Version 1.0.0d: Difference between revisions

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Revision as of 21:04, 29 October 2013

Version History
1.0.0c
October 24, 2013
1.0.0d
October 28, 2013

Patch notes

These are the official patch notes for Version 1.0.0d released by Grinding Gear Games.[1]

  • Fixed a bug where auras would need to be recast when changing areas to gain the bonuses of passive skills that affect them.
  • Killing a Berserker Nemesis monster now completes the challenge item correctly.
  • Fixed some passive skill tree connectivity near the Falcon Claws group.
  • Fixed a bug where monster deaths from Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
    MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    were not awarded as kills correctly.
  • Fixed a bug where the "Achievement Complete" text would sometimes persist in a faded state.
  • Fixed a bug where Module Error: Too many skills found with q_where = skill.active_skill_name="Rejuvenation Totem". Please choose only one of the following ids:
    RejuvenationTotemRoyale - Totem lasts 8 seconds, Summons a Totem which uses this Skill, Regenerate (6.3-53.7) Life per second (page)
    RejuvenationTotem - Totem lasts 8 seconds, Supported Skills have (0-76)% increased Totem Life, Summons a Totem which uses this Skill, Regenerate (8.6-317.5) Life per second (page)
    didn't benefit from passive skills that improved its effect.
  • Monster packs around shrines are now not spawned if they are too close to an area entrance or waypoint.
  • Fixed a crash related to Raise Spectre.

References

  1. Chris (October 28, 2013). "1.0.0d Patch Notes". Official Path of Exile Forums. Retrieved October 28, 2013.