Juggernaut: Difference between revisions

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Juggernaut
What divides the conqueror to the conquered? Perseverance.
File:Juggernaut (Marauder).png
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill).

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, protection against slows and stuns, and accuracy.

Passive skills

Minor skills

This class has the following minor passive skills:

Skill Modifiers
Armour, Movement Speed
  • 15% increased Armour
  • 4% increased Movement Speed
Armour, Attack Speed
  • 6% increased Attack Speed
  • 15% increased Armour
Armour, Stun Duration
  • 15% increased Armour
  • 20% increased Stun Duration on Enemies
Armour, Attack Damage
  • 12% increased Attack Damage
  • 15% increased Armour
Armour, Life Regeneration
  • 15% increased Armour
  • 0.4% of Life Regenerated per second

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Unstoppable
  • 10% increased Movement Speed
  • You cannot be slowed to below base speed
  • Movement Speed cannot be modified below base value
Armour, Movement Speed
Undeniable
  • 10% increased Attack Speed
  • +1000 to Accuracy Rating
Armour, Attack Speed
Unbreakable
  • Cannot be Stunned
  • Armour received from Body Armour is Doubled
Armour, Stun Duration
Unyielding
  • 30% increased Damage while you have Fortify
  • 1.5% of Maximum Life Regenerated per second while you have Fortify
Armour, Life Regeneration
Unflinching
  • 20% chance to gain an Endurance Charge when you are Hit
  • +1 Maximum Endurance Charge
Armour, Attack Damage
Unrelenting
  • 6% increased Damage per Endurance Charge
  • 8% reduced Elemental Damage Taken while at Maximum Endurance Charges
Unflinching Armour, Attack Damage