Distance: Difference between revisions
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Revision as of 02:10, 15 June 2016
Distance in Path of Exile is measured in units.
A measure of distance is sometimes given in skill descriptions, such as Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" which lists the radius of its area of effect in units of distance.
For information about radius of skills and attack range see Area of Effect and Range.
Common distances
- 1 Unit
- Hideout placeables are moved in increments of one unit
- 2 Units
- Radius of Humanoids (such as player-controlled characters)
- 4 Units
- Default knockback distance[2]
- 4 to 7 Units
- Range of melee attacks[3]
10 Units
- Projectiles up to this distance get the full 50% more bonus damage from Point Blank.
- 12 Units
- The tiles in Elreon's hideout are 12 units wide.
30 Units
- 0% Bonus damage from Point Blank at this range.
- 85 Units
- Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
- 120 Units
- Maximum distance a projectile can travel[4]
- -50% Damage from Point Blank at this range.
References
- ↑ Perspective correct visualizations Reddit
- ↑ Sweep Official forums
- ↑ Posted by Mark_GGG in Mechanics Thread on October 30, 2013 7:39 PM
- ↑ Point Blank Archer Keystone Official forums