Cannot die aura: Difference between revisions

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(Created page with "thumb|right|A hostile totem with "Cannot die aura" '''Cannot die aura''' is a monster aura from the monster with Modifier:MonsterAuraCannotDie1...")
>Neokowloon
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Any monster with the [[Modifier:MonsterAuraCannotDie1]], for example:
Any monster with the [[Modifier:MonsterAuraCannotDie1]], for example:
* [[Gneiss]] and its map variant [[Titan of the Grove]]
* [[Gneiss]] and its map variant [[Titan of the Grove]]
* [[Grath]], an invasion boss


==Version history==
==Version history==

Revision as of 06:25, 26 March 2020

A hostile totem with "Cannot die aura"

Cannot die aura is a monster aura from the monster with the mod of the same name (displayed as Other Allies Cannot Die in the monster nameplate). Player need to kite the monster with the aura away from other monsters, or kill the monster with the aura directly, in order to kill the monster pack.

The aura effect display the descry symbol. The symbol represented Innocence or the Templar faction of in-game world.

Sources

Any monster with the Modifier:MonsterAuraCannotDie1, for example:

Version history

Version Changes
3.4.1
  • Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
2.4.0
  • Monster Balance Changes: The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.
0.9.12
  • Fixed a bug where the "Allies cannot die" aura prevented exploding monsters from detonating.
Unknown
  • Introduced to the game.