Shield || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(35 to 45) to Maximum Energy Shield || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(56 to 69) to Maximum Energy Shield || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|} | |||
I think having Shield as the last column makes sense and is rather intuitive, but the other four types should either be from "small to big" (Gloves/Boots, Helmet, BodyArmour) or the other way around (BodyArmour, Helmet, Gloves/Boots): | |||
{| class="wikitable sortable MasterCraftingTable" style="width: {{{width|auto}}};" | |||
|- | |||
! {{Abbr|Effect|Effect that can be crafted onto an item}} | |||
! [[Item_Affix#Prefixes|Prefix]] | |||
! [[Item_Affix#Suffixes|Suffix]] | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Player Level|class=nounderline}} | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Master Level|class=nounderline}} | |||
! {{Abbr|Cost|Required currency for crafting}} | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Gloves}}|16px|link=Gloves]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Boots}}|16px|link=Boots]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Helmets}}|16px|link=Helmet]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Body Armours}}|16px|link=Body armour]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Shields}}|16px|link=Shield]] | |||
|- | |||
| +(23 to 48) to Armour Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(49 to 80) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(160 to 230) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} | |||
|- | |||
| +(23 to 48) to Evasion Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(49 to 80) to Evasion Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(160 to 230) to Evasion Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{no}} || {{no}} || {{no}} || {{yes}}|| {{yes}} | |||
|- | |||
| +(27 to 34) to Maximum Energy Shield || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(35 to 45) to Maximum Energy Shield || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(56 to 69) to Maximum Energy Shield || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{no}} || {{no}} || {{no}} || {{yes}}|| {{yes}} | |||
|} | |||
{| class="wikitable sortable MasterCraftingTable" style="width: {{{width|auto}}};" | |||
|- | |||
! {{Abbr|Effect|Effect that can be crafted onto an item}} | |||
! [[Item_Affix#Prefixes|Prefix]] | |||
! [[Item_Affix#Suffixes|Suffix]] | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Player Level|class=nounderline}} | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Master Level|class=nounderline}} | |||
! {{Abbr|Cost|Required currency for crafting}} | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Body Armours}}|16px|link=Body armour]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Helmets}}|16px|link=Helmet]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Gloves}}|16px|link=Gloves]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Boots}}|16px|link=Boots]] | |||
! style="max-width: 20px;width: 20px;" | [[{{SMW item class icon|item_class=Shields}}|16px|link=Shield]] | |||
|- | |||
| +(23 to 48) to Armour Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(49 to 80) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(160 to 230) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(23 to 48) to Evasion Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(49 to 80) to Evasion Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(160 to 230) to Evasion Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(27 to 34) to Maximum Energy Shield || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|- | |||
| +(35 to 45) to Maximum Energy Shield || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} | |||
|- | |||
| +(56 to 69) to Maximum Energy Shield || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} | |||
|} | |||
That way we get some sort of progression and the "diagonals" that form with the [[File:No.png|no|link=]] become meaningful. Similarly, the order for Tora (Boots, Quiver, Belt, Ring, Amulet, Bow, Wand) is weird, but I don't have a clear suggestion for that one yet. | |||
We could also consider not using the yes/no markers for some pages, because at least for Haku it's a flood of green ticks and the mods where the type becomes relevant are so far down in the list that you might need to scroll up again to double check which column was which (maybe even several times). Something like this would work better, I think: | |||
{| class="wikitable sortable MasterCraftingTable" style="width: {{{width|auto}}};" | |||
|- | |||
! {{Abbr|Effect|Effect that can be crafted onto an item}} | |||
! [[Item_Affix#Prefixes|Prefix]] | |||
! [[Item_Affix#Suffixes|Suffix]] | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Player Level|class=nounderline}} | |||
! {{Abbr|[[Image:Level_up_icon_small.png|link=|Lvl.]]|Required Master Level|class=nounderline}} | |||
! {{Abbr|Cost|Required currency for crafting}} | |||
! Item class | |||
|- | |||
| +(23 to 48) to Armour Rating || {{yes}} || {{no}} || 20 || 4 || 6×{{il|Orb of Alteration}} || All Armour Items | |||
|- | |||
| +(49 to 80) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 2×{{il|Chaos Orb}} || Body Armour, Shield, Helmet | |||
|- | |||
| +(160 to 230) to Armour Rating || {{yes}} || {{no}} || 30 || 7 || 3×{{il|Chaos Orb}} || Body Armour, Shield | |||
|- | |||
| Adds (3-4 to 6-7) Physical Damage to your Attacks || {{yes}} || {{no}} || 20 || 5 || 2×{{il|Orb of Alchemy}} || Shield | |||
|- | |||
| (0.2 to 0.4)% of Physical Attack Damage leeched as Life || {{yes}} || {{no}} || 20 || 5 || 2×{{il|Chaos Orb}} || Gloves | |||
|- | |||
| (0.2 to 0.4)% of Physical Attack Damage leeched as Mana || {{yes}} || {{no}} || 20 || 5 || 2×{{il|Chaos Orb}} || Gloves | |||
|- | |||
| (1 to 2)% additional Global Block chance || {{no}} || {{yes}} || 30 || 7 || 2×{{il|Divine Orb}} || Gloves | |||
|- | |||
| (2 to 3)% additional Shield Block chance || {{no}} || {{yes}} || 30 || 6 || 3×{{il|Chaos Orb}} || Shield | |||
|- | |||
| (4 to 12)% increased Weapon Elemental Damage || {{yes}} || {{no}} || 30 || 6 || 1×{{il|Divine Orb}} || All Armour Items except Gloves | |||
|- | |||
| (9 to 12)% increased Attack Speed || {{no}} || {{yes}} || 20 || 7 || 3×{{il|Chaos Orb}} || Gloves | |||
|- | |||
| Reflects (8 to 17) Physical Damage to Melee Attackers || {{yes}} || {{no}} || 20 || 6 || 1×{{il|Chaos Orb}} || Body Armour, Shield, Helmet | |||
|- | |||
| Equipped Animated Guardian drops item on death || {{yes}} || {{no}} || 20 || 0 || 8×{{il|Chaos Orb}} || Body Armour | |||
|- | |||
| Prefixes Cannot Be Changed || {{no}} || {{yes}} || 1 || 8 || 2×{{il|Exalted Orb}} || All craftable Items | |||
|} | |||
And finally on a side note: Why is the boots parameter "shoes"? --[[User:ARTyficial|aRTyficial]] ([[User talk:ARTyficial|talk]]) 19:49, 13 October 2017 (UTC) |
Revision as of 19:49, 13 October 2017
Currently the template has master level first, then player level. The examples and docs follow the same order. All of the master pages follow the opposite order. One of these needs to change. It would likely lead to less confusion to change the behavior and documentation of the template rather than every value on the pages. If there are no objections I will do this later this week when I have time if nobody decides to do it earlier. Meem1029 (talk) 07:59, 26 August 2014 (UTC)
- Thanks for noticing that - I updated the template and examples. Btw, one thing the template is still missing are 1h/2h weapon types for haku. --OmegaK2 (talk) 14:02, 26 August 2014 (UTC)
Order and Layout
The armour types for Haku appear in the order: Helmet, BodyArmour, Gloves, Boots, Shield. Most mods can be crafted on everything, but for the few which can't that order makes little sense. For example flat def allows only craft tier 3 on Gloves/Boots, T2-3 on Helmet and T1-3 on BodyArmour/Shield.
Effect | Prefix | Suffix | Cost | [[Template:SMW item class icon|16px|link=Helmet]] | [[Template:SMW item class icon|16px|link=Body armour]] | [[Template:SMW item class icon|16px|link=Gloves]] | [[Template:SMW item class icon|16px|link=Boots]] | [[Template:SMW item class icon|16px|link=Shield]] | ||
---|---|---|---|---|---|---|---|---|---|---|
+(23 to 48) to Armour Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(49 to 80) to Armour Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✓ |
✗ |
✗ |
✓
|
+(160 to 230) to Armour Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✓ |
✗ |
✗ |
✓
|
+(23 to 48) to Evasion Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(49 to 80) to Evasion Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✓ |
✗ |
✗ |
✓
|
+(160 to 230) to Evasion Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✓ |
✗ |
✗ |
✓
|
+(27 to 34) to Maximum Energy Shield | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(35 to 45) to Maximum Energy Shield | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✓ |
✗ |
✗ |
✓
|
+(56 to 69) to Maximum Energy Shield | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✓ |
✗ |
✗ |
✓
|
I think having Shield as the last column makes sense and is rather intuitive, but the other four types should either be from "small to big" (Gloves/Boots, Helmet, BodyArmour) or the other way around (BodyArmour, Helmet, Gloves/Boots):
Effect | Prefix | Suffix | Cost | [[Template:SMW item class icon|16px|link=Gloves]] | [[Template:SMW item class icon|16px|link=Boots]] | [[Template:SMW item class icon|16px|link=Helmet]] | [[Template:SMW item class icon|16px|link=Body armour]] | [[Template:SMW item class icon|16px|link=Shield]] | ||
---|---|---|---|---|---|---|---|---|---|---|
+(23 to 48) to Armour Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(49 to 80) to Armour Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✗ |
✓ |
✓ |
✓
|
+(160 to 230) to Armour Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✗ |
✗ |
✓ |
✓
|
+(23 to 48) to Evasion Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(49 to 80) to Evasion Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✗ |
✓ |
✓ |
✓
|
+(160 to 230) to Evasion Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✗ |
✗ |
✓ |
✓
|
+(27 to 34) to Maximum Energy Shield | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(35 to 45) to Maximum Energy Shield | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✗ |
✓ |
✓ |
✓
|
+(56 to 69) to Maximum Energy Shield | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✗ |
✗ |
✗ |
✓ |
✓
|
Effect | Prefix | Suffix | Cost | [[Template:SMW item class icon|16px|link=Body armour]] | [[Template:SMW item class icon|16px|link=Helmet]] | [[Template:SMW item class icon|16px|link=Gloves]] | [[Template:SMW item class icon|16px|link=Boots]] | [[Template:SMW item class icon|16px|link=Shield]] | ||
---|---|---|---|---|---|---|---|---|---|---|
+(23 to 48) to Armour Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(49 to 80) to Armour Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✓ |
✗ |
✗ |
✓
|
+(160 to 230) to Armour Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✗ |
✗ |
✗ |
✓
|
+(23 to 48) to Evasion Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(49 to 80) to Evasion Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✓ |
✗ |
✗ |
✓
|
+(160 to 230) to Evasion Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✗ |
✗ |
✗ |
✓
|
+(27 to 34) to Maximum Energy Shield | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | ✓ |
✓ |
✓ |
✓ |
✓
|
+(35 to 45) to Maximum Energy Shield | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✓ |
✗ |
✗ |
✓
|
+(56 to 69) to Maximum Energy Shield | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | ✓ |
✗ |
✗ |
✗ |
✓
|
That way we get some sort of progression and the "diagonals" that form with the become meaningful. Similarly, the order for Tora (Boots, Quiver, Belt, Ring, Amulet, Bow, Wand) is weird, but I don't have a clear suggestion for that one yet.
We could also consider not using the yes/no markers for some pages, because at least for Haku it's a flood of green ticks and the mods where the type becomes relevant are so far down in the list that you might need to scroll up again to double check which column was which (maybe even several times). Something like this would work better, I think:
Effect | Prefix | Suffix | Cost | Item class | ||
---|---|---|---|---|---|---|
+(23 to 48) to Armour Rating | ✓ |
✗ |
20 | 4 | 6×Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. | All Armour Items |
+(49 to 80) to Armour Rating | ✓ |
✗ |
30 | 7 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Body Armour, Shield, Helmet |
+(160 to 230) to Armour Rating | ✓ |
✗ |
30 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Body Armour, Shield |
Adds (3-4 to 6-7) Physical Damage to your Attacks | ✓ |
✗ |
20 | 5 | 2×Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. | Shield |
(0.2 to 0.4)% of Physical Attack Damage leeched as Life | ✓ |
✗ |
20 | 5 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Gloves |
(0.2 to 0.4)% of Physical Attack Damage leeched as Mana | ✓ |
✗ |
20 | 5 | 2×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Gloves |
(1 to 2)% additional Global Block chance | ✗ |
✓ |
30 | 7 | 2×Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. | Gloves |
(2 to 3)% additional Shield Block chance | ✗ |
✓ |
30 | 6 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Shield |
(4 to 12)% increased Weapon Elemental Damage | ✓ |
✗ |
30 | 6 | 1×Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. | All Armour Items except Gloves |
(9 to 12)% increased Attack Speed | ✗ |
✓ |
20 | 7 | 3×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Gloves |
Reflects (8 to 17) Physical Damage to Melee Attackers | ✓ |
✗ |
20 | 6 | 1×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Body Armour, Shield, Helmet |
Equipped Animated Guardian drops item on death | ✓ |
✗ |
20 | 0 | 8×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | Body Armour |
Prefixes Cannot Be Changed | ✗ |
✓ |
1 | 8 | 2×Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. | All craftable Items |
And finally on a side note: Why is the boots parameter "shoes"? --aRTyficial (talk) 19:49, 13 October 2017 (UTC)