Monster modifiers: Difference between revisions

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>Vinifera7
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Revision as of 12:24, 24 October 2013

Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix, and Rare monsters have three affixes and access to auras. This is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.

Converted or Dominated monsters will apply the aura to you and your party.

List of Affixes

Prefixes

Name Effect
Hexproof Immune to Curses
Massive1 Increased Life
Plated Takes Reduced Physical Damage
Precise More Accurate
Sanguine Regenerates Life
Savage Deals Extra Damage
Splitting Fires Additional Projectiles
Steadfast Cannot Be Stunned
Swift Moves Quickly
Vengeful Gives Frenzy charges to allies on death

1Also makes the character model slightly bigger.

Suffixes

Name Effect
of Anger Gains a Frenzy Charge for every quarter of Maximum Life lost
of Elemental Resistance Resists Elemental Damage
of Endurance Chance to gain Endurance Charge on Hit
of Evasion Evades Attacks
of Fervor Attacks Quickly
of Flames Extra Fire Damage
of Frost Extra Cold Damage
of the Lamprey Leeches Life

Auras

Note: These numbers are taken from an earlier version and may not be accurate.

Allies Have Energy Shield
Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
Allies Resist Elemental Damage
Increases monster elemental resistances by 35%.
Allies Reflect Physical Damage
Causes monsters to reflect 15% of the physical damage they receive back to their attacker.
Allies Reflect Elemental Damage
Causes monsters to reflect 15% of the elemental damage they receive back to their attacker.
Allies have Life Regeneration
Causes monsters to regenerate 2.5% of their maximum Life back per second.
Allies Deal Extra Physical Damage
Increases the damage that monsters deal by 30%.
Allies Deal Substantial Extra Physical Damage
Increases the damage that monsters deal by 50%.
Allies Have Increased Accuracy and Critical Strike Chance
Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
Allies Have Increased Critical Strike Chance and Damage
Allies Move and Attack Quickly
Increases monster cast speed, attack speed and movement speed.
Enemies Are Slowed
Other Allies Cannot Die
Nearby monsters won't die until they leave the aura radius or the monster using this aura is killed. If two monsters have this aura, they must be lured apart from each other.

Nemesis Affixes

Bringer of Fragility -- Mob will cast Vulnerability on Hit

Bringer of Weakness -- Mob will cast Enfeeble on Hit

Camouflaged Predator -- Mob is invisible (Also has extra Evasion I believe)

Chronophage -- Mob will case Temporal Chains on Hit

Fractured -- Mob will split into 8 lesser mobs of the same type upon death.

Soul Conduit -- Mob will resurrects itself and all corpses around it, forcing you to fight it again with the same Mods, except for Soul Conduit who's replaced by Apparition. Note : Monsters with no corpses (Water Elementals for example) will not activate Soul Conduit

Soul Eater -- Unknown

Volatile Flameblood -- Mob will explode upon Death causing Fire damage

Volatile Iceblood -- Mob will explode upon Death causing Cold damage

Volatile Stormblood -- Mob will explode upon Death causing Lightning damage